本帖最后由 n805 于 2015-5-9 07:32 编辑
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+ J, J, l( G! y" @9 S6 z* N基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快 r7 z- H2 [! [* x' I$ g; g: f
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CAPCOM SONY ZN-2相关规格.
$ r4 w6 `, X/ x9 Y" X/ ^Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB & J7 K* ]2 G! O( Q! C+ p1 j" {' b
BUS : 132 MB/sec. " b4 R6 A% ~8 j# B; z2 b
OS ROM : 512 Kilobytes 3 M+ u! h- Q$ k, q$ g! }
Sound CPU : Z80 (Encrypted Kabuki Model) % [2 s/ {3 w7 r9 K5 d
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) - m0 p2 C7 V+ \8 j' n
Main RAM: 2/4/8 Megabytes depending on game. - z% `! L k3 A. j0 s7 K' v
Video RAM: 2/4/8 Megabytes depending on game.
( P% k# l. @: ^4 q; u. lSound RAM : 512 Kilobytes ' _+ V, S$ S" c* M; g
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) / T/ l! ?2 w( E
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
5 C4 q# e: O q4 p( HResolution : 256x224 - 740x480 ; s* ]$ E0 U! v. T9 f4 c
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
^/ E: G) h9 lOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
4 e8 v% R( Z) c; S( }6 U, y6 qControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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" G$ D# ]$ T6 Q! _ k主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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: s7 x! u+ O! i图形处理器
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