本帖最后由 n805 于 2015-5-9 07:32 编辑
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# k; u; C* e% r; I T1 @基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快( G' }/ S% _! c5 c3 f6 H$ u
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CAPCOM SONY ZN-2相关规格.
$ O5 @7 R1 P8 S6 b& X; p aMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
. B. c: K5 ~( r! N, A& ?' S7 jBUS : 132 MB/sec. ' L7 [' ]* |( S9 f1 V- s
OS ROM : 512 Kilobytes
) b* {4 J. A" u) |2 O8 jSound CPU : Z80 (Encrypted Kabuki Model) * n6 k* C2 z$ P: C- J3 I c$ M- C" O) {
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) # D, w( n! A8 \
Main RAM: 2/4/8 Megabytes depending on game.
7 F* C& Z8 I+ U4 `$ Y6 Z0 CVideo RAM: 2/4/8 Megabytes depending on game.
6 A: C- ?' M# I! BSound RAM : 512 Kilobytes
" i- |6 ` |* zGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 1 c* H4 @: S. }1 w2 @
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll " I% M C4 C8 E* t
Resolution : 256x224 - 740x480 ) N: V2 t0 t! d+ d+ u
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
- k% _2 d% s! j* NOther Features : custom geometry engine, custom polygon engine, MJPEG decoder ! U1 s3 ~5 B7 n3 ^' k9 e, a
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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% w- k$ U: N1 s: N+ l; x图形处理器
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