本帖最后由 n805 于 2015-5-9 07:32 编辑
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2 j$ P2 K+ J; Q* G基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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; j' P8 S& q& W9 n7 mCAPCOM SONY ZN-2相关规格.
1 s" L1 R+ v9 xMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
- p4 `4 O) i: G4 z I6 @BUS : 132 MB/sec. . Y9 R" E5 [) \+ [* t/ L
OS ROM : 512 Kilobytes $ L: o% w' d+ a% q
Sound CPU : Z80 (Encrypted Kabuki Model) 6 P: q/ \7 f3 Z+ g
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
! t( Q' q' Y6 f! m8 y) R; u: _Main RAM: 2/4/8 Megabytes depending on game. 5 G; G8 K' [9 G8 Z t0 |- F
Video RAM: 2/4/8 Megabytes depending on game.
j/ ^" V1 M/ e, X0 ~ v3 hSound RAM : 512 Kilobytes * s5 P6 L, \1 d8 A1 [
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
8 p6 @ a" B; E$ `7 V! i( NSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
/ I4 c* l' W- g5 n @Resolution : 256x224 - 740x480
. M# h9 K l0 f( Z# D: _Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 0 u% h: N8 F( q, P% W3 {/ S
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder " x+ K' _$ d4 } T
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz, U6 t4 h( W# @# n
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图形处理器 - w0 U$ H& d& J$ T4 a `
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