| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) + {9 V& B, G9 x% z' u7 W
| B1 B0
3 p! k) i1 r7 @2 ]% [ | OFF OFF 4 j3 s8 `9 s9 c$ \# |
| 0 7
. {; J, l% H5 r& L; V | 255 176
4 ]( h. F# k3 o% n | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image , i/ f/ b, _" }% V' k8 M
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) " {. @' U; K8 t. a1 c
| B1 B0 # _) i* r8 r6 v. K5 z
| OFF OFF F9 n( A/ e) W) e: @5 k. ~
| 0 7
* F2 y* e; Q' c | 255 176
3 V1 m4 R' u7 I8 S. A/ e- `: k" }% N | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
j8 F* ` s+ E! d5 k5 S& i# i |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
# E3 ] A8 F; _( ] |
| Dreamcast | S-VIDEO RGB ( Y6 F3 T$ ^& m8 ]1 J
VGA
. K6 M: M, O& |( v7 \* |+ z | B1 , K3 \. Z. D5 {$ d1 Y6 x: P7 ~
B1
' k+ Y" R. @1 ]7 Y* R+ d1 k$ Y) kB0 ( Q4 s0 y, l1 u
| ON
( X8 _8 M# e3 j4 M% I1 c* FON " Z0 c7 z( C7 n& \
OFF - |) T+ E# Q# w/ C m* a
| 0
' S4 _& c" Z4 u& P# t% _0
5 H, {! w) D0 ^# b# T0
6 I+ m7 K9 }$ g3 h8 z* t' \ | 255 255
& A4 n4 o8 p% {255
- |/ S* o% \) m9 p | -
7 d/ `# k- v5 Y# Z/ {: d-
S! w0 N+ Q6 K( V) m6 hD in 2 INPUT signal : RGB
! f1 D, B8 n2 B) H# z |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM $ g+ f" r [8 u! G7 E H& k6 R7 {
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB 9 _; o. c. @$ h' [
| B1 B1 # L$ ~6 X% J: \1 u8 H
| ON ON * {4 ~: G0 ?0 ^0 z! o/ X
| 0 ( a8 k0 [/ [6 }3 {
0 3 Z; b* B" y$ N6 d. I9 B* g5 E
| 255 255
, R: n5 G2 l. g( ~$ t' V7 G |
| Genesis/Megadrive | COMPOSITE RGB 3 `# a0 c! F2 P# q
| B1 B1
* E' }+ H& ^- X4 J! d/ s | ON ON & r, @7 J5 e; N- g8 J2 y
| 0 - ^# J, @/ D, G" A% G% Z
0 : S' v) s4 `4 }' l
| 255 255
, E2 d0 b* |5 h$ N' Y$ K | - , P. f5 m7 Q' A0 D8 l
- ; q& s/ I( @ U7 }' L# t
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM ' {: c) S+ s" c
|
| Nes | COMPOSITE RGB
3 o; a0 v* [" P% }, b8 e1 O, k | B1 B1 # g) O1 _; E8 R( r, p
| ON ON
' S9 F- b; j4 M | 0 0
: I/ t, N" G, D. X! g% \$ d | 255 255 " s7 K: N7 P( o; n
| Y/C separation set : LOW PASS -
7 h% \3 R3 y3 i) h+ \" K1 ^ |
| Nintendo 64 | COMPOSITE S-VIDEO $ V o1 X0 G/ k9 m. v
RGB (NJM2267)
) L0 { C* F( ]0 BRGB (NJM2267)
% x* D/ h2 z# N) q4 k, G | B1 B1 + Q; C# e# x5 M, d" h: C
B0 3 Y- v; b7 `- h, j
B1
9 H/ i: r4 x q | ON ON
7 S3 g" r6 t6 t& S3 ^9 J2 p. pOFF
# I" C7 o9 Y7 n' j% ~OFF
$ L$ f- {) P( T" i' `6 |% x | 0 0 6 |( B6 ~, i- _# B1 r
7
8 a' E* U( T8 f0/7 . J4 q) i: S: V" h- O- b, ?
| 255 255 ( Z0 k8 ]* D S
150
, S5 t% I `% _* v' V. K7 L$ N150
4 M/ ^+ \& W( a2 H, W |
| PC Engine | COMPOSITE RGB 0 H8 R; @$ m: Z8 d# l# y
| B1 B1 + |; s6 p, z6 s$ a
| ON ON
% k5 k* I1 z& u! [ | 0 0
+ w. m# W( h, M3 h2 }' y* E | 255 255
, Y. P4 D& h/ I% N% `9 V2 e% K2 o | NTSC AFC : MANUAL / AFC level : 4~7 1 _5 q- Q3 ?* ~3 O% @" y- o$ d
|
| PlayStation | COMPOSITE S-VIDEO 7 s( @- S6 N, p3 `; e
RGB ( }* p" ~ {! E6 A6 U5 S
RGB , }+ ^1 b+ g* X. W/ D* d2 B" A
| B1 B1
3 I9 a9 a, P: P$ M8 vB0
1 A* l# f" U4 W: QB1
8 ?% c0 v% c" y | ON ON 6 ~- f: X7 e" E* ]2 C+ b
OFF
x% y1 U2 r2 {+ g. a8 @2 mOFF ' @- T6 u# b0 A5 Q6 N' I
| 0 0
$ {9 t, b8 y2 n8 p# A, a7 2 l/ `6 S j a: R( V# d1 H
0/7
4 a3 l. P. i, o" Z; X5 R3 k- O4 C | 255 255
: L; b i6 B* M9 ~) I- `. I4 p150
4 t- }+ r# f/ [150
/ }8 d. M8 ]* `, A( P( }9 Y0 [) K | - -
0 p% G" J9 Z: `0 {8 A3 @2 UAFC Level : 0
8 e# E. K, K1 T4 e/ j5 CAFC Level : 0~1 # G- J2 x* g5 Z
|
| PlayStation 2 | COMPOSITE S-VIDEO
8 p/ B/ j, I" j3 K B$ SRGB
! P! ?& @ k0 s. aCOMPONENT
* V6 ~( ]5 [7 B! n7 e | B1 B1 * s8 u( t3 X3 R2 r$ `+ |
B1
; w5 e- k9 e& \' MB1 6 V" v9 B2 v9 v8 F: G- L' k( d: R
| ON ON
) {% A7 m/ p$ b5 @6 Q# u% m9 ^ON # Q3 Y+ ]% }/ L6 M+ n% }
ON
* t4 O$ L7 U1 N) v! F/ C' _ | 0 0
$ _7 c' U: N1 {: g$ R# m4 W- `0 ; E9 P1 h+ Y# y& z7 o0 X; K5 c. U
0
8 z, q: @2 _' g# | | 255 255 ! p/ K2 C, z! E! v, i8 V9 B
255
+ Q4 Y7 Q7 K3 ?5 h% z" E255 1 r X0 i) }& G- F9 g
| - - ; L& K, b# Z! I; ]; j- _* P
-
% K$ x! a& e, E$ J4 M- & Y' f# K% y" b5 J
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
. ]6 F# X) Q) h) wAspect Ratio : Wide
% v8 U& j- M; S& H$ S) tNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
( ~- m' L/ P; z6 q8 w! b# r |
| Saturn | COMPOSITE S-VIDEO . X& V! I" d2 u- a
RGB 2 J" [5 D! w" F+ r3 t7 w% t
| B1 B1
1 r4 d: a1 Q& aB1
$ A* z" O, ^- P% E | ON ON ' k! x5 n4 z3 {) O( S3 @7 L
ON
' X; [5 i0 I5 g9 H; G7 [ | 0 0 - Z R% j" \& ^4 T. Q) O( n
0
1 S5 O& r9 B- y$ V8 k, w$ j | 255 255
' [# C- o! e c" r1 ?+ U6 q255
, j/ J5 j3 `7 J' S | - -
8 t. N4 h8 g1 p" S; B- / M/ P2 J2 _: x- p$ P. _8 N8 a
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 4 Y: O3 {0 f$ ?- h0 h& }& o6 A
|
| Sega System 18 | RGB via SuperGUN | B0 B1
6 D' Q N( {* J0 `* I | OFF OFF * B% g0 j n2 V4 Z& p
| 0 0 2 {% T2 \; x- [' h3 `$ F) k
| 255 255 / p8 u5 z& X& T6 Z t4 c
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. - |. [; b; K* x
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ( M. M3 t2 n3 K# U- U3 E
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
& A% w8 i! c2 r |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO 1 I7 W0 l/ a p0 s
RGB + Y( `$ t4 g4 G
| B1 B1
I# u& I: P8 d" H$ f2 b% [B1 1 Z( ?9 \2 G! b, O! _
| ON ON
) m; Q4 o, c( xON ! ~% m# v$ F( H0 ^* y9 C4 P! a( |" ?
| 0 0 9 o& H5 Y" W0 o9 O' {9 F' D& a t
0 . F0 s% {! x# O3 J; V
| 255 255 7 b* b$ O& q2 o' U
255
# N+ r3 d, q. s* a% U4 g; `6 }$ W | - -
0 {) n* V( e. u8 [4 G+ Y-
. z6 Q x/ D- e6 P* L/ `1 z |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display * E4 M _9 r: @! U
|
| Wii | Component | B1 | OFF | 0 | 255 |