本帖最后由 805 于 2016-3-29 09:54 编辑 r! q( P/ Z7 Q% v- ?
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
# b- q; r/ V8 P, t在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。* ?0 w; p( M1 z" e
System 10规格
2 Z2 ]+ o4 v5 QMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB7 q; ^: u' t/ A! ^
OSC: 53.693175 MHz and 101.4912 MHz! U. B1 X8 w. D4 e) t) A e0 Z, q Q
BUS: 132 MB/sec.9 k* d6 P6 Y; K! @) G4 u
OS ROM: 512 Kilobytes
. G/ \; L+ u& O2 K. {- L, o: T! zAdditional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.. s. X0 p( \. g" Z+ w) N1 c, p
Main RAM: 2 Megabytes
$ i/ y3 |5 _' r& c5 ZVideo RAM: 2 Megabyte
7 U R9 Z" _2 m# T9 P' BSound RAM: 512 Kilobytes
% Q5 r' K& ?. E( ]4 iGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
0 F, N% N6 d2 E) t: R) k: YSprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll, u; K/ u2 D* y/ H& I# d* h
Resolution: 256x224 - 740x480
0 D C% N7 {3 w, Q7 G# x9 ] @Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)8 n0 s; ^& ?! N6 v+ x5 i, U' q( ~
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
# n7 G8 G& n8 G7 NRoms: Roms and some CD/DVD Based (Taiko No Tatsujin)
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游戏列表
# c( D6 o0 |" F2 Z% x( T/ ^. f" pGAHAHA Ippatsudou (2000) by Metro
* w( G3 E+ r- m! V$ l" jMr. Driller 2 (2000) by Namco
4 p7 B# Z* c* R% G# n, M# KPoint Blank 3 / Gunbalina (2000) by Namco
0 h9 e9 W5 r9 Y8 n# L/ i; ?GAHAHA Ippatsudou 2 (2001) by Metro4 T0 o. d' k2 ?- s* \7 U: D$ P
Gekitoride-Jong Space (2001) by Metro
; M) V- @ [* ~8 g4 {Honne Hakkenki (2001) by Namco
; u; B2 P5 G* K7 ~6 D8 W2 d/ VKotoba no Puzzle: Mojipittan (2001) by Namco/ \ y' D& u+ B$ O
Mr. Driller G (2001) by Namco
& B0 N6 k C0 c1 M9 e& R6 qTaiko no Tatsujin (2001) by Namco6 ?1 R/ X6 I( B; z% Q
Taiko no Tatsujin 2 (2001) by Namco
: ^9 d5 c6 _/ y/ X" u9 Y; W! DGamshara (2002) by Mitchell
8 M" y; w- E# s1 D `! o; ~Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
) E- a/ @! Y& Q6 [; a/ kPanikuru Panekuru (2002) by Namco7 \& Z) K2 N/ h0 g" @
Puzz Ball (2002) by Namco
! s/ l$ h& Z% _Slot no Oji Sama (2002) by Namco
5 s0 @, n, U7 {7 G% |) ?Star Trigon (2002) by Namco
2 c" I! p: z! x1 c! P/ LSugorochikku Japan (2002) by Namco. c, b0 C3 b. P4 J, V& [- |% r
Taiko no Tatsujin 3 (2002) by Namco# Y0 m. j1 `7 E6 v' x7 R
Taiko no Tatsujin 4 (2002) by Namco8 A) U2 Z! B9 w* N" d
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro8 k% B! @7 R- a
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco: N2 z9 S9 {7 z+ [- {5 M4 u
Kono e-Tako (2003) by Mitchell Z( Y2 V9 ^5 w
NFL Classic Football (2003) by Namco/ c! N" `- Y T& ?5 v8 j
Petter the Shepherd (2003) by Namco3 |5 N+ N0 b+ V! N2 s/ S4 S
Seishun Quiz Colorful High School (2003) by Namco" v7 |% N( V0 m
Taiko no Tatsujin 5 (2003) by Namco
3 e3 X0 h0 ]- U' ODokidoki! Flower (2004) by Namco9 g; R- l+ c" j. Y0 U8 H
Puzz Cube (2005) by Namco
* Q+ Z% B- B8 q2 g( g" J# O2 ]Sekai Kaseki Hakken (2004) by Namco, C6 L( z' Q5 e. v
Taiko no Tatsujin 6 (2004) by Namco
0 o. s3 {7 T% k4 V$ K2 FBall Pom Line (2005) by Namco |