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& h- H6 p4 E7 tSystem 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。1 v. ^, ~- c# V6 N$ Q; ]
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。
% g1 I( a" X% E# SSystem 10规格6 H6 L, Q y& t; Z. l3 M2 ]; M
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB5 j% |3 `* H7 m3 P/ y
OSC: 53.693175 MHz and 101.4912 MHz
7 y" ]- o. j8 @( j8 eBUS: 132 MB/sec.
7 e3 ?* e5 \" w% D7 POS ROM: 512 Kilobytes
: b% o" O4 [& J! C/ BAdditional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
! v5 `" s6 f& j' WMain RAM: 2 Megabytes5 u6 e. I& P7 [: s
Video RAM: 2 Megabyte0 z0 P: D' C' R* Y1 ~# t
Sound RAM: 512 Kilobytes5 q. {/ `5 N- f1 d- Q0 Q
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)) r# g2 s2 ~( s: `
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll% g$ l4 E5 t; e# N1 _) e1 O' q
Resolution: 256x224 - 740x480
i2 j% U7 R9 `Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)+ i N" t% L3 y) b
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder& r# u, b0 s. Q8 ~2 t6 @4 l
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)
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游戏列表' C0 S; Y) r7 u- B7 S+ s2 [
GAHAHA Ippatsudou (2000) by Metro
5 k/ Q7 w+ e4 tMr. Driller 2 (2000) by Namco
% w9 a6 v0 l6 v, U$ rPoint Blank 3 / Gunbalina (2000) by Namco+ ^$ y# p6 U; a& ~! m+ H8 p' R
GAHAHA Ippatsudou 2 (2001) by Metro* J, V1 e* }7 i- |+ r/ L( m3 A& @
Gekitoride-Jong Space (2001) by Metro
/ s7 k6 I2 T( o; r4 gHonne Hakkenki (2001) by Namco
; `+ s) V. ]4 `Kotoba no Puzzle: Mojipittan (2001) by Namco
6 Q8 w% w) [/ p1 o1 h8 ^* {Mr. Driller G (2001) by Namco
- h5 A2 m( D/ A7 e$ KTaiko no Tatsujin (2001) by Namco
3 ?; ]" n3 G# h7 ]' c/ eTaiko no Tatsujin 2 (2001) by Namco) V/ t/ L& Z0 G# G+ g7 P; S) v
Gamshara (2002) by Mitchell& f+ H9 _% Q5 ^, x. y; n9 y
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito% [4 f0 k5 E+ A$ O7 T: r
Panikuru Panekuru (2002) by Namco
1 ~& P- @) G2 y* E8 X. iPuzz Ball (2002) by Namco7 |' \% Z1 e: |8 V9 z, E
Slot no Oji Sama (2002) by Namco% [# k. R. Y A, d
Star Trigon (2002) by Namco
, [. `2 W2 I3 r5 n4 l2 z3 l( BSugorochikku Japan (2002) by Namco( A3 F7 ~8 f+ C2 ^- f
Taiko no Tatsujin 3 (2002) by Namco
: n2 l2 X" ]2 F) p a4 g& ]5 n! wTaiko no Tatsujin 4 (2002) by Namco Y3 r3 q3 q7 l
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro
3 i; L& `. _$ w+ S( t6 R2 G) BUchuu Daisakusen - Chocovader Contactee (2002) by Namco8 A& c3 C, v5 b x3 s0 ?
Kono e-Tako (2003) by Mitchell
7 V, `- J6 C! hNFL Classic Football (2003) by Namco; G! `1 {$ r' W5 Z
Petter the Shepherd (2003) by Namco
* Q, S2 K! o# c" L. X$ [Seishun Quiz Colorful High School (2003) by Namco
. u' Z$ {5 b$ HTaiko no Tatsujin 5 (2003) by Namco
, b8 n8 D. C% {' ADokidoki! Flower (2004) by Namco# U8 V+ H/ k5 }# l6 B( v
Puzz Cube (2005) by Namco
4 C3 g# s$ b( S9 o: s+ ASekai Kaseki Hakken (2004) by Namco
4 o3 G" \* {, _" f$ ZTaiko no Tatsujin 6 (2004) by Namco
0 Y1 ^3 |% E0 s9 aBall Pom Line (2005) by Namco |