本帖最后由 805 于 2016-3-29 09:54 编辑
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。0 B! n/ ~! r. J- G
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。
( m% \: M: k6 h$ e( ]& MSystem 10规格% A* y- Y+ m; k! |0 G# q
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB5 P$ m6 U& J7 e/ m* A. X
OSC: 53.693175 MHz and 101.4912 MHz
9 }, I: W; U8 QBUS: 132 MB/sec.7 y5 H9 u. E; e1 V" E& ~
OS ROM: 512 Kilobytes
# _# j+ U/ s0 z" M9 |Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
* N! q3 a% d: Z* `3 ?1 XMain RAM: 2 Megabytes% n6 [) K3 p# I2 F" }2 z* b8 P# @
Video RAM: 2 Megabyte; ^2 t6 J0 ]: {5 h
Sound RAM: 512 Kilobytes
m B; H, s$ mGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)' ?8 ?. \1 {/ S
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll3 @0 e! G, m, e# K4 h
Resolution: 256x224 - 740x480
% v) d& j' z: Q# C" U- JColours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables), \; d- M: A m( _
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
' F1 e% [; o5 k& TRoms: Roms and some CD/DVD Based (Taiko No Tatsujin), k+ q+ ]; j6 e$ {: D! z
7 j3 n" S6 h, G游戏列表
# a; Y) @4 w, W% d/ s1 L' F1 ?. TGAHAHA Ippatsudou (2000) by Metro& S! I# I: @9 _/ K, ~
Mr. Driller 2 (2000) by Namco7 |6 d! U7 x+ s7 ]! P
Point Blank 3 / Gunbalina (2000) by Namco
; q! z1 A Q" z5 g$ J1 HGAHAHA Ippatsudou 2 (2001) by Metro* ` }: }9 k `' A9 k' j8 Q
Gekitoride-Jong Space (2001) by Metro! E! _0 _% M4 X, A$ B+ ]
Honne Hakkenki (2001) by Namco( T8 ?, q5 t8 ~1 q: f9 F
Kotoba no Puzzle: Mojipittan (2001) by Namco
/ i' C. [ W9 @Mr. Driller G (2001) by Namco m( _7 {( u" l* \4 U$ V L# K" U
Taiko no Tatsujin (2001) by Namco# G& _. n3 F( n1 A
Taiko no Tatsujin 2 (2001) by Namco! i5 Z% }2 k+ n- H6 i( A6 ^
Gamshara (2002) by Mitchell# _, n7 d* d0 T* V
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito$ N% ]. B: ]% \! s2 ~
Panikuru Panekuru (2002) by Namco8 y- x, n: T+ y# W
Puzz Ball (2002) by Namco) V9 e2 T& q6 n m
Slot no Oji Sama (2002) by Namco
5 [2 W5 J" Z0 a$ \, ^- g# w+ |Star Trigon (2002) by Namco
- ]: m" B& O9 F* q( g% TSugorochikku Japan (2002) by Namco
2 }# ]: Y& K# J- R+ {; LTaiko no Tatsujin 3 (2002) by Namco
. j) u, O' m! F, M5 X" ?, |2 r& YTaiko no Tatsujin 4 (2002) by Namco; q0 z" j" Y( w# @: N8 K0 O+ t$ I
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro. s3 y7 c, g' v8 ^1 t3 u
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco; m) K! I4 ~% W* ^! Y
Kono e-Tako (2003) by Mitchell
- _4 @' W. y' ~( r' _NFL Classic Football (2003) by Namco
. z, x) O: `: p" E6 c2 f+ M+ ZPetter the Shepherd (2003) by Namco! t* {) L( `' `
Seishun Quiz Colorful High School (2003) by Namco: I4 S( ^5 L# M0 J4 _7 M) E1 C
Taiko no Tatsujin 5 (2003) by Namco! ]& h7 E! R' b W* b8 e j
Dokidoki! Flower (2004) by Namco, `! H0 T* w& K3 C
Puzz Cube (2005) by Namco) ~8 }5 G9 C+ [- m
Sekai Kaseki Hakken (2004) by Namco
1 A$ x( _+ j' ?% @+ P- M. jTaiko no Tatsujin 6 (2004) by Namco3 H- a& W! p$ ~- \* H6 L" }
Ball Pom Line (2005) by Namco |