| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
, ^4 Z6 S' h: a2 @: F) ^; v Q( U | B1 B0 . `# V5 q- x/ l- Y- Z W8 V0 x0 W/ o
| OFF OFF / u" m4 R y1 ]( Z1 G7 l
| 0 7
5 i2 p! O' l. g' M: ^. \ | 255 176
$ U; C2 P0 d8 p' l+ w& A$ k1 F | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
Z" K7 ^/ c* E* F) [ |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
0 i' z3 B0 S/ P( T | B1 B0 ' H( s9 w s1 t
| OFF OFF 6 v0 R @( J: m5 _- [. y" @
| 0 7
# M0 q4 I* j; f, ]* ]$ k | 255 176
. ^1 G/ s4 {' t3 S$ C | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
3 h+ L9 P; m* ?$ q$ U" f( _ |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
! I6 \& x6 Z# ]0 H$ ]' w! e& e( G |
| Dreamcast | S-VIDEO RGB 6 A9 F& j& `: M, G6 I
VGA
' H7 B2 ?8 C7 I7 \9 g! Y | B1 / X( {8 _! n3 P/ X
B1 2 B: a# {% k1 l0 T% H
B0 * p5 t; c4 L7 ~2 w5 G& _
| ON
* o. g: r7 e" Z- d1 x- ]ON 6 h% s9 d, y& s# b* M
OFF
- V9 C' x- |1 T) u | 0
6 j; r+ S# u' e0 - O: d* W* e' N. O) e* j$ }) k
0 / b, s& |( {* `6 C# h
| 255 255 4 z8 G$ H2 @0 t+ X3 J; _
255
" X+ c# V5 D% V. P- Y' l | -
a# o. s [0 o( G4 u4 f* F, P-
# c* C6 g, z5 I: a6 D+ ]4 C! ?D in 2 INPUT signal : RGB + ]8 ?+ ~6 o4 O: f2 Z y7 ~
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 8 [% n+ d. A# _4 N3 g' {7 ~1 s
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB & W+ E7 u3 c* Y( [/ d Z
| B1 B1
! X1 h4 Z0 A/ L W6 t# X | ON ON 8 S. O! f/ _: T L2 A+ ~2 D% I& d
| 0 3 Z( V$ Z8 q. k1 B& n4 u( ]: m1 C
0
. {- c( {: q, Z& X | 255 255 4 |: e% n* Q( D- Z1 R, S
|
| Genesis/Megadrive | COMPOSITE RGB ! u4 ?" o4 J4 W2 L% N7 g, L
| B1 B1 : y$ q* i+ a2 w
| ON ON
7 t- s9 E- l' F) W' G | 0
& |" B5 y, y7 d2 }1 h# J H0 ; v6 m: a V& o& q
| 255 255 2 _5 J# ~/ [0 b& }# s1 w' c3 ?
| - ' E3 J6 r. q1 V. J
- * T3 B! Q3 N" e& ~
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
8 i) c% i- p; H# K |
| Nes | COMPOSITE RGB 1 E3 C- s l C) r
| B1 B1
, M' h- o( @2 l' R S | ON ON 5 ^) C9 A2 c% e1 I
| 0 0
X/ T+ ]+ I& }6 O | 255 255 . j# s8 W4 D# T O( A
| Y/C separation set : LOW PASS - 8 O% o5 ], c+ P+ {, w
|
| Nintendo 64 | COMPOSITE S-VIDEO
# J1 c1 M e2 n: `' \( F/ DRGB (NJM2267) ) c" m3 U$ Q, M% W$ `( R
RGB (NJM2267) ' q$ m6 ?2 x7 K* o
| B1 B1 & y/ W5 N, I6 ]
B0 # D" ?5 X+ j& d3 q. m4 |& u
B1 ; R$ P s X0 s
| ON ON
3 x: j F* \! J3 s$ \9 y# sOFF 5 C! g! F8 S( F1 A& d H
OFF 8 ?) e" N5 B* A0 w0 {* q
| 0 0 & f9 c y, x% M8 Z/ Z1 h7 u
7 9 f1 R2 d9 k2 r/ @2 j2 `
0/7 $ n' G: `2 v# v2 A' E6 R- |
| 255 255
( t9 @; X# P: w: J: t4 z150 6 k- t5 E1 l# D
150
5 J9 e6 H6 W/ p4 @* |9 G- F, m; A, M |
| PC Engine | COMPOSITE RGB
F' l! G8 K6 Y | B1 B1 " u/ t$ I S9 {3 ]
| ON ON
2 r' j8 _; O# P& w V: B | 0 0 : H2 [% @# k* w8 y8 G1 d
| 255 255
& m( L W! |- e | NTSC AFC : MANUAL / AFC level : 4~7 . W. {2 {1 I/ P0 X/ u; X
|
| PlayStation | COMPOSITE S-VIDEO
" U' g3 d- @& q8 X/ | QRGB ( @9 x. u/ b2 v, w0 J
RGB
9 c- }# G* c2 ]" J& Q | B1 B1 & C" C0 M4 H" Y
B0
- G6 c. h2 n. ]& m# y7 sB1 7 b; {6 i0 O; l2 Y( }3 {6 ?* q. k1 y
| ON ON
. I# K4 N, C# I% J, e* M7 YOFF
1 V' S; P: q* C; e4 T" [) qOFF
0 H6 _8 e' U# e* y | 0 0
4 p* {5 N- H H0 R3 B f! @0 |4 g7 0 f& s3 d. m9 x( B _
0/7
' c) j' p$ c! h* U4 q8 ]) \) A" |% W | 255 255 6 D" M2 o7 u, _+ D- C5 h, z3 f* h
150 * H6 a9 b0 j. t, L( S& r
150
* t3 Y( e* k8 D# h7 ^3 e | - - 1 s/ G3 W4 \4 g4 O% s# X
AFC Level : 0
0 r/ `, A2 T# n \* t- EAFC Level : 0~1
7 g8 A2 c- z& F) @) w0 D( \ |
| PlayStation 2 | COMPOSITE S-VIDEO / m2 {5 F7 D" v' H9 W
RGB
5 p3 Y6 {' [1 p, T* L' Z2 }COMPONENT
1 f- l' H- _5 X( ] | B1 B1
' C/ H( a6 k4 V `9 w' bB1
+ e. \' q6 t7 E" z- ^3 L% [ L3 M$ PB1
) @- p# r5 J# b: H$ ` | ON ON , z% W' S$ A( H E3 A
ON
/ e6 G% b2 L1 i$ ?ON
& ]* {: K2 u7 [( T8 d1 r | 0 0 5 X$ Z' Y% D+ f3 X3 D
0
8 n8 I- a+ {' H" m O2 u$ J0
6 R# }* g4 M- |! A% H" s$ h- Y | 255 255 2 r5 [7 I; l- |6 I0 e. v& ?+ ~4 J, q* }: T
255 # R6 h9 c: e+ D, a
255 - V$ _* \0 P: {. X1 z
| - -
. N' v& n9 x* D& z3 ^-
' N6 r- J& |, q2 R$ ~+ q4 g' M k- : f/ `" M+ c e+ q2 j- G. Y# b$ O
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 * \) _" d! k" B+ B9 ?" |. q9 I" M
Aspect Ratio : Wide / m @% [- a8 k9 k2 l
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
Z( V! J. ]5 E, z. ] |
| Saturn | COMPOSITE S-VIDEO
; w) f! Z6 _, G6 y$ }! yRGB
* ?+ x- w/ A9 W$ y0 Q | B1 B1
/ l6 _0 P3 L' \* GB1
% g( D5 L$ q: ]7 x+ y | ON ON
: A2 g/ w) g4 t# u1 PON
9 p- l) _4 v' R$ Q0 B! ]& m | 0 0
& J* r, l V; ^( r8 C2 ^0 - f0 ^' w4 B8 `5 V% O( z* A
| 255 255 , W! P8 r; d$ D1 \( Y, l/ V
255
: n3 L4 F2 w8 [! O9 j7 n | - - 3 m5 F' H) ?; O" X9 K: P- Z4 a
-
: g. k5 t/ O6 j |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
. s4 Q+ n* q" o7 W, S |
| Sega System 18 | RGB via SuperGUN | B0 B1 9 i! v9 U: y6 p3 h% F) V) M- V7 l
| OFF OFF . y. S3 {1 Y: J1 |$ d3 \0 x1 f
| 0 0
! M" b7 r Y6 i A2 D7 w$ [ | 255 255
9 H" [: Y1 D. ?2 I | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. $ c6 Y5 C( V2 X8 I
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
( p% t" W) |% Z |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
& R' f' f# ^, S- o& a, i |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
* K, F5 h; k P- iRGB
' ]1 n7 b7 G2 M! R1 G, A* h# f4 A6 ~ | B1 B1 # `& u1 C, P2 z- ?) X2 C) e
B1
3 _' @2 p2 J6 B2 k; ] | ON ON
3 {# K: \2 ?0 r% UON
9 |) i" Y# K9 E b3 {5 M! } | 0 0 5 J0 q3 A5 B6 B4 j) A) Q
0
% t' F2 W% p, e. w, T9 ^0 M | 255 255 5 U! i% g5 ?% `( T: ]9 Z3 l5 }' [
255 # [* D" Q( h/ ~8 ]4 v- b8 N
| - -
) \# W4 p* ~& U1 z5 C9 V! ^- + x4 ?2 i% m0 h8 Y/ Z* l
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
6 R, p6 U* R T3 k* N+ Z: l: v5 f |
| Wii | Component | B1 | OFF | 0 | 255 |