本帖最后由 n805 于 2015-5-9 07:32 编辑 / R/ I& S+ W* C' }: {
: E, k) N2 i) O2 v) P. {, g基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快" [) R" @2 M* s4 d* |1 J9 F
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CAPCOM SONY ZN-2相关规格.
: h' E& b( q% V. l9 g( R/ bMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
; K5 P, f, \1 o. IBUS : 132 MB/sec. + L9 s6 ^ `& A
OS ROM : 512 Kilobytes
# f' [4 U' }2 X5 zSound CPU : Z80 (Encrypted Kabuki Model)
# f; c# J) @# w! Y6 s! O( y; S9 ZSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
! v3 X0 _4 ?) P5 [$ A" EMain RAM: 2/4/8 Megabytes depending on game. & e6 p& }( r2 C
Video RAM: 2/4/8 Megabytes depending on game.
/ [7 K/ Y Q. y( j! I' V5 |Sound RAM : 512 Kilobytes
" f6 o/ j0 r. ^8 q: }4 }Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
5 [3 z" N( \: y8 o+ z0 HSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
0 {& p& H+ j( ]" a v& y2 O( pResolution : 256x224 - 740x480 & }8 O$ i5 V0 N) Q* ^
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
+ O, v8 c, b( R: S9 cOther Features : custom geometry engine, custom polygon engine, MJPEG decoder & e# _1 @+ S5 k9 {% N: T
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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' I @. `1 p% J+ S2 q, C' g" v, M主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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" Y k5 N" X( z" i! ~' X$ ^( a! u图形处理器
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