| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) / \7 E5 f$ N8 X9 |
| B1 B0
. h6 A! r% M9 v- z | OFF OFF ! Z. J4 I/ p3 \8 Z! e, G
| 0 7 1 }% J! U" D6 V4 C$ B1 w) }2 ^
| 255 176
2 I( D9 w; K+ U) L, X" |5 a | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
8 c% U q4 |- K7 k4 F |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) * z1 T I8 p4 e
| B1 B0 ! `4 d8 H: c' G1 @( s
| OFF OFF
) q5 P3 B1 w$ U/ a& w' q; z: ^2 ?4 F% Z | 0 7
; w) l1 s- c# H/ J" y% Q- { | 255 176 % m5 }+ U y. Z7 J% v
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
$ h+ U0 A: o1 P) O# g w |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 , Y) f2 o y* @3 H+ P+ W, B
|
| Dreamcast | S-VIDEO RGB
0 C7 x0 O. E2 X3 V7 q8 g3 M3 PVGA
5 }! z2 H, B, r* \: G: B" n | B1 + R9 N$ I1 _- ^+ S% n0 v
B1
- e' O/ a% B! t- P* H% t; |3 sB0 7 O* O7 X; M/ H) \
| ON , `( ^* Y. V5 w* I, ` F$ A6 c
ON
/ x& T* W! ~+ I C/ @! E# T5 _% _OFF
- s+ M" s' e) q | 0 $ k4 Q$ l4 Y3 f5 b9 \
0
$ J7 c& ]( }% j$ |5 ?0 * J9 n5 q! ?4 ~! d
| 255 255
% ?; y# `4 B/ E0 z) k! A( p255 * f$ t1 v$ N5 f. m& ^
| -
4 I# \3 h7 ^+ n2 `- + ?4 L# [; [' A* k3 `; Z
D in 2 INPUT signal : RGB
! A. ], H1 z- @- u B0 y |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM & b' n+ w3 m( w! w+ j* p
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
9 u( o5 X( ~ ?6 ^! O, V | B1 B1 6 H1 `, g5 O% i
| ON ON
4 E8 a6 B1 h. V/ }1 ~5 @ | 0 - z5 n+ t0 Z$ d' \/ A
0 3 I4 J( x0 b5 q
| 255 255
l, t7 D0 [1 M" i+ | |
| Genesis/Megadrive | COMPOSITE RGB 8 n; j. e8 H* D' t+ @
| B1 B1 7 i+ X4 o7 _# R+ }$ r3 B
| ON ON 8 g" t) u" R- @1 A6 q1 u
| 0
$ ?! @: ~ o8 [2 L0
' H, |; m% O7 Q; U. W | 255 255
, y2 C" {, Q: F( U" X$ s | - . t4 T) j, A# s' h9 Z/ O8 e6 O9 I
- / F+ U2 A6 ]0 l' z- ~5 U1 F/ \
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM / L9 _- h* }0 j$ ?, J7 y' B1 |% m: J
|
| Nes | COMPOSITE RGB / b: B% _5 R) ] \# M. I4 W
| B1 B1 % D4 O" w; ^1 D9 p! f: M: F6 h; s
| ON ON
. E9 S- T$ }" v/ ?! T. A | 0 0 9 n4 t& ~3 V4 x8 f: Z. a% [
| 255 255 . F. v, Q9 _1 X9 \: c3 u# u: g y
| Y/C separation set : LOW PASS -
4 B. a- O9 ]; x7 t5 [1 t |
| Nintendo 64 | COMPOSITE S-VIDEO
h! Y0 Y$ }1 x3 h. } L3 sRGB (NJM2267) & ` J+ l9 y# R2 H- u
RGB (NJM2267) 2 ^, ^2 h2 J/ Z% S3 {* I+ O
| B1 B1
- W( Z: _* E% p7 ]: C' X- PB0 / Y" V: P& ` R
B1 / y/ z! x+ J ?+ v; S
| ON ON 5 G( T: `2 z9 V1 o$ g# _
OFF
0 W* N8 w$ \0 b' NOFF ( E/ ~2 _0 _* i5 l3 P" z1 R
| 0 0 0 k7 V9 o2 d8 A! [; v
7
& N) U" \0 Y% e* d: o7 F0/7 1 g7 k1 g0 G( I2 v3 q* t
| 255 255 : c& n4 `! T3 B5 i+ x! c! x; u
150 : L9 ^6 Z3 |7 Y, f: ^9 @
150 ( e: _4 n5 S' o
|
| PC Engine | COMPOSITE RGB
7 {& b- c0 j% P- `) J" l' ? | B1 B1 % Y7 W& N4 u* c( W7 Z$ t! ?& D
| ON ON 8 G6 g4 a8 B k2 t% f
| 0 0
0 e' n9 ~% u3 {4 V | 255 255 8 F5 K2 f2 i. W8 Y
| NTSC AFC : MANUAL / AFC level : 4~7 * }/ z+ Q; d" }+ @% W: }! ~
|
| PlayStation | COMPOSITE S-VIDEO
- H/ W: |: K9 uRGB
- t# T% W5 [* C; }- B" f0 cRGB
' w! i, G7 N4 [% |+ o1 ? | B1 B1
5 l' a# u: g+ z- gB0
8 X) U/ l/ R: U/ @B1
_) ~& h) F/ X/ C | ON ON
9 Z* A. Z' L' t0 y( q3 JOFF ' \7 T9 K3 U: |
OFF * M# H/ J1 m& a: }+ v, M
| 0 0
4 C I/ d: P, I. q- k, R1 X# B" l/ }7
' A3 O$ A: z! {2 k3 f0/7 C M. ^7 Y/ D& a# r: m: E* A
| 255 255 : s/ f: _& H; ~& N3 z% r, M
150
& A. |- @7 e5 }* }7 y0 i" N150
8 O# K$ v1 B' l6 y4 T8 n7 @ | - -
4 d% I5 Y& x! d* {$ V/ v) |8 BAFC Level : 0 , \4 d' n# c! P: i" U
AFC Level : 0~1 ( F; y( s h% H% C4 K
|
| PlayStation 2 | COMPOSITE S-VIDEO
# {$ w( u+ I) H6 YRGB 7 Y0 h0 m0 y% P8 H$ r0 u! ^
COMPONENT
! N3 O5 `8 u5 h" d- f3 |% P | B1 B1 ! O C6 _: [5 P# `
B1
7 Q2 V$ ?: g* K/ ?5 x& e, o g7 dB1 2 b. a) g- p6 Q/ z% H9 C, p. C$ b9 k
| ON ON
( k( {2 g0 j1 I4 iON
4 ?" ?6 T! W) o" A" A' MON
, R v* U- Y# R* s" z7 ? | 0 0 6 f9 \& L" h5 X" w* E
0
7 Z5 S4 K- W) L0 p0 ?; ]* X0 # F) H1 H) ]# x7 s5 D& A% ~
| 255 255
/ l$ r- W7 D- J s255 4 n- b6 l8 T& h6 E1 M
255
8 R0 C9 l: `2 ?( ~' U1 F) l | - - 1 k( ~- S+ Y" Z4 C3 c0 Z
-
+ b: ]4 C( |% Z9 Z$ T- 8 p: f7 x/ k- A3 Z2 m
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
" M( Y d, T/ Y. W1 }* ]2 s0 uAspect Ratio : Wide
1 ?9 G& t4 g8 e6 h& \: R, Q* [( k+ TNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
; o+ s1 T4 k8 I2 e$ N |
| Saturn | COMPOSITE S-VIDEO 7 V; y4 Y* G% R8 ?" S
RGB
: `' O- i( y7 J2 o | B1 B1
8 y6 z ?1 G$ n+ pB1
3 [0 Y; r0 o+ f' s; L | ON ON : z- f: b! r! ~7 {
ON ; N. T/ s6 R/ j( g. X7 G) l! l
| 0 0
+ ^( L% V8 d8 ~# F. F0 " U* E# ]* q2 P* C L, h
| 255 255
6 {6 c, ?2 k# Q) W! o255
* v3 r2 ?5 M' C( `0 p | - - , O4 a/ z, y3 ?3 F" s
-
5 N/ p& i; h ^/ N6 r |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 3 z$ l. n3 a6 z v+ g; w1 i
|
| Sega System 18 | RGB via SuperGUN | B0 B1
6 i/ l% g7 |# M | OFF OFF
5 w1 m$ ?+ h) m7 g, m1 T; v | 0 0 $ x1 Y0 F- S: N; |2 c) ^ n& w3 ?2 ?- N
| 255 255
& ?2 x, a6 V7 P/ v+ u0 J | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. 2 u" }* c3 c C. f6 V! K
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
/ s' |- |0 m+ v: C0 |% l9 Y |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ) D' ], _. x3 O2 [; p* O
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO - \+ s% {: O0 g) D
RGB
, O' T( `; N+ M/ p' ^% z4 O | B1 B1 ) ]3 X( P+ z. |6 s7 P. Y
B1
. Q' E- n9 \* w. [& O! S$ Z) M | ON ON
, |6 Z% `) `" [; c! c. NON
9 w3 I* O: x4 E/ v# l | 0 0
: i) P. o. f, O, ^; E3 G3 K) f' \, p0
/ i; [/ L7 H- u6 m) Z | 255 255
' l# N& Q/ B' z255 5 G; @ n' m6 H4 y
| - -
% N: s" f0 K+ @9 S2 [9 s-
+ |) y0 G' U- O* Y) M, k |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
2 Z; t: W$ \; ^4 G1 d5 |+ O. G |
| Wii | Component | B1 | OFF | 0 | 255 |