System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
4 R2 i4 U, M- o6 ?7 X% L- P, G | B1 B0 ; W( I4 A# P/ V1 b! }
| OFF OFF 9 y$ c" c/ v5 @/ l1 p
| 0 7
: t C) j/ \0 M; ~- S# Z | 255 176
) n* G* g0 f5 P | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
( T! L$ e' Y4 Z* b |
Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 2 B6 W2 B P t! V2 u. j* X8 o& D$ g
| B1 B0
4 ]3 ]! Z7 g' A/ L; N4 C6 Y) H | OFF OFF
9 \& {7 S8 ~& R7 b/ j' ]8 X | 0 7 + ^8 i: S3 f" V; n. G, \
| 255 176
3 r. ?3 @. c+ F- d( z" T; {; H | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
5 g( X' g) n* M G { |
Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
! x6 n9 s' b$ K. K |
Dreamcast | S-VIDEO RGB 8 `5 B7 B1 w$ v9 O4 K/ R p
VGA # K" r. j. M Z; n6 o
| B1
- N8 d; \* e: s& i' @5 t( H- dB1
9 D5 s; a7 q* v. M6 ]4 {B0
3 R: w$ w) F3 ^) G | ON + Z* ~! [+ q/ `) @7 {) w$ ~
ON
& O* @1 x6 i s" gOFF
1 m1 E* O; O9 E% L+ ^) u2 d4 t | 0 # `7 c7 N& c* _" f
0 ' Z9 p' r% E5 c$ n
0
% D4 c, G( p& O) W1 F | 255 255
9 d& c" @4 q3 w3 R# I0 w/ @255 & _4 \" R) Y2 J7 G7 j4 v
| -
" a3 G, i- _$ O; |" Z- # F B# H' U: |3 P! Z9 w9 b
D in 2 INPUT signal : RGB : l( H" Z, h$ W1 g, ]
|
Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 7 F0 t; J! B3 A
|
Master System | RGB | B1 | OFF | 0 | 255 |
Mega-CD | COMPOSITE RGB
" b- w4 X3 |- L | B1 B1
5 B" k: b9 w2 g5 l* R8 n | ON ON + c* l1 _/ t% o+ L
| 0
, n6 R# z1 q* O. T0 p0
. @! v( f* e {" y4 k- } | 255 255 4 e O# r0 W1 C
|
Genesis/Megadrive | COMPOSITE RGB $ Y! O$ F, r8 f; P
| B1 B1 * @* V% K/ a( _0 ]4 @) y
| ON ON 2 P5 n5 u! E" n% I. I
| 0 7 \7 p+ v! c; d6 e" l
0
; E% `( f$ ?% T2 z* j } | 255 255
8 P5 m+ e: U6 b | -
9 u. r0 U2 V# n-
7 u# |& C( v- t1 S |
Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 9 [9 d; q' V0 r' ^/ h# c% V
|
Nes | COMPOSITE RGB 9 p! o5 b; C( v) s8 \
| B1 B1 * H. {7 r3 X/ e) v/ z; q
| ON ON
. d) G) l; v/ |: |. T8 x6 L | 0 0
5 @* X' O1 ~. k, q: I, K | 255 255 5 b. i+ S+ B) o& p. z" v5 d# i
| Y/C separation set : LOW PASS -
* _7 {' D* s# p |
Nintendo 64 | COMPOSITE S-VIDEO : d# T! q& c3 X8 u6 B
RGB (NJM2267)
7 F$ p8 ^ ^$ y7 LRGB (NJM2267) ; U$ N( x& n. f# g( j: ]
| B1 B1
1 Q. r/ M- o" _# D% MB0
2 D6 O1 A% S+ u( c- S/ M* zB1 % b4 o1 X% G' c; [" Z q
| ON ON
) ?. N `2 j# B" j: _OFF
# t% p& t6 ^! g4 H) y& YOFF
" ^1 p1 J& }0 ~2 M" J) v4 D | 0 0
7 t" M) P, F7 X% H. ~7 % F3 n [% r H/ E
0/7 ( Z1 i' x! `" j0 v4 _. E( x
| 255 255 / z; l9 ?9 Y) y) S2 j
150 " ^$ G4 m: c' t# j% h0 F
150 . y) Y2 Q, X+ t
|
PC Engine | COMPOSITE RGB
j) L5 ]+ j" W: W | B1 B1
5 U' y7 |1 a" L7 z. ~' H4 | | ON ON ' T+ e; c/ R$ j; i$ B8 p
| 0 0
- r$ p6 h# F0 _6 ?4 O8 f | 255 255 & S/ d- `2 }. r" M
| NTSC AFC : MANUAL / AFC level : 4~7
$ N# r7 y z- f) P. {0 S3 I# Y |
PlayStation | COMPOSITE S-VIDEO ?0 s( u- }" o( n6 u8 k
RGB
! a( i$ n: X7 P0 `3 |/ W4 LRGB 3 C1 c' f2 ^8 A: `' h. ]
| B1 B1
4 J# g3 l" \( {# z! z1 }" VB0
( e8 V( H4 y) @B1 8 c2 g- b! a3 k6 u! r/ w
| ON ON 0 }, W5 u i; H6 W) T
OFF " W6 p/ ]- i7 z; v
OFF
! P. X# E4 S" x" C# | | 0 0
8 w0 H( {2 E! p& y7 Q5 k3 F7 2 }3 j* Y1 b6 I) v
0/7
9 u9 a. t. B. @( X) i0 | | 255 255
( ^) z q+ X$ V2 _; r9 W150 " ~& W- _, K! y1 ]# H3 a
150
" ?# {, \* d& x7 c% P3 O9 @- d | - - 1 U1 [: y7 N1 C% V3 Y
AFC Level : 0 & D9 c* o' `0 s# Z+ T6 |+ m/ i6 q* \3 A
AFC Level : 0~1 ; ?+ v9 `1 ?% M. p7 [# A9 z4 h+ Q
|
PlayStation 2 | COMPOSITE S-VIDEO
/ R: [* d: Q, M. c. YRGB $ B0 i4 |) Y2 e* r
COMPONENT
G# Z! J- h) K4 [# I3 y$ u$ C8 a | B1 B1 % ~! \- B+ f/ Q
B1
. {/ M( B( j1 {' S! ^, E$ FB1 ) k; I- A9 v$ t3 n
| ON ON
$ B( }6 r q; U9 L5 fON . ~* G+ Z2 F" @. K- e9 x
ON
3 \& u! B4 j% ?! ` | 0 0
5 i$ M/ m) z, A( e9 e+ ~/ m) J0
2 i2 z: F% [3 k' q5 Y0 t+ a- S( O' t
| 255 255 . ]+ [% F' g8 z, C+ b0 c' Q
255 / ?0 ]8 L8 o% F# J) {+ c
255
( r" ]! C1 X8 z8 h6 \6 M | - -
) {" ^# M* K$ `6 A2 t-
1 M( q: }+ t5 K9 I1 i-
! N/ o* d$ a/ i* p |
PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
0 D7 |* t' ^3 s! _Aspect Ratio : Wide
8 @3 A" ~' i+ |9 pNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP ( p4 c. g7 w$ |. l
|
Saturn | COMPOSITE S-VIDEO
- p0 ^* E3 g' {" oRGB : F3 q+ m! ~- ?+ B% t& A" e4 v
| B1 B1
' A" Z0 z# \" \, C! W HB1 . a4 b% f3 l Q- T5 ~! q
| ON ON
. @$ K5 K# x( ]5 t1 d m, K- {" fON
: A* i& d. H: ~% E | 0 0
, C* T: q: s0 V0 l6 ~0 % O+ E1 Y! h& G6 c$ ^0 E# k
| 255 255 & H6 S |' v. o- k, Q' j
255 $ v" s0 T' t) ~- b9 q, d
| - - 0 b2 V# r1 G. ^6 Z& u
-
@" @6 B/ e; ~ U |
Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ) A, B, [8 u, M/ S& Q2 C( \
|
Sega System 18 | RGB via SuperGUN | B0 B1 , p2 p: z3 ]& u9 v7 k/ o/ V
| OFF OFF
$ A- P% q- O. {3 {! @& i- w | 0 0 3 |3 q" o- S3 [ Y4 C$ s$ H- a
| 255 255 7 V4 D9 @; D. B/ _
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
( B% D+ c) J6 h2 J) F- s h$ G9 E |
Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
- B0 J' P2 {0 e, {- ? |
Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
% n; [. W9 j3 k3 q$ [ |
Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
Super Nes | COMPOSITE S-VIDEO
. U4 b3 ?7 n" CRGB 2 f+ v9 v) r2 p5 F4 ~! i! T1 Z
| B1 B1 $ D7 s* v+ o ?2 t6 |6 C- J0 ~! \
B1 - J' g! n) D5 g& I/ p# `2 q( ] i
| ON ON
; g2 e4 I$ j: J/ E: r9 yON
8 g* a0 S8 B+ g% ?! t | 0 0 % K2 t( X4 C/ F j4 g8 b
0
$ \; z5 }9 W5 } | 255 255 7 G @9 S& S1 e9 I4 ^. `2 O, `
255 " u1 ~3 w" s Y! T- k2 U1 Z
| - -
9 y/ G7 R' Z A4 b8 b$ _9 [9 z. x- ) | k& D8 X: V
|
Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display 8 a2 w9 Q. A5 F4 V) S
|
Wii | Component | B1 | OFF | 0 | 255 |