本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快0 }6 c b, c5 c4 u1 z; m) ]2 S
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CAPCOM SONY ZN-2相关规格.
% T: c |; [' `; V G# o( f$ q# GMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
- E; n+ ]) ]! C0 n! BBUS : 132 MB/sec.
- X- ~" V" U9 Q1 K+ |: K: x- K& m! LOS ROM : 512 Kilobytes
, _+ j' j+ z1 u+ L) ?' GSound CPU : Z80 (Encrypted Kabuki Model) 1 j; [) w2 r. U+ w2 z' b3 B
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) |- P n5 G: v1 r) K
Main RAM: 2/4/8 Megabytes depending on game. + P2 b1 i8 _) N4 y/ d( u- ~5 o
Video RAM: 2/4/8 Megabytes depending on game. c, \2 z8 y1 [5 O6 w* ~; ~' z
Sound RAM : 512 Kilobytes
. u" M" O' v" |; GGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 4 M% E$ N2 ?8 y6 y# D8 w" G
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
1 q! ?3 Y7 g+ L% e4 l" FResolution : 256x224 - 740x480
3 S+ l P" k. X1 v4 f0 V( FColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 5 m/ ~' {+ C a6 R" D W& d! P, Z8 E
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
) F0 T0 f! v+ W# A ^Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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" K" ^3 \0 E: P% U9 Y. K' S" x主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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/ R: X4 j, C# M# }- t图形处理器
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