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Street Fighter II: The World Warrior, J' r* y9 o- ]( V( w5 @# e
Manufactured by Capcom, Released in 1991- e! g! a1 ^3 W( ^4 l
ROM Version: Street Fighter II: The World Warrior (Japan 910214)3 ]9 ]! f7 |( l
Print
5 M( `; {0 J. Q3 ?5 xDip Switch:SW(A)# J- `- l- E" C, I
1 2 3 4 5 6 7 8 Function Option; \- R6 w+ E, P% B% V9 ]
Off 2 Coins to Start, 1 to Continue Off*0 P. f/ c, e% d' Y5 T0 T$ c5 l8 p
On On$ t) p8 e; x5 P" B n& z
Dip Switch:SW(C)- s& a9 h" m& L1 X/ J' S
1 2 3 4 5 6 7 8 Function Option
) L) h6 M0 h4 r# i Off Free Play Off*
' ~7 o9 S. e+ m1 d On On. z" i; U9 G) I1 N, J2 W0 D: x! U8 w8 T
Off Freeze Off*
! l1 W* a) M$ `- V3 W4 c z5 [/ H On On
2 a. V! I* y4 C Off Flip Screen Off*( q3 ^: G6 j; n, k$ }
On On
I- V& L- |. B) @ Off Demo Sounds Off/ [5 V4 {0 L: F8 \/ X
On On*
# q% H* ]$ C/ u3 Q" g, o; Z2 j Off Allow Continue No
& g4 t- q1 a: }6 ~ On Yes*5 s' z# P! V& |2 \
Off Game Mode Game*5 n9 F3 z+ H6 y1 T
On Test
f% k$ \$ e1 C# p3 A& w, `ROM Version: Street Fighter II: The World Warrior (Japan 910306)( b6 B6 U8 z3 K7 Q' V2 u$ D
Print9 p+ E" h# ^4 _. O7 w4 |0 F9 ~
Dip Switch:SW(A)+ B8 ?, J8 K' w9 y; d7 S- H
1 2 3 4 5 6 7 8 Function Option
5 @, O- N R9 k6 G' k4 ` Off 2 Coins to Start, 1 to Continue Off*
* f, Y5 K5 {! ]4 d/ z! n On On
3 X2 c& a, N* x/ J; e* Y6 |0 pDip Switch:SW(C)& G/ T/ f& l7 y, E& ^
1 2 3 4 5 6 7 8 Function Option: K& b h4 h! J: z1 z' {* V: ]
Off Free Play Off*. F. O/ F: P. B+ i w7 o
On On
/ s! F( A- {' ?5 P% o& M Off Freeze Off*7 ~( V; ]; o1 c9 B {
On On
4 n1 K8 w8 }4 x2 d( a8 P Off Flip Screen Off*8 `* Y) B2 h6 B+ K
On On2 ~$ z# j* i( ]* o2 F% M5 ]# a
Off Demo Sounds Off% |) D& K) R6 @9 D% ?' g" f
On On*
( y7 P9 E: c- y2 q Off Allow Continue No
' }8 g4 K- l$ D' c$ N On Yes*
3 M4 \8 u; I- u( V Off Game Mode Game*/ Y/ u U6 G j
On Test" _; Z0 \, i4 Q- q$ p! {9 ]4 }
ROM Version: Street Fighter II: The World Warrior (Japan 910411)6 R2 Y7 S( {- G5 j
Print
! F- @, |5 t& z mDip Switch:SW(A)
: H. D2 z+ J- B2 O2 @6 d! H v1 2 3 4 5 6 7 8 Function Option1 N5 E* o& C: `. ?6 C
Off 2 Coins to Start, 1 to Continue Off*' O) A4 h8 e( e" O* f
On On% r& g/ N9 j. t- b# v' m3 f( k& \2 |
Dip Switch:SW(C)1 A9 ^9 K! Q( X7 B
1 2 3 4 5 6 7 8 Function Option0 h& k5 Q8 L' o6 _# T7 ]
Off Free Play Off*
" h, l& y& X; Y9 ~/ I) ? On On
0 X2 g$ j% y; ^* Y; b Off Freeze Off*/ d% P9 n+ X* E, [; ^
On On8 q! T/ `, z3 H2 y6 R% K
Off Flip Screen Off*
- m9 f! ]. R0 k* q T# K# ]4 y On On6 x; g! O" E! \" `9 a* q" y
Off Demo Sounds Off
4 e% I. n8 X9 x9 j2 q On On*
: j7 c% w2 i, _, j- p Off Allow Continue No
* u- ~! R& a, d# a' ~2 H+ X0 I On Yes*
2 G, v& E3 S. ~; M# `( } S2 v! P+ Q Off Game Mode Game*' D' Q* H7 D* r8 q
On Test
% S, t* z" H7 \& F* fROM Version: Street Fighter II: The World Warrior (Japan 910522)
4 v7 r) j R" D; L" c0 WPrint& O/ R6 X) D( {
Dip Switch:SW(A)3 }- {' {& K5 M8 U' E+ W# [
1 2 3 4 5 6 7 8 Function Option' [! d7 z4 E1 Q T/ v- q1 `$ J
Off 2 Coins to Start, 1 to Continue Off*/ H7 L7 ?7 H* o% a1 e* n1 o9 h0 u
On On
8 S8 ^! O: `/ S2 E% y$ RDip Switch:SW(C); g$ |, {+ H0 T# W& }3 P
1 2 3 4 5 6 7 8 Function Option( ~$ u, l, p+ Q) t' l3 c" L
Off Free Play Off*5 y/ y) t4 h! Y* U3 u5 x+ {
On On
8 [/ l) U# n3 u9 V/ K1 I Off Freeze Off*6 f4 O. I5 a) w' T, ~
On On
$ j u7 x( h7 P" `. X9 e% m Off Flip Screen Off*
3 V2 x6 U& `# m: M* r On On
" B( x% h/ W1 s, { Off Demo Sounds Off
H# G1 L3 x! i9 |% i1 X On On** _. R7 l2 e4 M, I' v M! t# |- p/ R
Off Allow Continue No
. p# D" K7 f2 c" L3 z On Yes*
, R+ l: c6 e b' G( e0 h5 l Off Game Mode Game*
& B& W1 t% n8 b/ y" }: O) t! k On Test
$ s, O0 s5 E0 b4 bROM Version: Street Fighter II: The World Warrior (Japan 911210)5 q3 t: Q/ Q( g6 j; A0 o
Print
0 ]% ~, c# V$ |Dip Switch:SW(A)5 a8 O& P* s+ e( H
1 2 3 4 5 6 7 8 Function Option" H( D) n h. V( o! u9 o
Off 2 Coins to Start, 1 to Continue Off*- P( T: j, [" ?6 P" ], H
On On
a0 y2 \, b# y( I, l1 X& mDip Switch:SW(B)5 Q5 Y+ N0 \5 w5 w6 x
1 2 3 4 5 6 7 8 Function Option1 V7 r0 y3 L% |
Off 2 Players Game 1 Credit/No Continue: h( c, m" ? X# D! b% p, T ~
On 2 Credits/Winner Continue*
. |' I$ |& L# Y( O' T8 P3 ODip Switch:SW(C) D n$ l7 ~, {0 ~
1 2 3 4 5 6 7 8 Function Option
7 s: K) q3 {) b. T9 m+ }- i% x Off Free Play Off*
2 N6 T! t# @8 O On On
0 p* y }5 `7 O! S0 {& F9 J" T Off Freeze Off*
6 U$ P) c" U9 h6 b( d+ F- \ On On
' j* A% M7 R O- P Off Flip Screen Off*
* n( C, j. k' P! Y: g3 ?& P On On
2 b0 V4 n3 c+ w/ k5 C Off Demo Sounds Off' y* x" x' ?1 [% M8 U
On On*- C W$ F4 \/ T# M% a- e+ e
Off Allow Continue No
4 Y4 e0 D( z7 A1 a7 f/ ~) |* p On Yes*
' v T. {* |2 u" Z2 w3 H+ j Off Game Mode Game*" b% w( @+ m% a1 p9 R
On Test; O+ G2 c+ w# Y9 o
ROM Version: Street Fighter II: The World Warrior (Japan 920312)- _% }1 Z# \ S8 O3 c% p
Print
" E$ E5 C& X+ y, r! M8 v6 TDip Switch:SW(A)1 x2 D( a5 B- o9 o4 [
1 2 3 4 5 6 7 8 Function Option
% w) W. Z& [% o4 i8 @ Off 2 Coins to Start, 1 to Continue Off*
. Y/ N5 k5 B* ^' N' _* S l8 b On On8 ~* w( m4 `9 N/ u- ^
Dip Switch:SW(C)
7 q0 F" o5 f, [# I4 S2 a& e" r1 2 3 4 5 6 7 8 Function Option! E- \8 {% _2 _
Off Free Play Off*2 ?5 ^5 ] J% U X
On On
$ E* J' m v4 A0 K. b8 r% b Off Freeze Off*
9 ^8 f+ w; J+ W On On
* g" P. F3 y3 L; s Off Flip Screen Off*
0 N) i. ]9 J" [7 ]& v4 v On On
. w0 s4 o l7 ~/ w$ \/ P Off Demo Sounds Off" e$ M- O' M- X
On On*
4 z( t! L" p. y9 p5 ?! `8 S Off Allow Continue No
4 W o3 i' v+ z2 S; W" R* w On Yes*
~" Z* r% h8 y! F Off Game Mode Game** Q) ~, x! S2 P" d' S0 P
On Test+ h) p: J e( ~1 B7 D
ROM Version: Street Fighter II: The World Warrior (USA 910206)
, f, G* H1 T9 }$ APrint# d' |# ^) R* {+ Z. ^ K6 ~
Dip Switch:SW(A)
( n% Q( ^4 R; D. W2 H* f. u& m1 2 3 4 5 6 7 8 Function Option
, f3 T; A2 j5 |% L- B Off 2 Coins to Start, 1 to Continue Off*2 J! G% Z% w% N* C# _7 G
On On
s# L, `! d2 m# q* D6 Z% hDip Switch:SW(C)
* i% d, W, L2 N1 2 3 4 5 6 7 8 Function Option
! u7 v: m; u+ d3 ^# Y; r) h, K Off Free Play Off*' ?& c( h; I c+ b( @3 U
On On- `) W) U/ }% d; v0 ]% j
Off Freeze Off*
+ U7 `: P! G, t" M On On
( B0 ~8 Q) _5 X4 D0 v1 y$ s Off Flip Screen Off*
* m9 T' |5 I* p On On5 _( o8 u3 E$ _: X
Off Demo Sounds Off2 x: @2 |# _5 K# M- H
On On*
0 o6 P1 }1 k* `& K! o0 ] Off Allow Continue No4 M, B" _7 V' g, S! b h# Z
On Yes*+ b8 i- D0 d6 F
Off Game Mode Game*5 s. V# Y" ?$ u c0 J5 t* n. l
On Test
8 I; Y& _# C0 m2 v3 y$ ] TROM Version: Street Fighter II: The World Warrior (USA 910214)
4 x. I2 E2 `5 E' k1 vPrint
; B; o+ C0 {1 H6 v/ W+ ]; @Dip Switch:SW(A)
4 ^% t0 s, Y% m4 K1 2 3 4 5 6 7 8 Function Option
" A& @# _+ \: H" L0 Q0 ^ Off 2 Coins to Start, 1 to Continue Off*8 o" V4 w9 h, N; ]2 ]7 o
On On
; r0 _4 w1 U0 I9 y3 MDip Switch:SW(C)% W2 f% U+ w/ ~0 s
1 2 3 4 5 6 7 8 Function Option, l/ p" ]% r6 \5 X- \2 T
Off Free Play Off*
1 [( w0 K) ~( v, l" m On On
/ K: V6 c$ C8 f2 V+ j, z7 R2 e Off Freeze Off*0 t! w- J; n% z8 s( l7 Z
On On
/ `0 i( ^- s g% ? Off Flip Screen Off*( q1 h x& v# M! R
On On" X- i# l9 V: l4 F
Off Demo Sounds Off! T6 X7 f3 Q( `% e# f
On On*
w3 j0 x4 l- G! j, J Off Allow Continue No
1 R: q6 J' b& e) G On Yes*6 i& j" Q& }/ k$ {
Off Game Mode Game*
* N; p; U# I# t) |' ^- B On Test
7 b9 p& F8 f( o& |$ m4 BROM Version: Street Fighter II: The World Warrior (USA 910228)1 i4 ^1 W# _$ ^1 c
Print
$ j' r7 [- z* J, D( j' H) QDip Switch:SW(A)
/ _( g& e# v0 `5 L1 2 3 4 5 6 7 8 Function Option
& R$ p4 l- T# q4 e Off 2 Coins to Start, 1 to Continue Off*
/ H& b2 s# y2 N On On
: U2 N* O! c5 g7 ]Dip Switch:SW(C)2 c/ P3 O" q; ^% e. \
1 2 3 4 5 6 7 8 Function Option! E) D- { P* P/ t& e% V2 g: T
Off Free Play Off*. ?0 W/ R! C. F" A8 s1 U% b
On On
3 \% F4 o7 y% L1 Z+ A Off Freeze Off*9 @3 X. {, T& o8 X" Y! F6 u
On On
4 ]% j m* `2 u2 r" @ Off Flip Screen Off*" R& n+ t% e4 z, W0 p, J' H
On On# J G9 j. ^6 `- d% x/ B
Off Demo Sounds Off* Y( o' \$ q" S) m5 ^0 I) F
On On*/ A! z t8 t7 T) H7 C1 G& K: V& J, w
Off Allow Continue No
5 p+ I0 c0 M8 }, f. _* V On Yes*; l# c, a9 Q/ r4 F. V3 c
Off Game Mode Game*9 e$ |% K0 T; ]! s% u3 ^
On Test
8 @" k7 o$ m2 r6 m( O- }& lROM Version: Street Fighter II: The World Warrior (USA 910306)
( v& u' a) l4 h, I6 SPrint7 _7 N0 x$ ^; @, t! c
Dip Switch:SW(A)5 e- S2 D; K( l' ^, m" T
1 2 3 4 5 6 7 8 Function Option
" c( I, \! ~( F7 W# [5 P( [ Off 2 Coins to Start, 1 to Continue Off*6 V8 W+ q8 d( p) x) }( ~5 ?$ T7 b
On On! L( L0 k4 D4 E" u% x2 T2 m" n
Dip Switch:SW(C) ?2 J3 {3 ^, h. e5 X
1 2 3 4 5 6 7 8 Function Option5 G6 b D8 D: [5 W b+ {( C0 Q+ w
Off Free Play Off*
$ _6 R+ ]1 O" T& `+ b On On
0 C9 S$ j; Y/ Z Off Freeze Off*+ P) N) b( T4 O8 w0 L" m
On On6 K: @/ g2 y5 `* ^* L
Off Flip Screen Off*9 u' ^3 p, M# o7 ^# G2 k
On On
0 h" H% e4 k7 m2 S* s Off Demo Sounds Off
) j" w5 ~4 J9 u; T On On*5 G6 w1 `" Q" S! K( |" e. `
Off Allow Continue No
t" z0 \+ Y$ [& G$ J2 `( L( q On Yes*
: f% `4 E; T% y Off Game Mode Game*- Y3 L" {! {0 z# T% p
On Test4 }1 K7 {8 r2 `7 r
ROM Version: Street Fighter II: The World Warrior (USA 910318)/ n6 s m2 {/ I5 T
Print
! U/ C5 C6 V) T- b/ o& S/ VDip Switch:SW(A)7 r' f% E& r, D2 {. N6 s& j
1 2 3 4 5 6 7 8 Function Option9 G( C! k' s" I+ j) P
Off 2 Coins to Start, 1 to Continue Off*
8 k3 u% L2 w( h On On
7 ]& V' C6 `; j) E8 FDip Switch:SW(C)3 g% a x u6 z. s. V6 h
1 2 3 4 5 6 7 8 Function Option
: k- | `0 E! U Off Free Play Off*
* w" }- k5 o2 U On On# q' I" ~* T+ L6 D9 r1 Q
Off Freeze Off*
\" r. U6 E( O9 I On On
0 n3 o5 Z' @! V* P: `- o Off Flip Screen Off*
# ?" }1 _: V- N8 G S On On }" U3 W4 Q" F3 x! I& Y X, ^1 e
Off Demo Sounds Off% z! B* C& E: a! j' W
On On*, I% ?/ y( j6 E. Y, E9 W5 v
Off Allow Continue No' L& ^8 Y% L/ }
On Yes*
+ G- L% Q( q8 c8 i8 v9 J Off Game Mode Game* r; L6 o P) Q b' |0 E8 {' b
On Test
$ W5 _8 ^8 ]! {ROM Version: Street Fighter II: The World Warrior (USA 910411)$ L4 ?7 r7 q& R5 y: \7 g
Print9 {) e' f, R4 _3 d6 M, L# q
Dip Switch:SW(A)6 g& s% q3 R: k, Q" A8 f
1 2 3 4 5 6 7 8 Function Option8 g* @4 j; j' W( C3 C
Off 2 Coins to Start, 1 to Continue Off*% P5 p: h) D3 A8 s- G
On On
6 T& R ~. W( i0 mDip Switch:SW(C)
# j+ n6 u4 }. M9 [1 2 3 4 5 6 7 8 Function Option
$ S6 Q+ I0 |$ C7 K4 X% H* T Off Free Play Off*) d P; g3 ]# R" C" l$ J+ n' P6 w7 o9 E
On On
) y: o8 u7 i+ c4 O0 g Off Freeze Off*# n/ a. C( D6 K! {, a
On On
3 g2 v4 t7 x5 d% ?: o Off Flip Screen Off*2 s1 Z* }/ g# ^3 [7 X0 ]8 {+ @: r
On On+ G; X3 ]' ^/ x9 H0 s# E+ g3 k
Off Demo Sounds Off
! `! ^. C+ Y3 Z# j On On*
3 l. W' K2 l1 e/ c Off Allow Continue No/ c& q( S! t9 ?" t
On Yes*
2 y% Q, T' v V# u Off Game Mode Game*
" @3 d1 S3 ^. O J$ W) W On Test( ^ P+ E4 X* E0 p! o, O
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G); q; U, {2 t6 T" ^' E, _" a
Print
+ E6 G& ^1 U$ o! O @Dip Switch:SW(A)
9 d8 @7 `1 q2 h q/ Y9 Z; h: T2 W1 2 3 4 5 6 7 8 Function Option
$ o6 a/ V. `% B0 w5 c) j3 g* G Off 2 Coins to Start, 1 to Continue Off*5 J+ F8 @ G2 K; u
On On* o7 Z3 X2 p' @) n7 T J
Dip Switch:SW(C). h. `9 B. g" j3 v6 ]
1 2 3 4 5 6 7 8 Function Option% q4 J% h( |" Y6 s9 D
Off Free Play Off*
2 k8 r3 U: O# h3 G& N On On: f' X l: T4 B& S2 y
Off Freeze Off*
& `$ e% r4 E4 [8 j On On! ]9 D4 I; p- c+ A
Off Flip Screen Off*4 o! U% ?. i( L0 C" ]
On On3 s* q' W1 Z4 t+ f
Off Demo Sounds Off
, W+ g2 \! i, k2 o& v$ | On On*. @: Z& t4 I. T2 | i( R& z
Off Allow Continue No
3 |" `' n3 c" q7 S5 i1 v4 i On Yes*$ o& W% [3 l. E, { x0 Q6 ^
Off Game Mode Game*( o, o1 H5 b8 Z$ {% v, E
On Test
8 q' Z1 i5 j1 a( n8 EROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)6 W, ~4 N" q" L! W" e( G8 ~
Print
0 x- n7 I/ |8 Z9 r; j! l' k& i: {Dip Switch:SW(A), A5 x6 r* O/ V. Y1 S2 L
1 2 3 4 5 6 7 8 Function Option
4 H4 j; O8 S$ ^: }2 _: v3 c$ b* s Off 2 Coins to Start, 1 to Continue Off*! t/ e3 O0 }6 S# v! a& h5 ?
On On
4 Q9 c4 {% n& p7 r, P$ jDip Switch:SW(C)
# T% E2 a4 h) [; x9 I- v M1 2 3 4 5 6 7 8 Function Option
w. d$ s/ y6 E) K& B0 b9 D Off Free Play Off*
5 K- Y/ e+ x: T$ e& L0 x On On
4 D0 s" s; D! d Off Freeze Off*! H* ~" V. Z5 \1 v; b- w5 S0 e4 M
On On7 s# j7 s) {& [9 R. J
Off Flip Screen Off*
* w* M) |8 o+ m. U+ S& s On On
7 k! v( ?9 t/ D* t8 Z D Off Demo Sounds Off2 G5 K" l; ^6 m
On On*! j8 n: @ @7 K/ ]. J) a
Off Allow Continue No
# m& |$ [3 k6 \& r4 T# v5 m' b On Yes*( [2 B9 x9 x, b8 t
Off Game Mode Game*
, k3 `1 Z, B6 W On Test: r5 _7 ?" n+ J/ Z8 a( o5 j3 g) L
ROM Version: Street Fighter II: The World Warrior (USA 911101)$ P5 C3 I. P: E; [# O
Print7 O2 v: { z7 m" b$ K2 J
Dip Switch:SW(A)9 p& c, F0 B. L g% m
1 2 3 4 5 6 7 8 Function Option
9 Q, a7 e) F H- \ Off 2 Coins to Start, 1 to Continue Off*$ T" i$ t `6 W& P( }
On On
: V7 X% \% R! ~$ j" _# ]& `) EDip Switch:SW(C), ~2 v" R# I# X) U
1 2 3 4 5 6 7 8 Function Option
: {( J: H" `, u Off Free Play Off*
0 _, U- I! h$ @ On On
9 P8 Y( [# m: `6 X/ \ Off Freeze Off*
z1 j1 T# d/ S* O: N2 q On On. j: p* r) h* |/ n6 u4 c8 V: p
Off Flip Screen Off*/ L0 t+ c5 E% O7 v' e
On On
4 V6 V; N7 s/ ? _- N2 Y Off Demo Sounds Off
/ D2 [8 L! Z: T1 k# A: b; d On On*
! O, U1 P1 n! U- r Off Allow Continue No( V# W' X$ M4 T T/ w' r
On Yes*
! C# W/ R+ v; E/ N# E Off Game Mode Game*
: a& h- e* g- ~ On Test% s, m8 |7 i& s- k$ Q
ROM Version: Street Fighter II: The World Warrior (World 910214)3 x9 X& x7 u7 ~; j
Print
' j' e5 w0 q- ^9 y8 cDip Switch:SW(A)
# N+ u% c d5 l- z [1 2 3 4 5 6 7 8 Function Option
$ p6 W- i7 s4 U ~, S* J! k% | Off 2 Coins to Start, 1 to Continue Off*7 e9 g" @8 J% ~# V$ k
On On* \' C8 y. ~5 a9 [% p
Dip Switch:SW(C)0 a* I( W6 ], j' j
1 2 3 4 5 6 7 8 Function Option" C- N$ y7 [. w8 ^, K* X' O; J
Off Free Play Off*
0 e* A O M% v- T, n, |) N On On
7 Y# N. S6 l/ ~- X: C1 A, o Off Freeze Off*
/ h# S& u3 r! P% B' w; d On On% r" E8 z1 x; o* H, W ]
Off Flip Screen Off*
/ @+ t! j& u! l7 e5 l o On On8 v8 I, q; f. t5 c
Off Demo Sounds Off
( |, E2 h/ i+ T9 _) [ On On*8 {, n( y0 q' b
Off Allow Continue No+ Z; R) V) z6 U( _
On Yes*
3 g9 T% y( s, s3 K# V: L* p" t: W Off Game Mode Game*
! k: t4 |# b. e; U2 o+ }$ J/ S4 e' J On Test2 {4 {) P7 Y) V( w, t! ~
ROM Version: Street Fighter II: The World Warrior (World 910228)) Z( [: _( S* `) l/ q# E
Print
K9 l6 S# ~. D: H* U& u$ {Dip Switch:SW(A)8 D& C2 ~! \2 J4 X( C* S
1 2 3 4 5 6 7 8 Function Option6 U0 d5 b- X/ m- w3 k, |, B* ~
Off 2 Coins to Start, 1 to Continue Off*
0 G2 v5 q1 c* w1 P3 h; w6 Z On On4 t, o# n! h8 q# `: |3 f
Dip Switch:SW(C)
" _& f% }& N9 S* @1 2 3 4 5 6 7 8 Function Option
" t+ c5 z0 m" C6 N Off Free Play Off*& W- [: B) p7 ` z
On On
# \$ Y5 F/ D5 c& q$ q7 T& ` Off Freeze Off*8 i+ U/ E- T. P5 a# Z
On On9 ^+ `8 O$ i1 b* u: v9 p
Off Flip Screen Off*. h6 V! u# k( R6 k, O
On On
+ _1 x W6 v; r' X9 f) T Off Demo Sounds Off, h$ j0 `2 R6 l" ~
On On*
" A6 L$ h9 L( ?4 S+ c Off Allow Continue No0 p, Y! r* `' M, m- `# o
On Yes*
* l" j3 k4 o$ r0 d8 E2 u/ x. L Off Game Mode Game*& z, `- P+ M9 M/ Z' W+ [% C0 h
On Test8 w1 c0 }9 ^# w" O, p& u* w6 A+ i
ROM Version: Street Fighter II: The World Warrior (World 910318)) ]' q4 F" r5 D. k( [* w
Print
# W# H* y# K/ Q& a7 DDip Switch:SW(A) G& c' Z! ~5 ^6 P' |
1 2 3 4 5 6 7 8 Function Option
% h& ?% a1 E6 C% v1 |. k+ E; ^ Off 2 Coins to Start, 1 to Continue Off*; g5 M# i) [, a
On On
, x# |; }! K9 f" c1 e5 E5 u6 SDip Switch:SW(C)5 I0 o5 F6 \5 ?7 n/ Q
1 2 3 4 5 6 7 8 Function Option3 w! k A$ p0 S1 F8 H
Off Free Play Off*# o9 E) i: J2 y3 C9 E0 o; G
On On1 g! c) _3 t* M" f7 }
Off Freeze Off*
3 l" W: u* k+ r Q+ H' L2 l On On; ^7 J: N1 e1 o$ x; c2 X8 c
Off Flip Screen Off*
5 N/ q$ \& t* x. h3 v2 N4 A" n On On
5 ?/ e+ a' [4 o' K3 p Off Demo Sounds Off# T" ]' i6 ^. [, e0 a
On On*0 _9 }& G1 N) F- e
Off Allow Continue No
" ]8 M" z( V% S( R% j On Yes*, @; z' {% w5 T% K: ~3 }
Off Game Mode Game*3 \5 i0 U/ z9 x+ z. b0 L
On Test5 a& I P& N" M+ [1 t0 \1 Z( s% K
ROM Version: Street Fighter II: The World Warrior (World 910522)' o. r. @7 |* \/ F
Print
2 c, O1 S# B( e4 J! T* tDip Switch:SW(A)" u) A' d7 t' C+ M! u
1 2 3 4 5 6 7 8 Function Option/ G8 j: `. t( t
Off 2 Coins to Start, 1 to Continue Off*
! W' y- [+ S$ b3 H: w; M7 } On On
: e! S& H$ e" M# F; a* Y! o% uDip Switch:SW(C)* @: r+ b) z- f4 g
1 2 3 4 5 6 7 8 Function Option
, n) B& J) J, k" M# y9 e: r Off Free Play Off*8 H+ s* @$ ^2 ]/ F' o* ^
On On
9 ]5 N2 [3 Y. B- E& S9 h! U$ j Off Freeze Off* V2 a& t: x0 ]. F& e' A" U. r% ^
On On3 v( ]! q4 H: x: X
Off Flip Screen Off*
7 U0 P7 ^1 R( L/ h0 M On On0 Z1 l/ `7 o7 s+ I
Off Demo Sounds Off
2 V! g4 `" E" x- I i$ E9 I8 P On On*
$ O/ y: p" g4 ]" P+ m+ r% w2 m! e! D( L Off Allow Continue No5 r" Y1 ]# j3 A6 Q) e
On Yes*
9 ?% l t& `: q7 M Off Game Mode Game*4 v8 j+ H! { ?( O0 }8 a
On Test
( {; E1 X4 {* p# x) `9 q6 f, }1 P2 b
5 G: o# C% g- `3 N0 NStreet Fighter II) R Q; S2 Z+ V! V- N% U1 Z
' Y& K% { A$ [' r
DIPスイッチ設定(元祖、ターボのみ)
6 H1 R y8 [9 Q1 xhttps://games.t-akiba.net/sf2/dip.html
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