本帖最后由 n805 于 2017-7-18 22:21 编辑 0 \: z7 [% x6 C! d
- T# d3 m$ ^# z' C跳线设置 F+ M/ V& L$ P: y
Jumper settings Mediaboard
. |7 Y; P, |% k/ H/ f* C4 U" F7 \, y
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –% F { T' @# C; L( {
1 g! D; E& B, h; k8 S! K; p! l* m& Q* P5 O. W7 X
) F$ Z4 F' s3 o+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|5 h6 t9 f7 U1 A: ?% ~4 y& Z
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |" }4 ^3 z& e7 Q& `4 {
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
f1 J& j' u8 g. q- q' X$ Q| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
& k- k0 V8 S' Y1 ||*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
9 m' m# z4 e* W$ F5 s- A| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
* }- r" L8 x2 i+ g' T6 j1 p- g|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
" K ?1 y3 U4 X| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
2 }* p* t3 x/ A4 g! k|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |4 |$ [. C% r# V) u+ F9 q
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |8 x/ |9 R' n; f9 x
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |. K- `5 x* \, g1 G1 z
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |; I$ e; L; F9 E; w1 B
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
/ b8 R' G, p) C+ q2 Y" o* {| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |6 y' s" i: y5 \% c4 @" b
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
0 B* d$ P: T' {( `8 o. a& Q| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |4 x1 B# f# u6 \& T
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
2 y) _- X# ]6 k6 r9 V|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |: Z% V' A3 Z* B$ g# G
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |/ D9 S9 B% e' I. R# ?, T. l
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
3 t& x& V! P' L4 E+ E|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |1 Y' X+ _9 E: ^; q9 Y( K" x
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |- G2 f9 t X8 G; j
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
* I8 \1 r( P% l2 T0 a: ^' J6 i| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |5 i8 `; R7 W1 G
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
' v9 n+ v- ^2 [( z# ~|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
9 v: w2 y: b; G0 g) l| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
3 H' ]2 I4 [4 |: z. B9 b| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |! Q" N- b! o2 H
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
& A7 l2 t7 e1 A9 k7 E|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
8 T' y* ?7 E' c; E) W- s6 C|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |) g1 b9 v; V7 K. c5 x- g
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
; i; y7 a6 N# T" g( l. V& d|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |! a- D1 H; J+ y7 m, a' s2 _/ j
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |! {- G7 g+ X z# ^2 U; |
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |$ ]. y6 h0 `7 w; ^0 t8 f
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |5 T- Y7 N4 S9 K5 u, @# S9 }& d! U
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |; a9 _5 N4 m, l
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
4 g$ p: |& y2 S$ y1 @. B( P$ A* S|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
3 R3 }: d ?0 V b( p|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |0 w/ P) R5 ?, G2 R$ p; c
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM | L' o" F0 I! o2 [
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
" x6 [7 |/ d! `/ I7 k: r, n( Q| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |- Z5 B2 ^9 g2 s% l) m
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
, C- X2 U! Y: A| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |) Y9 ?/ A5 i' ^5 X1 D
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |8 T( W; _" s# u# X. M' V2 `0 I
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |* S2 _" M+ }# m R# b a! U1 G: f: X% H
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |5 ~' u$ \! p3 {0 A
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |* R8 w4 T, R1 @( b+ y7 I- j
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
* H" R8 b& T, Y7 @# h|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |. i# j+ M3 `: F# ]" R
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
. s/ `( a! ^6 l| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
5 {( L* _0 x$ A/ M9 f6 R5 L1 ?7 n) B|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |( B/ h5 S& o" F2 S* O
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
6 G/ [* A8 k0 V" F& Q. k|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |, o* y! }- i6 ^& j3 t- `
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |8 B0 N: f, s" ~) Q
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
5 i3 v7 I D" w0 Y4 k|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |% ~6 x% c5 _9 H0 L7 n2 `$ ?6 M
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |, A6 t4 s" r6 k5 p" G. k4 _9 g4 @
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |! C! X5 K/ C4 h0 |- A! V) t
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
3 h. n4 r8 R, ^# L1 C+ `|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
4 x4 D0 ~" G: |7 ?! I5 F|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
8 v. e# H7 @: u1 x2 t8 o|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
( z0 ?* Q$ g/ k|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |6 k5 J! G4 M. ^/ K
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
; |8 T6 X0 ]% S9 A E! ||*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |7 H4 z& Z4 W+ |3 Y3 e/ W% \; D
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |$ T+ L! j- n" ?
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
, s* X: K+ X& T1 l9 i7 H+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+9 }' V/ z: c9 q8 [4 W2 v
* denotes these games are archived.
0 z/ c2 a2 A; z: \$ p3 c! i, H5 b Year Game (Unknown media) Manufacturer1 o7 a0 ^ V# I; u8 c
+-+-----------------------------------------------------------+------------+
. [4 y; z! I" J9 P- ~| | 2004 | Quest Of D | Sega |
) N9 b8 n' ?2 h! K6 {( n| | 2004 | Quest Of D (Ver.1.02) | Sega |
3 w. ~& u' \( \" Z- P# }| | 2004 | Quest Of D (Ver.1.10) | Sega |
, R# c/ h# B" O. v5 ]| | 2004 | Quest Of D (Ver.1.10a) | Sega |5 A; d, R& Z- u9 H1 }+ d G
| | 2005 | Quest Of D (Ver.1.20) | Sega |
' X- E5 d$ N* `1 ? g7 j| | 2005 | Quest Of D (Ver.1.20a) | Sega |
+ y" o5 X( Y- c| | 2005 | Quest Of D (Ver.1.21) | Sega |% e5 m: d! q$ b& p8 W
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |( X8 z, J: Y# d
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
8 J2 W; b) x& J8 X| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |+ Y# K6 w9 z) ~
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
7 r. T4 k1 R, `$ v| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |" n! x0 {- z) H- T7 w3 @
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |& R' W# f+ i8 Q( _7 T/ q/ q
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |/ E4 B a- O9 T
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |2 ^5 S4 Y1 @6 e4 v8 i V( f
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |6 }) g% j \8 I$ D+ g C4 S1 p- {
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |1 i* l$ `/ S# W; R
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |; {) l6 G+ y% K; F5 ~. w% b0 S
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |( v4 C3 o& d' l6 |5 D* h; w M
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |% j# l* P- Y3 f5 I* n9 l/ G
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |! G6 t' c2 b2 K. j) ~3 L/ ~
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
9 h6 \: \9 ^ S- p. g# f6 M+-+------+----------------------------------------------------+------------+
! U1 o& _3 q$ ]/ ^( U4 aA Chihiro system consists of several boards.
1 ?0 ^9 f+ ~0 N. C1 y0 Y; v7 ^# w8 BThe system is in 2 separate metal boxes that fit together to form one box.
" T; T2 Z5 L# L$ s/ Q( B# i/ yIn order from top to bottom they are....6 [6 ?( S$ z8 ?$ n3 @) f
- Network board \1 o6 V+ B8 p. i; m+ B
- Media board / Together in the top box$ h: ]+ g" { J9 i% H, w
- Base board \
5 Y4 Y) {$ q1 }( b H8 R - Xbox board / Together in the bottom box
$ V/ U6 d: h# @5 {The 2 boxes join together via the Base Board upper connector and Media Board lower connector.
# r9 J8 w! [# k5 C! a. qThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail* g7 t0 l8 a/ Z; `" Y2 E
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a2 }' S' j% q8 q3 `3 {3 ]; \
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated+ Y$ a. N2 i$ H& v
in the mass-produced retail version.1 c4 q% L5 n2 ~; d, f5 D
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
; d, K9 [$ c4 Fpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
5 @* @" f+ h$ H6 C0 l ]XBox game controller ports (USB1.1) and front panel connector.
8 A1 U- K$ r. ^On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
- w( p# L# I9 Aconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6, n; b4 N5 I! H1 W
jumpers....3 I1 E. ~! {( w& q9 h& f# b
JP3S 2-3 \
# h* T# L! |5 v2 G% D% lJP4S 1-2 |& u( q, K; s. |
JP5S 1-2 |
8 L' G( M3 r1 ] AJP6S 2-3 | These are connected to the USB chip on the other side of this board
( P' c. v% H2 e( oJP7S 1-2 |3 B2 f) t+ J' v+ y7 A& V0 I3 x# N$ V
JP8S 2-3 /, d1 @6 ~- U+ y+ G0 q
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are2 J C9 v K B! u6 s* l9 ]
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)' M! P5 W C" R6 o' `8 E
and a 14 pin connector which is unused. The base board handles JVS and video output.
% \' P$ p6 Q+ z% \The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader/ i5 c5 i' f3 _
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
2 M0 \9 R$ w/ C: H# g0 E4 {, hThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.9 S* n2 U9 u8 M3 N: w$ g
The system requires one of the various Sega JVS I/O boards to operate.+ R( O# r) L( a8 L7 e
ROMs on the boards: `! T& n+ }3 y6 R5 o) m; w
------------------
! \' q. R. k+ l: ?7 U) ^: q$ lNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC22 r& Z% p0 G/ s2 M" w; r( T: H
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8; M" o) e! O; X% u9 E! B) y
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has6 J4 G7 E& L/ D, _% k3 Z
an older version as backup, and the second MB has the current version, versions included are:
; J* o) @: {; B) _# g) i( B SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:301 G! u# U8 L# ?+ r6 @
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15* e) V. A% t8 H( z4 G$ x
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10 x0 t5 {! G3 j7 _( I# I) \. H
One Microchip 24LC24 2k Serial EEPROM at location IC11# C0 U" H* X" R$ i Q
The chip at IC32 seems to be a backup of the base board firmware without region or serial. B# S1 Q: ]# w( j9 f3 T
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it2 O; N! _2 P, Z( r* \' `
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
3 O1 R2 {/ \4 _; g# z' U. ? a message will be displayed: GAME ID SBJE
+ h+ i( Q" ]) G4 ]: l4 P The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
0 u6 O# J* R6 }* m The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change2 V A5 m, ~; g4 ^0 q2 e
the region of your Chihiro unit just change this byte.
3 |0 F4 r4 m; D/ _- @1 z4 s Alternatively, if you have a netboot PIC, plug that in and power up with it., T) Y, w0 Q; m2 `' M# | e1 B- e
1) Enter the test menu (push the test button)
A8 y- c F R- D: t2 } 2) Go to the System Information menu.0 q; a3 K$ P& _/ Z0 S B; u, t5 s
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.2 J1 j. m0 B. G. Q9 j& g# g5 ?6 K$ @
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
6 X# _ k$ E W' c2 W9 z power on again.( @9 V. x1 q+ k! L
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1# K$ L, ~# q3 l1 O) h! F/ K$ S
Board Layouts1 J& k( Y/ H; Y- `& W) ]- r3 r
=============# ]1 x# F7 Q: @$ H0 r# ~- V, B+ P
XBox Board0 ^9 ^' I1 C# t# G+ ?4 e! u
----------
; c/ ~1 q* h3 U* K|--------------------------------------------|
* c$ d3 ^2 Q+ h5 U| LAN FAN1 A/V FAN2|
+ c& Z2 ~2 l# z3 d. m1 Z| |
! ^. N) }2 @' N* J# {| LF353 CONEXANT |
" p/ q k9 w) i& ]|DVD_PWR WM9709 XC25871-14 |* Y: @+ [( W; k7 E4 c, D
| |$ d6 }3 {( c7 y9 s" y
| ICS_UA431317 |-------------------|6 [/ M, Z- x5 S. Y9 f! C1 y$ @
| LM358 |
4 r) k+ ~( I2 W| 27MHz PIC16LC63A |
1 ]' g6 k2 y' R0 ]! N3 \|IDE BR24C02 |5 ^) _! e/ n8 b! @! P! z
| ICS_455R-02 |$ |; x" T+ {/ o2 `( O
| K4D263238D |
% h9 g: s; z; d" e8 G( x# V| 29F040.U7D1 *K4D263238D |
8 _+ `5 {! A) ?- l9 ~' ]+ F| |
2 z: a/ m4 Y4 }3 d| GPU CPU @733MHz |
$ B6 U* y6 s" L" t6 O/ d/ G| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|/ q2 }+ P& }8 v
| K4D263238D | Q4 A1 N0 r% z0 i% u5 w
| *K4D263238D |
) A2 Q- x* w8 j. Y- W. h| |
2 D7 O5 m* Y* q' B+ G% G| |* j9 L% T; K! H: r4 b
| K4D263238D K4D263238D |
2 ?- L9 F# \4 o+ R| *K4D263238D *K4D263238D |
6 z$ k; d$ n! a| NVIDIA |0 X. w6 K* F3 w
| MCPX X2 |- Q; e$ Q! C8 t* A' ]: B( o9 g$ {- a% L
| POWER_CONN |
4 r g0 D7 V1 A9 |& s| |3 m1 c7 z7 V( I, }" w- ~
| |$ N9 q! v Z' o8 ^6 z* Y
| |$ X' P8 f* ^' t8 s
| GAME1/2 FRONT_PANEL GAME3/4 |; S7 o: Q6 t5 ~3 `6 I; d; ~6 D: V
|----------------------------------------------------------------|
) ], A( d8 e8 O" v: BNotes:2 u, c0 y/ ]. ~- h8 a
* These parts located on the other side of the PCB
* j0 X" {% p! Q3 C5 f1 R Some of the connectors are not used.6 v! O- W& U) d) v( S! v* Z
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
3 x9 V {( D% ^* s GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
1 a) \* ]9 L4 Q8 ^5 P FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS8 \ T3 U' V3 }0 J3 ?6 P
Base Board
! `* y- S# K( e----------, L4 @6 R( n8 {! j0 V0 f
171-8204B5 R$ D$ S9 g$ N9 o$ W1 j
837-14280 SEGA 2002
: u' V9 q& w/ j1 ^% n' L# D% YSticker: 837-14280-92# F5 s; N$ P) M* s/ n+ a6 w0 A6 [
|----------------------------------------------------------------|: k4 `. a* Z. Y- X+ w" N* M2 s
|*CN16S *CN14S *CN19S ADM3222 |
; z5 V+ x5 H" O, n4 S5 p& a| CN8|- b& r& Q: m& L" T5 M
| 24LC64.IC32 |4 a( R. ~/ i; n( M( G; C
|CN11 CN18 CN1 PC410 |
- t: z' m) W/ t3 b* P2 t" |5 k| LM1881 |( {5 Z/ x% [) W- V
| SN65240 |
# N2 C: S+ e4 x, d8 B| SN65240 AN2131SC BA7623 |0 `3 \9 n& V \" w
| CN10|
/ V! h4 k$ N" ?& Z| 12MHz BA7623 |! m+ K5 |; {+ m5 K3 A2 T' {3 ^
| *CR2032 |6 d; S0 i( a& k( o3 Z, z3 w3 J
| SUPERCAP |
/ ]. p( h8 |8 s' n9 f2 G0 `| 32.768kHz |( V3 _# z( x. d ^2 b! ~: @
|CN12 RV5C386A |% ~- w" c( t+ y' l& z; s) y
| 24LC024.IC11 M68AF127 CN9|
; B- R$ }$ r2 W| 24LC64.IC10 AN2131QC |
( B/ |* F5 v7 a9 _7 f| ADM3222 DS485 |1 E& u) U7 F' \' g. _
| 1.85MHz |. V5 M/ W. h2 o4 k+ {. K
| 3771 CN5|
) O1 Q9 K% t; F0 |0 w' Y7 I|-------------------------| CN15 |-----------------|
4 W/ [5 Z) p; E2 o# j0 h3 C1 { |--------------------|- v9 F* U4 n! h4 O
Notes:, n% i4 f/ s' p3 H3 E! `' i( E
(* these parts on other side of the PCB)6 I/ C; w7 r r' Q5 l) ]9 Z& J
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
3 U2 X4 M8 J$ x( ^1 c# ~ 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips, ^: ^5 C0 W0 U/ k' W! a' M
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
" e5 ]! p& x0 L/ w: x+ x M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC5 d* T2 F5 v( l
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC101 J" R8 n8 g+ a% c
AN2131SC / (QFP44) firmware in IC32
2 J5 E' p0 N5 o' j" ^) g+ } ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)# z8 |& r3 J/ b! X: z
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
g' q* E: ]2 w8 B BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
; Q" X. {8 U' s5 Y1 Q- G LM1881 - National LM1881 Video Sync Separator (SOIC8)
# y, L* f4 @. P, y; Q# T, }2 v DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)7 h6 M) {6 K8 m' G) \8 x
3771 - Fujitsu MB3771 System Reset IC (SOIC8) b& _9 { B- S3 P' N; c7 n- w
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler' N- \+ l3 }" w/ V; z Y9 a2 F
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)' a& m& B4 ^. ?% ], I' | j: R9 W$ \ ~
CN5 - USB connector joining to JVS I/O board with standard USB cable, _" D$ E0 e7 F7 r4 F' _
CN8 - A/V input connector (from XBox board via short A/V cable)5 ^ [- b- e* c# Z8 l- u( _
CN9 - VGA output connector
5 `1 C' Y5 C2 u! p+ u0 u# U CN10 - 14 pin connector (purpose unknown, maybe another video connector)
, X' [8 B" K: U2 ~& s* u CN11 - 16-pin flat cable connector joining to LPC connector on XBox board! @6 |# S5 \' }7 b: W
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
6 I+ P& f' Y' {7 i CN14S - 7-pin power output connector joining to XBox board N8 z* \/ c# p p8 J7 w
CN15 - 96-pin connector joining to filter board- r/ ~6 O4 i" w& Y6 V- t% V
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)- b6 W6 a9 T T- a+ e
CN18 - 10-pin multi-wire cable connector joining to XBox board
- E% i% L; H) b, B$ l# c5 i CN19S - 5-pin power output connector joining to XBox board
8 j5 k$ |# G0 E) B! e, ]8 ^ There are also many power-related components such as capacitors, mosfets and transistors.3 H8 G5 F2 N( n: x- E
Network Board
# C+ }6 a. E! {0 Q1 S-------------2 Z, [2 J. G N! D8 P' r
This board is identical to the network board used in Triforce games.4 p8 s1 p7 v3 d
See src/mame/drivers/triforce.c8 @, { P; A% T }9 _ `% R
Media Board
6 C0 ]& n% ~+ J8 d4 N-----------3 f' l5 R6 | r( Q8 k8 B
171-8234C
$ L g6 r' K( {- E$ _; z! l4 f837-14359-01 SEGA 20021 {! W; B$ C" @3 ?( q2 _
Sticker: 837-14359-91
7 A* |: J/ X8 h' q/ v' H! ^|----------------------------------------------------------------| T& H. x w+ \+ b
| LED LED |
# ^% C1 v, }3 P' b0 q| FLASH.IC8 |
8 C- L0 d% s% {. e- [: X| LED CN12 CN11 |9 u& J+ X1 v% o) w" [9 Z; {
| LED JP4-JP10 CN10|( t6 r' y, `4 a9 u: ?) K5 e9 Z: ^- ]
| |7 e) B1 s Y% L* U
| |
: J+ S7 [" A$ n$ o! X| |----------| |8 I2 j8 m( R# _" A6 s
| |SEGA | |; x! s8 L7 x P% [9 L- m
| CN14S* |315-6355 | |
5 X& B4 y \/ |4 \| | | |! T/ c# k' U' V5 e7 a( }) U
| | | |5 [* p: }& ^, m) v# \9 k
| MB3800* |----------| CN8|
4 B9 w1 o$ F! M& v; T| CY25560* |, F3 X* b: X! }
| |* k$ D+ [, ~$ D/ m
| CY23S09SC 49.25MHz |; c8 x8 T" O3 G( K% `$ x
| |. I6 v. H4 c. E
| CN4 (DIMM) |
5 v [7 F5 R% _| CN3 (DIMM) CN5|
+ `) G1 w/ ]3 }5 f; R8 q4 C| MM1433* |
- X% P2 ~3 o& `, | K| CN13 TPC8009 CN9 CN6 |
- o; [3 n8 u, L$ h|----------------------------------------------------------------|% }% F0 H/ w4 C, O3 M- m% P
Notes:
: o3 j1 j: a }% N * - These parts on other side of PCB) B0 q- C" L- f/ L' Y7 @
CN3/4 - 72 pin DIMM sockets4 C' b5 X. r3 ]1 ~/ }. `8 j
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE): C% V6 D) d2 S' X3 c# J
CN6 - 40 pin flat cable connector (unused)/ I( C0 W5 }' r) P
CN8 - 6 pin GDROM power connector2 N9 \( V: _' }( A' \
CN9 - 6 pin power connector (unused). f5 K8 L' f/ ?7 W% ]' p( N9 ]
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
- r* h( ], n% k# C0 U* { CN11/12 - Network board connectors joining to Sega Network PCB( K2 T! r Y: d$ Z. M
CN13 - Battery connector (maintains power to DIMM RAM)
, H8 C# C' c# }6 p) F1 P CN14S - 100 pin connector joining to base board
. B/ k; n4 |, v" w1 d. g6 \. _ JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))$ C( B9 i/ |; x. f8 D% [
JP4 2-3$ v8 j1 P: a5 t- g/ J. u
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
/ e6 J- l F# D a4 @5 e5 U/ g JP6 1-2
; i7 o& N7 J3 N- r9 i JP7 2-3
' [: _8 B m. q+ x: {- h$ L% W# h JP8 2-3
- d/ Y ?+ J$ d7 R" F$ i0 T JP9 1-2
6 s O) j* c2 Y. F B JP10 1-2 [0 W7 }, s* h' I
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
4 @; G! y7 w* `1 g5 P% [Filter Board3 |% p! s" j8 N9 n* t) M9 J- {: @+ L
------------: Y9 i, ?# c0 M& v
839-1208-02
~& f# w( G+ }. @4 a! r171-8205C SEGA 2002% I! d. O8 L6 Z3 r( y
|----------------------------------------------------------------|
# T7 U% f4 _7 P7 @. i9 C S% ^| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |3 }: ]9 E: ?6 h7 _
| |
# Y+ W* r! n' ?! k| DIN1 LED_3.3V |
n- E0 }, f3 C! M+ N| LED_5V |
?3 _3 ~+ _) P| DIPSW(8) LED_12V |
; P& G/ a1 I3 W- M* `- p|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |+ X! N; X8 u; [$ b' D Z
|----------------------------------------------------------------|9 c& Y. ]# g& C! P1 R
Notes:
' s" K7 d+ ]6 ?1 _ CN1 - 8-pin JVS power input connector
/ \6 F( \8 |2 L% Y& c CN2 - 6-pin JVS power input connector
$ e, h! L: j+ n) p7 \/ Z0 `; F+ ? CN3 - Red/white RCA unamplified stereo audio output jacks
" d* l: ~& W7 W* _3 w* a; ~- Y- W CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board- f5 U8 d* g2 N# y, y4 b
CN5 - 8-pin connector, has signals for 2 rs232 ports! H' E h p ?2 ^: i
CN6 - 7-pin connector
& M) \! K+ H$ r z2 D m SW1/2 - test/service buttons
" D4 H6 w6 `% B5 p z DIN1 - 96-pin connector joining to Base Board7 ?9 v; l& o) q, E6 {
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
; E0 u0 d% X, K) J# j+ p8 gDump info:
4 G! c3 m1 `& GNetwork Board Dump : Ver1305.bin! G; C7 r6 m* X9 R' r, z
Media Board dump : FPR21042_M29W160ET.bin
4 S, M+ D8 V V" ?# r0 q& QBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
5 q, }7 i$ q; M C \8 x, P4 o. g( qXbox Board Dump : chihiro_xbox_bios.bin: c$ H3 a% O" _, N
FPR21042_M29W160ET.bin : M* O; \- c" F3 n' k# D
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
" w+ x& V1 j+ o$ u; q5 v; [an older version as backup, and the second MB has the current version, versions included are:
' X$ D5 U1 q/ P7 g2 d( `SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:307 J( A1 ~0 R' x$ \0 I- i0 [: n
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:150 s' Q, x: ?* i/ m$ k- p- ^
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
' L& @( D, B2 m) [Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
+ E' d8 h( t F1 a. hwant to change the region of your Chihiro Board, just change this byte.7 r& T8 [- n4 q3 R% i
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.4 h$ E& ]; ~' A# U6 o
# H4 A" _# ^. Q9 f
0 g. y7 `1 Z$ N# W4 i |