| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
- J. q6 N. M# D/ h1 k3 J+ k | B1 B0 $ M( u# R7 k9 F a) l+ k6 Q
| OFF OFF
5 ?5 ] J& m) S6 ^1 E | 0 7 2 C! W A2 h# R' j1 |
| 255 176 % N7 U. y7 j! @/ U) {: @4 C, {0 X
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image ! q, J" @2 D- V
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 6 H" P; {6 R! Y0 z2 O
| B1 B0
. Y2 h7 {- F L" A8 i | OFF OFF
$ W R7 i& A# F* K& X P | 0 7
% k* j1 \8 l, {2 Q& f$ j& m. p | 255 176 * I+ F( V2 x& Q( W" p& d' G+ p
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 4 n$ G0 K6 u! r* m
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 1 _$ V: |5 a! @! K; ^# p
|
| Dreamcast | S-VIDEO RGB , d) D8 P8 {# _( s. [) e* B
VGA
( y) ~9 C9 ~3 m4 k& j1 @9 L | B1
$ j2 l/ N4 m: pB1
& _- M5 q- Q$ I; V( w( lB0
X2 X7 n; F9 _ | ON # n- a0 ]& ?3 ^+ B, p
ON
; Q' f% N" K# l* m6 }% f" ^OFF
; p" V4 o/ {! |( a. N$ g, k. B6 I | 0 * h9 {* ]$ d: ~, e+ h6 q
0
* S$ ~3 N3 d4 D0 * C: X/ J$ D' D0 ?, _! P& V9 @
| 255 255 + Y* H9 y3 m, J& u6 f7 t* S& H
255
" z" L1 T1 L: j0 _2 u2 C' o+ N, Z3 z h | -
! B, [* z' G6 W; c: U-
+ {1 _) J4 j& P/ i" cD in 2 INPUT signal : RGB $ F O! c' `+ E; y
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
5 H: T9 I/ y: ~! x: s6 n3 a `1 P |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB 0 X( l0 @ m, I4 b
| B1 B1 ( L3 X% P: v% L4 d; V
| ON ON
$ @. F$ ~4 v' c" j3 s | 0 3 ?) H8 X0 n9 Z$ L' A2 u. S3 e
0
9 D2 ^0 |7 q: D! ]8 b; P | 255 255
! _+ Z5 p) ^7 O9 ^" R1 W |
| Genesis/Megadrive | COMPOSITE RGB , M$ T8 T! L% M+ f2 R& g8 u; A5 J) a0 y
| B1 B1 5 w2 ?) @& u- ?0 y, E( ~$ q* D3 p
| ON ON
% b) H0 j( ?7 x/ W( F | 0 7 L( s9 ^/ f6 c1 B5 |; E a
0 3 P* Z- e1 ~. v; L. ]5 S
| 255 255 + ?6 \% B: _7 @0 r8 y& c
| -
1 Q5 {7 n2 S* I1 R8 T* o-
$ |5 T. X/ r7 K6 F |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM 0 p$ `8 X ?- \/ V2 u* {
|
| Nes | COMPOSITE RGB
8 k4 T0 D' y7 X. Q) m" H7 s | B1 B1
+ X$ t9 K6 m* g, ~1 n | ON ON
- y+ B1 X6 N+ w z | 0 0
, D7 b0 L$ ]* t% x0 \" F | 255 255
* n& d8 @1 C7 \. X2 a* t& Z2 K | Y/C separation set : LOW PASS - ' G, O# ~4 ?& y- r/ ~5 \- W+ |' A
|
| Nintendo 64 | COMPOSITE S-VIDEO n. c" k) H# A2 I: V5 d
RGB (NJM2267)
. k k) I9 s& s7 @+ zRGB (NJM2267) . p: ]+ o- P8 C8 `! e
| B1 B1
6 R: j! J2 |/ J3 M, F# [4 n0 sB0
! x& R$ d) t/ t. P; Y7 dB1
, M* M( I+ ]5 E5 n& u5 R | ON ON
! ?* u, S: w4 P0 yOFF : C, L* Z# V& V
OFF 8 ^" g9 a3 \3 N2 o% H: W. g
| 0 0 # [) D& R, f/ s8 D
7 ! X+ ^- p/ U+ A. {/ R) }
0/7 4 _- D6 e$ L8 U" r
| 255 255
- c- k- h' S) G+ j- b6 @150
1 q7 G7 K- r6 J D2 D( K; u150
- k, t5 _6 G4 V' [6 L3 H- l( a+ K; H |
| PC Engine | COMPOSITE RGB
/ @7 W) U$ k3 G+ G5 U | B1 B1 % f7 f1 K. g5 c% Y! ^/ P4 e3 n. C( P
| ON ON
g+ z# z3 U( `2 `, U+ Z! y6 `6 g9 ~ | 0 0
7 \1 W- Y9 c/ o9 {& v1 q" z0 o | 255 255
/ J a8 a3 x3 k | NTSC AFC : MANUAL / AFC level : 4~7 ) }$ Q9 m; u$ i; o
|
| PlayStation | COMPOSITE S-VIDEO % J+ y! z, ^# n' b6 c
RGB f" M5 V+ N' f
RGB
2 F6 |$ |! C( x7 M$ N | B1 B1 ( Q& G* e+ X4 M. N- {
B0 $ [# H' q9 g- S4 B E1 v& E
B1 $ |! d. o* ?, m4 Q
| ON ON
0 o$ P" P" v3 T* uOFF 1 j6 P% w! }8 g6 i: k7 h* \
OFF ( A# W8 j* O3 V e
| 0 0 ( F& m6 ?; k2 g% ]% L! Z0 I5 D
7 / n) C4 g, z$ E/ F! C
0/7
* i( [+ F& R q% v2 W/ z9 b8 g | 255 255
: a7 Y$ }) t4 b, w, t- \( K150
; O4 K) S2 j/ d2 l0 u* m150 , Z* O4 h7 n" b/ u
| - -
5 m& V) F2 E2 i/ p7 Z/ S. _AFC Level : 0
- W: T' h, h: d8 T# }# Z+ R7 vAFC Level : 0~1
* U4 W |6 }5 ^ |
| PlayStation 2 | COMPOSITE S-VIDEO 4 i1 \7 m7 n& W7 S
RGB 7 u: n1 t9 U. F8 k
COMPONENT
# h& Q. {- d( }" H1 T | B1 B1 - c+ `# N1 O7 O7 @- ^) `
B1 , v2 N6 V! ?6 } ]% ` z1 ]
B1
$ b9 t" b0 l! T9 k! N0 d) \/ w8 F# V | ON ON 1 [3 R1 t! k% H1 z
ON
3 t; p4 K! V! Y2 r. U! g3 |ON . H5 |* A) T4 G) m6 S+ Z
| 0 0 2 z# t( B) t* f9 w0 D$ U
0
y, S& V. D+ A6 [2 v0 Z% o* w5 M+ J9 I
| 255 255
& q" |7 t# b- A255
' t$ X5 w5 Y5 o/ F255 7 n. J5 r4 O5 S
| - - 9 E! e" D" n" O/ e; U" i2 D
- 2 g s1 O5 d+ N$ I
- " O0 }$ O6 X: B" I5 m" t* k2 O& Z
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
1 r+ i0 g; b; a5 M5 z# tAspect Ratio : Wide
! F! @: n+ g: ~Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
' G6 g( w! g+ ~6 } |
| Saturn | COMPOSITE S-VIDEO
% _1 \! e# g; ~9 ~* c9 ~RGB
- d: `7 z4 r4 ]4 o% I$ S3 k, D | B1 B1
% z% ~ q' S/ s. x. l/ w( C" O" c- SB1
# e+ A) k- [% Q3 |+ U | ON ON ! r0 v: z ]- G! ]
ON
5 W! }# L7 M! B2 o5 q4 W | 0 0
1 s2 C# S! z+ ?1 t/ t7 h- z' @0 1 {( Y. _" g+ W$ g1 ]
| 255 255
; i5 b% l* W2 t; A6 ~255 & D6 {3 d1 U) }! H% @5 }/ W# u0 b
| - -
5 p u ?1 M) q( @+ l-
6 n/ Y3 R/ ^; p& u. P* g |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 5 r& L& [- [3 g0 g4 m5 N9 Q/ S
|
| Sega System 18 | RGB via SuperGUN | B0 B1 . J7 W( x& }1 v# y- |9 L. c5 x
| OFF OFF
% I, Y9 O& i# a! b | 0 0
2 F) ^. L5 [9 h! b% C | 255 255 4 G6 R0 l3 g% f" L7 M" h& ?3 H
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. 8 ]$ P; A/ s) s) W. Z
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
4 t% \# y. m/ W5 S# r7 \' H |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 4 G5 p8 C/ _3 G0 \( u
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
7 A% N0 }# v% J- t, r5 x" uRGB 4 l5 J8 N! c. @; y& Z* q7 H
| B1 B1
3 s) N, L0 w# G+ k/ q5 \: F$ RB1
, }) T( c1 D" u" [# M | ON ON : }" T; B' m1 N( g
ON 2 N" ~( D4 u3 p) T8 G0 k% ~
| 0 0
4 X/ F/ w- @; A0 i- L0 ; t/ X. A' p! J& }5 M! g# H$ d
| 255 255
) t$ U; w* I9 z' g255
2 M3 A* H; M S4 p6 o6 K! w/ Q | - -
& b' Q# q1 Z. X" U# j" Z2 W-
Q# F' i0 @* h |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
! k+ l. f8 g% f7 S& Z1 G |
| Wii | Component | B1 | OFF | 0 | 255 |