本帖最后由 805 于 2016-3-29 09:54 编辑
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
4 B6 w0 B+ g2 V& ]& a在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。" p3 l5 j! K1 e/ M
System 10规格
1 d8 x" |$ O1 d* ?Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB7 e$ A% I0 z- l4 ]' T) O
OSC: 53.693175 MHz and 101.4912 MHz
8 \* C2 z- ^% y) D9 _, H6 S6 x' {BUS: 132 MB/sec.
" f- r) D/ o/ y$ v7 p; H9 cOS ROM: 512 Kilobytes' i6 s8 {; w$ G" y) ~
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments., v9 ~4 f9 D! ]4 B4 _: ]
Main RAM: 2 Megabytes/ |& N/ }$ L! L
Video RAM: 2 Megabyte
' o3 I. G$ m6 u0 jSound RAM: 512 Kilobytes
1 q% E( h0 J, c x- D5 _) gGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
2 S4 R* S( F' T( K( pSprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll" u! B1 r. i7 [8 I6 O; ?; K
Resolution: 256x224 - 740x480
/ {7 L8 s4 g9 \% E. H" K0 gColours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)8 ]6 p: U. E3 o5 h. {) p
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
- I4 M2 G" t% X- H1 ]+ J% yRoms: Roms and some CD/DVD Based (Taiko No Tatsujin)4 g: v7 u/ u3 Z. B" u& ]5 G
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游戏列表
( U; w+ g+ q" w# }6 s: J( n8 {GAHAHA Ippatsudou (2000) by Metro
9 H8 R0 a( c! V- I+ QMr. Driller 2 (2000) by Namco2 @0 R& W% {. Z
Point Blank 3 / Gunbalina (2000) by Namco9 \- G6 ^( O# X4 p$ ?' P" m
GAHAHA Ippatsudou 2 (2001) by Metro
( f2 w* _, A* g( n% t8 IGekitoride-Jong Space (2001) by Metro& B6 O# a9 h) ]2 y! W: @; L
Honne Hakkenki (2001) by Namco. A( _1 x2 @ w; ^
Kotoba no Puzzle: Mojipittan (2001) by Namco
; J: f) y1 D$ `: @Mr. Driller G (2001) by Namco- R7 F+ I; {4 h! ]: u
Taiko no Tatsujin (2001) by Namco+ g4 K9 s* [5 V1 _
Taiko no Tatsujin 2 (2001) by Namco
: G% Y* S0 d- iGamshara (2002) by Mitchell
4 }4 {" c+ k/ _+ b- SHard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
1 V, O% A& O& f1 g, L$ EPanikuru Panekuru (2002) by Namco& z% M' }% Q6 N6 N4 p+ [
Puzz Ball (2002) by Namco5 t4 L1 X0 j5 F" b+ r, g7 u& l
Slot no Oji Sama (2002) by Namco* [, f. \5 {8 ~
Star Trigon (2002) by Namco, R. Z6 [( i& k! l! C
Sugorochikku Japan (2002) by Namco
3 p* R: A$ M7 zTaiko no Tatsujin 3 (2002) by Namco
1 F6 h$ Z# O7 S) RTaiko no Tatsujin 4 (2002) by Namco
1 a0 I) f: _) y; P- B) VTsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro2 r% s1 V0 R! L( K3 e
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco/ b, r5 ~# ? m) |2 _
Kono e-Tako (2003) by Mitchell( M! z. m# C4 m% h: }5 o- J
NFL Classic Football (2003) by Namco9 d4 A- o: L* S1 e- i3 R- b6 g
Petter the Shepherd (2003) by Namco
1 ? O9 T* i: {7 q: @' M- k5 p! f8 ySeishun Quiz Colorful High School (2003) by Namco9 z" A, H" C6 }* O
Taiko no Tatsujin 5 (2003) by Namco( N4 m+ N$ [/ s' R
Dokidoki! Flower (2004) by Namco5 k; X# e, |" P6 L2 n
Puzz Cube (2005) by Namco
" ]; h' }% s" G% X% H' OSekai Kaseki Hakken (2004) by Namco0 _% q: ^! r) R% i1 a# }' U$ \) z
Taiko no Tatsujin 6 (2004) by Namco4 A9 E3 A) A+ T6 u2 M' k0 L
Ball Pom Line (2005) by Namco |