本帖最后由 n805 于 2017-7-18 22:21 编辑 ! b0 G# P: R- \# r2 I, y% R8 U( H
) [+ |/ X2 R2 c/ k/ E( g跳线设置 $ z2 a: C. d& Y- p' m
Jumper settings Mediaboard
$ s% u2 R7 N$ z9 @5 L8 j3 F$ X0 N( i$ h' j1 r1 l1 Y) r
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –6 k. V" P8 i: k' Y/ x* q
6 C2 L% a, b' H9 l1 |8 c! A; T* E0 c W \* b5 |0 j
, Z7 R8 N% a. l7 ]/ w4 |" L
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|: Q3 z, C# {# U0 `) j
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
5 ?( G. ^2 a, || | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |! [# \! G+ d! x; r: U" |. p
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
1 W% s! h2 f: H$ S/ ~|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |% v9 u1 l9 T! A& K
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
$ H0 k8 ~' K5 }" O, s|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |. `" `. E1 c B# O0 J) P
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |/ V2 x+ [1 L, p4 I" I5 ]4 ]
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
# \1 ?, ?3 [5 r4 u1 J% m! X| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |$ C6 H1 B+ X1 E. d1 R9 t
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |1 P, s$ K/ j' u. {- X8 q1 _
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
% M. W) _$ Y6 U, q- a4 T| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
1 C$ h% r- c9 g4 g4 |, X& _| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
' F$ ]3 m- ?, L1 R) w: Y| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |: ]8 H/ C% O# c$ M7 N' D
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |& v) u L5 u# Z9 R) ~8 o
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |8 V. G0 U0 g9 Y8 i
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
6 d6 _$ i! F. O4 A- v| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
0 z8 I0 Y. E9 b' h a K| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |$ G% [' D$ ~) T+ s
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |: |! U7 M7 Z- e+ f( R/ M3 A+ Y+ h
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
' o1 w% A) y" Q H|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
) P9 W& g7 J3 K" H" a, P _| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |7 k' j, D$ P" y5 R- g. X; y
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |- J& u6 U& H: j
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |. W5 R2 j, ^! f
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM | T+ K- {4 P4 r; v/ ^& @4 j
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
* ?0 G6 J# {8 J ~6 a|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |2 C% p* V5 I$ r7 ^3 N
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
3 O; j9 c) O0 C, y|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
% h0 Q. {4 w) m1 {! R' A* o6 ~|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |) O7 X; s- S* ], }
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |3 U$ Q4 r3 V) @( x0 V
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
# V' c% j4 ^9 G' i. q7 |6 f3 z|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
- c4 {% z0 K/ r! Q! z|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |0 D5 W% c. A) A& w' d1 h
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |! K# L4 ~- t6 P2 S7 s6 r- j
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |' S+ C( z' Z$ S- P3 H, z7 g2 O
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
5 y" Q. l5 ^# t/ t, W( U! E|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |& |3 S e3 O2 V' w5 w g
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
- Y4 m2 h9 s8 U! B& D) G|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
! J) ~* b, L' C/ m$ S( ^| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |8 g( p- `# g4 v+ @( e
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |! U7 A5 A3 r/ l2 ~8 \4 R- T7 ]
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |1 T% |' X& X% a6 p
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
# ~+ C" ?8 L7 N: I7 [# S4 Y( P( Y|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
( T# a- q2 z1 @* B9 Q! V M, Z| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
+ r: Y0 @ ~: M1 G- ?' ~8 U|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |/ C2 x/ L7 f5 `" |
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |$ Y% Q0 y* U% a' s+ O& V
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
6 D' i0 j3 \; C; f! u| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |6 U1 j# Y& y: H9 d
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
- ^* z/ ^4 g- c/ X6 Q: D9 ]2 c|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
: ^0 R9 U3 M" K3 \9 Z1 T s7 [6 b| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |: o! c! p. X# ]
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
9 N) q9 w$ r+ n7 d6 Z|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |+ V* h0 G F6 x, Z7 r6 F1 f
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
4 b6 v5 e# y' x% I/ L5 v% v|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
! V- `; n1 ^1 i2 Y|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |. R4 u1 b2 n* u0 \+ k2 Y
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |* p: C5 B ]* i' {( N+ y
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | | Y! C4 b8 S! c& O" Q
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
2 h4 Y! R% }: d|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
1 \7 b" K: ]% J3 O|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
. w" h8 t# X2 u6 }. i|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
' |2 e5 B. D$ o6 g+ `0 Z( d% f, w|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |8 H2 j+ H+ I; e( I9 v
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
" R# d6 W; K! D' E|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
/ C$ M7 _7 W |3 L. \1 t|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |: ^) e j E6 ?, J- f- b5 N
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+$ M% F* i' q& B) Z1 _& ~
* denotes these games are archived.; l: s+ c0 i8 t5 f
Year Game (Unknown media) Manufacturer0 j# Z3 {" C7 z: \9 Z h
+-+-----------------------------------------------------------+------------+# T- i, y, i( G% U8 m
| | 2004 | Quest Of D | Sega |( l4 B. Q* _' l3 }/ a
| | 2004 | Quest Of D (Ver.1.02) | Sega |" ?* r. S! D+ J" h" k* m) z9 E0 {
| | 2004 | Quest Of D (Ver.1.10) | Sega |
4 x: y" I+ o' A' [$ I8 f| | 2004 | Quest Of D (Ver.1.10a) | Sega |- z% F/ _# }% T0 Y' E G' b
| | 2005 | Quest Of D (Ver.1.20) | Sega |0 c& T! d' U4 Q( T% Y0 C3 q
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
! }, C" V! n3 ?: d+ \' }% j| | 2005 | Quest Of D (Ver.1.21) | Sega |. r8 R- e8 v$ _3 E9 t0 }
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |; H) B* B6 H4 z8 `, L
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |' @6 Q- x, H6 a2 o9 P' n- p
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |* A4 \6 ?$ j0 W
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |$ ^# N" h2 M9 X! R% \, `3 [
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
' O# Z1 O3 ]1 X! D9 @# @" @| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
) e; A1 j$ q1 o* ^* P' e| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
, b4 q4 G( u8 f+ _, S" || | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
0 @, C+ h+ ?/ v9 ]7 ` M3 T- K) X| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |% p5 s- s B( |' S8 [. h
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
, @% D! e+ V& R* A- c2 R/ J| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |3 m5 e1 _. b4 ^& B5 i' W
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |- y5 O0 ~; y3 p- }# K5 ]0 }* Q3 |
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
9 b) \ U0 M8 n& h& J| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
$ I5 `0 y) Z$ ?, J| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |; x6 b% k9 o9 Y# c; B A
+-+------+----------------------------------------------------+------------+
( U8 @ u2 f. K- IA Chihiro system consists of several boards.
/ R6 k, l. {* y1 YThe system is in 2 separate metal boxes that fit together to form one box.4 w% _: W9 O' j1 J! o8 C$ P
In order from top to bottom they are....( y: p/ y$ A& Q
- Network board \" c" n! q+ ^: A- m' o
- Media board / Together in the top box
4 J- `% g( K) r: [ - Base board \
" g( X& f2 v4 U* Z: g* Y6 o - Xbox board / Together in the bottom box
" V }1 l$ B6 T* o+ C. vThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.
* g8 v5 @" A4 cThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail: D) O7 ^! w4 Q2 p5 ~" r
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
- X$ {& q' F/ @MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
- ~0 x% a v$ l" J- F S7 T3 Uin the mass-produced retail version./ t7 L x- E- Y, x# V3 u% u0 K
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 161 s4 G- ?3 f9 |
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the. g s4 C/ l" m4 C q$ Q1 k
XBox game controller ports (USB1.1) and front panel connector.
g7 I1 E2 O) J5 ?$ o& qOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
& \0 o$ X0 h$ ]1 nconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6, m- V3 k2 j; t5 p
jumpers....
# g p, Z8 W. n5 s9 D9 hJP3S 2-3 \
1 s4 v1 S8 P& v2 }# sJP4S 1-2 |
$ V" }6 X, B, y |JP5S 1-2 |0 R6 O) T/ T; M; I9 ~! g. k$ ^
JP6S 2-3 | These are connected to the USB chip on the other side of this board
& q v. ` j/ ^- u' YJP7S 1-2 |
7 | R8 R7 \) C: P- [- MJP8S 2-3 /
$ o# A5 q$ f4 f6 t, P5 S4 g' KA long connector on one edge connects to the filter board (power supply input etc) and on another edge are6 e: F' V, |* ?! a% ^
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)4 Z: j& b/ X& t: U s3 |
and a 14 pin connector which is unused. The base board handles JVS and video output.: e, V; {3 K$ M
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
0 D6 ~2 p2 \9 h/ T# E* h(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.7 V- z! o) h8 x N* z6 `+ u
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
+ m3 v2 F8 ?# J% o8 EThe system requires one of the various Sega JVS I/O boards to operate.. {2 k1 A: o0 |( {( U
ROMs on the boards
$ ^5 U) x0 W: R% k7 @8 O& ]/ Z------------------4 I$ z! D( l% P
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2 b1 x2 v4 h. T0 s" `
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8+ ]2 I5 u$ Q# b% b8 P. q; M. l
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
) Z: U7 J8 b# {/ e) B an older version as backup, and the second MB has the current version, versions included are:
- l" L$ O0 n, r8 U# ~: @6 C+ Z SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
. y0 }6 b7 \; w" b9 X, T2 O% I SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
7 ^1 P. P1 t" [9 c6 f5 EBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC106 R, `7 _2 x" D5 `/ |
One Microchip 24LC24 2k Serial EEPROM at location IC11# M W7 [, |! R$ r& ^% T
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
% _2 w6 Z* i9 `6 e9 p The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it6 ]: F, N5 n" S& @( y
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
3 X$ R2 D$ ~% x6 ?( R& F$ z a message will be displayed: GAME ID SBJE" M, X& `1 ?* i' H& z' k; T; \& Y
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
x& i u( k, r/ ^4 }2 f0 Z0 T The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
& S8 H) o5 F A' V the region of your Chihiro unit just change this byte.4 D9 S7 S8 T& x# W6 r
Alternatively, if you have a netboot PIC, plug that in and power up with it.
5 b9 k" C6 `" z7 J 1) Enter the test menu (push the test button)
6 N: w$ |; t/ S5 Z9 j 2) Go to the System Information menu.
) c; c4 F) E. X/ Q& e5 o 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.6 a6 g& Y) L+ ?5 Z# b/ V, T p& v
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
. f. ~! ^ g5 P7 d L power on again.) _, C3 D# p, ~
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D16 O: j) F' G; C. U3 ~
Board Layouts! u5 Z) u a2 l7 [& V- @3 L. ~
=============% f( Y8 d2 R1 o6 ]
XBox Board
! ]6 U* w. G* H+ K. G2 G9 l----------
) A7 Z: o s2 X3 _5 p|--------------------------------------------|
. T: q& f9 {1 M- y% }| LAN FAN1 A/V FAN2|5 Q1 `& V1 L" f9 k) U% l+ k
| |
# N$ q+ E- m% ]- c" n| LF353 CONEXANT |
- M& x; |! f8 k Z% v7 B' x1 ^|DVD_PWR WM9709 XC25871-14 |4 b3 ?- r0 B E6 K' H
| |0 M+ s, n7 h; O. R3 W% u$ q
| ICS_UA431317 |-------------------|. n. T$ z. p. Q
| LM358 |+ Y6 F& E' T0 E2 m
| 27MHz PIC16LC63A |( U+ L' X0 ?; U" v/ ], P
|IDE BR24C02 |
( a) t0 ~) W& o- C2 |; _| ICS_455R-02 |
* _$ X/ d4 |$ u8 Y| K4D263238D |
% y z0 C# G" S1 h, `% a1 W| 29F040.U7D1 *K4D263238D |4 {7 S( |5 z0 B9 J- X1 S
| |
4 z6 i, k/ u* ~/ k. o| GPU CPU @733MHz |
2 m4 l. h. K& \2 ^% u. j| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|2 }0 C/ H, ]$ k. `' f( i" a
| K4D263238D |1 q! w% O) ]7 R+ l5 s( g& X
| *K4D263238D |
+ ^! D# w6 j2 ^, C- X! ?' H| |
* t" S& g! R1 N: P- Y| |
" m7 I: r3 a" q" I0 L& U| K4D263238D K4D263238D |$ S X d g0 g8 C6 {4 V& k* o
| *K4D263238D *K4D263238D |
# ^3 o( c, ^! F. S| NVIDIA |) H% f3 C, k% T0 O& A0 v4 Z/ K
| MCPX X2 |( ?" w L3 C& U/ K: m0 E& D, w0 m
| POWER_CONN |
& v$ `& }) R$ W$ ~1 p G| |
8 [( j) [8 }1 T: f4 g+ w5 J| |
, U7 [& C& s, k+ G" H, E* S! J| |1 p: R o n8 H
| GAME1/2 FRONT_PANEL GAME3/4 |
& v C6 k0 Y& @|----------------------------------------------------------------|
2 w. E8 ?! C; i9 _Notes:. |: G2 Q" U7 c2 X+ q- b0 `
* These parts located on the other side of the PCB
: l0 k6 @/ s" d% A" R/ j Some of the connectors are not used.
* x7 a1 l* P. i- Y) J+ ?$ N GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
- E" M! h7 N3 x, y( X GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS$ p% a5 x/ E. I
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
! [& F+ V$ H0 S$ FBase Board
* n, y. j8 r; U _----------
' p$ a/ o6 R/ b$ X x! X171-8204B
1 `$ T& Y6 i% }$ Q9 f9 Y1 T5 c837-14280 SEGA 2002+ ^+ Y* u6 e6 e" R* ^$ `
Sticker: 837-14280-92
% p+ l3 t. O7 y$ j$ H/ ^' b|----------------------------------------------------------------|
4 ~2 T3 a9 S, g& k0 {# E|*CN16S *CN14S *CN19S ADM3222 |
- [% L/ h6 _+ |& y; E7 V# n) d| CN8|2 l$ \/ l# N+ j G( [1 ~* N8 i0 F
| 24LC64.IC32 |
2 ~: W3 B# G3 a* {4 G|CN11 CN18 CN1 PC410 |/ S1 [4 {) g1 r: _# b
| LM1881 |' l: Z' f: x( r" }
| SN65240 |
6 ^6 |. x+ ~3 B F3 R: N| SN65240 AN2131SC BA7623 |
4 U& ~" o1 H! j| CN10|
& D9 U- b" U7 Y, C| 12MHz BA7623 |
; ~; L! \5 F, c) V+ O| *CR2032 |
3 V* y$ ^: L/ x! E/ Q| SUPERCAP |
$ e# S2 d, U3 U% {- Y| 32.768kHz |
. N8 a6 ]6 ?& P$ X/ k) B! v# l|CN12 RV5C386A |
, {* O2 r: y( e0 Y| 24LC024.IC11 M68AF127 CN9|; T5 ~0 ?$ |- f) k
| 24LC64.IC10 AN2131QC |
$ V6 ^/ p- u4 J$ j2 b b5 H1 e| ADM3222 DS485 |
; T! w" n7 a% }3 |/ c) M| 1.85MHz |
. R( {5 U, B2 u+ C" ?# w0 H| 3771 CN5|- G4 n+ @8 o z; a' {; b5 v! d
|-------------------------| CN15 |-----------------|/ m+ V: b. A6 H! s6 z
|--------------------|1 A; |. c/ q" A
Notes:
: V3 `5 ]# d0 H (* these parts on other side of the PCB)
* Q1 g. F. [. \0 @& a. z j6 R RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)) B" Y# U4 F) v; g+ i* E: |
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
: q2 K) \. V5 P* r$ S' [ 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data- i' T0 t7 ]% v4 l$ B
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
6 F( K/ P' L1 r) s$ D AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10( a! [2 z2 [; e4 o* p
AN2131SC / (QFP44) firmware in IC320 h7 B. f: H& }$ ~
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)7 z$ b) Q2 y) g8 V3 s8 N
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
$ P; ^. B/ L; a! z/ H7 l/ m6 F BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
! Q- j; g) T9 i LM1881 - National LM1881 Video Sync Separator (SOIC8)
8 _" X( I7 b% a! C' w$ e8 q# L1 A) F DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
, M o2 l* D. k' D1 q6 ^" m 3771 - Fujitsu MB3771 System Reset IC (SOIC8)& N, [( |" d: I5 B b6 W% ?
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
+ h, q8 i/ r) Y2 @ CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
- s' V, C0 q0 r& C: ^3 M CN5 - USB connector joining to JVS I/O board with standard USB cable* E, A1 c. @$ j' T
CN8 - A/V input connector (from XBox board via short A/V cable)
( d* y7 u' {5 b! J7 M6 U& Q CN9 - VGA output connector( a5 L1 Y' n# o5 z0 @+ F) Q
CN10 - 14 pin connector (purpose unknown, maybe another video connector)
# t0 Q, Q, o" l. B7 [$ y CN11 - 16-pin flat cable connector joining to LPC connector on XBox board1 k f5 O% I# |" i+ E% K
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board# \ }" s# X0 u
CN14S - 7-pin power output connector joining to XBox board5 W- _/ ~& I) d/ ?* B
CN15 - 96-pin connector joining to filter board
0 Q' p J# x- V6 m) f CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
; p ~, _! W! M$ L CN18 - 10-pin multi-wire cable connector joining to XBox board
6 ?+ x( f) G+ p7 t CN19S - 5-pin power output connector joining to XBox board
9 Q$ {! {4 s0 {9 \* X% X* ]9 z2 @: r' Q There are also many power-related components such as capacitors, mosfets and transistors.
; ~9 B/ m, X1 B& j' |Network Board z& V! s" J) g# ?/ k2 _% D3 t1 a. V
-------------- X9 Y* B/ p0 J& ?1 V6 ~- x1 o
This board is identical to the network board used in Triforce games.9 c) `2 _3 ]% [) R9 c; G
See src/mame/drivers/triforce.c
7 w7 _" A4 X% M5 [ a( D! RMedia Board# I+ Q" ]) P$ x/ t5 y& }
-----------* N" \- x2 r3 m. N- P
171-8234C' b# _3 M/ J+ D% v6 ?: {
837-14359-01 SEGA 2002
7 t- D2 P) n/ hSticker: 837-14359-914 `4 L! J0 |( e. q7 O& x' u; P
|----------------------------------------------------------------|
# A# k9 P7 K8 m1 M6 B! t| LED LED |
4 e1 O6 ]# l3 k9 J* n" s; `| FLASH.IC8 |
- @ k0 ~0 Q6 c) x3 B* Q0 {& J8 v9 P| LED CN12 CN11 |
" x1 B$ F6 c8 @; | ^| LED JP4-JP10 CN10|
; z% h' e A, g$ R) p) M| |
* y4 Z( o6 r8 t+ j| |
4 V4 v; l) T/ E& {| |----------| |
+ O2 f% }- X/ S2 _ x8 Z| |SEGA | |
# U- | n4 P* V' d# E| CN14S* |315-6355 | |5 b3 b9 L) J$ b; \# \9 v+ Z
| | | |9 c' {7 o5 c& d3 ?8 g! ] O
| | | |
. I- d/ ]* j2 n7 F y| MB3800* |----------| CN8|
4 Q8 B8 f4 k- Z/ _# l, J7 f; W| CY25560* |) P, N9 U" Z+ o; V
| |
# G1 ~/ J" O9 O' L| CY23S09SC 49.25MHz |& N: R& U/ x& `, m0 y( ^
| |: R) y# t5 H6 d' t) l
| CN4 (DIMM) |
' k0 H9 q$ u! |4 E9 x. j| CN3 (DIMM) CN5|; T( |. |9 P3 M
| MM1433* |
: t4 t* A) x/ t+ O! s2 v| CN13 TPC8009 CN9 CN6 |
( x" Q9 p" T! n5 m& C' ||----------------------------------------------------------------|9 p& L1 T! C3 R) Z3 w3 ~$ N$ s
Notes:
! ^; @/ p; I7 K/ q; K * - These parts on other side of PCB# P/ X: s$ y4 W8 Y9 n/ a
CN3/4 - 72 pin DIMM sockets9 U3 L- H/ T: q* ~8 V# R6 o- l
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)8 h% P7 V2 x$ b* G) [
CN6 - 40 pin flat cable connector (unused)
+ G }2 H: F$ ^8 K# G7 o5 R CN8 - 6 pin GDROM power connector; X' g$ x+ s3 L, n/ m0 h" K$ X
CN9 - 6 pin power connector (unused)
# H* A) B; Q' e- s1 i CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
/ ]7 X" E" g, _: s' W CN11/12 - Network board connectors joining to Sega Network PCB p5 y& y, m! ]0 K! U
CN13 - Battery connector (maintains power to DIMM RAM)3 A# x% ^& S) K+ V6 ^2 Q
CN14S - 100 pin connector joining to base board
' e' N# J3 G) ~* h JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
- `8 Z; H- }- V9 @ JP4 2-3
. s% E3 e9 {1 S5 [5 f JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)" Z. O* Z( X7 C; v1 x( N
JP6 1-2- w/ g2 ]2 [& }' O! c/ B/ ?
JP7 2-3$ X% x, R/ a" ]
JP8 2-3' Y# q% K% J9 W8 \7 I- [
JP9 1-2
6 z5 h2 S0 b. N+ l$ J JP10 1-2
/ F+ \$ S& c, [; h. Z1 e" E FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
9 L9 K! o( D, g& HFilter Board$ ^9 `& g2 v/ B4 Y: y
------------7 w7 N1 M) J1 K2 @5 g
839-1208-02' g. \& m# a7 L3 E9 e7 y" y; _4 V
171-8205C SEGA 2002; d" v9 F$ J w5 _' ~4 i, t' c
|----------------------------------------------------------------|9 C5 q& f; K2 N ]) j& B- |
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
6 l) q& p5 K0 a, a| |$ J# b) ]/ f# K8 T% G/ G
| DIN1 LED_3.3V |
) |7 }; _3 g* k2 S| LED_5V |5 h% e. ?+ m! J8 g5 D
| DIPSW(8) LED_12V |
" a5 n& E, f2 o8 P|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |1 S3 P3 q* i( n
|----------------------------------------------------------------|
* u6 _$ k/ r7 }' D. L* d$ u6 VNotes:
|3 s. f: j3 }' S: t CN1 - 8-pin JVS power input connector4 A- g' w' e/ j E% R
CN2 - 6-pin JVS power input connector$ j, d5 C1 a- P# F, e* K! `( |
CN3 - Red/white RCA unamplified stereo audio output jacks! D) D. k3 E* H0 H
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board! F' j+ G r6 Q8 I
CN5 - 8-pin connector, has signals for 2 rs232 ports
" m7 {% Z. w v5 u! c. V CN6 - 7-pin connector
7 t1 Z3 z7 \9 O( T SW1/2 - test/service buttons5 J' f8 q. d( K
DIN1 - 96-pin connector joining to Base Board# K ~2 g- H! m% S+ Y" e% I- t- C
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
. h# u( F4 a: ?% k* QDump info:) D# h/ Z0 }$ F
Network Board Dump : Ver1305.bin
% M* b( {3 f) @: l7 FMedia Board dump : FPR21042_M29W160ET.bin
2 q* ]' ~2 b# p1 Y$ YBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin, t5 D; S, b6 @; h
Xbox Board Dump : chihiro_xbox_bios.bin
+ }% k4 {, }1 a9 r3 T, l: qFPR21042_M29W160ET.bin :- t! p# ?" `4 J- F& S
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
: S7 ~- n8 j5 d/ R! Kan older version as backup, and the second MB has the current version, versions included are:- p: `/ B) S& O" C
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30$ Y9 o" ~' O7 a& b) [
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
) b3 f; w- c m6 m; f# G* _/ ? Yic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system0 d* C# _ y! y2 Z9 C
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you# V/ O' |( h) l, r( L# J
want to change the region of your Chihiro Board, just change this byte.
: a* A* M; t$ @6 ^( Y9 b0 I* JThanks to Alex, Mr Mudkips, and Philip Burke for this info.
! s# {. ^ N3 D+ I$ x
! l, L3 H6 k, K" @$ d4 X
5 E" r9 h2 ]6 b |