| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2) " R- ^9 W6 F- }$ z4 h( k; h/ H+ B5 T
| B1 B0
( |7 m* }- u; y( u+ E: i: Q( J# @' f | OFF OFF ; M# f8 Y! A$ M7 H. Q
| 0 7
) w0 P7 u. X/ A% G# E | 255 176
! Y! v |+ n) @1 i c/ e; |+ x$ e | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image % X4 E! O8 H. M# }1 x) Z# L9 y
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
+ [7 ?3 X2 T0 W1 b9 u6 [0 j | B1 B0
. [0 g- {" y' W# u2 K4 l( t | OFF OFF " x# g: {9 G4 b; s: r+ h/ p4 j5 R
| 0 7 6 T' h3 i: B; `5 J. X, j- @
| 255 176
) |. B2 N3 G b5 I3 ^9 O% C0 C/ \) g | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
7 I6 Y! A9 D) `9 n0 n. \$ G |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 * j6 c6 x+ b2 Y" w6 W
|
| Dreamcast | S-VIDEO RGB 0 l/ V3 ~. ?' f, S: V
VGA ; s& a8 H. E2 `8 y7 k
| B1
4 n, {; I( F( F; P1 B% ~B1
$ P/ i% }$ g) L. @B0 % m- m/ m6 l! K2 w- y6 i$ T( D& F
| ON
" i% V* [% I# L7 J' XON
* s* P$ V2 P5 L4 ~. wOFF ' C" V% c/ ~$ `! Z2 n, i. i' P
| 0
8 g+ m9 V" R4 e& Q0
+ \/ D+ J9 n' h( P" M9 h0
) g- p: i2 C& p& F2 |( ~ | 255 255 - E1 C5 B6 ~" a9 k
255
) U+ ~! \5 k9 E0 X C; f& Q9 X | -
! E, v5 E: @6 V$ N8 Q- 6 G, h( z3 E& j* `4 \3 V' Y
D in 2 INPUT signal : RGB
) ?$ r/ S. F8 \$ Q5 w% S+ P; C |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 1 d1 j+ A2 V* b+ j! R
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB 2 }: y* o- F4 m; Y% K! S
| B1 B1 0 J( j4 t0 g) R! t. m& ]& E
| ON ON
$ H( b+ l# B2 n9 {. r | 0 3 Q& K' q4 w. f! |5 P; ?9 X
0 # g% x( ~4 ]# I
| 255 255 8 C% ]$ |2 w! m. V3 i9 p
|
| Genesis/Megadrive | COMPOSITE RGB 8 _) t- ^+ ?8 `+ w
| B1 B1 / n/ N4 ~' s2 |% H) e9 q: ?
| ON ON
; Z! r8 R3 D8 ?) n8 r; d9 X: c | 0 6 i0 U3 i, t1 Z; J
0
& R5 e5 A1 c4 S" ]: B1 p | 255 255 * I9 ~. A1 V3 \7 T m) e) \
| -
9 o% D' S# _4 f& s; a-
# r+ n; `4 p! Z8 ?! E( S( r# @ |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
; Z8 y5 T( k9 |- b- d/ |4 j |
| Nes | COMPOSITE RGB ) l) {" H2 }5 f" g! ]" a4 f
| B1 B1
# M6 I N$ k0 V4 ?. o& z" L, | | ON ON
9 G( s4 m9 h4 c# n' T | 0 0 ; h3 u5 X8 b* {
| 255 255 5 b' r5 O c# {9 I
| Y/C separation set : LOW PASS -
" W6 e ]& h+ V/ N1 _ |
| Nintendo 64 | COMPOSITE S-VIDEO * G0 s3 Q- P1 [- y: {! N7 r* H
RGB (NJM2267) % T; _! g9 K" t6 d4 e) J# E% _5 k
RGB (NJM2267) " g% a% y8 L y+ C
| B1 B1 8 y y; N" `( E2 d* o
B0 % U. k# h2 ?) D$ n/ j4 e
B1 ' v' o. z5 N: x: t; z9 `$ n* q. @
| ON ON
. x" R5 C3 e; s5 }! D: Y: rOFF
[ O- {/ O- @* w& r9 F2 H2 AOFF
: F4 _; Y8 t. R+ R | 0 0
' p- V) S J5 \0 |; I7 y* A: o7 0 w* b. y7 [" Z6 x- A0 T
0/7 2 h9 ~( y+ u M' A: L3 B/ ]
| 255 255
6 M- k& n5 q4 g' g" R1 [/ D150
) N5 T( {3 A) s9 M2 e: ?150
* H: y4 y6 B# X# E* S9 _ |
| PC Engine | COMPOSITE RGB
; l" u" i( X' @4 l1 z7 l4 f F) ? | B1 B1 & t! K# K# `6 X' h; ~& i
| ON ON
5 Y# Q% V' x0 U | 0 0 6 s: f8 W( u2 c$ m. g
| 255 255 1 R3 T& M" e2 Z# _
| NTSC AFC : MANUAL / AFC level : 4~7 # }2 S. x% a, U% _" j' _
|
| PlayStation | COMPOSITE S-VIDEO
, x0 L9 G7 a5 v( G6 j# H$ X. y# ?RGB
! V; x5 F3 n: E: \: R1 @RGB
. b9 v; P' S6 a' e# T) U | B1 B1
X' N8 L' V& s6 iB0 ; y9 ~% O1 O+ F0 \: B! D
B1 : P( d1 X+ S0 q
| ON ON
# c, a. h f' \; x/ eOFF
) p! Z8 l; T7 c# U" u! COFF
) F* _% v# ?4 y0 V- [ | 0 0
' ~+ \0 \/ h! F, p7
9 \7 V9 X: v4 E$ n6 B0/7 . _# X; N* ]' L* p8 \3 e3 K1 q9 p
| 255 255 ( i; i3 Q* h( }. s5 e
150 $ T' @& h1 J. ^ A. B+ K
150
0 v' H+ y* R! \0 p, A2 W5 q | - -
$ R- H, {& J+ Y4 e/ I6 JAFC Level : 0 ( l8 k& Y) B) c1 i% d0 W
AFC Level : 0~1
0 W4 ~/ a" o$ }: I' S3 U! ~; v3 h |
| PlayStation 2 | COMPOSITE S-VIDEO
" ]& y1 A% s/ _/ A# _RGB 0 w. U& J# h6 C
COMPONENT
1 i* y; u9 z, t; X0 O! I | B1 B1
' ]+ n4 X" ` h% M9 ]B1 , ~3 k# h6 I% r& Y# d) ]! K
B1
& m- l6 g! o i) S7 i | ON ON / S7 i9 I8 M ^/ {) d' h
ON
) s$ K, [ r8 S! h2 MON 9 W4 p; m7 w* ^7 b+ {
| 0 0 9 G2 _: I: ~/ T7 J3 Z
0
0 t7 {! d* _( M! U/ h0 u8 ]0 ) W/ a: W9 W2 I
| 255 255
1 T6 D7 P6 o9 h% w0 k* i9 ^% q7 W255 9 Q- t; m3 J8 u- u' `
255 ) |# a( y3 Y; v, b* J7 F9 X5 Q, a. R
| - - ( I ^; o1 w$ t9 T' d1 r$ q: n$ f
-
4 }" |' M. N$ y8 \( p-
* Z1 ^+ U" c0 F |
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 3 |2 t6 S4 x. J8 y# K0 Y
Aspect Ratio : Wide
; x: u) U/ c# ?/ pNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP 8 H! v/ W) o' R# {- h
|
| Saturn | COMPOSITE S-VIDEO " x! t; j7 c s+ o* y4 x
RGB ) F! W' [' Y% O9 f& E/ i
| B1 B1
* {6 [0 y$ j6 I6 ~! F+ s, \B1 6 }% _. }3 W4 y2 T* Y! l
| ON ON + {( p- N& w5 X# ]6 j/ P9 Q
ON
% X& Z: g8 f. b( d | 0 0
1 A$ W! q/ h4 C# ]0 M0 ) w$ }8 C/ |" c
| 255 255 # p: h- w& \- s, z
255 3 M0 h6 u I/ Z; q* e
| - -
) m4 U+ L- c6 @; m9 r! N- * E; @$ x0 |/ G! U: E
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
$ p3 O6 ? v! j& c3 s( x+ [ |
| Sega System 18 | RGB via SuperGUN | B0 B1 9 U' h9 S8 G# Y8 K% z
| OFF OFF % w% V* Z* b8 K. j0 a$ a) X' ]
| 0 0
( C$ ]9 Y6 h9 U: J | 255 255
3 M4 s5 e2 ~' P | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. % U: r6 `1 D; S8 t
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
9 K6 T: V/ [; x5 R3 i) p# V |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
$ j9 p [4 n8 p |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO , O. B" S7 g: R4 Q* g0 j9 U
RGB
1 N% C" g) j( z7 n: d8 {9 L' w | B1 B1
% X, }, }* _& W8 D& sB1
8 k9 _+ J; [, j | ON ON 3 O1 }+ m- `6 F4 z8 w7 q
ON , e, S8 t k/ q. y7 d
| 0 0
+ j8 {9 W5 P/ E. O V/ x! I. T0 , O! \+ e; k8 B: x6 d0 x5 P
| 255 255 ; F% C1 A, k6 f
255
. T9 {3 x r: M# M" _ | - - 6 |' a& N/ O8 ~: U- S6 F |1 O0 v: G
- 1 l6 ^- K7 R7 r5 i
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display * z V# _, ?3 T- h; Q
|
| Wii | Component | B1 | OFF | 0 | 255 |