本帖最后由 n805 于 2015-5-9 07:32 编辑 & M' A* g' C# ~. e; ~) {6 A. L. |
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.
5 A# F. l+ }8 `, j: W6 l; LMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB : r7 }; S, {, Q* G: u2 D" C
BUS : 132 MB/sec.
' [4 u- H( I* j7 B% K( HOS ROM : 512 Kilobytes
* L' U# F5 H6 D8 f8 P! FSound CPU : Z80 (Encrypted Kabuki Model)
V6 u& `5 z; W \; M" sSound Chips : Capcom Q Sound (PSX Sound chip is ignored) 1 k' u" m6 @/ T0 g+ G
Main RAM: 2/4/8 Megabytes depending on game. 8 M$ p( I, M& v, k
Video RAM: 2/4/8 Megabytes depending on game. : D) N x! j0 `0 [4 P
Sound RAM : 512 Kilobytes 2 z8 _- D) D( r! s9 G
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) . ?$ x# Q2 e5 |1 H0 [- v( d
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
' M% V C. _$ I3 o" v3 ]% A+ TResolution : 256x224 - 740x480 : ?" y9 r u3 _1 F( x4 e* z
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
3 `- D, [ j) y8 P: C2 X& GOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
) f7 K8 h+ z$ R% \/ b3 v6 v! E4 B; IControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz& ]$ A0 \. F$ ^4 `. u9 O
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, O) a! l# S2 [+ O y图形处理器
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