本帖最后由 805 于 2016-3-29 09:54 编辑 5 [, f' b; |* u
* _ n3 H* @ x7 z; D2 J% J7 T, hSystem 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。, E: J& Q2 x6 S* H) Z( n& \
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。0 k! I/ _, l5 G5 o3 m! z
System 10规格
5 v# ?2 H* p! lMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB7 j* N$ ]4 Q7 \7 B# R4 ~# F- }3 B
OSC: 53.693175 MHz and 101.4912 MHz
' Z0 N$ @- o' V$ S" [BUS: 132 MB/sec., M: J. N/ P3 D j# R
OS ROM: 512 Kilobytes
4 y+ T% r' O/ [$ c) j" ?6 JAdditional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.6 ^2 n4 s$ X! o8 c& o( g3 ~. {5 D7 O
Main RAM: 2 Megabytes5 q5 j) g& F$ S4 k- f! l- @( I
Video RAM: 2 Megabyte
3 r4 I u8 U& [5 s3 N* u* `Sound RAM: 512 Kilobytes; F, N9 I7 q) A" G0 u, ]% g6 g
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling), t' @! \ V7 a4 j
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
3 ?0 C5 r$ d0 rResolution: 256x224 - 740x480( ]3 R/ F8 P2 i4 S# ?9 b& q1 G
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)5 l$ Y" f Q8 D
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder4 t+ g3 e" f0 m: ^0 Z# a! l/ g
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)$ t* \- {4 \% r7 T0 N9 H
4 x' i3 k- h; n2 N游戏列表# V, W! N2 W/ ?. R" S; y
GAHAHA Ippatsudou (2000) by Metro( h) T. s! i, `7 c" a s
Mr. Driller 2 (2000) by Namco" f/ M$ W8 J9 W; [
Point Blank 3 / Gunbalina (2000) by Namco
4 a& `6 Y* B0 rGAHAHA Ippatsudou 2 (2001) by Metro' l! P2 K' ]$ ^
Gekitoride-Jong Space (2001) by Metro" ?7 J$ J. w1 O' o) u
Honne Hakkenki (2001) by Namco9 `6 y$ _$ A" J; Y* E" h
Kotoba no Puzzle: Mojipittan (2001) by Namco
, [8 F3 ]4 L( u& W( }% OMr. Driller G (2001) by Namco9 P/ T9 V* i4 z' h/ @% o5 H
Taiko no Tatsujin (2001) by Namco0 w. J7 U) o4 h: R, s4 m
Taiko no Tatsujin 2 (2001) by Namco
) P/ Q9 z, z# uGamshara (2002) by Mitchell5 R; T) z; x9 A# I! A8 b# s. i
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito. f; g0 M* b5 H
Panikuru Panekuru (2002) by Namco
4 e; V" \( w5 v/ `3 b2 o( |Puzz Ball (2002) by Namco
6 m. @; R! ]: K3 H( @Slot no Oji Sama (2002) by Namco
% T0 M! H0 V( @- C0 g2 ]) B0 eStar Trigon (2002) by Namco
( t+ W7 |& X" D7 ]4 A/ U' |7 w" rSugorochikku Japan (2002) by Namco
4 q2 C/ P" @9 QTaiko no Tatsujin 3 (2002) by Namco
) n: I0 ^- K cTaiko no Tatsujin 4 (2002) by Namco
. @( H4 \! c! z3 XTsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro3 A! ]8 W ], t5 r
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco5 l9 R- X$ n1 p0 o6 {8 z" T2 ?; N
Kono e-Tako (2003) by Mitchell
8 e# m. Y+ M. z+ c( a( q2 S0 l% UNFL Classic Football (2003) by Namco+ i7 e; ^7 u: y# p! I! r6 t
Petter the Shepherd (2003) by Namco
% x1 B7 X ~ C" D) mSeishun Quiz Colorful High School (2003) by Namco! C" D' h* q. H+ y7 X
Taiko no Tatsujin 5 (2003) by Namco
5 p: X W* D2 VDokidoki! Flower (2004) by Namco' t$ y- S7 f6 p6 X' I% q9 H
Puzz Cube (2005) by Namco
6 C2 J. f. ^( S/ m+ ESekai Kaseki Hakken (2004) by Namco
; p, V5 E0 p7 M3 xTaiko no Tatsujin 6 (2004) by Namco$ W+ {8 w0 X' R- X) r. g
Ball Pom Line (2005) by Namco |