| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
/ w0 B% U* w4 O | B1 B0
2 _0 c, F9 k1 R9 F) v | OFF OFF
2 I9 _- Z0 o( x/ ^ | 0 7
8 V) A' I0 m' Z- A; ~; s | 255 176
1 Z+ G- T* L8 H" \. E+ F. b, o | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
5 n8 H: Z7 U7 ?- {( f |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) $ _7 }0 n4 `3 S+ K$ L! L
| B1 B0
' S6 F& c( n+ J7 X7 T3 g% G4 N | OFF OFF
' u8 r+ K0 P$ k, b2 O0 i' I | 0 7
% p G5 V7 {5 K4 Q6 [9 H2 S | 255 176
: s+ l) t8 Z* W/ a% s8 l1 A7 _ | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ; [8 Q. y; z4 u" P
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 " A/ ?. q J5 ^# L
|
| Dreamcast | S-VIDEO RGB 7 V3 K' {, p# `8 ?8 {
VGA
: L( p' u' s3 i" Q; g# e7 X6 t+ } | B1
" Z, u/ Z/ r$ |B1 2 I( M& E- x1 m! S6 L8 i/ d
B0
; b# v: r6 _/ x$ A& L | ON
# j: B# D' g6 X! [; B. lON ; b0 P4 B8 i& e
OFF % \; q R) J- N: X
| 0
: b% {: k( ?% E, u: j D9 |) y0 % P! p( v% K& Z6 s" s2 e5 l) H, g; T
0
% F# s5 a: Q3 M+ d | 255 255
C0 |7 N5 \# F' N- E255
! Q3 p# G& J7 e% `! ^5 ` | - 8 i+ J o! G0 v G, Y
-
; g3 ?9 S4 S5 p. [D in 2 INPUT signal : RGB $ \0 W' l6 U4 Q! o
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 1 e. N% o7 Q) X/ \7 c7 p
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB ' w2 G7 I* P2 O6 [$ v& [: i/ A# B
| B1 B1 1 o- ~6 Z. r" w& P; c" E$ b( K
| ON ON
4 I1 I' w( n& u7 D | 0
% Y' |9 [3 R2 H5 _0
9 r' k5 z' Q; O1 r a: j: J# s | 255 255 ; v' V" N: n$ [
|
| Genesis/Megadrive | COMPOSITE RGB
1 g; d, h1 ^5 M$ \) {! Q- b | B1 B1
, w9 U7 T6 [& U | ON ON
2 a/ F/ C3 ~8 v9 _1 P* u( [$ {% _ | 0 6 @2 ]& D/ f" U) K V- m4 H
0
% ^1 k$ R, R- @$ h | 255 255
0 s. l' j. j" F) N, L | - 8 F4 y/ `* ]: p
-
4 L3 |' m. Y9 U3 b |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM . y6 K! [# y8 K& z, d
|
| Nes | COMPOSITE RGB
# k- v* z7 E2 k8 i9 i4 H | B1 B1 ( ]; A$ `! f y2 s" \
| ON ON / ^0 U P5 t. p
| 0 0
# a$ u3 s3 i: K" M8 c% i | 255 255
* ]0 g& n$ b1 b' F( A | Y/C separation set : LOW PASS -
/ n0 n' Z" X8 W5 {7 } |
| Nintendo 64 | COMPOSITE S-VIDEO 2 Z$ I- p( U) U7 W9 T9 n0 _5 F
RGB (NJM2267)
: ~* F. f8 x! T8 v) l9 R# hRGB (NJM2267)
$ L3 j9 e, [' H; v9 i | B1 B1 ( Z) c" J* ^3 j( L9 E# r. T7 i
B0 1 j. N+ R9 |0 [9 `8 ]% s
B1 & F# ?& z$ N, I3 L5 Q( R* I
| ON ON 7 T1 N$ F2 K8 u0 Y
OFF * `# m9 o9 N, b7 Z9 b
OFF
V" s9 R) L3 f& |$ I9 |+ V | 0 0 ' C8 n1 L5 z8 d6 v% Z8 R( A
7 ' X4 w2 ~& K& I j+ e p3 U4 s+ j
0/7 - D/ s& d; {. w$ s2 C
| 255 255 : }5 k1 l- r( x1 Q5 R) u
150 8 R9 S4 p; }! r
150 4 J8 e; V; n5 W6 m. n( Y; V
|
| PC Engine | COMPOSITE RGB
" `0 F8 a( Q1 |% \6 x2 K, M. x! C3 |5 H | B1 B1
& p( _! Q% A" T! X1 \* M2 R | ON ON
* T; {, n' R4 I( K1 W, E; z | 0 0
8 v+ R( a, l) g8 R) Q' a" g | 255 255 3 O) s" v7 Z! Y( x6 G5 b# t
| NTSC AFC : MANUAL / AFC level : 4~7 9 h, i- I1 n. ~. T, v
|
| PlayStation | COMPOSITE S-VIDEO
" j( e5 X# Y, v8 P( \RGB ) S9 b1 Z8 e. V% I
RGB
0 A, f2 ~3 B% ]3 f8 }9 b | B1 B1 . X* P4 Q6 k6 H# v f9 c
B0 , k% Q$ O5 d! \' o
B1
! Y1 h1 u4 {& r! m: u4 } | ON ON
* E. _2 e3 w6 qOFF
+ ~3 Y' l* U! A% v+ v1 [OFF ( ]. h& ^+ G3 n
| 0 0 6 ~9 c3 L! W& m: G* W
7 ; a1 l0 K7 K: Y; E6 @2 c4 p
0/7
o& u u; P3 a, r2 |" f6 P' n9 L | 255 255 & i( K3 I2 ?) d) b: e8 s! ^
150 % ?# r5 ^. g: h2 t! f8 d
150
; {/ I1 K6 T: e- q! R | - -
& @. h9 a5 u" Y [$ n( o0 @AFC Level : 0
4 T& {0 o7 X! d y" Z+ qAFC Level : 0~1
6 p0 N1 p. _9 K/ M) l4 ? |
| PlayStation 2 | COMPOSITE S-VIDEO / q5 H3 K1 b3 Y6 X( G- ^: a
RGB
2 `, b6 t1 o8 p" G) |4 B! ^9 Q# m8 [COMPONENT
8 J v! K. N# {- P9 B: C | B1 B1 % n r# f# R& c! X
B1
+ F0 E$ }9 n0 D# o3 g9 eB1 & N& A% B$ E; V$ Y8 k+ K
| ON ON
: S. e; |& k/ D- AON 2 c, e( V% j# }: @# _
ON
$ b( u6 k, _( f6 o | 0 0
0 O" G" y. q' B. J7 U6 R0
0 i/ U$ S0 g: F/ j& r0 . ?5 R/ Z) Q) }. |4 G
| 255 255 5 w4 S/ s, n) ]- B: J
255 0 @/ H/ x5 H/ n; f
255 ' M( o) x* T2 h/ u6 T" r
| - - 8 A* y3 Z; ^' Z$ `3 h7 m
-
& g; K( |3 _) w8 j6 E- & V& K3 \# j& I; }1 o ~
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
- k% v# q! e% o# iAspect Ratio : Wide
0 Y! ^7 Q6 F" W& X. `Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
) B2 I4 I- P* s |
| Saturn | COMPOSITE S-VIDEO
7 Y/ T& t# R7 r! y- o* N2 Y2 uRGB C J5 ~1 |6 O* F! I" ~- r
| B1 B1
1 C( ]# k, |$ ^- _B1
! P' V5 G! v" @ | ON ON
% p& g& u/ {# ~' T: VON 3 X9 ^, Z7 M- }- h
| 0 0 0 g2 p* Z1 y2 z( w+ I8 H( _
0
# [( N1 X% {0 G1 A) [) B5 r0 i | 255 255
- K# j1 y; c4 e. j255 , m; u/ W9 `! i
| - - " r7 g- @9 W) A! J6 ^/ c
- 0 h) D/ U! ?) e2 u
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ( E/ y6 o/ x3 ]" `! J
|
| Sega System 18 | RGB via SuperGUN | B0 B1
g1 m# B& m0 L/ F | OFF OFF 4 i: H& {8 l2 b' o6 y
| 0 0
* B" S/ Z/ n6 ^/ `6 |/ j | 255 255
+ r$ O( M T7 ~$ N% w" N | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
# a% @: c* b% J" Y& M, v# ]2 v |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 7 p" ` v4 w$ D9 D
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM * @6 \) p/ K/ u3 m$ q$ ^
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO ' L5 O' G- h* C/ c: R8 _
RGB
& K* U1 @$ B& k7 M6 ~ | B1 B1 % t+ n0 u$ L1 l2 W; f% H
B1
* Q! X$ k# _6 |# E | ON ON
; u) [- v0 P0 sON
1 R* p+ T% @8 N1 `( c | 0 0 * a& A& L" I# G' N, a
0
7 G6 X( H* t$ a* p* n; V- n | 255 255
" [% O% m0 @6 F255 # Y# y7 Z- J$ ~3 V/ v
| - -
+ G3 Q* W3 Q! v+ `3 x. e( I-
2 Q0 i {$ o$ V2 U4 n7 T- n |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
r5 L7 ]9 D9 @5 L8 [. F8 i& [5 e7 S |
| Wii | Component | B1 | OFF | 0 | 255 |