本帖最后由 n805 于 2017-7-18 22:21 编辑
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, a. m# U2 o0 E+ d跳线设置
. j* Q' v% v" p" z7 p( j0 x/ qJumper settings Mediaboard
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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$ F M; c2 f( ?0 ~( f% }: k' V+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
o/ u9 ?' _ S|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |/ _& a& w5 |, [; G6 H
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
5 X5 T9 n- P$ N| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
6 f' t: b' U5 |, ||*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |0 j/ \0 {7 q/ Q1 ^* D* M
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |- Z" N g" W* ?- o4 o5 x* L1 P
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |& G+ b- s! t+ s) t, u
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
( \0 l6 V. I2 C# V5 ~|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
/ L2 R; L* J6 Q# {4 }+ _- B) F( \| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |; ^0 g$ W4 B: _1 q2 U) x' i6 h* v
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |* ^; \ B, ^1 r/ T: A/ y: n3 b, Z
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
" e" \; `1 i Z| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |* E# B% t4 R) X. m* x+ w
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
$ B0 m; X$ K/ `' w1 z| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
" z8 ]; h1 Y& _+ L* N m: ~9 W$ b| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
7 j1 r# k+ p7 D0 q2 @" j| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
) j) q4 k, ^0 @|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
4 Z7 l( J! }9 `- r# i8 O+ V D; q| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |- n8 a+ c3 f0 N/ x/ r7 f
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
% J9 i: N6 m" @2 C# m0 t1 g|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
5 _0 t9 p# L# q! P0 G6 J|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |9 K: J. h# F; }7 I
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
5 }' f* q; B! q$ @' d& N| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |1 S% i, R K1 r: ^' G) r+ J
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
) o1 l8 d9 W! j, C|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |3 T' U$ Z8 a6 T* r! d
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
. Z1 q' |' i6 X! }6 @| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
9 ^1 B+ L" v/ C, J& B|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |1 B$ V% Z: D5 p8 M* V
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |5 Z5 _( K+ `2 @, V! X: S
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |. v& T% q) v+ n T! q
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |' J! Z8 X4 t" I; d
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
' ~2 ^6 e3 O& y% p) K# a| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |3 Z- f8 K, z' F7 l1 K Y& `5 T
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
7 r: B5 X/ H9 _# [; l|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
* l h( R6 p3 i" m3 X h1 e|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |9 d) y' @6 k6 T9 a
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
9 R. @' L: w `0 L! G|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
' E) I, m1 L' N2 B- _0 X|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |# {/ \; B1 A. B" J
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
3 `3 i" B: _# y' {% g: V|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
) w- x4 y$ j/ Y* Q( s. Z3 k| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |% X. W* E# ~5 d
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |7 d' {1 B. l. l* y
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |) U* d2 }& c. D5 F# Q1 M D; }2 m
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |$ Z# [, g; _2 S! M* c2 K" d
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |7 y- \& U$ Q2 [0 j6 E
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
; [) I7 E+ ^+ H4 n' E, q|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |3 b4 M0 `" h" l; ]) Z w0 l1 O
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |' p! b+ S( O( t0 N
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
6 L$ f) F/ c; I5 j5 Q| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |/ G6 j- E: W7 k3 j
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
& o; J2 B0 V4 T# n( c/ u& B0 c|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? | A! A; [. z7 _ a9 A0 S# k
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
2 e7 R$ u- V6 U% u6 R: A( }" \- n1 ?|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |- Q+ }. U8 D a8 T
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |7 c0 C, _4 D" S
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
# a' H! e# W' U: ^% [|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
7 d% w3 j+ x5 L|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
" h- c5 g, t \ a|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |2 a% ~1 k. a" U( B
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
0 r/ i% r+ @2 j- l9 _. i$ m; p|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN | y8 z4 e9 z: E
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |# R3 U1 ?1 H: e9 j& b: a
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
+ m- Z8 P( X1 c! x2 H+ m- e|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |( L7 \) j0 o: w3 C
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
g& m+ k1 l4 Y8 O|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |6 L8 g. K) @3 s, G: P
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
0 L$ Y c; H% y: S. r7 X/ C( }|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |$ A3 k! R, l* N) o$ n; z6 V) J
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+6 p- e# a- a" C& C7 Q/ {
* denotes these games are archived.
$ l. k* k! @' d3 j) w; B Year Game (Unknown media) Manufacturer
) ` q* t2 ^: _+-+-----------------------------------------------------------+------------+
7 k" P, a: ^7 J5 o& }) F0 y5 U| | 2004 | Quest Of D | Sega |+ h$ C7 W e( f7 o3 ^$ i. i
| | 2004 | Quest Of D (Ver.1.02) | Sega |
4 r/ S: V) D( H, h| | 2004 | Quest Of D (Ver.1.10) | Sega |
- ~1 u6 Q/ H. c; G| | 2004 | Quest Of D (Ver.1.10a) | Sega |
6 U; w& A0 I3 Z' O& f| | 2005 | Quest Of D (Ver.1.20) | Sega |7 g5 p' s# a! ?; r9 A
| | 2005 | Quest Of D (Ver.1.20a) | Sega |) P. B+ U' O) y
| | 2005 | Quest Of D (Ver.1.21) | Sega |
: I4 r, t* Y5 h* M* p# V0 u7 r| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |4 I3 w+ {7 H/ j5 w% U0 [' o
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
2 b! `* v; h3 b6 w4 x3 O2 E| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega | W% g: t5 j/ ^
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
A0 v/ g" B" s) O1 X| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
. k+ {4 T& t, D, Y| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |3 F' k" I6 f% B3 z8 K
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
( R, N9 l% ^2 N$ [| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |( Q! Q9 Y. }$ V1 T g
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |9 ]( q" j0 ]$ L
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |5 a" I, Z W7 V2 b! ]
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
/ Z5 g) `* X5 p/ C| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |9 B r+ O! M C
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
, M4 Z/ k& v" r6 K5 t5 j| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
: g8 m6 Z% ?9 R! R8 u3 M/ x| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |: X! c1 ~; U {7 c, C) K: m
+-+------+----------------------------------------------------+------------+
8 Z/ y* ~% c3 U7 Y7 BA Chihiro system consists of several boards. d3 G9 r; \1 n. Z3 [" [7 Q
The system is in 2 separate metal boxes that fit together to form one box.$ ~ J9 _4 ^+ h7 n0 _) `
In order from top to bottom they are....% r" X5 t& h+ P# m- l+ \$ r
- Network board \4 x% \" ], |5 _
- Media board / Together in the top box: C! \. Q: ^) e! N8 Q
- Base board \
- s4 I8 N5 j7 Z( L3 \8 l9 y - Xbox board / Together in the bottom box
- c3 [8 R" v: ] [" [1 H' bThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
( W; M1 `- C- ^; F) hThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail( u9 n0 v" P5 h$ N# X3 v2 C& \* W
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a6 P3 F; f9 @/ D' Z. K9 X% F
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated+ j/ q% C; `' t: ^0 Y
in the mass-produced retail version.
5 V6 |9 z. D$ `" X' HThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
8 E9 d$ j1 z# O8 ^ S# S, Apin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
. }) T% I( E: v/ j: bXBox game controller ports (USB1.1) and front panel connector.
0 E- F/ Z* z$ `. x7 _5 h( ~0 m1 MOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
/ J: k) u( C! z& nconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
! z) e& j+ D# u# U2 jjumpers....3 I( f. [! ~, G+ E, W- X1 ?
JP3S 2-3 \( |" R9 a8 L& I
JP4S 1-2 |
$ x- [4 C9 O3 r W* vJP5S 1-2 |
6 L* E7 D5 O |6 Y# \JP6S 2-3 | These are connected to the USB chip on the other side of this board
7 D0 Z* o$ D/ |$ W2 dJP7S 1-2 |
3 y3 y+ B m+ [( ]. RJP8S 2-3 /
: l7 V. p/ _- VA long connector on one edge connects to the filter board (power supply input etc) and on another edge are5 g( x7 m# X. _0 A+ {# G
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)7 {) n9 h3 R$ E9 F
and a 14 pin connector which is unused. The base board handles JVS and video output.% a5 g6 e; w2 g9 ~5 v% V0 h
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
+ y/ r. N% R0 e( P/ K/ Z3 `0 V(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board. X1 F6 } v4 J( n+ V* [) l0 T6 x8 U5 n u' I
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
1 x9 E( T% I, Q0 ~3 aThe system requires one of the various Sega JVS I/O boards to operate., y- i5 y: P- n, K- O) m: S) b
ROMs on the boards6 E2 m8 Y% g6 R2 N) ]
------------------6 b, Q) [( i2 T! Y" _' U
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
% w7 A8 H6 b1 FMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8+ n, }/ e- `8 h5 i& l
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has: e) a4 ~, R% F" T N
an older version as backup, and the second MB has the current version, versions included are:
7 L( w5 k5 M) { SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30# I L% c& x t. T( q" I* H2 n3 d
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
9 g$ s# U. {: M) L* A' h9 s; pBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10, A: M- w& }* e- [8 P5 g
One Microchip 24LC24 2k Serial EEPROM at location IC110 N5 b$ L3 Q5 M5 h' {& W9 f5 i2 e2 ?
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
) ^! Y; @4 h2 r \( S: ? The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
* ]1 U6 p. q& o9 p; v8 n8 R2 [7 y contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row) p% S8 z. O8 i- A; n0 N
a message will be displayed: GAME ID SBJE# L: h4 I. S5 c! k
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.# K' e1 X$ B/ @' g6 M( U
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change9 R) q' W7 E) T: C
the region of your Chihiro unit just change this byte.
- a$ u4 V/ r- r& r' b; z- q Alternatively, if you have a netboot PIC, plug that in and power up with it.
j$ l/ P, e5 u- n* O1 k7 L5 r" E 1) Enter the test menu (push the test button)
& i. c2 m9 S# Y) T 2) Go to the System Information menu.% ]4 T$ [ ?6 k0 q
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region." N$ i6 M( l$ |% j
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and5 ^/ Q) J. T9 ]! _" F5 Y
power on again.
2 O4 o0 ]; b% [+ ]. I0 \) a nXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
- f+ M& ` D: ^& q7 L4 G' y2 JBoard Layouts/ k6 T8 B5 \( u/ r. ?$ Y- }4 a
=============- _# e5 L% p& C; f9 h
XBox Board
+ f( Y- W4 f7 F3 o' X+ U----------
4 a# v3 D8 \. m7 P5 d|--------------------------------------------|- x- O9 e- h5 ~! A: j* q, x+ X
| LAN FAN1 A/V FAN2|/ w, i+ z$ G, }0 f& a: Y; `) G
| |
: D y) u8 ?& {8 i( ?| LF353 CONEXANT |% D8 _! A8 C' Y
|DVD_PWR WM9709 XC25871-14 |4 ?$ L9 F" e; j
| |( f! \! c9 f7 j1 F
| ICS_UA431317 |-------------------|
1 j) k/ I+ z* g2 b# S! ?$ c9 E; u| LM358 |8 m/ n& h) x2 E9 G2 J; e7 W% e" U
| 27MHz PIC16LC63A |
( D2 @: L3 Q0 Q2 D: U4 o|IDE BR24C02 |4 p. C0 ^4 a0 r! i- x; _
| ICS_455R-02 | }* V; |3 s2 V3 V6 I5 _, ?) r$ @. _ J
| K4D263238D |
& u4 o' f& g O3 K [# Q- ?9 H$ S| 29F040.U7D1 *K4D263238D |
) @4 A' s, _1 y, E) r. D| |
' G9 j" v2 K* A" c+ u4 x* y| GPU CPU @733MHz |
! |5 {6 i& _6 E# Z| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)| W0 q$ [5 z: e" c. e% a# K: D
| K4D263238D |% |% o2 v4 a3 A! @- u2 H
| *K4D263238D |
& S. u5 y1 [# L# d) u* r| |
/ g) E! |& i7 y5 _" f| | ^" K! I, H) F) t1 _- z: O
| K4D263238D K4D263238D | H* o, I) R! u; m# L
| *K4D263238D *K4D263238D |4 w9 _2 w+ r/ _4 z# g
| NVIDIA |. W" V, d8 s/ i" C1 f
| MCPX X2 |
. X- W2 I; E/ u" s A2 D) g| POWER_CONN |0 C# ]- {' s7 C) ^: J H! o
| |6 ]3 M$ r. Q# _. s
| |- H& L5 T H, U9 q# p- W
| |
$ Z: N* A' I+ n* h4 ]# K| GAME1/2 FRONT_PANEL GAME3/4 |! q1 h' k8 g" V9 A: {( B
|----------------------------------------------------------------|7 @* |2 w7 g, O; C/ \4 o# T0 z
Notes: F& O' ]4 z- u3 K' | y) }( ^. T
* These parts located on the other side of the PCB
3 n) R/ W( h$ m" d8 x+ v Some of the connectors are not used., A( D7 m+ K$ o
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
) D) V# g" e, Z GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
5 q+ l" L0 ^, F7 ]: ~9 ] FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS& l$ ]9 p! Z3 N! h7 H6 T8 G8 H, {
Base Board
^1 A" \' U% M) d+ F$ m----------7 a+ n5 W8 R, Y5 y6 c
171-8204B( W6 M0 x. x8 \2 l& _
837-14280 SEGA 2002( ^8 a# {3 i: |: s
Sticker: 837-14280-92
- J5 s+ U$ o5 v. S) ~! Q|----------------------------------------------------------------|8 \& Y) P" E: q8 E
|*CN16S *CN14S *CN19S ADM3222 |
9 |- f) d( y* P/ R* c1 W: Z* t| CN8|9 h2 g& _! F7 J! L a5 g( U" C& G
| 24LC64.IC32 |9 O8 e7 ]6 ]$ x) g
|CN11 CN18 CN1 PC410 |
1 ~: V) y. k, @& X| LM1881 |1 P9 d0 d5 R2 {3 r; c+ [$ {/ B
| SN65240 |
5 u% X, Y6 w$ v| SN65240 AN2131SC BA7623 |
$ ?0 ?3 F V# Z+ n! r Q| CN10|; O$ |# D( V0 F# B5 k
| 12MHz BA7623 |: ~7 |3 }1 l0 U( r
| *CR2032 |
: }) ]" ]# Y' E: S: u; L' L1 w| SUPERCAP |
" g; ]( e( C1 B0 E| 32.768kHz |
! q3 ~3 g3 M7 z: w1 E9 T" t|CN12 RV5C386A |5 _) P# N; U- I) @& p' X
| 24LC024.IC11 M68AF127 CN9|1 n* `/ I% {# m9 f5 ~
| 24LC64.IC10 AN2131QC |
( O: p2 w7 _7 `( |/ I+ n| ADM3222 DS485 |
/ d& {5 ?; ]; d5 r; G| 1.85MHz |
- D. M( ^2 G1 Z7 Y" Z V; K8 }| 3771 CN5|* D+ R; D M+ [/ @
|-------------------------| CN15 |-----------------|2 _. N. \+ A2 ?4 W& \, w2 i; R
|--------------------|
& w" o/ N* B F8 A/ J1 ONotes:5 ]; m+ ^; O7 l: s* s' S: H2 P1 v+ y
(* these parts on other side of the PCB)$ x2 N& D1 ^% u! E
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
9 M# Y% a9 [& U% q# b5 i 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
9 W% _# I" I# z' M$ F0 e9 C 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
& o1 Q5 ?) k# n' f( h M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC x! n( I" a8 W/ V1 j
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
- d1 O: P) q" i7 z- ?1 ^ AN2131SC / (QFP44) firmware in IC328 ]: z' D% v; q7 N- w" |
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)7 [3 [' z0 L$ W' q) `) d5 Z$ Q
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
- K& V+ N' q' e5 J BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8): H; X. C: D" h9 P- a% X3 D3 ]9 A
LM1881 - National LM1881 Video Sync Separator (SOIC8)0 Z5 f$ \0 {9 P. a! @
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)8 L% u, U+ b% ^" R% p1 I8 x- K
3771 - Fujitsu MB3771 System Reset IC (SOIC8)" F6 b5 k+ e. F6 C
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
& X0 u4 Z" ?+ x8 [2 u# L7 D CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)0 Y) e/ N: U) x
CN5 - USB connector joining to JVS I/O board with standard USB cable
& A4 e& b$ G5 j3 z CN8 - A/V input connector (from XBox board via short A/V cable)
: Y1 R4 ]9 C% h! [4 x( w! ]( p CN9 - VGA output connector+ _! [6 Z* W' t6 E/ [/ V% r2 o; K
CN10 - 14 pin connector (purpose unknown, maybe another video connector)- o& W1 _) e# a$ n: [2 ?! f
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board1 w' Z/ w' l* v
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board9 O: L2 `/ K+ [0 U, d
CN14S - 7-pin power output connector joining to XBox board: \6 W' X. j8 i8 c* }. k* c
CN15 - 96-pin connector joining to filter board
/ _( p4 Z3 W* C$ C" @! I E CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
3 K+ |- i8 }9 e+ w8 f& {+ _/ ] CN18 - 10-pin multi-wire cable connector joining to XBox board
5 S2 l# a9 ~: F- F6 Y" z CN19S - 5-pin power output connector joining to XBox board
; l7 V$ C. Y1 v$ q; ^: t+ I7 O There are also many power-related components such as capacitors, mosfets and transistors." ]: k+ P) h( z
Network Board; ^; l3 h! K; k, N7 t6 j% {; ^
-------------' q- A0 ?% {. y/ l" O! n
This board is identical to the network board used in Triforce games.
+ m9 Q) \" ?+ z; N5 e3 r! i5 O9 E2 zSee src/mame/drivers/triforce.c6 _2 H$ Y* l3 }9 @. f5 B6 x9 m, f' o
Media Board/ Z# h7 O$ {; I* S
-----------
9 j6 u, O* w% G6 o' {( H171-8234C3 u" j5 G: b4 g* f
837-14359-01 SEGA 2002
( D7 \0 }; c- `) A- n$ [Sticker: 837-14359-91; n8 l4 A' C. F; t+ V0 u
|----------------------------------------------------------------|6 _0 ^* [& O1 j8 [0 l+ E
| LED LED |
5 _& q; O6 {# ]6 Z| FLASH.IC8 |
1 c* C* p/ N# M( _$ f| LED CN12 CN11 |
2 ^% v3 l, V6 S4 l8 _| LED JP4-JP10 CN10|
; u- W: }5 A! d2 N' s" H y! p, o0 y4 a| |
1 a# i9 i- g1 X, e| |
+ M7 z: b' ~$ ^; O| |----------| |
4 t% c% ]9 L5 m0 r| |SEGA | |1 @( ?6 A" U! H) a! Y/ V
| CN14S* |315-6355 | | g3 V, U( S6 E2 @* l
| | | |
' E( F% W. ]) g. J| | | |$ E; P! w) H6 m' G( \! u. b2 M& _
| MB3800* |----------| CN8|
9 H( |. S) x6 V" y) V! _6 v| CY25560* |8 b7 Y3 t* ~1 M! q2 f
| |
8 ?$ v2 G& U- k8 r% x| CY23S09SC 49.25MHz |( x% z. [4 n# T- _+ [" G
| |6 s R/ s& Y A6 `* D4 [
| CN4 (DIMM) |% K! F0 l8 T& y- ~* L1 i
| CN3 (DIMM) CN5|
3 S9 [+ T( {# W2 b| MM1433* |; }8 n5 F9 e" Z9 y
| CN13 TPC8009 CN9 CN6 |& n/ R. Q& j: o& U, J% C
|----------------------------------------------------------------|
5 y& f; A4 B& O! ANotes:
9 ^% U4 f4 V$ }) p# I9 n+ S9 s * - These parts on other side of PCB
2 l; c1 J3 q1 E" V9 \: Y" z CN3/4 - 72 pin DIMM sockets
$ z3 E7 l, T9 n! U CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
a2 m, |6 ]& o4 s' v7 `% B CN6 - 40 pin flat cable connector (unused)& C$ t7 g/ K) V- X$ |! d# h- F
CN8 - 6 pin GDROM power connector. Z& \+ I' F: F
CN9 - 6 pin power connector (unused)8 j4 K6 Z+ D- J7 g) z2 O. S) v: b
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC., P1 S+ ?) P/ @7 K6 g7 D5 I
CN11/12 - Network board connectors joining to Sega Network PCB
# v1 g3 B" C5 k) W' [" t: O CN13 - Battery connector (maintains power to DIMM RAM)8 |! Y3 w# a0 i9 f3 h% {) [! {3 M
CN14S - 100 pin connector joining to base board2 Q( g. E- B- r @: K* {
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))4 c3 a; i x: @" u n
JP4 2-3
& ~8 \: z8 F& o& T8 J JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)! d9 W* V% ?) {$ @; V9 ?' K
JP6 1-2* J3 D+ E8 X6 f' C2 ^; k' A
JP7 2-37 p+ d8 K1 B1 }+ w; |4 ~
JP8 2-3
X3 p, h, L; b2 s+ f% m JP9 1-2
* v- t. C5 e! W' E JP10 1-22 Q' B/ P. M/ n" k
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)% [) ~: m3 D! Y2 N9 [- D
Filter Board: w% A ?$ M* m6 b$ t( I1 U
------------3 f% ~& z+ L! D6 p6 n0 D' R5 `
839-1208-02/ U8 s' o9 z7 b$ d T- U O: l
171-8205C SEGA 2002' n) y' Q' f5 b" L$ f
|----------------------------------------------------------------|: Z6 i7 C# _6 Y+ N) T
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |: B( x2 ?% r- {/ W# S
| |
; L* k* C3 F) I9 ? m q! e3 `| DIN1 LED_3.3V |" c. X2 Q; u" W/ W
| LED_5V |
/ {# p- M4 z8 W7 T1 f+ c; Q- K| DIPSW(8) LED_12V |- o; I+ q& r6 _% Q
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
& H- ^) j; e3 M|----------------------------------------------------------------|
6 X) ?( J6 C! _% t% pNotes:
- O" F1 `4 y, Q CN1 - 8-pin JVS power input connector
, Y* G* g; C) |( H CN2 - 6-pin JVS power input connector
4 j0 G+ `% W4 z$ t0 f9 @1 x CN3 - Red/white RCA unamplified stereo audio output jacks
# Q/ K! I1 x$ P6 S5 j! E3 X$ r5 k CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board1 r/ e$ `( M4 P2 ]
CN5 - 8-pin connector, has signals for 2 rs232 ports0 l4 A* g# k# E. \, o
CN6 - 7-pin connector
- k( y' u, C( G- I) U0 d SW1/2 - test/service buttons
# b4 S1 q. m- v DIN1 - 96-pin connector joining to Base Board
1 P1 z3 w X/ Z: d- f3 a n8 B DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
x s9 x& v2 r8 l' L7 eDump info:
" o/ v" x3 n, T! u/ Q) D# ?7 @Network Board Dump : Ver1305.bin5 k2 ^, i( Y: u, g5 t
Media Board dump : FPR21042_M29W160ET.bin
' h* x, ?; j4 ]' ` A4 P( t8 E5 KBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin/ @, t. W9 [3 u+ _% z' D' K
Xbox Board Dump : chihiro_xbox_bios.bin! \9 j" G5 \/ R# P% T
FPR21042_M29W160ET.bin :
7 r, \7 S4 E6 Y4 F8 V: _1 ?As in Triforce, it consists of two versions in the same flash, the first MB of the flash has* v S, ^# ^8 a9 c. Z; D/ O
an older version as backup, and the second MB has the current version, versions included are: D4 H+ L* _% U9 K) S! k
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
4 k! J- g; x5 S5 l1 f6 h% USegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
( H! P8 {9 d. z" dic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
3 o$ h+ G5 E: JRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you E% J) j" F9 O, v
want to change the region of your Chihiro Board, just change this byte.8 I+ @: d+ E" S$ Q# B
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
, S) h& f2 o2 ], u* u. S" u
+ P. u/ f$ T' d# O8 e; r
- ~9 y" k& P. ] |