本帖最后由 n805 于 2015-5-9 07:32 编辑
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9 h$ J/ `! V% Z基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快7 ~ h+ d6 K/ \1 ?
/ U; |. E! f& VCAPCOM SONY ZN-2相关规格.) b# \& B( j/ N$ C% o3 h+ _2 E% o
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
1 S0 V; C# O9 s2 n4 V# S, i1 A- `BUS : 132 MB/sec.
/ d3 E3 A' ~5 y4 L, d1 E6 tOS ROM : 512 Kilobytes . m* o6 r O. ?$ \
Sound CPU : Z80 (Encrypted Kabuki Model)
, o, r1 x+ d- D/ J/ [Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) + R$ e, x- B% p# M6 }/ h
Main RAM: 2/4/8 Megabytes depending on game. " s: }7 R6 x8 F/ i1 t" \
Video RAM: 2/4/8 Megabytes depending on game.
" V, N/ z H/ k5 H! NSound RAM : 512 Kilobytes ' a( q F3 L8 f" S! i u
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 9 \: P. f8 b3 ~& N/ @# b% b
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
# o8 D0 j) @/ lResolution : 256x224 - 740x480
$ O# d6 T8 X' Q) c+ P, EColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
. ~" x7 M: Q$ J1 e/ Z, EOther Features : custom geometry engine, custom polygon engine, MJPEG decoder ) {$ i2 Z. l. G$ D4 K
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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6 r+ }) ], N, |: r. J0 u! X主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz5 [/ U1 s; d2 `4 u
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$ y; y% W7 Q7 s' \! u3 ]' @1 y图形处理器 9 E+ G) |* j6 w8 Y6 _7 N* W
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