本帖最后由 n805 于 2017-7-18 22:21 编辑 , Z7 ]8 E+ `0 }" C( |4 I4 C( T) _% Z
/ x4 h( u! ?) U# {2 g2 z8 d* y跳线设置
* f0 }4 q8 v2 [9 L9 IJumper settings Mediaboard6 L9 n# d2 @! j1 Q- i, T
0 K. R1 \5 m) F5 f5 E" vOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
4 q' h& h* u; m+ ]% {' T& @4 A* Z8 M+ s! _/ c
& \. s" _4 P3 K; H% X
% G; H' M; E& Z K+ X$ v+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
! D( m" W/ ^; V5 M! N& ||*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
" w2 E/ h8 j. i$ ?+ y| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |: C, j! c; }8 c1 ~4 _
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
- m: Y/ \9 N+ H0 v|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |& b/ ?; p4 x' S+ E
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
, u, E4 U5 E$ D5 i" H5 j|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |& Z9 y9 [$ I1 L, j' t- S) X
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |" l! ^* _. C+ u) x& R7 c
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |/ ]/ z: K4 _! X& |) a2 B
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
! e8 s$ {* A& n: C6 r0 c O|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
6 r: m- }9 S7 _( p U| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |; J8 Q0 ~# ^4 k. i. n
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
3 k2 }8 y0 s& T' K+ P) c| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
8 f7 B9 Z2 [1 f+ p* |9 u: J8 j| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |; T( q. q' _; c$ m# t
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |# b$ [, P! F0 f
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |$ `# x9 C! o" Y& d3 D
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |( s! `/ e7 ^3 c0 V. Y" B5 w. H( f& b
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |8 R2 V; n* n/ W3 Q) @: N
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |: e0 c. |+ W4 S. \& ~
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
$ t4 h) c- v& \# m7 ~|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |8 x' e7 C8 |$ K( S
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
" E0 @9 ~2 H: c, i$ n| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |' M7 y$ b1 F# [" m
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |7 z: U) M# u+ ~' Y2 f- j! A% S
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |: ~* C+ }1 {# C& U) x2 Z
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |& ~1 W# I, C) J- W8 c
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |( b9 I* n9 Z& J
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
! ^6 C- A5 y- n" u S/ f$ A|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |# E, Z3 z" F1 f, Y: S9 P; W
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
! e9 c1 M9 m* n6 M V' w|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |. i% o1 b/ M/ F
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |: b, u% q M: C1 s8 Z6 t& N
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
, v+ Y; b# ?( {5 X u+ t! F! \|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
5 r7 P( u' k5 _3 ^$ ?5 E( E/ s/ ]|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
- k$ f6 b b) v4 q|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
n6 C' V) v5 A9 \/ b" n6 |9 n| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |8 y& h' i1 i# |
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |$ A' _ [! @: \0 G) B& i
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
& r* P0 t6 d- d Q3 G7 }|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |* a8 L8 l1 L9 K3 C1 Z! r9 o
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |1 H: e! ?3 g6 F
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |0 k( ? T+ \6 X1 s& o, ?
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
. ]# B) P4 M z u. L' P0 t| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
( R# E+ y& l4 s7 Z! k. U# G# G| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
! z$ \' H" t/ L! L. x# i5 a|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
; T+ Y- S" m9 l F7 |/ j7 X1 O| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |& ^9 K& N& H/ |2 f. e( h
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |1 W2 P9 w8 ~; K/ f7 t6 ]" M0 u- v
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
8 f6 v0 [3 j: j/ S. |' a; j|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
, B+ H8 r" z+ I% u- T) p| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
5 H& O4 X0 ?1 @6 Q9 S. @* f% R( J| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
, j* ?, t1 _" }3 Z# D4 Z|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
: v0 |, r) v* L0 |9 v ^% M- O| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |& a% x& p7 d) q' L
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |. O. ]1 l" T6 m& m- A1 p# w% N
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |+ k; |7 M. Z& S3 y+ y; z
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
6 T' C8 e7 T2 ||*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |4 j% @" s3 u9 f9 {. T
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
7 H7 r4 Z9 M- p1 A% H' a& d|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |4 Y9 A) c( V* {
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
b! T/ b/ [2 }- `$ I- Y|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |; z% p5 \' W7 L s9 R$ C
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
& D: h& v& Z4 `% h; N# a|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
2 y$ b/ C! x/ z0 V, k2 {# v|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |; F7 C: g$ a N4 w& ~- [% U
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |4 c( ?- J5 @+ A0 n
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |3 A& Q9 |" y; a4 c7 b2 w3 ^ U+ `" r
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |- Y( O2 |1 n5 J2 J) ?9 N3 R
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
9 a* x6 E- U$ }# y1 S$ ?% X+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+! {: u4 C4 r0 z2 o+ R+ @& y
* denotes these games are archived.
& |0 I1 s* U( d F0 { Year Game (Unknown media) Manufacturer) \' u9 y! \2 S. N+ m6 H
+-+-----------------------------------------------------------+------------+
" J( K% Y6 M5 C i9 ]" P4 N| | 2004 | Quest Of D | Sega |
, B( \. l# y6 ]8 j| | 2004 | Quest Of D (Ver.1.02) | Sega |
- A q% G/ `7 u6 x: S: q| | 2004 | Quest Of D (Ver.1.10) | Sega |
9 }0 U" s6 w8 o2 e/ e! D| | 2004 | Quest Of D (Ver.1.10a) | Sega |
* T# Q5 X) M3 c" e| | 2005 | Quest Of D (Ver.1.20) | Sega |
+ D! W0 U8 p: @- Z* Y| | 2005 | Quest Of D (Ver.1.20a) | Sega |$ X0 j* g, I, C b8 E
| | 2005 | Quest Of D (Ver.1.21) | Sega |9 a# x0 l& N* B5 j6 r
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |4 `7 E$ H8 ^1 e
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |4 g' E! T( R( I) J
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |" l, C2 K: t) N1 v5 I8 B* l$ I
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |1 S* h: B5 |/ q _
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |8 w: N$ R& Z" `7 j6 n& @, H
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |( ~; I5 L8 a0 s5 U
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
/ ~ @( t, y% t! u- b# ~2 S| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
% S; Z& j. |7 F" h| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
& S; Z2 {# k' ^# m4 v1 X| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
' Z, { z. \) U7 {, U9 z| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
( k7 ~; p! y# n| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |: R% W& R3 k l
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
. F6 d4 N- U* q: ^7 h| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |& r. ~+ o/ C2 A- @1 o8 U
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |+ J0 y5 c. C1 r
+-+------+----------------------------------------------------+------------+. q* U) D1 l7 A+ G+ M$ q
A Chihiro system consists of several boards.
. o) Q2 Q3 n; e/ V% @% n8 E) ?The system is in 2 separate metal boxes that fit together to form one box.
& l5 l3 d2 Q' o0 [' DIn order from top to bottom they are....
: R3 ?; W5 e2 q' D ^ - Network board \
- Q" I! ~/ x5 H5 x1 u* h& F - Media board / Together in the top box
+ K' g1 {6 N: P0 I( A - Base board \& S: G \- v0 x; ]+ x( G0 h
- Xbox board / Together in the bottom box+ q$ g* ?& K4 ?5 I" W+ O
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.
% _/ v- w" S4 C- h. R, a9 qThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
, g$ @; u( T* y2 j! u# Y# _) ]board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a* g& B: {. k8 ]6 G1 C4 F
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated' g# ^1 A$ q! M) c9 P. N
in the mass-produced retail version., a! n7 ?2 Q* P/ D3 w1 r
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
% R3 z& w l) O2 b3 e5 @pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the' X) m# u9 w/ v1 y% i
XBox game controller ports (USB1.1) and front panel connector.
( H! c; ~! J q1 a* j0 b8 SOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin. m$ F+ Q: C1 t
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 69 i2 c' t! A* T* ^5 q
jumpers....: n. h$ P% }, \ P8 X$ h# {7 [* M
JP3S 2-3 \0 @" ?9 M4 J9 x# `
JP4S 1-2 |
+ f- X* w h) f! iJP5S 1-2 |; o( s ]; ?4 ~& R5 H& ~- @
JP6S 2-3 | These are connected to the USB chip on the other side of this board5 @, g- o& Z( ]
JP7S 1-2 |1 n$ P' y, j# M: o7 C# }7 ?
JP8S 2-3 /
) t# i4 _, y6 jA long connector on one edge connects to the filter board (power supply input etc) and on another edge are$ l0 j- t( d1 U% {1 v: b# W+ w
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
9 Q: ?* r0 M8 E! d" Z! Mand a 14 pin connector which is unused. The base board handles JVS and video output.
1 t& k. |3 l* s6 P- KThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
0 ^& I0 X! z, [( g9 w' N" o(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.9 { j N, p, J) {8 b
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.$ L/ N& k# Y3 v! ?8 X
The system requires one of the various Sega JVS I/O boards to operate.- V- z# |, Y4 J. c! F9 P# {
ROMs on the boards H2 u- @, F6 c! |) B
------------------" s# R( a+ J' y$ o. r
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
# J2 Z# ~; m0 c& @9 cMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
9 P; I g* v/ d: y( }% @9 D As in Triforce, it consists of two versions in the same flash, the first MB of the flash has6 V7 R4 A5 Q6 L! T2 s" Z
an older version as backup, and the second MB has the current version, versions included are:
; M3 {$ E. N4 D9 A SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
6 q# r) X0 m1 y d; G0 J/ x SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15; V( R+ w8 k8 b, _& Z) i
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC100 K4 T' N% r1 \5 Y4 y& S
One Microchip 24LC24 2k Serial EEPROM at location IC11# }% W& R3 s* D6 ?) O
The chip at IC32 seems to be a backup of the base board firmware without region or serial.' T& P9 u$ j5 W6 N6 e0 W! Z0 T
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
u3 `9 ~8 `" B& A! y- ] contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
: N6 M" B5 D8 _: g- P( I a message will be displayed: GAME ID SBJE2 t- T/ ]1 E2 n. P2 t
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.5 k1 }* s4 @. A7 W
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change. @9 X0 l g& p
the region of your Chihiro unit just change this byte.0 u. `) y! b( S# v
Alternatively, if you have a netboot PIC, plug that in and power up with it.: E& |# j, i* ?& ~: D, ?# v
1) Enter the test menu (push the test button)* j6 I0 t& p$ L s$ j5 h7 R
2) Go to the System Information menu.2 t6 A% _+ _/ |7 Y2 v
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
: H' z+ x) i- W; W6 ` 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
6 S% T; c0 Z! S! L- P K& H# R+ I power on again.
) J4 i! f8 N9 L& yXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D12 R1 ~& z3 V s, ? c8 L; G* k+ f4 L
Board Layouts
. P' i5 s/ i+ ?- o& d=============( o& r' I/ `- A- t! ^
XBox Board( m& m0 Y' Y4 l2 Z+ p
----------2 }) K' `+ w6 S5 ^, K
|--------------------------------------------|% E* v+ H+ y, r; k
| LAN FAN1 A/V FAN2|3 s5 b' }* ]7 ?% I. z
| |
* Y' c8 p! _; M- ?| LF353 CONEXANT |9 P( @1 X- B& X, K
|DVD_PWR WM9709 XC25871-14 |% Z) Q& H2 V2 B1 b
| |
2 Z' f. ?& b) e+ k! }| ICS_UA431317 |-------------------|3 o$ o: V: }; J: Y6 e+ V7 T9 b
| LM358 |, W" c/ ]% |4 J1 @) \
| 27MHz PIC16LC63A |
* x, W$ [! f0 T4 p5 j: Z- {|IDE BR24C02 |9 K0 u3 b7 x7 I+ |0 A" @6 Q
| ICS_455R-02 |4 i- i* `+ P! J& c- c3 E" f
| K4D263238D |
; |4 r8 [/ P, b- w- G2 {| 29F040.U7D1 *K4D263238D |3 n3 O9 g4 p! F5 `; ]% G* ]
| |
6 y+ W, _$ ], u| GPU CPU @733MHz |
% p' J% K, k' i8 Z0 R+ o; F| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|# g9 l9 p, F) t6 l+ l% i
| K4D263238D |& V$ E4 K' {5 ~4 o0 {( `
| *K4D263238D |( S' @2 T. ?: j) C2 F& E
| |
1 G6 L* |- m3 e" _| |8 V4 L: Q/ t/ r" K7 ?7 A
| K4D263238D K4D263238D |
& N/ P$ r+ Z) J/ U, `$ D| *K4D263238D *K4D263238D |# `: e7 g8 p7 y
| NVIDIA |0 t4 O4 H* u. o" ^( Y
| MCPX X2 |6 @) I0 Q9 u+ ^# I" J
| POWER_CONN |
# w' m* Z) P! X- v| |
) w% i0 p" u, b' ^0 M, t8 b9 P| |
' M, I# J v: e| |! h3 l \; z2 U- z! h' U
| GAME1/2 FRONT_PANEL GAME3/4 |9 A6 z- r; {- @% R
|----------------------------------------------------------------|
; ?% t3 V' o( U; v/ vNotes:3 h3 x7 n! n5 C' o* U, @, Z9 m
* These parts located on the other side of the PCB
, B* E# r( [6 B9 F; p7 ^7 ?* c) s Some of the connectors are not used.
; p0 Q4 x6 M6 B# E* E: X2 X GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
( h' ~. }" N) b7 Q) m! L GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
! Q/ c( T; k' [4 Q* f0 Z FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
7 |! Q% n; A, A0 i1 b9 Q' IBase Board% T% s. t; k' Z+ j4 d* x, O3 G% d
----------6 r( O8 P# k5 U* d7 O* ]1 E
171-8204B
* K p& E" n3 ^ n' w8 k; V' W0 l1 @837-14280 SEGA 2002
( m Z3 `, H: [4 D1 v/ E$ h/ USticker: 837-14280-92$ ~' k' B5 {4 d; u
|----------------------------------------------------------------|
+ A4 C. ~' o# _) Y1 P W( l( x|*CN16S *CN14S *CN19S ADM3222 |
" C- w. i, s5 M! t* m5 q. z| CN8|+ X8 A: H p$ J( D
| 24LC64.IC32 |
* J+ y# l& g$ u8 r# U# K|CN11 CN18 CN1 PC410 |2 V" Q6 J) H' f6 X5 n% i3 J
| LM1881 |$ U& A+ ^ d( \7 i% F& ~
| SN65240 |" s+ [% Y- }$ W" @2 X2 J$ _
| SN65240 AN2131SC BA7623 |: Z4 u( I# |2 y' |$ W3 T) c# ^
| CN10|
: ?8 s* N% @$ A1 R* }| 12MHz BA7623 |
' h5 z) u+ z+ x, p- B; q| *CR2032 |
! Q% f% N' O1 t9 B b2 M| SUPERCAP |8 h9 K# M# K# a" ~: }6 I$ A
| 32.768kHz |
3 S2 n5 b* l) b1 S8 y& O# G|CN12 RV5C386A |
) G0 C% Y& v6 k0 v$ r; k. h| 24LC024.IC11 M68AF127 CN9|! x" R- J+ }' j
| 24LC64.IC10 AN2131QC |& G3 Y6 [* N" N0 Q2 y8 E
| ADM3222 DS485 |
O( @% ?) y+ _; T |, h| 1.85MHz |5 o$ X8 l' z/ H( a) Y2 V) s- O
| 3771 CN5|, x- P$ B- b5 C6 Y
|-------------------------| CN15 |-----------------|$ ?& z4 K# d V$ l" a
|--------------------|! `" J7 t' f6 g( X1 e
Notes:* z) E, W. E0 r- g5 b* p
(* these parts on other side of the PCB)6 r# `" H1 _, r8 v2 w
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
4 c# F& [# @; k5 K; w 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips. U" \7 K* V5 _2 u+ i6 [2 s* ]0 j4 U
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data/ W6 s" {4 t" L
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
6 N) e, }! u3 P% |2 ~* i7 I" _ AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
* s B& @- p- N) Q O8 v AN2131SC / (QFP44) firmware in IC32
- p6 E. _( F! _- U' O& U ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
! m0 }2 ]. i) z SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
! x. r. Z0 b! \; J6 E BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)4 E/ M9 M* V, n& H* Q" l
LM1881 - National LM1881 Video Sync Separator (SOIC8)& y- H" T P/ K8 |0 Y, ]
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8). G: S) q x. |2 r
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
& Z6 |; {2 z* z' ^# D- i$ Q PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
! `7 ]- }( N( ?& V CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
) K; f) H+ q/ R3 |6 U( C6 F CN5 - USB connector joining to JVS I/O board with standard USB cable
5 b% G0 Y Q7 A6 F# K CN8 - A/V input connector (from XBox board via short A/V cable)4 J* }4 ?: W5 X" y3 r9 o
CN9 - VGA output connector% F7 D* q- Q# @$ V! a
CN10 - 14 pin connector (purpose unknown, maybe another video connector)
& N& D6 U7 z' X6 L( |4 o CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
$ Y2 U$ Y+ n" a CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
4 k. r: }+ C. ^9 F! L CN14S - 7-pin power output connector joining to XBox board! w' O7 X/ [& i. h
CN15 - 96-pin connector joining to filter board
0 I1 x+ f* {$ |: X# o CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)# G0 }( C( T2 n
CN18 - 10-pin multi-wire cable connector joining to XBox board. h& T) ?4 b! F5 U
CN19S - 5-pin power output connector joining to XBox board1 T' v# {, F. W; c7 U, A! r: I5 a
There are also many power-related components such as capacitors, mosfets and transistors.
. c) |6 K& |1 E6 QNetwork Board* [' e& s9 J, s, w$ {, k- s4 A) r2 S
-------------
8 o3 d* i& m _3 L! v/ s2 n7 g3 tThis board is identical to the network board used in Triforce games.
6 ]3 C) `8 f7 s' @% P: uSee src/mame/drivers/triforce.c. h6 d9 _7 i6 z0 I0 ]
Media Board! W$ j" B; i6 B0 P9 Y! E/ G6 g
-----------% \0 f/ s1 T3 A: b
171-8234C
( l n" U2 j; r837-14359-01 SEGA 2002# Z* u1 p- g1 ]6 t# O
Sticker: 837-14359-91
9 M& j" ^3 r1 ?) s|----------------------------------------------------------------|# B& A1 s3 c- p! q0 j1 _- `% m! g
| LED LED |
4 y( `+ }2 p* F9 ~4 q| FLASH.IC8 |1 Y" }2 i; g( ?7 x
| LED CN12 CN11 |: {- V5 {6 G6 r/ O7 k' W
| LED JP4-JP10 CN10|
4 z3 j, d; S- K) p) d/ ?| |
- F, h1 b" [. [0 U. R: k| |$ |+ ?, l7 A4 f0 p0 u1 P$ |( R
| |----------| |
8 M7 [: r y- t& M' u2 h| |SEGA | |
& K# ], y, Z( ^7 O5 u( l| CN14S* |315-6355 | |
t5 _5 \6 x7 f# L1 W Y7 M3 ^| | | |
1 v) q4 X7 p, g* d2 v| | | | ]9 c+ i4 d5 v, ~. p
| MB3800* |----------| CN8|
; V& M3 O. W ?| CY25560* |
; P+ e8 U/ k% d- ^, S7 `| |
5 m; b9 n$ g7 a! [" l( G| CY23S09SC 49.25MHz |! v/ V. ]: I1 ^9 Q% {5 ?" X
| |
- {1 q# n( O: m8 A- _7 e| CN4 (DIMM) |
1 f2 q* @$ a; p+ u| CN3 (DIMM) CN5|* K$ A, {2 g- g
| MM1433* |
( s8 k0 z4 ]& K0 G| CN13 TPC8009 CN9 CN6 |
% S! @& i% i4 D# }( `4 E; S! d Q|----------------------------------------------------------------|: X9 ~" u5 ~- a0 W1 P
Notes:
& h# A4 }2 u/ r/ U& q. w8 X * - These parts on other side of PCB
4 _: H0 b; A3 M# Z! e CN3/4 - 72 pin DIMM sockets. T! T& Z2 U- m; t. g$ b
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)7 j$ \/ T. M% G0 J
CN6 - 40 pin flat cable connector (unused)" n8 y1 G; ^: ]0 e2 J4 }$ l- `+ T
CN8 - 6 pin GDROM power connector
/ e9 B% p1 z* P. \0 z) H# z CN9 - 6 pin power connector (unused)
$ E: D* N( g. n3 E CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
3 W3 ?) Y0 v3 t4 B/ K CN11/12 - Network board connectors joining to Sega Network PCB' k3 ^. x, _% b' p/ W3 w% w
CN13 - Battery connector (maintains power to DIMM RAM)
+ ]9 G) L/ a- w. s# X( `" j& W CN14S - 100 pin connector joining to base board
% S5 h1 H" R! O8 R" [5 O JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A)); U; ^ u1 Q, n# m9 L+ ~
JP4 2-3
9 s3 @! o2 t# @5 p6 D( G, r9 m JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
- a& l6 i p; E J+ r JP6 1-2; I8 Q5 T9 @( q0 w9 I
JP7 2-35 N& I4 _7 T7 b) L5 `3 Q
JP8 2-3
+ {* ^& R5 Q4 c6 G JP9 1-2
" v- w6 X2 b; |! q2 X JP10 1-2* U5 A# J! E& |& _
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
3 a' _3 ?; ^2 X' v4 i& [Filter Board
' D6 A3 K7 z4 s1 C$ o------------* E. c, u( K8 F" w
839-1208-02 ], P8 R) Z/ w9 E( i; B& ?
171-8205C SEGA 2002# l( {0 z% l: @
|----------------------------------------------------------------|
' `/ ~8 D& _# m& b+ t| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
7 D9 q8 l2 @! F5 a| |, ~; D( Y* Z# [' t8 M2 ]" V
| DIN1 LED_3.3V |) j5 w& P) D8 W
| LED_5V |
( P+ v: R: t: m8 B% L| DIPSW(8) LED_12V |
% Q1 d2 k: N) K: C2 i" z|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
8 g4 {, t) `( N1 H9 f1 W; c% }|----------------------------------------------------------------|
! v, ^5 K' Y8 E' pNotes:- ?& H$ y3 b; s5 L
CN1 - 8-pin JVS power input connector
, g$ n/ t7 U' N/ _7 l( { CN2 - 6-pin JVS power input connector1 `' @* N3 c: L. O/ k o
CN3 - Red/white RCA unamplified stereo audio output jacks% |1 o# O: D6 R* j: A3 U8 n/ G
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board; d$ x3 U: |/ P f
CN5 - 8-pin connector, has signals for 2 rs232 ports
# B% E" U0 I; X2 A, l( S CN6 - 7-pin connector( b4 H) J7 \% m1 s; M3 a0 \5 a5 M' U
SW1/2 - test/service buttons
; Z, z; c1 [, `9 _$ U0 L DIN1 - 96-pin connector joining to Base Board
$ ]2 D- f3 O7 N. _, T: z DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
8 s0 t' K) d' e& L( Y) Q u0 QDump info:; [+ }/ R6 U! j' e; I. X
Network Board Dump : Ver1305.bin, T' I; B( T& e4 w
Media Board dump : FPR21042_M29W160ET.bin# Q0 K" u4 s% ]- I3 o6 ^
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin: z2 m9 K" X |& }
Xbox Board Dump : chihiro_xbox_bios.bin5 K% o+ c& Q& _& l8 M& V
FPR21042_M29W160ET.bin :
% {9 X3 }$ W! yAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has; p2 ?( b2 J' N! V9 z
an older version as backup, and the second MB has the current version, versions included are:
( O, [* \+ J/ C& a4 e( m# pSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30/ a+ {# a7 y5 Q
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
% O; M" }! z/ {0 Fic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
/ u; v; ~2 [* Y/ W! t5 f; {: aRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you! }% e1 W( n. P1 A
want to change the region of your Chihiro Board, just change this byte.
. ?8 b3 f8 L: }( u& A, CThanks to Alex, Mr Mudkips, and Philip Burke for this info.
) P1 p0 _# c8 i: q# `& i7 [2 o$ }- M$ o8 |) R
, }; W& l2 \5 L6 X U. k' B |