本帖最后由 n805 于 2017-7-18 22:21 编辑 7 v1 w& T: o$ c) i) o/ s6 S
; G4 ]) d' I' \跳线设置
8 t: F9 g" y; C8 ~# \% w8 l% WJumper settings Mediaboard
" G! ]4 l6 o& t) {3 K% f) {3 [' G7 a- v9 Z2 f6 W9 f
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
: T4 i2 ?5 ~0 l5 {1 c0 q& {* m- n: T, i2 }
0 k/ \# y- t9 H" Q, d( @0 W1 L8 H# o
3 |' ~% b, A/ {8 l; t% {- s+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
! N1 h5 u- v% V0 e3 }|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
- u; O6 W0 F; ]' P& q# u' q| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |/ L' a! U7 R: s6 T
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
- Y( q2 i/ c4 I; I3 A9 ]! s! L|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
N, j- J2 C7 h( w| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
/ W6 V* E3 c! @|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |1 U; S- V; X# N+ i" t, P9 \4 h
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |+ `- I6 v5 d" y3 D2 {% m s" B% \
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |& ~( }: H! s4 h! S4 U/ ~" ~+ A% W4 z
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |9 S+ L* ]) L# n* w( r1 W/ J6 E
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |- D% B, M3 e, D
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
! h) D5 Y5 z; z3 T g9 j1 }| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
7 T- t' [. L) d: q+ \| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
6 X; S, ^' c ]1 [* A Z; M/ n$ t| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |. d( m4 |- X' k$ e/ p1 ^$ s
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
/ b+ [- E) s) m/ u1 y| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
' v. S. H8 t7 M1 Y3 Q/ j8 _. h8 a|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |& C7 G5 E1 m L( z* l
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
" }* U) p$ l9 p, G2 E) w" c9 l| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
# P9 p; p$ b" J6 @|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |% C o! Q* _/ l! D/ q
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
0 |. g) ?- H+ M! y|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |- R. p. P1 V% \
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |& a3 w) F/ a0 h& f
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |; g% g- _( y0 T! @- o& \# J* r
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |" _$ K3 \: i% E+ \( ]( {. z+ o2 N3 R
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
1 x* J5 V& Q( h3 V+ s5 A" T) U| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
9 l# J! m, \" D& V5 z) ?1 d" q3 o v0 d& f|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
" k4 H% [0 a, L6 c4 _9 o|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
# k! r E8 w' c|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |4 X7 K0 \3 F K0 B& n
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
/ o3 X1 Z5 F$ U+ z s|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |8 w- u, ]% t; E, C
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
$ p+ ?' m% ^, q|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |3 k- f, l4 @6 J' [! i k
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
) A/ S' f( G: P }% s; p|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |) c F4 Y) j* R( q. W
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |9 n9 J# z% H: p6 V( [- O
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |; |. I1 P8 U' u( x7 o- G" X: o
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |" _9 S. c. |- J/ a3 _: ~
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
; K8 P" `; [ x/ _|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
* f3 q# M! a3 j' Y0 X7 s, Z| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
2 v/ L6 h( I+ E6 y| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
8 p2 c7 |/ x3 a% i; U6 V8 M6 ]| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN | O# L7 b+ V6 Y
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
$ j0 X+ H; U2 n/ Q, `3 }! }|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |3 O8 s' ]5 H2 E
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
" s7 X G3 i" k8 {1 I8 e|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |9 d6 O( o: m! W3 K* \3 n* `4 C
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
1 N! ~; p& a) n% N# v|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |" c% k3 X0 R- T
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |1 y' |' V# P V* @- }
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |/ L6 w7 A5 x5 x% n( Y9 Q% R2 |
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
8 m5 O5 g N: N| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
6 Z! b: q5 r5 g8 c# I|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |6 S) f- x% [- C$ [' G; j
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
' _0 h' w/ _6 Z8 G$ R|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
- T! X: q, s4 z& m|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |; {7 @2 D4 m: W% j
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |2 E/ x: x7 h( A4 ^4 f" s' l7 P
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | | a& {% W" Y# q5 K9 J
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |; J- g9 y: [5 a9 l. n& E
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
. p6 Y3 J5 J* F1 ` j|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
+ H9 ~7 K6 e1 F! A4 g|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |+ K' a4 a" @4 a6 e* ~
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
& s1 I4 D8 Y; k2 n% Z|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
6 J5 [- [" u! t) e; u+ Z# t|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |7 h2 H9 O5 J+ [- J# Q7 x) y, t( o9 B
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
8 d" F& Q% K8 e6 n|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
% A/ @4 t" }+ N- K: [6 Y# U+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
. D8 i& B! m+ R" v2 ^- J7 {: w: ]* denotes these games are archived.) Q9 Y2 I, J' K/ \
Year Game (Unknown media) Manufacturer
; H+ R p6 M/ w3 I6 }& r/ Z+-+-----------------------------------------------------------+------------+
( M7 N2 z( m n3 I7 m3 b8 r| | 2004 | Quest Of D | Sega |
$ Y( t ]4 ^1 C8 U# d( p7 A9 }| | 2004 | Quest Of D (Ver.1.02) | Sega |( x: g4 N, n2 w: }# G1 W
| | 2004 | Quest Of D (Ver.1.10) | Sega |: g: { c' r4 P$ i, O' F, a0 e
| | 2004 | Quest Of D (Ver.1.10a) | Sega |0 L1 }# e d% p( @' K. g
| | 2005 | Quest Of D (Ver.1.20) | Sega |" K( a+ I0 w2 H) l
| | 2005 | Quest Of D (Ver.1.20a) | Sega |2 l# @7 s. d$ [ b8 H& x
| | 2005 | Quest Of D (Ver.1.21) | Sega |
9 a, V5 m0 ]$ p/ ^0 p& L| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |. k' ^$ g! Y& j! d
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |* A9 { e6 U* x- ^* r/ X
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
3 Z" v1 F2 H1 A, m4 V$ A4 f| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
+ G. W2 l# y# t9 c| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
3 U- T: m M4 {! V| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
( a- E8 I. H8 [2 c: x0 S| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |9 L$ C# N# t1 W5 H' C$ i' G
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
( q# D. E) H5 u; f9 m| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
( W) b% {% J" Y) x. y) z. n| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |- \3 n, P! ]" f9 }
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |' e: W* l+ [ a) Z1 z" V
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
$ Y& r' d ~, q( L| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |4 S7 l9 G1 ~+ M5 \# v' D
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
/ Z( e: L* Z4 i: a# c| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
/ f6 F( M$ `1 X+-+------+----------------------------------------------------+------------+
( G- N8 N2 W" _A Chihiro system consists of several boards.- D+ S# D7 V) t$ m4 l
The system is in 2 separate metal boxes that fit together to form one box.
' n# \! `' P% w4 _In order from top to bottom they are....
- m; \( \0 I' ~ - Network board \
3 P, {' h h% l; ` - Media board / Together in the top box
% X: v/ |+ ~- w, \% j( B* J4 D* j$ ] - Base board \+ L# I5 ^. K! f/ k$ [6 x
- Xbox board / Together in the bottom box
# f" v( _, h0 b9 q/ {2 r" k6 j- tThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.9 D# {* Y! ?+ i
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail( q( C0 R( g: n: S, i/ {* ]9 E. m y
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a. o* _6 D# g/ f# O$ p
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated- w {4 ^) e/ }- g6 W, o5 q, ~3 g
in the mass-produced retail version.5 I! l* W9 d/ g9 c
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16% Y6 I/ o/ l0 t4 R7 S/ X
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
9 D! a2 ~& F5 Y1 cXBox game controller ports (USB1.1) and front panel connector.# U$ W, ]; Q* g3 G8 e
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin, U$ ]: C" |* ~$ a# ]
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6" j2 e5 P e5 Z
jumpers....
) n4 ]) U( Z1 o9 P. q f- n, F3 CJP3S 2-3 \
& p( q# f( E1 Z l3 g( ~JP4S 1-2 |( C6 w; I6 L9 m! k
JP5S 1-2 |
7 H- `5 b9 d+ N9 [, gJP6S 2-3 | These are connected to the USB chip on the other side of this board% ~4 i" U9 y6 {2 I
JP7S 1-2 |
' O7 n9 C7 j. kJP8S 2-3 /5 y8 u+ u7 K( k& Q7 I1 `
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are* H9 I' M: ^! P
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)$ F$ T3 _& k# E6 k2 `
and a 14 pin connector which is unused. The base board handles JVS and video output.
1 W; {8 |1 Y7 z5 j5 z& {8 J( ?The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
. p3 X- t" ^* i; N(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
: N- J8 M6 \! Z1 @The network board is 100% the same as the one in the Triforce v3 with the same firmware also.. q- \" f7 x1 H8 K1 T r5 n8 i
The system requires one of the various Sega JVS I/O boards to operate.2 a$ g# V$ l) s# q# n$ G! f
ROMs on the boards7 `! I7 d M$ D7 \' V: V
------------------: z& F! U: ~+ Z$ r$ s; G2 ]
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
, r4 Z- ~$ M0 h& o9 EMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
0 U& r$ q1 Z, \; b As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
6 h0 _. h; f; j7 P0 m2 y an older version as backup, and the second MB has the current version, versions included are:
2 D3 h, e: p) W3 C+ t9 w SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
( I+ {: ]& l, M# h6 W' l0 x SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:159 ~- e, P; T2 l* {
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
& _5 x5 N- M m% C) @4 W" H+ N One Microchip 24LC24 2k Serial EEPROM at location IC11
5 w+ C. s% e% J1 Y) {& a The chip at IC32 seems to be a backup of the base board firmware without region or serial.
, [. s# y4 @: I% ]5 d/ | The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it1 H, n3 t2 d& B
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row" X( l: [ Z! E7 z
a message will be displayed: GAME ID SBJE
) V. G7 I$ y2 J; @8 g7 t' C The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.1 ~) C. S; `8 `0 m
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change, c, W; p: \; k. x) g# [- U* ]
the region of your Chihiro unit just change this byte.3 @5 R: V' s' J; f
Alternatively, if you have a netboot PIC, plug that in and power up with it.
: T: H3 [5 }. G* v: U) ` 1) Enter the test menu (push the test button)
: h# N3 T% Z1 B) g' e" a% a 2) Go to the System Information menu.3 s' o, }; @: y0 J& O* H
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
2 _3 `7 Q% b7 L; a V1 { 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and/ ?3 L3 p7 P) J6 u
power on again.% g6 N% S. @/ h: o* B1 G; H7 X
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D14 T& { Y# y5 _' @ U: N, X
Board Layouts0 T( ~ K; i3 q, z
=============& `$ B c$ p4 r7 O- h% a$ L7 j
XBox Board/ w0 d/ P, g; e" z6 J
----------* ?& j& w; @: n1 K
|--------------------------------------------|
9 B9 S, _3 a# j$ D| LAN FAN1 A/V FAN2|8 I0 e+ K% Y2 T2 Z
| |& Y6 ?! L' s% n$ k8 c+ o+ l
| LF353 CONEXANT |
' @) C' v5 j# O|DVD_PWR WM9709 XC25871-14 |/ j" P8 v# m4 K; ^' [2 m! C
| |0 c) d! T5 q( o: P( Q* w
| ICS_UA431317 |-------------------|
/ V4 Z3 V, w5 t4 d| LM358 |2 C+ v; ^6 |7 e) K. q6 k: {. d
| 27MHz PIC16LC63A |! P# a% Q8 |* b
|IDE BR24C02 |
7 R: H+ m9 U7 r5 @' s/ {| ICS_455R-02 |
) v/ E6 {- ?/ }" t N- m| K4D263238D |
, C" ^- s% g4 Z( g) {| 29F040.U7D1 *K4D263238D |
* F6 O7 @4 R7 [( l8 ^# M6 A7 G3 f. j| |
- c- D& {! V9 ~| GPU CPU @733MHz |% x( D5 E* U2 e U4 K- H
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
& b7 m8 ]2 `, }. f! b- v% l| K4D263238D |' H+ J! A) N2 ?) F2 Q
| *K4D263238D |- Y* T9 d4 W7 X; W' S9 q
| |
/ z) m# F, J3 A; ~; H0 j+ L9 }| |6 O* L; [- j7 D* K$ S" u, b
| K4D263238D K4D263238D |
9 f4 _- K- R# B1 J4 K4 r| *K4D263238D *K4D263238D |9 |# x C7 v5 |- [* N3 ]
| NVIDIA |1 H# ^ D4 A% q9 k9 {$ H
| MCPX X2 |* Q: n0 }8 g; B7 a* W0 h7 H9 o9 Q
| POWER_CONN |
$ H% x U6 T* r+ Y2 ]3 F| |
% H1 [$ n8 n' @2 \; a9 m3 d5 s9 x| |
) |/ k6 P: t% {+ D$ n| |
# S \* t7 e8 R0 W* @1 N7 c| GAME1/2 FRONT_PANEL GAME3/4 |
/ h) k8 n8 Z( O, u|----------------------------------------------------------------|7 [* c0 W2 o- S5 K
Notes:+ L/ W) y7 T9 @* s
* These parts located on the other side of the PCB
- {9 z" e4 F* A8 I- G F Some of the connectors are not used.
% p) v8 Q% b0 _ GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
% r0 E# [0 t' W/ r: Q GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
% k- ?2 l$ X6 L; @9 J- `6 H FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
" e# W6 g, C4 m5 I9 ?. S% YBase Board
( s+ v# y+ k3 y L9 l----------
' \% {+ H, e5 V9 T2 f' D171-8204B
2 s5 I) h8 t! n, g. g837-14280 SEGA 2002: R5 y8 u2 i2 ], m7 | s0 K
Sticker: 837-14280-92
8 } _: p Z1 @6 o# P|----------------------------------------------------------------|' H' `3 g) P% \# a
|*CN16S *CN14S *CN19S ADM3222 |
q: [, `: E+ M" `5 l& R# A| CN8|3 r( N W, c3 I+ Y* Q/ G1 I- P) ]+ q
| 24LC64.IC32 |5 }. [- I8 D' j$ g2 e
|CN11 CN18 CN1 PC410 |5 Z; A7 q9 Y$ s" A* g7 F: ]& a
| LM1881 |$ S7 U" Z" j' ]4 B5 [3 ]
| SN65240 |
' \$ T( T& o& X+ I1 N& i9 d| SN65240 AN2131SC BA7623 |
, q3 ?: @, E/ N7 w$ }8 j| CN10|) f: u' |5 ^) |7 u7 a A) _" ]
| 12MHz BA7623 |% ~; f4 l: P3 z7 y
| *CR2032 |# Q. B6 R \# r+ H' }/ V( t
| SUPERCAP |- y( p( s5 K* D% P5 |, n
| 32.768kHz |
5 I# O# i, |2 L, f3 b|CN12 RV5C386A |) m% ]. \3 g- e/ s; U
| 24LC024.IC11 M68AF127 CN9|& W( q! C9 A- c8 k
| 24LC64.IC10 AN2131QC |
( X& K1 o% z3 m5 A; C% h5 C| ADM3222 DS485 |
" i; [# i- y+ @& f5 O9 f| 1.85MHz |3 a( a- i" |7 j! f$ l) W
| 3771 CN5|
0 X/ g9 Q) C/ ~) v" I: ~" A|-------------------------| CN15 |-----------------|
6 i- E7 [* T. w; @2 _1 w' E |--------------------|
5 F, x4 q1 l/ i; j- n' qNotes:) g! [! n0 a# r, w+ e5 X$ N
(* these parts on other side of the PCB); M+ N5 Y2 t+ R* G- v) u0 o
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
6 L3 O: v3 t! Y$ H# o 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips1 i& V* I; x; l' p4 k3 d$ g
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data' V, f# S+ u/ z, Y% R. r. n r
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC. Z$ \( x; v( F/ k0 @
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
' s7 | v4 D7 y7 _/ f0 g AN2131SC / (QFP44) firmware in IC32+ O9 }* ~" v1 z+ d( {4 l
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)3 f9 v2 v' l) ~ r
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)! i& }" f) J& @. v4 m* B$ a8 _
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)$ _7 u5 P# A8 b. `/ v" p
LM1881 - National LM1881 Video Sync Separator (SOIC8)0 @1 N* E& ~* Q6 i& A" J
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
$ N: \. @, Y5 [6 D 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
/ ^. d3 D+ I2 | d) u6 y/ [ O PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler. A' P; s/ X0 f" z7 v) S+ i
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS); Z8 r# `& o9 t( b
CN5 - USB connector joining to JVS I/O board with standard USB cable
- K8 j' e1 H; W. K2 D; e CN8 - A/V input connector (from XBox board via short A/V cable)! |/ B. s; [/ |/ b' v6 i
CN9 - VGA output connector
( N6 }- Z7 J/ P CN10 - 14 pin connector (purpose unknown, maybe another video connector)8 w* g, [& h0 w; U0 G+ n: _
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board5 i# e' A/ Z9 F
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
2 W3 T! y& Y1 R CN14S - 7-pin power output connector joining to XBox board
5 c6 ^1 V9 Y+ J, W! N CN15 - 96-pin connector joining to filter board
3 a; B* ]( o4 a/ ?- r1 U' h) E+ s& l CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)$ U$ k+ Z3 J. x: D/ l3 t G
CN18 - 10-pin multi-wire cable connector joining to XBox board7 L5 }* |2 X4 S6 t# X+ W/ t
CN19S - 5-pin power output connector joining to XBox board
" m' r0 i+ l' m# d k There are also many power-related components such as capacitors, mosfets and transistors.5 y0 [/ _0 a% g/ I; |
Network Board& `- G& S, q% m% [* j! E
-------------
. w( m; R, Q# }- j8 I# Z3 J7 V8 QThis board is identical to the network board used in Triforce games.
" ~/ n/ a6 R3 d/ o6 wSee src/mame/drivers/triforce.c
* l$ Q( g5 _% j" gMedia Board
. K' a* ^: |3 i2 s-----------
+ }5 A& m/ u7 ~2 U. J8 r. P5 o0 i171-8234C5 a7 {# q4 c" `2 y3 |
837-14359-01 SEGA 2002. Z5 `, p" M% m$ }. n# r
Sticker: 837-14359-91
& c# p$ B9 {; F|----------------------------------------------------------------|
) T" A. h' m s5 R, |3 l! _: e| LED LED |
0 Y( c: `2 E' m4 w) O2 O' D| FLASH.IC8 |
& o! B' v& ~ [& v| LED CN12 CN11 |3 T% x# i% u9 I, H; u# a2 l
| LED JP4-JP10 CN10|5 I0 \8 k. p+ i9 N; _+ S x
| |
s, a |, h9 U| |& F# S8 x# Y2 T, e) o
| |----------| |: Z5 ]2 n* B7 j" Z+ J" V
| |SEGA | |
% ~7 d' {, i0 w1 K, W* w' [| CN14S* |315-6355 | |# T$ x9 ~$ |* v
| | | |4 ~. E* {( {2 H3 T. _% T8 Q6 S
| | | |& g/ k0 P& o6 `, r* t9 g
| MB3800* |----------| CN8|2 M5 f) C" O9 z& s! ]1 Z" U
| CY25560* |
3 n( D1 A& L" [/ I| |
2 q* V& V+ t! u1 ?| CY23S09SC 49.25MHz |* N( g1 i. k1 @3 l
| |
8 X8 Z e0 Y$ f3 q# q8 I2 @| CN4 (DIMM) |
' u# z# _) h4 T! G) J; R! v| CN3 (DIMM) CN5|
" d, ^" ^6 X) t: L& |+ U/ J- u| MM1433* |
' A \3 m1 D- `$ Q| CN13 TPC8009 CN9 CN6 | A1 W. A3 m# h, G+ \
|----------------------------------------------------------------|1 l- F! J, ~0 G0 U
Notes:# [8 i4 Z3 D3 Q( S; e+ l# o# h2 ^
* - These parts on other side of PCB' G6 Z5 s* g7 _1 G' F0 \
CN3/4 - 72 pin DIMM sockets. z" h ?5 _8 m( i* A
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)0 f: v2 L; `3 k# p f4 E
CN6 - 40 pin flat cable connector (unused)
3 ^3 o# W8 z/ s CN8 - 6 pin GDROM power connector4 Y( ?; X% Y! s1 C, ~6 V# R
CN9 - 6 pin power connector (unused)
* G; x9 Z. Q; i" h CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
; j5 ~9 k! n* M) E2 b CN11/12 - Network board connectors joining to Sega Network PCB) K9 e( A+ ~, U5 r9 w/ d6 M
CN13 - Battery connector (maintains power to DIMM RAM): a% K8 ?1 K: r8 d7 J3 G0 j
CN14S - 100 pin connector joining to base board
I: v& g& u1 M. g6 K JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
& m/ ~2 d, ?, K/ O' t5 k JP4 2-3
; t" z# }; p* ]: T JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)0 Q8 U4 G0 @0 R0 o4 m w' _" l' A
JP6 1-2 A$ N+ V+ V- A4 | E
JP7 2-3
6 g/ j9 L% b3 _1 O JP8 2-3$ h! t% s. g; I: @$ n, _
JP9 1-2
Y0 J! B: p [3 x2 W! N C JP10 1-2+ U: T3 E" W1 z% l& f
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
4 |% n% e9 H8 q) JFilter Board8 |" a1 P4 f/ x4 T5 y
------------
6 c+ u+ M+ |8 }+ g8 u) z839-1208-02
" H7 T. f1 a0 u2 Z7 f1 j! C p4 [171-8205C SEGA 2002
; D# V6 b" ?3 L/ v3 Y|----------------------------------------------------------------|3 K8 k1 G' P$ Z3 d2 ?
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
$ @3 e" s1 q. V1 n& r: D( B| |
1 a+ B* b" L0 A* {0 e, e' f| DIN1 LED_3.3V |8 ?: P. M6 Y% \+ [" ^
| LED_5V |1 o3 T0 D4 i$ d, i' z2 \
| DIPSW(8) LED_12V |
8 Q$ m, r2 Q( U) C( N|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
; V3 s N1 N7 N6 m|----------------------------------------------------------------|8 U' w. ]+ a! k2 y: f( F% O& G
Notes:
4 A8 a9 ]. S: ~4 n4 z CN1 - 8-pin JVS power input connector
+ l$ u- P& C) s6 Z CN2 - 6-pin JVS power input connector- F& o& k v( U7 C) p5 k6 z
CN3 - Red/white RCA unamplified stereo audio output jacks7 ?: A- K; I0 N3 h: [
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
( _& v) [) [( v( m* N$ ~3 w+ } CN5 - 8-pin connector, has signals for 2 rs232 ports* R* y1 R" h3 y
CN6 - 7-pin connector
! ]$ g5 w6 F8 I9 w: s q% U SW1/2 - test/service buttons8 ], f" {( E! b- x& L1 L# a2 i
DIN1 - 96-pin connector joining to Base Board
9 p; ?2 j; d) g w, O z: o DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF. v; }/ W0 k3 w# }) r4 c
Dump info:3 R+ k: k- p3 L% j- d& C7 c
Network Board Dump : Ver1305.bin, W' g# D, ?% Y2 _3 E* ^2 y
Media Board dump : FPR21042_M29W160ET.bin
, I2 R |7 R3 u( Z7 \6 hBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin \9 N X- R* B& K+ D$ z7 U9 {5 P! x
Xbox Board Dump : chihiro_xbox_bios.bin
! a, T1 w0 \# K1 Y2 c/ A. P' ^FPR21042_M29W160ET.bin :
% f, U; r0 u8 N9 D+ WAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has
) O/ i( U; W+ V2 @7 }7 san older version as backup, and the second MB has the current version, versions included are:
+ K6 |0 u6 Y! Q. U) J5 LSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30" T) S( ?" z- d" E$ U9 l& C1 t
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
9 z4 f5 s% P7 H1 v6 l: V; Cic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system1 ?9 w2 P" J; u: N
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
: F, w$ e8 S% `8 r- zwant to change the region of your Chihiro Board, just change this byte.
0 ?$ X# |( S* J0 Z1 O4 L! Z: q& Z" tThanks to Alex, Mr Mudkips, and Philip Burke for this info.8 Z2 I$ x) a! c" \- _) o( b) F/ |
8 [( F( N" l+ o/ i s% v7 t1 e; J* L, i1 {) D0 h; N
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