| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) % ~* H, n) q. X. [$ v
| B1 B0 " g6 P/ O! c* N% L7 {
| OFF OFF # n! T5 B$ K0 o3 a4 O0 x0 q9 p
| 0 7
" g3 v9 ^7 `1 y/ [+ w8 B' b | 255 176
# f8 w# W) A# B | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
* N# A5 f# R+ p7 x8 M& m |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
S' `5 P8 Z5 f1 y | B1 B0
' { M: K1 x5 U s4 z | OFF OFF . g L" O- }" b2 @5 |
| 0 7 ; H3 q# p; t8 } G% N1 t
| 255 176
' p. E5 J2 a, T- t; ] | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
" M3 ]5 t7 ^9 `1 Y |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
. }: h7 m0 `+ B |
| Dreamcast | S-VIDEO RGB
7 O- J9 q& B$ J# VVGA
5 Z5 }* K/ T& x, o& p; O' `% E$ K | B1
; g- n4 k6 r' t$ {! C9 T$ oB1
7 ^ r% v9 h/ ?. PB0
; X' _" x+ ~" w5 w | ON
' J& A& E) q- ]0 l( z: L4 C' h& XON 5 V& s$ T* g1 r8 A
OFF
' J v) P# q; ~ | 0
2 T# y6 ~7 R* k' E# [6 w3 X+ s1 n0
' w& G& j1 i4 |- G0 # F5 z! `8 e9 ^. Z0 X8 Z0 V
| 255 255 0 J! s- Q$ X0 x, R# I
255 * z, S, I' w# e5 L; [2 ?8 U# ]; W1 Z
| - : V2 v- ~) l. T; c
- + Q3 i$ ]9 s$ k) K/ w3 r; s7 }9 y
D in 2 INPUT signal : RGB
" a: I& a% F4 ]: |( I |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM $ @, l9 ~! ~. @/ V
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
& X9 y0 Z5 _, z, n7 g, U! Z | B1 B1
6 F+ w0 Z* c: X6 w+ u' G | ON ON
% B. n" K# y+ { | 0
6 N) B M+ O- W$ B- X" \ z0
( _! I; T2 S+ u5 a! K | 255 255 $ d8 u9 r8 u$ z
|
| Genesis/Megadrive | COMPOSITE RGB ! W1 e' V8 H" I. j; Y# N1 \" g, D- y3 U; M
| B1 B1
s: }- `& |* K3 M/ o8 |% m" u7 V: I4 [ | ON ON 0 b5 {6 I5 ]- |2 y$ S
| 0
1 j' Z" b: J% d( c# g0 * S2 `8 P$ |! ?2 z$ R
| 255 255
/ @5 H5 b# K: E0 Y+ b# j2 a | - ! t. g4 h: | f" C
- $ {: E7 E* H8 v
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM ( t0 ^* a, y& u+ d
|
| Nes | COMPOSITE RGB
' L+ E, I8 a) @( t7 e) p; } | B1 B1 8 t4 ?% y2 D4 z% s$ Y
| ON ON
( {2 B6 E6 @! g$ J: s | 0 0 , w- B+ k+ Z# D0 P+ M0 A( W: [
| 255 255 % x. T5 T9 h+ _- L' A) W
| Y/C separation set : LOW PASS -
; r4 U2 W9 ~ G) k/ N% \ |
| Nintendo 64 | COMPOSITE S-VIDEO + A {5 ?9 A7 y) p/ T/ _* P: b
RGB (NJM2267)
8 x1 I/ l2 G- r! cRGB (NJM2267) ( i* O3 l! |& w5 q- A
| B1 B1 ) Q1 G6 a( R$ s) \% a) O$ k5 z
B0
- N! w7 k4 x$ M% `5 bB1 " Y1 @) F7 I1 X3 h3 `# o
| ON ON ( I/ i2 m' |( m r: ^
OFF ! u8 B! H) y \$ B4 M8 V7 }
OFF . t+ Q8 I2 F8 N+ A$ A
| 0 0
0 o$ H* b, P% p$ `# ^) f& @( [7
0 V' W2 O& C2 E* n0 [) z0/7
! v6 V0 e2 |1 J. P+ ~" W$ |5 t* ^1 ?' O | 255 255 ?; s" R& [* `" r" \- x+ L
150
0 r% I6 ~1 `/ x3 c6 `! Z4 |150 ; ?1 n% H8 P" h
|
| PC Engine | COMPOSITE RGB ) k7 Z$ u2 S, U. h: F( r) _
| B1 B1
7 ]; j# E! ^$ h+ }9 }1 z | ON ON
) ~) x* ]) @9 T8 Q6 o2 ~$ T% T% t+ U | 0 0
) h* T" l# q1 z+ I; D | 255 255
$ p: x) Q6 A. f | NTSC AFC : MANUAL / AFC level : 4~7 / u* `0 {" r8 p0 w+ c. U. O2 t
|
| PlayStation | COMPOSITE S-VIDEO * ~+ R6 E8 d$ h( r9 c' W
RGB
) x- K0 S0 u8 D3 w2 Q' pRGB
2 P. V3 n; Q- s& S8 s2 ]% } | B1 B1 ) l4 {* p; v5 [+ T4 V
B0
. v5 A! D3 a, T' GB1 z; j9 B/ g r
| ON ON ; Q6 _7 ^0 ^1 N! z1 I4 e1 Q1 }+ Q2 q
OFF
% i; M* N; C7 A }6 f4 dOFF
2 ?& H6 ]; a6 i | 0 0
- H4 F& l6 O3 M3 @$ i2 E7 7 k r0 C& A( D% i. h, g+ x
0/7 ( |9 e! ~7 q( v! U5 s8 l. f) e1 O
| 255 255 $ ]2 P, |! e3 D0 E$ v. f$ d
150 . a5 F p3 y( J) Y4 P7 J3 \
150
. Y$ }5 {2 x$ g | - -
4 T% L1 M2 n2 T! P, B% Y4 N( BAFC Level : 0 6 {9 ^5 ~8 w+ Z" P1 O; \
AFC Level : 0~1
6 g: h) ^( ~8 S, D+ G0 O |
| PlayStation 2 | COMPOSITE S-VIDEO & [1 h2 x# M9 h( j3 `' X4 ]" a: {
RGB # a o2 ^- k( _6 }2 p
COMPONENT
* M3 q) K* W- B9 R" U- C$ ? | B1 B1
9 E: r# t. U3 E5 O! Y( QB1 6 Y3 n* c7 S5 g' G! i' U5 u& W1 ^
B1 % |" A& w6 g9 u4 x
| ON ON 0 J, b. R! l6 S( ^; O0 H ?
ON
1 W F8 _! d$ ]ON
7 P; t1 N$ F+ e; i+ _/ I8 } | 0 0 $ [' |& }9 [; ~, m5 E# {
0
( ^1 N" o. T# r9 Q' b/ E! {0
4 p" ^3 t% v ^: R- d3 X( b$ u | 255 255 9 k9 j2 v: N& Q( y7 P
255
4 M' h* z) s+ v0 `! ^8 y" q7 }255
, e) \! `- G, l1 W, \ | - - 8 K. B: w0 P7 x! K0 z
- ; N" ?; S6 L) f4 D
- . `, F6 j1 m6 Q6 w! p
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 ) F! W% e4 L' y0 O+ ?
Aspect Ratio : Wide 8 w/ Q7 v& C- M; p& ~
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP l# m: [! a& `; c
|
| Saturn | COMPOSITE S-VIDEO
4 B% F9 C, I, rRGB ! v, M% ]2 N' {
| B1 B1 0 K' T: g6 Z9 u6 s( b
B1 ( }8 N9 S0 `1 p
| ON ON 1 l- H) y( G0 ~1 o5 E7 D
ON
# x: f' ~% f# q: ^( Q4 E | 0 0 ; Y$ m- ?: y" @
0 3 z- [7 N$ J9 G9 p M! ` ?
| 255 255
9 b2 q+ g/ N( @ {255 $ P7 W" }$ d* g0 [* H
| - - ) j) B. e+ s( z1 P" z; B
-
2 w! I- s( Z8 y3 h& i# | |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ) t; `% x& x5 o1 {# ?3 @3 C
|
| Sega System 18 | RGB via SuperGUN | B0 B1 # W0 a+ M! V; h, |/ Q' A
| OFF OFF $ N& z' ^! H' Z' c7 ]2 w. n
| 0 0 . ?1 |( r1 H) ?! u, j; \
| 255 255
6 ^- u2 p" F3 J' ^. @3 p& j | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
- ~- B% c* u: `9 M* X5 [. p |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
( m3 ?) ?- L! L0 X" @ |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
0 D! J* |7 z/ }- k& ^# Y |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO 0 e# X B% A. I% w4 d+ H( N
RGB ) g; A# g( [$ Z; I
| B1 B1
/ `) G) D4 a# o" y; X. uB1
+ \0 z5 f3 G- [ | ON ON 8 F3 Z1 R5 R2 }# i {9 H
ON
) D: |* b4 Y7 [& }5 y | 0 0
/ |3 B3 W1 K7 T; @+ W0 3 z$ n+ b, ?$ d! D# g
| 255 255
8 \6 k' Q* L/ D7 o5 H0 F255 ' o, e& M, B8 [( H; H
| - - 7 t' S: R* J% T8 U
-
) f# N K! \. T$ X" M6 ?, D |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display ) I* z) L# F# }( |+ U- E5 |' T
|
| Wii | Component | B1 | OFF | 0 | 255 |