本帖最后由 n805 于 2017-7-18 22:21 编辑 + E$ Z5 Q5 M1 D6 R- q1 D
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跳线设置 % @1 `: j# h5 @8 K
Jumper settings Mediaboard
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –" m; G. y# r2 z8 i8 g' D0 j+ H9 Q x
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/ B4 I) ]# ?- S7 M* ^ A- q
t h/ T" J9 ] T8 J# E, X+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
9 a3 t' j$ [9 G) ||*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
+ O$ _( t* | a! o$ Y% e1 || | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |4 A& r4 J% i8 K3 v+ K6 |
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |! C# Y, s t8 U4 O" Q2 c
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
# M- V, L- D7 h( X| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
# |8 t4 s* m' k% b8 ^|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |* _7 n. s& J/ ]
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |0 M* v7 D4 U% y$ B6 [
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
* h, ?( [0 F# X3 U" E9 L| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |+ x/ L$ Q* F, C
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |6 j4 p5 G2 P- i
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |0 v& G' K; V: ]0 c- s
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |0 F: t& y! F2 T- L! g" r; ~& e& Z
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
6 E+ P9 k! s* |) I3 A' ~8 q; A7 h" }| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |% P" {& c' d4 t! V7 k# j4 R
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN | K4 t: t( i' t5 i" S, H) L
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |4 n1 R# W! V J7 ^
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
9 i( a8 {8 x3 O7 T0 @8 G+ m| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
1 b m8 J( |; p& N1 L" ?| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
! E% v4 ~1 u* a|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
P9 h+ t e2 n/ G4 }3 n5 M|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
4 T& O5 ?8 b& m|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |- U: e: @* A" o4 v8 C& m3 u- C$ g
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
1 ]3 _, v; R: R' A| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
* z( g5 x- r! G; v2 K4 d|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |0 O) Y! S, r! j* |) v
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
( ]7 D9 l" T) T: K| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
5 }6 I& B2 y" g$ c, O# m|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |7 `. Z) {7 h6 o+ I( x4 B
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |1 M) {* G. x ?: P2 E& I
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |: j, f0 }7 [2 i) `2 D. y
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
* z& A' O3 x1 U" ||*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
0 ^/ J* U" o Y" V ? ^% X| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
3 N6 R' D7 V3 D) m+ r|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |+ P B/ u3 P1 {+ B4 L* d" }
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |# j. h- ]" G* E6 M0 {
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM | F3 S6 X1 |% Q0 ~0 W
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
& D, }& f V& `8 A ||*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
' }* F1 H! _' u/ R: x% K. n; z|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |: B N6 B+ m! V1 j6 b
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
% p' F4 C& d8 g# I' m. X|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |: h1 S; t* G( ^: e( a) T# V( u
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |, [& \4 z. j! k) Z7 K% @- X2 F
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |) _6 r, D8 L3 N& S- I
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
. ?5 s. ?8 B; U/ k: z! U% i! H| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
* b9 X6 @( v6 G& K; o" _|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |! v5 j1 \3 Z; c
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
% A- u) l8 \9 J. b) r/ x|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |- [' `: @1 s; V! H3 P$ M
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | | @: m9 ?5 |# t
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |1 A- _* O! f/ p
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
3 n& @3 {8 m! j+ h3 _& J, y$ V| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |# b7 H5 |* v9 e) X4 _* U
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
$ D, U3 p/ i1 \" u7 X| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |1 n, g7 w3 W3 W5 T2 S3 S: |! ]
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |# @9 U( i/ U; {9 M5 s
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |: q( c! N- {% @( \. w
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |7 x, k1 O2 D3 g+ S
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |, ], l8 v# i1 D
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |6 G% L' q0 y( n. q8 _( _
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
4 v; [7 I) Y! v& H|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |! P" [3 e2 D! x# t! h3 [
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |0 ^7 {) l: a, }. {% N
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |, r' g; B+ u( y: p- _- v, k
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |$ W# {1 r& A4 l/ J; v f
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
. |7 D% I; Y9 S: T|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
- }. d+ C8 X* t: [8 t* G' Z4 l|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
' d* V3 J& Q' O( ?8 W5 U6 g1 L1 z|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |) N5 i/ |! q) n
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
8 {, t% U& p* M1 T0 g+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
% v+ C$ Y. A3 O0 h3 ?* denotes these games are archived.0 q: {5 o% h/ W: Z* M8 E
Year Game (Unknown media) Manufacturer( }, w3 p4 ^0 f4 t8 H. Y0 M8 O" \
+-+-----------------------------------------------------------+------------+2 I$ e0 M4 {3 u5 f
| | 2004 | Quest Of D | Sega |+ ^+ G$ o3 l0 s* S& J |
| | 2004 | Quest Of D (Ver.1.02) | Sega |
1 I2 V d+ l4 K- T: {$ G# u| | 2004 | Quest Of D (Ver.1.10) | Sega |4 ^/ f; ~7 S3 J, n# I
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
& C2 d+ [6 A, ~4 K| | 2005 | Quest Of D (Ver.1.20) | Sega |3 ?7 a0 R9 r; h+ s9 X9 {) b
| | 2005 | Quest Of D (Ver.1.20a) | Sega |, O% j4 I% V4 Z4 z1 \9 e
| | 2005 | Quest Of D (Ver.1.21) | Sega |
a! R6 z7 E U) I| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |) l2 h& J. L. @6 P& h
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
; P* r1 {4 x. {2 `* W" E4 l| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |: D8 i) I7 y) Q
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |4 W3 V: \8 C& p7 p
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |; x0 H5 X# i& u. i$ X& {9 f
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |( i& _! p8 J0 Q+ c
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |4 I7 l" z0 h- l: r
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |( c% m5 B) s8 V3 r2 \
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |$ _" ~. ^) r# u( a" S
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
- o: h/ v/ Q5 b5 d* K| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
6 \# q2 b9 E3 B7 l2 Q; @| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
; p2 S$ R( S# v6 `5 j| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
# W% c+ N4 }( ?7 M9 d# `| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
9 G* U# @1 _' z& J| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |+ c3 p" z0 d; B, s4 ~7 `$ f+ {( z/ Z
+-+------+----------------------------------------------------+------------+
% L) V+ H1 L2 B5 MA Chihiro system consists of several boards.
J6 v: e6 h V) n8 z: [The system is in 2 separate metal boxes that fit together to form one box.* V' E5 E: ]3 g" x9 }& v
In order from top to bottom they are..... T* ^4 |% F6 ?$ {
- Network board \6 W& Z; P0 g i0 P4 X+ i) W$ Z
- Media board / Together in the top box
% b, L+ H: q) A# Q. c - Base board \% X3 c; }- V3 N3 v
- Xbox board / Together in the bottom box+ Q# O n/ o% ]2 H: ~0 q0 @: A7 j
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.1 k4 b; m" g5 c" E
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail/ C. L6 ?1 z% R+ N& Q7 ~
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a7 ?- W$ V4 F- s3 E6 `! [
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated, u2 z+ O9 S/ Z# v* F
in the mass-produced retail version." m; Q" B9 U' K- T, E& G) l
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16( C' b* ~5 z) p3 E( q
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
. F- J( y; S6 X! D+ n2 UXBox game controller ports (USB1.1) and front panel connector.
+ j$ ?' p' Z; O( k" o3 ROn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin7 n% e2 ~5 q% Q* `2 f# G
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6) g1 r" R- ~$ e" d3 c; g3 \$ s
jumpers....
/ |. w+ u, ? }1 {0 D* _+ PJP3S 2-3 \
0 c% i& J" a8 g& h/ `( l3 S L! ]" p5 PJP4S 1-2 |+ k; ^' F" [6 J- Y
JP5S 1-2 |
% w/ ]: f5 X; b: T7 uJP6S 2-3 | These are connected to the USB chip on the other side of this board
4 p7 n3 D7 a) y! Y4 u& Y0 dJP7S 1-2 |8 _& b1 s, r [, K) Y' F* U6 ~
JP8S 2-3 /2 x7 [4 B+ A% P" G& f2 `
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are& N' v$ { r) G8 O% N
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)- T( B* Y* L2 I# I/ U9 S$ m4 D
and a 14 pin connector which is unused. The base board handles JVS and video output.
. K* ]- u7 O/ D2 EThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader/ i. v, c/ `' a( y, Z9 Q: V
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
2 ^, O, ~. C4 o3 u& s4 oThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.; g' h- q0 r* q! r
The system requires one of the various Sega JVS I/O boards to operate.
. q v3 t5 }; D5 w/ o/ ?ROMs on the boards* s: Y3 ?; F: Z9 f" I% h. |
------------------& J- b$ W$ c8 j( G& R* T' U
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2 [2 ^& X8 Y! u; ~4 I0 j
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
# x: X8 H, s4 i$ e3 ~) D8 ^ As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
) Z* q9 v+ n5 X1 U5 ? an older version as backup, and the second MB has the current version, versions included are:
) A. h8 I5 G2 L$ B B- V J! | SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:305 W5 h* Q( E* J! d; B9 c
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15+ N* M/ a/ \- I9 o' Q4 v* [5 r$ _
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC108 v. c6 s1 g' g0 \+ f
One Microchip 24LC24 2k Serial EEPROM at location IC11
# W- q P t8 l4 T9 m The chip at IC32 seems to be a backup of the base board firmware without region or serial.
% M* O$ K2 Y3 [9 \/ N The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it3 I. I! X0 K$ d5 K. B9 \
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row" K% f* k7 |5 A9 l) x- l
a message will be displayed: GAME ID SBJE, s/ \4 e" B/ X- U6 t. R& l% P
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
* X$ I2 Y, t% A% [) H The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
2 S4 A" Q0 m/ W the region of your Chihiro unit just change this byte.9 L$ R c ?* G/ a$ F; E
Alternatively, if you have a netboot PIC, plug that in and power up with it.2 N, A* H0 t& K% |' a
1) Enter the test menu (push the test button)" l5 X- K) K1 X, F2 w" Q
2) Go to the System Information menu.7 B: @! O) t I9 `% P9 `$ X
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.8 j$ I- y( [$ ], R) X& j/ B
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and0 r$ ~; r/ @* R& R5 [
power on again.
- @9 g) L; P* R& B% x. XXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
8 E0 L4 D4 U6 B0 r% K fBoard Layouts
9 c8 L2 a, c9 N9 M+ j5 ^5 _=============6 P0 V T2 ?9 _ k
XBox Board
& {7 ?4 |6 ?4 N/ h0 P; J9 g5 [----------
( Y4 |" v; S; R; D3 d|--------------------------------------------|
* W) t. L; x5 G| LAN FAN1 A/V FAN2|0 P2 M) _5 ]7 ^
| |
5 [% n9 F, W* b6 v0 R* p| LF353 CONEXANT |0 p: ~5 W# X" F7 a
|DVD_PWR WM9709 XC25871-14 |) L0 Q1 y; b7 }8 s% p8 J" o9 j
| |
# z/ w1 m1 F/ F+ R2 |7 T: t1 u| ICS_UA431317 |-------------------|
; `; U, F& G! m1 T| LM358 |
3 G" G/ f8 V# D0 o) w$ C| 27MHz PIC16LC63A |0 w: r! G6 I0 M
|IDE BR24C02 |
% e2 d2 I8 g M0 j- {1 z| ICS_455R-02 |
: S% A+ F0 c% H* c# ]2 S/ E| K4D263238D |
: t3 @% J! V/ }& y& \1 u8 G| 29F040.U7D1 *K4D263238D | o5 k9 a( i* H# h* U8 N
| |! h9 e6 ^/ \; V. `# F" h- D \
| GPU CPU @733MHz |! U$ Y0 m$ ]. m# W1 K; Q
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|4 n" z$ t) i: a0 _$ h% A+ Q( \+ y
| K4D263238D |
- J" ]% Z3 i/ a0 t# p+ o6 h% {' o| *K4D263238D |7 Q2 p6 J E5 U# p% z! C# ~
| |
; J6 {2 J9 ? Z* |% s& T' Z" ?| |0 B- Y. a2 S+ o4 ~$ _
| K4D263238D K4D263238D |
. e! e P1 B1 e6 B# [2 ]$ y2 J| *K4D263238D *K4D263238D |3 ? G2 C+ Y' s) x) @ O C
| NVIDIA |
6 d" ~# x* s, |' t, ^+ N# @| MCPX X2 |8 M. m0 G: X3 ~7 y! ]2 S
| POWER_CONN |. h" [2 r0 X- ^4 j1 p' T; j& I5 ~
| |
8 I1 F% j3 o& D/ \* h| |
" X& w3 }" \4 G3 {, y| |& Z. p# C# O: W0 B! v
| GAME1/2 FRONT_PANEL GAME3/4 |% \, z9 B1 t' G- P0 I
|----------------------------------------------------------------|5 M5 n! b' l/ ]. p4 m
Notes:
9 ]5 |" P, i# F' `; o+ E * These parts located on the other side of the PCB- Z* H% S" H! |9 a. f$ f5 u$ b
Some of the connectors are not used.3 U4 Q+ j7 V/ z9 T& U3 F
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
+ P+ G+ j& a' F6 r, C GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS8 `/ z+ Z5 Q' `! g6 U
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS J# `" `7 N: I: s! Y S% T
Base Board: ^7 e8 k. q; @2 @1 z) e/ v
----------/ }5 m7 B- Q. a0 w) F
171-8204B
$ J6 p9 h' q) y+ y7 t8 V9 t. v( G5 i837-14280 SEGA 2002
% a& q6 v/ s+ OSticker: 837-14280-92
6 U; |: u% s4 X# ?|----------------------------------------------------------------|, e2 `- |! y' P6 S- j' a: C
|*CN16S *CN14S *CN19S ADM3222 |4 t! U/ r/ x9 D+ A* k+ F
| CN8|) L/ O# L3 A- P3 S* V# D5 W( s
| 24LC64.IC32 |
) ^' F4 a; G$ v+ S" Q|CN11 CN18 CN1 PC410 |" J1 v4 n$ [9 p* @8 K
| LM1881 |
, R9 b: K! H' U6 }3 B| SN65240 |# q& H+ j# {# t9 t" m! Q; \
| SN65240 AN2131SC BA7623 |
7 X& Q5 S( K. s3 v| CN10|8 Q2 X# e$ f. Q4 T+ n# P, |* U
| 12MHz BA7623 |7 h" d. V, Q; D7 U7 ]
| *CR2032 |
r# V4 i1 L% H; x( T8 Y) r& ?| SUPERCAP |9 T! ]5 l" `0 |; F
| 32.768kHz |
9 y: }( v0 h9 b* P5 c' i V|CN12 RV5C386A |
' V" A2 i/ v& l* N% r| 24LC024.IC11 M68AF127 CN9|2 _ K6 h' W6 o5 d: B; K( }5 B3 S/ M
| 24LC64.IC10 AN2131QC |
9 Q2 w {1 q9 S( }) k| ADM3222 DS485 |
- w8 u$ U2 v) P1 d5 Z2 A% N| 1.85MHz |
5 [! B- s6 w$ U& q4 m3 a| 3771 CN5|: k) ^3 _2 @5 v2 b3 u
|-------------------------| CN15 |-----------------|
7 Q/ a) g" }, }; }9 z6 K! D- N |--------------------|
" U% s& S, Y4 A; oNotes:
+ ^0 \6 [4 F' c# y3 ` (* these parts on other side of the PCB)
# k7 P$ X# ?- }/ u' a1 B2 N( x RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10). d! s* c0 \ g: }$ X6 W, Z$ d! k
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
$ c" [1 e0 G6 G6 V% n( P+ w9 ~ 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
7 f' H1 s' |, C& b5 N6 d M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
2 g( `1 z4 ^. w5 W9 a AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
% i$ `- n K* t* _' p AN2131SC / (QFP44) firmware in IC32
) f( V+ w2 V/ L ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20). A" c4 p# B! f8 H0 \5 h" _
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)$ ~# {" ~3 x* `; [
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
5 D4 z2 p8 v2 |0 \9 I! l8 e' q LM1881 - National LM1881 Video Sync Separator (SOIC8)
# d$ m) j$ I+ S DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
+ D; ~# b' |3 ^ 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
4 |1 ^' Q) d, N: A( N& ~2 z# T PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
; W' s# g, B V F CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
7 g/ B' P4 v( p: R# K CN5 - USB connector joining to JVS I/O board with standard USB cable
1 U9 P8 K9 m' t0 u3 W* K6 P) y CN8 - A/V input connector (from XBox board via short A/V cable)* c& X3 u, o4 c7 x
CN9 - VGA output connector
f% L3 P3 k! \) y* o CN10 - 14 pin connector (purpose unknown, maybe another video connector)9 V `* k4 s1 {0 H
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board+ B9 I1 z5 T5 u8 {, O- X4 q
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board- n1 O. r; W" z4 p/ z# h4 W1 A# u# {
CN14S - 7-pin power output connector joining to XBox board
" |6 `) V4 \' ^' R CN15 - 96-pin connector joining to filter board1 n: s) A7 K6 `' r
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
% ]8 m$ u8 m, m/ a# R) ^ CN18 - 10-pin multi-wire cable connector joining to XBox board
& q) U2 d4 A5 W! R8 ~+ g# H CN19S - 5-pin power output connector joining to XBox board
9 [* \5 Y$ q7 ^2 A There are also many power-related components such as capacitors, mosfets and transistors.
9 A$ v8 p" w0 N! zNetwork Board/ p4 Z+ S/ R) A7 B5 J% w! p- A
-------------
# w2 M& W! A; S5 R0 L, aThis board is identical to the network board used in Triforce games.
. s9 w0 o- s0 H; O2 j q' e6 QSee src/mame/drivers/triforce.c3 R1 k* ~2 t0 j4 h, n6 B
Media Board6 n+ a. Y7 x* c9 D" |/ k, \
-----------
}& T5 y% _; `- y7 z+ F, q171-8234C
* B; y( }% `2 N6 k( T$ W837-14359-01 SEGA 2002 O1 t9 w* I& h4 I0 [% h
Sticker: 837-14359-91$ E) t% ]' t$ x$ e* M6 M
|----------------------------------------------------------------|) y6 |% P, e- |' B2 S* A+ P
| LED LED |
9 T4 F5 E+ G* ]1 j| FLASH.IC8 |( c) G/ M9 N r0 ~% L
| LED CN12 CN11 |
# m, D' b# ]7 k. ~, n7 r| LED JP4-JP10 CN10|9 |5 }) D: b. X9 k+ [+ h! I
| |3 ]8 D% q( a5 W; Q% E* @! O, e
| |7 x9 d- H o+ K7 H4 p
| |----------| |+ x; l! m/ Y: n' \9 ^/ f! [/ Y
| |SEGA | |5 p+ w J( D2 X* q
| CN14S* |315-6355 | |
5 W: G; Q2 {& [| | | |4 Z* I. O$ D; Q1 b; V7 d& S- w
| | | |
: O9 r. p: J+ ?6 }) u| MB3800* |----------| CN8|
, K g5 s( A8 k2 i| CY25560* |9 \$ T3 e2 C/ r0 P
| |& F3 f$ v5 L8 j5 {) ?$ i+ a
| CY23S09SC 49.25MHz |$ J# ^- N: v5 r
| |
! s; _2 y+ b; B6 M- T| CN4 (DIMM) |
# N1 l5 q1 g* L& _; _! s| CN3 (DIMM) CN5| ^/ x4 q) q, s: A8 M& J0 b9 @5 ?1 ~- l
| MM1433* |
" S9 t4 y6 s. `0 ^8 R' k" a# @2 L| CN13 TPC8009 CN9 CN6 |5 K5 C6 l6 @' Z3 z) {
|----------------------------------------------------------------|# y" ] {% G$ c; ?# X
Notes:3 i* r W5 N( v! P# u
* - These parts on other side of PCB; S6 F: w# `) E. q' d- X- C0 u
CN3/4 - 72 pin DIMM sockets
2 r" T) [% N( P" H' u' v CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
" m4 C* c F. V# q6 k- l2 q+ q CN6 - 40 pin flat cable connector (unused)
. s0 ^* @7 D3 h ?! e0 R, l* G CN8 - 6 pin GDROM power connector
8 Z, v9 P, x; D4 R7 y$ e7 t' ? CN9 - 6 pin power connector (unused)
1 U+ u4 f" Q" e! J- D& _ CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
6 T' c5 F4 l3 j& R4 g CN11/12 - Network board connectors joining to Sega Network PCB
) M8 G: W: O" M7 `/ D J& Q% x CN13 - Battery connector (maintains power to DIMM RAM)
* V# `) {* y& @4 e CN14S - 100 pin connector joining to base board N! I1 w T Y3 ^0 |1 u
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
# _% J" a: [' z' c0 q1 x8 @+ y7 M JP4 2-32 B2 e, @+ ?8 q- w* A9 t
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
- T0 ^) _- b- C( D4 z, f& B JP6 1-24 e& c4 C% R9 _" l
JP7 2-3( z/ @9 o1 b4 \( Q0 n; N* [
JP8 2-3
" c: w3 K2 E5 I7 i4 V' j JP9 1-2
, T. e. h" x' x5 s JP10 1-2
5 V2 M+ i3 S- O8 o) @0 W' L0 c FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
2 A T' e7 R9 w) P7 n% j( ~3 }Filter Board
5 _6 a* e1 Y8 L1 a9 t5 L/ x) p3 y% l1 z------------# n7 E0 ~6 G6 C9 t I
839-1208-022 `+ v1 {; [9 ~2 f
171-8205C SEGA 20023 [, L# i) x& b& B @- r
|----------------------------------------------------------------|# y5 o; }6 J. I2 @4 B
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
: ~; [" M' U8 M1 n| |. R1 N* M5 Q7 A* b8 }5 Z1 |+ @
| DIN1 LED_3.3V |
+ x, N3 c0 S( X3 E| LED_5V |
- u; P9 m( k9 m! }2 \$ o' f$ i; a| DIPSW(8) LED_12V |
! k. ?& b# Q- j$ \: T( T0 ]9 u|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
# W5 g! W9 h% T6 f# y9 C8 m6 E|----------------------------------------------------------------|% K g# y9 P0 ~) V O
Notes:3 C7 W. G& p- R/ S+ o7 ^3 ~+ S) L& \' J
CN1 - 8-pin JVS power input connector
: w% r( [, k! V' Q9 ~ CN2 - 6-pin JVS power input connector
* z+ H+ E6 A: o! m0 A CN3 - Red/white RCA unamplified stereo audio output jacks
+ I. r' T6 _$ R9 e0 A, z' ?- r( Y CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
/ S8 g, s* x; Q: S" ]; D' D. K CN5 - 8-pin connector, has signals for 2 rs232 ports3 k p3 Q) e2 r* [4 P# E
CN6 - 7-pin connector
# @3 q7 E7 O; t3 b+ Q, ]: L SW1/2 - test/service buttons
$ S% e. }3 P2 D DIN1 - 96-pin connector joining to Base Board
/ f9 {- u$ U& z8 w9 l% q DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
* Q0 t7 _; _' H! P) BDump info:6 H4 } j5 S _( [$ [* R
Network Board Dump : Ver1305.bin) a5 a; Q4 l* E
Media Board dump : FPR21042_M29W160ET.bin& o! k4 z) j' t- W0 I9 O5 d$ J; `
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
0 W4 Q Z. @4 H8 u. qXbox Board Dump : chihiro_xbox_bios.bin* b5 A% {4 C4 v) Q
FPR21042_M29W160ET.bin :3 I7 `! E: D& C7 y b! y
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has8 P* U5 v0 l* E4 r- a% @
an older version as backup, and the second MB has the current version, versions included are:# K% b0 F$ [4 i3 {( c% C; I0 `' x
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
) }7 {) l& ?; f; iSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
8 S/ e9 M% p* ]$ C4 X% [ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
; T [0 ? j! P; N" S2 lRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you- D" p$ w) c4 q/ X) b1 u' G9 ~+ V4 v
want to change the region of your Chihiro Board, just change this byte./ d: {" w9 ?" H) z2 t0 ?
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
& e4 j# h' B0 V% @+ t7 m, X' M. Q
7 u# Z7 s0 Y3 \9 ~0 S. [9 }
|