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Street Fighter II: The World Warrior
+ H4 f# u) t) M% IROM Version: Street Fighter II: The World Warrior (Japan 910214)
( A3 ~ {; ^5 s$ H- mDip Switch:SW(A)4 b9 U6 E/ X" t/ N- G* E. n/ }
1 2 3 4 5 6 7 8 Function Option3 q1 _' s8 f0 T2 T
Off 2 Coins to Start, 1 to Continue Off*
7 e/ F L) N" `# O1 ~ On On
% w' t1 i0 J9 pDip Switch:SW(C)* e5 E, \# L- r6 \5 ]- }+ Q
1 2 3 4 5 6 7 8 Function Option
0 V: x$ V+ {( \ Off Free Play Off*
8 C; K4 W6 Q- ^ On On, W% Q1 e# w) \
Off Freeze Off*% A" B4 X% v' C0 p% x
On On0 C6 R' [9 x, P8 f2 p- w! ~- p) j; |
Off Flip Screen Off*. G, I9 `& k5 I4 X
On On
8 a, F s% p/ b% ? Off Demo Sounds Off
1 Y% f% @: p0 K4 M2 P; I7 E! Z On On*( W+ T1 |. q, F% A D- @
Off Allow Continue No
* p5 N$ M+ h- b, C) W% C On Yes*. ~& f' O9 P7 A7 Z6 d% G
Off Game Mode Game*4 C/ a7 s2 t) ^8 P/ `, ]2 Z
On Test' s+ Z8 [9 F$ f4 v
ROM Version: Street Fighter II: The World Warrior (Japan 910306)! A: x( H1 ?' q; n: O! ]5 z" m( z
Dip Switch:SW(A)
2 D) o5 F* z" B; g1 2 3 4 5 6 7 8 Function Option
/ ]( c4 J! r% j5 C4 d Off 2 Coins to Start, 1 to Continue Off*
% {) l' s. ^2 x On On& ^" P. f; z+ x5 P( @$ [
Dip Switch:SW(C)
! W" |' B1 _" ~4 P1 2 3 4 5 6 7 8 Function Option7 `8 X. _7 n: z) A6 E" L- m2 N$ y: S
Off Free Play Off*
B) h8 |( P* M. | On On2 e' @" c3 n, }: }
Off Freeze Off*
2 U* P, c& X& Y On On
% v; o( u0 _, u* m Off Flip Screen Off*
3 A7 G3 G) q }. D& H8 f1 G0 V- ~ On On
; }* ^2 Z, ]4 ?3 M Off Demo Sounds Off- _6 b& U3 h" m# c8 N
On On*" W% M* H( n0 X+ w
Off Allow Continue No- r( E' V7 Y; v/ U2 j1 j1 s
On Yes*
, e* S" j. D' `! E( a7 D Off Game Mode Game*. b% \8 K9 u5 R& Z) {. {' ^' H
On Test
% N2 k) [* W) n2 IROM Version: Street Fighter II: The World Warrior (Japan 910411)" P( ]+ {# Y. v1 {
Dip Switch:SW(A) Z0 B: S3 }/ {
1 2 3 4 5 6 7 8 Function Option8 p" O* [$ F$ p: S: { U
Off 2 Coins to Start, 1 to Continue Off*
~. n. g9 M0 a4 u) _* S4 b4 X On On! [- C( G! S- j
Dip Switch:SW(C)
' {) @; h1 E8 d( }& B T5 k" P1 2 3 4 5 6 7 8 Function Option
: b& J) O7 b* v( R6 ^! q6 l Off Free Play Off*5 P" M* I, Z6 A: L1 H
On On) s) w6 o: b2 V; { D
Off Freeze Off*8 x# L+ N% D7 g. d/ o4 t, U
On On
7 ^% p! G1 P4 { Off Flip Screen Off*
" F* a4 a4 [0 H On On/ l1 @; V) d: P) `) l5 [ a
Off Demo Sounds Off
% o+ }+ J2 y( s7 U9 l- v On On*
, ?, K" A: H$ \# [' L1 z* i Off Allow Continue No# E! w# C% D' v* H' {' j
On Yes*3 b' z' J/ e4 O
Off Game Mode Game*1 g8 J3 _& J2 S1 a
On Test8 A! C! M, l+ V
ROM Version: Street Fighter II: The World Warrior (Japan 910522)) t1 d. D( H+ C+ d+ x1 O3 q6 ^
Dip Switch:SW(A)
F% q" N+ e0 n1 w' U1 2 3 4 5 6 7 8 Function Option1 B+ X+ N3 ]+ z5 {
Off 2 Coins to Start, 1 to Continue Off*5 u7 l- |5 m# D' j% i% B# g
On On- Q) d" N8 e) {, i
Dip Switch:SW(C)
4 B% ^( r8 X) [5 r) J( T1 2 3 4 5 6 7 8 Function Option% Q0 p; d$ N0 K( E. k! |( R Z: o, m' ?
Off Free Play Off*
$ ^' x6 l5 c7 a0 H" E/ Y& h On On
& `6 ]2 {) w& r) T& X+ n Off Freeze Off*
+ S8 K! c$ T) B1 O# a+ ^/ Y* k On On' I- F5 C f: I E: j
Off Flip Screen Off*% N) o5 y2 o' K1 A( g! ^5 j
On On6 Z1 a$ X; @' v: Z# m2 h
Off Demo Sounds Off
6 H0 q5 m, i' u/ W1 H* B On On*
7 H8 B* D0 s" C, @* v8 K! f4 r Off Allow Continue No
% \9 h6 d E& ?; G) n On Yes*. \- C2 W' |& ^0 M3 e' M
Off Game Mode Game*
4 d# E) P/ J5 p On Test
: u$ N w, R9 D' S8 ^ROM Version: Street Fighter II: The World Warrior (Japan 911210)% ?) O7 }& i7 n
Dip Switch:SW(A)- a. T5 V6 E p$ Y+ }
1 2 3 4 5 6 7 8 Function Option: D3 g- K* F8 _2 f3 \ m
Off 2 Coins to Start, 1 to Continue Off*
, t! F+ Q9 z' [1 _; P On On
! ?" \* k8 O- i ZDip Switch:SW(B)
- n) ~( b! n ^" |1 2 3 4 5 6 7 8 Function Option, p$ S) Y: G8 J9 U! a
Off 2 Players Game 1 Credit/No Continue. }' F+ e! X' c
On 2 Credits/Winner Continue*
. S# X- M9 j" u( E8 S2 C) b; w. o1 ]Dip Switch:SW(C)# i# J C! e. V! O1 N: M( U
1 2 3 4 5 6 7 8 Function Option. Q) `: z3 V6 M; ]9 g! B; c
Off Free Play Off*
8 V$ ]" K7 G/ N3 A; W5 u: q On On
* ~1 u, r& n" d& l. m) ` Off Freeze Off*
* _7 F* w6 d: b1 h On On4 o6 ]7 z; Y: M, h
Off Flip Screen Off*
2 A% \. P$ q9 e7 p8 m" a% \ On On8 s$ X: z. Y2 O1 `6 I, b8 M6 R
Off Demo Sounds Off* k% w4 u) A* w
On On*
# J' q5 _4 i. Y$ Z# N: b8 R Off Allow Continue No, _. n0 S" \1 P% ^6 G
On Yes*9 E# x; `* P4 j5 o! v
Off Game Mode Game*! w* H1 W7 F/ J; P: Y# x4 W
On Test
; h* {+ ?: r7 |/ ~5 b4 oROM Version: Street Fighter II: The World Warrior (Japan 920312)6 i2 w/ `7 y: y& o& S
Dip Switch:SW(A)3 j8 y0 [* p( Q8 f4 S
1 2 3 4 5 6 7 8 Function Option3 \1 j& ` s) {* l+ Q; M
Off 2 Coins to Start, 1 to Continue Off*
# z1 i' ^/ L* g% G7 z! ? On On. J6 \0 G3 z; D: A# b
Dip Switch:SW(C)
) ~5 F: k2 V Q9 o5 {1 2 3 4 5 6 7 8 Function Option6 |, }: w6 f$ ~& q
Off Free Play Off*) j& L9 g7 S6 F3 F0 a
On On! U% w; ~3 I2 R+ N7 M# w- z
Off Freeze Off*( M) P* O' R6 H$ I
On On
0 l2 q ]2 O! x" S& F2 l Off Flip Screen Off* Z. H% A) }; j6 [0 ]: |% _
On On
6 S, |7 y5 C. ^. }+ S) N1 u Off Demo Sounds Off8 r3 H1 _9 x0 V) j+ C& S. t: {
On On*
& l. t( P4 B- E Off Allow Continue No. E6 u5 w" S% }- W) J( n: ~
On Yes*% x/ W, t b9 N
Off Game Mode Game*9 v) V( d4 x% b( b: Y% _5 u
On Test8 z9 Y! k. u( z
ROM Version: Street Fighter II: The World Warrior (USA 910206)
3 d/ T2 }! B rDip Switch:SW(A)/ O3 p" Y. c. r7 m$ s
1 2 3 4 5 6 7 8 Function Option
0 C% I. T2 z$ R, |( e Off 2 Coins to Start, 1 to Continue Off*7 l" |9 w! Z8 }+ A' ^
On On
5 X' }+ D6 R! z+ ODip Switch:SW(C)
8 D% m0 |0 |+ C7 M. }' q1 2 3 4 5 6 7 8 Function Option
* R, j; L, n6 Z( n Off Free Play Off*- A& V3 t. _3 D, G% {4 [
On On
?/ r$ m3 i' `3 B0 S Off Freeze Off*7 G- p6 A" |( _0 Z
On On
T% a; ^, g: z Off Flip Screen Off** v5 B! Z: _% o/ g
On On1 _! z. g0 I4 T% ]1 _
Off Demo Sounds Off% F) M, ]0 h0 U ~# E
On On*0 M8 r9 ^# [' `
Off Allow Continue No
+ Q% r1 {4 }; E" x On Yes*
5 ~: `6 i; M7 l$ A9 T Off Game Mode Game*( ~1 {- s1 _( u7 y8 s/ H+ M
On Test
: m2 I: e4 k" K: uROM Version: Street Fighter II: The World Warrior (USA 910214); ~6 J ~3 a# [8 z$ p' X
Dip Switch:SW(A)$ z/ Y& U- m3 D6 h$ q
1 2 3 4 5 6 7 8 Function Option
% x7 y$ U( h+ k4 J" V b5 _& [6 h Off 2 Coins to Start, 1 to Continue Off*; z3 Y. M! C1 q& t1 a- Q
On On
$ n, c; W Q" b/ L0 z$ _1 J4 jDip Switch:SW(C)5 b" _! n# N+ y- ^" t
1 2 3 4 5 6 7 8 Function Option
* g$ {$ H& M* y- q/ [; l Off Free Play Off*" j. J! W# r! s6 U3 X4 Q
On On' k4 q7 S3 ] j9 H2 c n, _0 L3 {
Off Freeze Off*
- F# }* Q" i/ W [ On On
# n+ z8 O) f! D* i Off Flip Screen Off*8 c3 f, F7 ?% u/ N8 t7 ^
On On2 i( x. ~/ Z8 x* j# B
Off Demo Sounds Off
3 a0 ^3 p( e) e* C6 ]2 D' a On On*
I# R6 r9 r2 ~% ]- T6 p! p Off Allow Continue No5 o( d# \* t- q! U; T# @
On Yes*# T. }- R: O0 X1 t
Off Game Mode Game*
1 h% u4 g- d% U On Test' ~4 e' n. w1 `, u
ROM Version: Street Fighter II: The World Warrior (USA 910228)/ w; I% H# h- S% I
Dip Switch:SW(A)/ [# I7 I& R; C3 W" t" M) {& V( N
1 2 3 4 5 6 7 8 Function Option
2 W* w1 u9 B0 W Off 2 Coins to Start, 1 to Continue Off** Q/ p6 [8 T0 Y4 Y& ^
On On1 m0 k0 u. {* i$ u0 G- {7 h. B9 D
Dip Switch:SW(C)
: M/ \7 M# i$ _: i; z# L- g+ @# X1 2 3 4 5 6 7 8 Function Option- z# y: u3 m8 K4 n5 N# Y
Off Free Play Off*
6 E% [3 W; a) C- S3 j, i2 w On On2 {, u9 a/ G% T% B- O
Off Freeze Off*
, @) y U1 ^/ z6 s6 i, y! y On On' Z. H3 a, W: v/ _! _
Off Flip Screen Off*
5 [/ N( H, ?# f$ M1 y5 K2 n5 k8 x On On
6 }/ o/ r* T1 F" h7 A3 E' I* u% y Off Demo Sounds Off* K' G% r% ^8 A7 V: |3 l) x
On On*" R( }5 i& D# H; Z, {
Off Allow Continue No& D) k: ?8 C1 @1 H5 B
On Yes*1 f; g( E f8 n/ O' h
Off Game Mode Game*
+ L8 {+ O! l: ]" I8 P3 A On Test
$ B5 n1 f0 m0 N6 w1 x7 JROM Version: Street Fighter II: The World Warrior (USA 910306)
. z# I8 u) D+ d# _! y4 tDip Switch:SW(A)
. m6 E9 H$ |+ q" M' u1 2 3 4 5 6 7 8 Function Option
+ ^1 a) o4 l! e1 e {, m% b Off 2 Coins to Start, 1 to Continue Off*/ a1 W" {9 t. y
On On& s( {% W( Y! G/ w, @5 E$ G
Dip Switch:SW(C)
( w4 f! t' c/ q! L7 _- p1 2 3 4 5 6 7 8 Function Option5 g. X0 ?. P. r& J
Off Free Play Off*
0 x2 R+ n( \9 P* o& l On On
7 v- J6 O1 Y9 L w Off Freeze Off*
' d. e3 o \* b ]: W) ` On On
3 V, J+ A+ V2 p' R& s% R+ J Off Flip Screen Off*
0 p/ d. F2 x' _# n0 M( } On On/ O$ @) k' t' i3 U9 o( w
Off Demo Sounds Off2 T' ]) u# J# I0 g" x
On On*- ~& ~9 M* p4 W% k m7 Y7 ]" D
Off Allow Continue No+ Y8 V2 V( B# [6 [# \( y9 j, ]
On Yes*
$ M6 E. j" j' B' B, V( i Off Game Mode Game*( d7 M+ T% M5 X- U9 A; _
On Test& l; b7 X: F6 h* f
ROM Version: Street Fighter II: The World Warrior (USA 910318)1 w; H1 i: F3 t. ?+ W
Dip Switch:SW(A)2 T- g4 U% l) o M+ ?8 D, F- `- v
1 2 3 4 5 6 7 8 Function Option( y% F f6 b6 A
Off 2 Coins to Start, 1 to Continue Off*8 M+ ^0 k4 ^, g3 |1 j' b8 M
On On3 _" t# |6 p t$ I8 c4 b: C
Dip Switch:SW(C), a5 [8 v- B8 \$ }) O; t6 p: J6 @$ M
1 2 3 4 5 6 7 8 Function Option
b1 Z# u" @0 y& K Off Free Play Off*$ X8 b; j9 }. \' e6 e; L
On On
# U. e( B5 ]! ? Off Freeze Off*4 [8 s0 _% c( E5 V# K% j
On On5 \$ Q: ^2 u: s
Off Flip Screen Off*$ f( g" S( e5 y2 `
On On- J6 Y- m4 ]* k- B$ @( g3 I
Off Demo Sounds Off
. R# G8 }" g. E% m' |! w On On*8 r* W; A# G X$ |( e+ j; L
Off Allow Continue No
+ V, s* o# m* b1 i* y On Yes*
: P; d5 P% s8 y- Z% Q% g1 L" z Off Game Mode Game*1 ^3 J* G4 p) k6 ?5 u, W) P
On Test
& Z3 s6 V) V/ ]" D; P/ Y7 v' V! e7 wROM Version: Street Fighter II: The World Warrior (USA 910411)7 ~$ k1 [& }5 z
Dip Switch:SW(A)
1 w6 Y1 x: H# P8 V( v: c1 2 3 4 5 6 7 8 Function Option
5 W1 W4 ]8 e" o- ] Off 2 Coins to Start, 1 to Continue Off*% d1 O" F, V+ Q: t
On On# ^9 }% f% b) `8 v
Dip Switch:SW(C)3 K1 v: Q1 ]1 ^8 r' ?6 e/ f
1 2 3 4 5 6 7 8 Function Option: O+ q: o9 E. g) V, [
Off Free Play Off*! [! f, T6 V, J; n6 ]1 Z* o
On On+ E; R! y5 f g9 M$ G
Off Freeze Off* A- |( K$ \+ }! d; o$ A; v
On On$ f4 m2 S, q+ Y9 |( m
Off Flip Screen Off*9 Q6 M3 V2 g: f- Z& \) e) t; t( O, l* I" G
On On
R8 m- d0 }4 ?# @/ L4 ?9 d$ r$ L/ o Off Demo Sounds Off" r" R6 i% E+ d; T: N! ?7 l
On On*6 j+ p) t( y* U W
Off Allow Continue No( U% n" z, Y+ A# H$ P3 H) }- B( s
On Yes*
; N. Z ]4 p# @* h) X' | Off Game Mode Game*% u) ]1 N5 R& @3 W- z
On Test
2 b2 n/ r- |/ k) RROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G); {8 e. ~* }; p( t( k! Y
Dip Switch:SW(A)8 p6 h, ^5 {, E" g! r6 }* w) O. u
1 2 3 4 5 6 7 8 Function Option
+ S2 B, z% E& |+ ~0 X0 c Off 2 Coins to Start, 1 to Continue Off*1 f9 H- i0 M. y& Q' f3 b, P
On On1 N Y4 [2 `) L
Dip Switch:SW(C)
4 s- B/ q( ?* D/ L, s! j0 X1 2 3 4 5 6 7 8 Function Option
! f4 }) Z P* C' i7 | Off Free Play Off*
0 G6 `# _' `( K; q- V+ y On On
! r3 s2 m( x+ z! X Off Freeze Off*; e- \: L. O" x5 S% ~
On On
0 ~; _4 i: a2 u! i. D8 R Off Flip Screen Off*0 w: y/ M! H; e3 h3 ?1 ]
On On
$ \, R: h& C8 Z! m1 S ? Off Demo Sounds Off
; P) u$ i8 e g% b! W On On*
6 o5 Q* Z B# b Off Allow Continue No x' M9 Z+ I+ g- O' ^& @
On Yes*
1 o3 W _7 T0 A0 k5 g" \ Off Game Mode Game*
2 B0 U& p7 o) c) ?! C' L On Test
, Z# C4 w! f. ~0 b; lROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
8 ]: N- }/ _) m* tDip Switch:SW(A); e5 e1 D- Q$ J0 w/ L% [
1 2 3 4 5 6 7 8 Function Option$ ^) D6 ~8 u! g: ^) \
Off 2 Coins to Start, 1 to Continue Off*
% S# j, z5 z+ u2 T( X6 S. p On On. \2 z8 [/ a* v, J7 ?2 n7 Y G
Dip Switch:SW(C)
7 t8 w$ I1 q7 g9 p8 ^: W7 C& Z9 J1 2 3 4 5 6 7 8 Function Option
( g. j: P4 ?* i) L5 s0 x2 f Off Free Play Off*
1 n6 m9 _8 R! E On On9 |) h; P* K0 }# V9 G9 |/ W! O
Off Freeze Off*3 o! A) i) T% M' M; B; l# ^0 P+ Q& t
On On5 q: _4 L) u1 x# m% p6 N8 W
Off Flip Screen Off*
" N3 q) i$ r! n$ L0 b% G On On
- z7 b8 |$ I6 v' ?/ R' Z Off Demo Sounds Off6 c$ E6 c- z) ?
On On*
0 j( b* W5 c$ x# R" T" ~7 i$ O, G Off Allow Continue No
4 \: l, o9 a, E$ F6 C/ f1 O On Yes*& |3 z T6 A* n7 }( s ^. n3 b
Off Game Mode Game*
3 v" |, b# }' d7 L2 Q On Test
9 d' p. b1 h* vROM Version: Street Fighter II: The World Warrior (USA 911101)
$ f4 W7 T% c4 _' ~! f! J" VDip Switch:SW(A)8 v6 l* G( _, ?1 {
1 2 3 4 5 6 7 8 Function Option
. o4 s& ]- i4 G- F+ S Off 2 Coins to Start, 1 to Continue Off*. P9 k' Y7 O2 ^& J8 {; A7 Z
On On2 G! G) a# M& I# H+ C6 b/ X
Dip Switch:SW(C)- C# G9 A% m; d, I1 v `. Y/ m8 k
1 2 3 4 5 6 7 8 Function Option2 [2 u4 a6 g. w
Off Free Play Off*8 y6 g' x& F: F' D
On On
0 f+ f0 j6 q/ @ o1 }2 D Off Freeze Off*, P0 n$ O3 \* B, J% S
On On
5 \6 b- p4 b" D' t$ T Off Flip Screen Off*
8 o* ^! s* K1 R2 j5 n% W On On
. j3 Z A' W( g3 J% V' u Off Demo Sounds Off
/ l# V d- A6 W/ }* G+ q) G' h8 a On On*. V+ B8 D: h. n2 }9 _
Off Allow Continue No
|: i* l1 D* a6 h9 w/ U On Yes*5 q2 A; |) r; Z5 r2 O8 r9 ~
Off Game Mode Game*
7 P( I# V) T% O) y. t' K* l+ a On Test
: R8 E" ]3 V2 [/ i' z6 u% D* aROM Version: Street Fighter II: The World Warrior (World 910214)
* D, `5 i1 S6 i" j, N2 wDip Switch:SW(A)6 ? j3 q% J% |7 D5 [& U* j, a
1 2 3 4 5 6 7 8 Function Option
* e3 A3 F5 M) Y, X; o& e Off 2 Coins to Start, 1 to Continue Off*
2 B, F- s: Q1 _. O! |$ J On On, z3 q, A8 e( b j8 N+ `
Dip Switch:SW(C) z% C; ?% k0 d3 a0 i
1 2 3 4 5 6 7 8 Function Option2 r+ b$ {/ N4 F7 m) d3 {6 O7 I
Off Free Play Off*+ x: b0 f5 z2 P* x ~
On On" u+ } E# F9 s0 _0 Z
Off Freeze Off*
$ `% o" Z" l8 K# k. E2 U On On
" k& Q; Y0 m, ?6 h; @ Off Flip Screen Off*
$ B1 ?. S$ @; r, E. k- k. F On On
2 V8 b m% o7 L5 ~3 | Off Demo Sounds Off
9 m. i8 |. ~7 @* d On On*( s3 f: S4 a/ a* J/ z* m3 r- F Q
Off Allow Continue No3 L5 g1 z: H* Q/ L- f) v, D7 q0 t
On Yes*# x/ P; Q" U% Z# L: X0 \
Off Game Mode Game*
5 H% K }' o8 p: z2 u" P On Test
+ h7 K) A# @1 _1 MROM Version: Street Fighter II: The World Warrior (World 910228)& @! [& T5 F! k& j2 F* e$ H
Dip Switch:SW(A)
; J4 R( }! W, _4 S4 |7 |0 X1 2 3 4 5 6 7 8 Function Option
( m; U; v1 A9 e# u* [. ^, }& y Off 2 Coins to Start, 1 to Continue Off*
4 B, S: v. Z$ v9 I On On
3 _* V. |+ k4 O; ~; d( \& E; GDip Switch:SW(C)
3 [. T& k! Y: M) B( a& g1 2 3 4 5 6 7 8 Function Option. M6 Y) K% c/ u$ |4 I) |
Off Free Play Off*
' _2 O1 z4 b. K7 L On On
) j- o+ k1 k8 s2 V Off Freeze Off*9 S. b2 f. Q' T. g( }# q
On On& c0 v$ w% j, A/ A
Off Flip Screen Off*1 _* j( G% \, F" H& j& @
On On9 M0 a: V7 j/ K+ y7 h4 ~8 k
Off Demo Sounds Off
* p) j, s! \. @ l( q' `2 ~' K On On*/ P! J4 I1 R1 A. Y6 v. x6 s
Off Allow Continue No# z1 m9 h" w8 c" V9 X) i
On Yes*0 B8 h% B- [! D( L# X+ ?
Off Game Mode Game*+ j- [# L' S) A- \2 h
On Test' R7 T, U& [1 w- M
ROM Version: Street Fighter II: The World Warrior (World 910318)3 w! v& R0 j% f6 o4 y( k( X9 h0 |
Dip Switch:SW(A)
: d6 d- C$ r- Z* i1 2 3 4 5 6 7 8 Function Option
2 ?7 l+ \2 b0 M! q- V) t' X9 k Off 2 Coins to Start, 1 to Continue Off*
: N; o9 c! U: P3 p6 f- {+ V On On- Q% t# Q4 U- ^- D+ C
Dip Switch:SW(C)- h) v4 ^) [& `5 `; m2 k- k
1 2 3 4 5 6 7 8 Function Option
2 ~4 H1 L4 u: U3 C- u2 [2 ?* a8 a Off Free Play Off* ^8 Z/ H, U) G& ^
On On7 q3 G) ^* Z" J7 ^' a, }0 ^7 V0 @
Off Freeze Off*# @3 U' O* h b
On On$ z+ v; }! D9 h0 }: l
Off Flip Screen Off*
6 Z% n: W8 r( @% @" W1 d9 M. E0 y On On/ L# v" ]1 ]3 S6 w, n
Off Demo Sounds Off5 |9 ?7 n/ {! @
On On*" d- p! C) C6 H/ j% ~
Off Allow Continue No
8 o" R+ s: `8 Y& n On Yes*7 i& h1 n$ x1 ]7 O6 H
Off Game Mode Game*
2 f4 C5 U6 D' \ On Test
7 q* q. J8 S. LROM Version: Street Fighter II: The World Warrior (World 910522)
2 [0 ]5 j4 U( t' M# DDip Switch:SW(A)0 z9 l1 X* Q7 q& l: @
1 2 3 4 5 6 7 8 Function Option' R7 I, H$ x9 D
Off 2 Coins to Start, 1 to Continue Off*: B: B8 A! d! x4 J
On On
+ H( c9 `( @+ W& g/ KDip Switch:SW(C)
+ } U; w! Q" o1 2 3 4 5 6 7 8 Function Option6 y- v b' K. n' E
Off Free Play Off*$ q& n0 M7 m. ?( m- |4 V5 A; i
On On5 L5 q- p" a4 @2 F7 ~2 `
Off Freeze Off*0 a. ]* I t7 k( ~
On On7 _# R- m8 b. S$ D$ F4 d# W
Off Flip Screen Off*: }, m- ~6 a, d+ L1 c. X
On On7 M6 C3 ]5 c! e( P0 p6 J `
Off Demo Sounds Off
; |' x1 D: h0 g4 a On On*: T" ]) \8 e! a2 F) ?& W, l3 R
Off Allow Continue No
% m" x7 S6 j q* C0 o2 D( c On Yes*
4 D! E" q j9 L3 I$ N' {, o+ F1 C Off Game Mode Game*& B( D! D8 v1 ?) I! N, N
On Test |