本帖最后由 n805 于 2017-7-18 22:21 编辑
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跳线设置
6 R1 @9 F: [$ ?, n; ~Jumper settings Mediaboard
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –, j `+ a& b; v- P0 S
9 Z4 C M3 d5 w+ I/ `( R# B
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2 l( ], ~9 X$ Z: s- E2 d% E) n; U
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|0 Q/ L/ T, P; S1 _" T9 T: z
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
1 t7 O @8 n# f2 F7 c% L| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |: j( V: e( J2 y" b
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
# y: y2 l4 e& t+ V# ^( i% x|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |0 i9 f# y% G$ C/ s
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |7 W) w# m& n& Y; l
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
4 I/ E& Y( T& a2 _' i4 r! e$ |- R| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |* i& y9 e, Y) l( z z# o+ k
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |$ j2 _: p, Y9 e h3 I
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |6 N( p& }( t9 o1 T7 l) a5 C. X) d
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |5 q! ~$ Y+ F0 E' z7 N
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |7 T8 H6 i G4 `0 f3 B
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | | ~/ o5 x$ `+ D) n( K. u
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
9 ?% G3 H0 n- J+ T8 d! m| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |- z) s4 z7 W E& {3 K
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |6 W! `3 B: A M
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |8 [. c: d2 e! [3 \, o @8 F
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |) e2 @4 U6 C- q, y0 B4 K' N
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |! H4 W: o' {, B: s+ Z: F# f
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
! R9 v1 Q4 K3 R9 ]9 E) u1 b|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
2 B. Q0 M; W- c|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |+ Q' m0 W0 Q! x) c0 @; b8 n
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
* }, ?9 |6 T0 o4 [! K3 }0 Y9 Q| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
2 S# X* l: k, y8 W" b& R. B+ u| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
( K% k: v2 b: r8 L|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |+ }& L V' d0 w) v; S
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |2 o: Z" G8 S. {0 U: F# z
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |/ g% a9 N- U/ Z8 P5 O$ Z
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
- D0 W6 v) |$ X# h( n+ E( P+ t|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
5 r0 a; b/ k3 A" \|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |; {- U# |# V5 T6 O" A: [' z
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |- F2 T. C4 B& V L* J8 E
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
w( |" n K/ \* c| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |" `2 _ U4 @' w/ G6 o+ m3 T/ `4 A
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
j9 }* `1 c4 U1 D/ F) F|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
. V, Z6 A" i6 E. M|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |0 h+ w5 ~4 p+ j u- `& b+ A
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
7 A+ s; f. D5 m|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |7 L Y8 T8 i. x/ \/ ~
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |" c9 {" r& H! D9 |
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |2 G; b; w- s1 s
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |; f& b2 ^# l( w! a$ z3 L* \
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |2 E* p6 _% L& q7 B; x5 U9 g u7 H
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
6 r3 w/ [. o8 || | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
- P R! J; x3 h; e% H$ s| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
3 m1 z3 i! C1 ^* X* e) G5 q0 o|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
& X( R8 H8 q& @/ h3 F6 ?7 o* ?7 P| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |) {! Q. j: R3 k5 P$ w& S
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
" g3 L: Y( `+ X" p& w6 w( [5 ?, u: w( N| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |7 i7 }) C" K" H1 `/ w. Z
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
2 p6 d& I4 ?/ N& _. F$ `| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |" m# j/ k/ ?8 F- I
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |+ l- ^! O5 x% T5 @; S/ p
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |& ?3 f$ o# v+ X( `* Y
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
3 T- y9 P! w j. D|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |) j7 s. N: N0 ^' j/ B5 g
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |7 e6 e: z _$ f' R8 d: \; g. A
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
0 W# ~7 p/ G4 b: F$ b& \9 P|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
8 c" X" p5 p: g% s9 D$ v|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
* r5 f4 V- q( a( Q6 v% ~|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
' l- l4 h& m1 o* U|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |& c; e" k4 [4 a. P* d! m2 K
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |/ B7 S3 ]% P9 n( O1 ~
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |7 e& \6 T7 O8 p
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |3 P4 J$ S8 [# U" p; @' C
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
4 [* w7 P8 h0 S+ K- A|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |+ \" u' [: o5 g
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
1 U# D8 q$ K( R$ O|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |" G0 y6 E' A$ w( V) l
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |) U. [% { B! ?0 Q. j
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
6 c6 Q X* S4 o/ m* denotes these games are archived.9 }8 J! L7 _1 s3 B; Y# S% b
Year Game (Unknown media) Manufacturer2 k% f, N1 J6 P4 F6 I
+-+-----------------------------------------------------------+------------+" t' V( G* `/ h. s# ]7 R
| | 2004 | Quest Of D | Sega |
9 k, S: B1 H( K- M ~$ v# v| | 2004 | Quest Of D (Ver.1.02) | Sega |& z7 j! T+ W6 M1 w; M5 p
| | 2004 | Quest Of D (Ver.1.10) | Sega |: ]. X5 e0 f% @! }- x" r* j
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
* K- E+ ?3 Y& _1 x. f4 r| | 2005 | Quest Of D (Ver.1.20) | Sega |
: {" }& Y5 g, b; Y| | 2005 | Quest Of D (Ver.1.20a) | Sega |
2 C% @4 d- E! k- i) o5 d| | 2005 | Quest Of D (Ver.1.21) | Sega |
# E& r) I, c* g| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
7 f0 v& E2 v2 e5 f5 X# {, s/ F| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
% G4 P8 b+ J+ f" h1 z! Z2 O; {8 J| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
y" ]! D- Y+ K| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |# Y. G- j8 l v' k
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |. Z) q! ~+ G1 a/ D
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |( |4 Y6 E+ k0 c& P+ D! k* w
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |- o) x9 Y; g; `8 M6 K0 K* @% S
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
' w! }3 y$ j5 ^9 B+ K. O| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |; S; d- T: ]- f5 E
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
]; j6 W( X u& T6 Y1 ~* Y; h- }| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
& }8 E( K3 A; z$ G| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
" ] q# k, n! b; r3 i9 }| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
" p& i1 u( f. ^9 C9 |! v| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |- F5 x" h3 r7 P2 p
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
" b3 A+ p W) V3 S& d1 K+-+------+----------------------------------------------------+------------+
) g6 u5 ]" a8 ?( i7 N- `% UA Chihiro system consists of several boards.2 u4 W& h; j" K! h) K6 _
The system is in 2 separate metal boxes that fit together to form one box.
' N1 c% c0 l8 d4 DIn order from top to bottom they are....
. Q K. _4 e1 o - Network board \9 M3 q1 f2 T; w9 N% }9 P; Y
- Media board / Together in the top box% m, {; C ?2 X: i' |! Y/ e: |
- Base board \6 } x! b$ R0 P$ L$ \+ u* A0 J
- Xbox board / Together in the bottom box" e" Y$ P- G* ]
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.% z9 z$ n6 T0 y' q- b" [# M
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail& n6 E a3 [4 U2 R- B( n
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
# z6 i0 X5 E" l4 l+ {% iMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated& B# {+ w. O3 [ c9 E, e3 }/ Z
in the mass-produced retail version.& p2 n4 w. J. Z9 H
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
8 e6 Z# o T& ~! Npin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the5 x+ [9 u ^5 E) Q# \" E$ Q/ B% @
XBox game controller ports (USB1.1) and front panel connector.
9 ^1 @! s8 v; I! s' J, j; TOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
& ?& Q1 l6 P+ ]: Rconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
. P0 ~2 C6 D% f6 N. l0 Fjumpers....
5 j! d+ P# i* f8 ]- w" d' xJP3S 2-3 \
/ B! e5 y' C' ^! O2 U; ?% T$ L* UJP4S 1-2 |
* T$ w$ X3 v" V" B6 IJP5S 1-2 |+ Q& {: f: h" G2 k
JP6S 2-3 | These are connected to the USB chip on the other side of this board, b! u, @! { C* L, | p
JP7S 1-2 |( ?2 e: K5 v8 G
JP8S 2-3 /# B3 w8 i5 |4 l O1 d
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are# u% w$ N3 s9 [ J2 X
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
6 a6 `# c* ]) p3 Mand a 14 pin connector which is unused. The base board handles JVS and video output.) V/ E6 l9 U& O6 E! v2 h
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
" p D8 D% l! X7 W& h0 m6 E(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.4 _! H/ R4 E3 g8 \; c7 q: P' j
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.6 t7 V! R% }$ f0 {* d! I- F
The system requires one of the various Sega JVS I/O boards to operate.
! n+ Y) w4 n$ TROMs on the boards
( @; d( D( _ {1 Q6 M) `7 t" U- v' N------------------. F; K+ Q8 C- s) N
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
! ^5 t5 j9 V2 R8 uMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8! C$ q" H& Y1 l( i! {
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has% ~) o! h4 Z) m# ~7 g' M5 _
an older version as backup, and the second MB has the current version, versions included are:( ?$ e! V( l# ~6 Z2 O; h" D
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:306 i8 k8 l! M7 {6 u8 y* j
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
; i5 P C& n$ r( ]Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10$ W% ]# c! z5 F" h
One Microchip 24LC24 2k Serial EEPROM at location IC11
1 ^3 p3 U5 k6 d* Z3 h The chip at IC32 seems to be a backup of the base board firmware without region or serial.
# u% T- {" W. q% e6 G! b$ {/ k The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it' \* d, s; X" p
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row( F3 K, P9 @% l
a message will be displayed: GAME ID SBJE8 |, a1 I3 A$ B4 A0 L
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
1 `) K( M# z' H9 h The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
- @3 l: _! X8 C0 q+ m6 x/ C the region of your Chihiro unit just change this byte.
- j. B. v3 N+ x Alternatively, if you have a netboot PIC, plug that in and power up with it.
7 h4 ~0 n/ Y3 }2 l9 ] 1) Enter the test menu (push the test button)3 s f5 ^- V* w: o* y3 o- k
2) Go to the System Information menu." |. U4 a3 k! T9 z4 Y
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.$ f, o+ h3 `9 h; W- e0 O- _% c4 e
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and& m, K3 {, g: V/ ~
power on again.
" b$ I; @' n1 W1 e& I$ E8 F8 jXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
0 s% F* e9 i, {% mBoard Layouts
$ Y8 e2 G4 ?; T=============
1 d0 G; }& }0 b# QXBox Board% k7 W. n% a' o( A
----------# f6 B3 G$ q& K) h% s. {
|--------------------------------------------|9 F$ |/ o6 Q0 o9 @
| LAN FAN1 A/V FAN2|" W" u4 L# C+ u
| |
# G! v/ n+ J$ N) E& P: N1 u| LF353 CONEXANT |4 X3 H* \$ O, s, M; x9 h
|DVD_PWR WM9709 XC25871-14 |0 L& U: v: n+ C* B. [
| |
* f6 m% f/ s& [- X& G r| ICS_UA431317 |-------------------|, i0 K W4 d- ~6 X; l
| LM358 |
0 [: u" |- \; d| 27MHz PIC16LC63A |
+ j/ ^5 @) M4 Q) a) ~|IDE BR24C02 |
' V" ^$ T6 K9 R| ICS_455R-02 |
3 g$ B! I/ S1 q- M' K1 x| K4D263238D |! H7 o# h1 P2 k s( `2 _9 I
| 29F040.U7D1 *K4D263238D |$ V3 P4 W6 d5 n9 |
| |
1 y1 Q: y8 s6 q/ J| GPU CPU @733MHz |
6 F/ z( { r9 y2 q2 k' b| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|, ?' y( g9 r7 k; E, }
| K4D263238D |& h, }/ {- i7 ^7 A Q
| *K4D263238D |( A- A6 C( R/ w# M7 _+ s7 Y
| |8 R/ v9 ]! Y# B7 ~) c d& x
| |
3 {3 h0 n8 l- ^* K* V| K4D263238D K4D263238D |
3 D. ] a' S4 b8 X) c| *K4D263238D *K4D263238D |
4 ? g Q. m& q" @0 C| NVIDIA |. l2 G! d. Z- B2 J9 p
| MCPX X2 |
* c7 X8 i8 ~7 Y6 G9 [* z| POWER_CONN |
! y, @7 _" K0 |5 u. ?' w| |1 g& C+ [" w3 ]+ G$ `
| |
8 E* e9 `3 r: _$ n9 D& c. a* A| |1 G5 B1 ?# [/ D) b
| GAME1/2 FRONT_PANEL GAME3/4 |
, J! E8 Z% V5 X9 k" ?|----------------------------------------------------------------|
3 j0 _$ E( r* I! `' L1 l. k- PNotes:
0 j: C. T w" U8 N/ Q( j * These parts located on the other side of the PCB- U4 K; E4 D. ]8 T. s2 {* ~& f8 C
Some of the connectors are not used.
+ D# I2 N Z. o& N# D: H0 \ GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS9 S `5 X* x& M5 }/ E' i8 ^
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
+ B: L( d) }" Z4 t8 c# N6 ]5 l FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
1 a$ a. t. F) X, v+ yBase Board+ P8 j5 i5 i# X" ]2 A8 [9 Q
----------, }& V* F" `# G- Y- Y* B
171-8204B( V R% y9 t1 {2 e
837-14280 SEGA 2002( R3 } G9 t. w3 o) Q* p3 `
Sticker: 837-14280-92
# t/ v2 `2 k7 O4 @( z|----------------------------------------------------------------|/ @( @$ k2 f0 I! X5 |* H
|*CN16S *CN14S *CN19S ADM3222 |
9 G+ o6 L2 }/ A9 k0 ^$ t| CN8|
9 z1 S/ K. D- K5 W6 s' F Y| 24LC64.IC32 |
9 e' K! L/ {$ g, K7 O|CN11 CN18 CN1 PC410 |0 N7 I; e- r& Z! L# h' N7 K! Y& W
| LM1881 |
( C2 h) D+ c, a9 ?) f| SN65240 |
, K. |6 k. O& a| SN65240 AN2131SC BA7623 |
6 ]9 d$ A; z' s# O| CN10|
9 m7 q% e0 N3 b& J: E. X0 z| 12MHz BA7623 |$ n6 O0 b9 b& B5 {- ^
| *CR2032 |
" j: M! M$ h' A- }, t7 ^| SUPERCAP |
" F/ D# L: i+ }| 32.768kHz |( ^/ C& a8 K# H: x
|CN12 RV5C386A |3 R, I! K" L! b& H+ E7 K
| 24LC024.IC11 M68AF127 CN9|
/ ~1 }/ I6 F) Y* |; g/ H7 Q9 \: M| 24LC64.IC10 AN2131QC |7 J- H7 L& {: x V" G6 t r( c
| ADM3222 DS485 |# t, R1 C9 P2 a: A+ ]1 a
| 1.85MHz |- ?7 x+ {* b1 b- _
| 3771 CN5|3 H+ J% F# ?+ U
|-------------------------| CN15 |-----------------|, p0 f' {+ \0 m
|--------------------|
2 z6 _/ q8 y9 E6 YNotes:1 H {1 ?9 q- y; n% {' u/ \; a E
(* these parts on other side of the PCB)
3 Z4 i0 J2 p, E# _# l# J: g1 u4 `' O8 F RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
2 e" C* z8 s& \$ A; i! ~4 x) t 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
3 Y1 w/ |5 i5 S. w& \ S 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
2 b% @+ D9 g% u, Y M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC$ m! ]) X% W, \) t1 r
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC107 h% A, M5 a1 G' K0 s8 U
AN2131SC / (QFP44) firmware in IC32
) r* h. w; V2 v9 u; c3 K; P3 l ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
4 D2 @* X" m1 ^ f4 I SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)% \1 {2 w4 \$ R$ a
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)* J: C& P& S- A8 C
LM1881 - National LM1881 Video Sync Separator (SOIC8)
q* x8 `8 \/ I+ s m/ L DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
( D N3 ~0 {9 K5 f9 ~$ B" @3 B 3771 - Fujitsu MB3771 System Reset IC (SOIC8)9 X9 h6 q7 t9 d; [
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler9 s6 a% x4 b) a8 q- l: g6 K- |
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)& L8 q' F$ d" G( z% V7 y# _
CN5 - USB connector joining to JVS I/O board with standard USB cable
6 S8 L/ S% [$ h% R$ o W# c& E CN8 - A/V input connector (from XBox board via short A/V cable)
m# W' o9 G! y CN9 - VGA output connector
" N5 r8 C+ P5 Y5 v8 x8 o* k9 [ CN10 - 14 pin connector (purpose unknown, maybe another video connector)
* X9 c* H+ Y% W! J CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
5 o# q( G" g W& [: @. Y CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board' H8 q" q4 f: J
CN14S - 7-pin power output connector joining to XBox board
1 w& A3 \4 D, Y CN15 - 96-pin connector joining to filter board
( v9 Q2 r. m) m) \1 O1 } CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
( Y; ?& x- S1 J& g8 O CN18 - 10-pin multi-wire cable connector joining to XBox board( J4 d4 D7 ~# g, B7 ^9 O9 g
CN19S - 5-pin power output connector joining to XBox board
5 h N/ [# `! t1 r) }7 c9 ^" U There are also many power-related components such as capacitors, mosfets and transistors.
' ]7 B+ }& T3 I2 c: D8 T. b% l4 ZNetwork Board
+ s5 m" q3 j! O-------------
- M4 q1 C, `3 q3 J2 \This board is identical to the network board used in Triforce games.
5 O. s* y. e1 LSee src/mame/drivers/triforce.c; G5 A$ Z' _1 O: X0 e0 ^1 ^ V
Media Board) z+ m7 E+ \3 \
-----------& M& u# Q- V+ I& X) ?$ J/ p) q6 W+ M# p6 q
171-8234C# r' X& F8 |; ]3 ^) z+ M" _- R
837-14359-01 SEGA 20026 b# G- S! e5 E/ D" X2 p( x+ A
Sticker: 837-14359-91/ c D+ w7 s }. P* e1 H* V" X
|----------------------------------------------------------------|
7 V* N" |) v G$ u1 L7 U5 o| LED LED |
/ ? t, _0 E, n& E, o! g! Q( e| FLASH.IC8 |
9 I3 s; P, x T6 B- p| LED CN12 CN11 |
' N2 C, K5 c* } Q/ Y/ R/ A V, j| LED JP4-JP10 CN10|8 Y4 D( T& v$ L/ J8 p
| |
$ R, }: P) q; t6 x| |
6 ?4 T7 N# |) o| |----------| |
W' e& H, i! B8 S7 X, ?' E| |SEGA | |7 _! e, {+ g- ~# N' ^& ]1 _0 u; n+ E2 A
| CN14S* |315-6355 | |0 h$ I% k" q+ y) q
| | | |, ^) y. }8 c5 k( W2 o# _
| | | |7 m- x2 C# h9 ^% Y( L. O
| MB3800* |----------| CN8|$ W0 U/ i+ k: _" d$ U' ~
| CY25560* |# m2 j# _$ D8 q+ k' \; ?
| |
1 M' e3 R, ~1 d( ~& p| CY23S09SC 49.25MHz |
# X% J3 P$ a8 R6 V7 [| |9 f* K$ p6 B9 I
| CN4 (DIMM) |9 ^; l: T% z+ c. W, e2 Y
| CN3 (DIMM) CN5|8 O% m# W7 Q! t; O5 K+ } I! q( g
| MM1433* |
- \* n" n% [: I) V. |, x6 C: [/ D| CN13 TPC8009 CN9 CN6 |
# M9 A! x0 v; U% o; Y: ||----------------------------------------------------------------|
! `8 P8 Z0 S: Z- R1 KNotes:
- \( W$ e! _" Z$ N- {- N7 t * - These parts on other side of PCB
' _/ F. y! y5 E( ]; R9 T8 m4 e CN3/4 - 72 pin DIMM sockets) ?6 z) J/ x; i5 Q$ \6 a
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)5 J8 y2 v" p* h+ I! ~
CN6 - 40 pin flat cable connector (unused)
$ M6 C* k3 b% q. K$ { CN8 - 6 pin GDROM power connector+ s( W. B5 O2 Q& v4 Q
CN9 - 6 pin power connector (unused)
$ b; t2 G! ^7 V$ p" v CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
" q1 o9 ^, U p3 S CN11/12 - Network board connectors joining to Sega Network PCB
9 |6 g$ |0 x( ~2 C& g# M CN13 - Battery connector (maintains power to DIMM RAM)
: }0 f0 N8 G* {8 u7 R O CN14S - 100 pin connector joining to base board+ w0 @; z4 y& n3 ^9 M' ~5 f, S [
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))& y7 |2 y4 R `
JP4 2-3
# D+ w; ~1 X$ c JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
! a, u; e: g/ V1 T j JP6 1-23 ~) `; V# W6 k! p8 W% z
JP7 2-3
K6 Y% f, v+ Y4 z% x9 C JP8 2-3
1 `- X) y0 l* G! ^ JP9 1-2
% V0 [ [1 L3 \: T JP10 1-2
: N& c8 E* B, ^9 R5 Z+ L FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)) D" c {# T8 A$ X5 `
Filter Board
# p% q ?" d, a# C1 Z) l------------
2 K5 |, J/ `! y6 V2 Q) s839-1208-02+ [! l$ P3 t& T- ^
171-8205C SEGA 2002; c; I2 o" r4 G$ l% o% e
|----------------------------------------------------------------|
: e) f/ a. F3 U0 }| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |: O6 ^( K% u. z" c6 _
| |3 O: x2 g1 E2 o
| DIN1 LED_3.3V |7 F3 m8 @6 w, [. p0 S. W$ W
| LED_5V |
$ F' r- ?4 W; n' Y" @! k| DIPSW(8) LED_12V |
5 J, w# ~. Q( u; k ?8 v5 P5 m! }. f|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |8 Y1 t1 X, v# ?9 D+ v& a
|----------------------------------------------------------------|) u# @4 D5 _. Q$ c+ P' J/ S% ?+ M; p
Notes:
- w! y+ h" M( H u3 f O: L CN1 - 8-pin JVS power input connector
! U* _7 o- V$ {) g$ L CN2 - 6-pin JVS power input connector) }: y* k+ Q' g: R# L( O
CN3 - Red/white RCA unamplified stereo audio output jacks
! o, ^8 u3 w* V ]" I5 D CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board' S: O& P. z' I+ q+ z
CN5 - 8-pin connector, has signals for 2 rs232 ports
# E- {. N4 @; C5 E" z& [ CN6 - 7-pin connector
9 I7 [1 I# B& t1 ^/ q% m0 i4 g% W SW1/2 - test/service buttons6 W& }9 ]4 h- P$ O4 R% W
DIN1 - 96-pin connector joining to Base Board% p6 ^! y' R8 ]* Y
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.$ j% w/ w9 H* F+ V0 O5 I. I9 L
Dump info:& X4 k$ m# X, k9 s9 |
Network Board Dump : Ver1305.bin
; B/ V$ O. K2 s& Z5 O* aMedia Board dump : FPR21042_M29W160ET.bin
+ a7 v0 `2 z: b4 mBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
1 v M2 c& |* |+ k! e! P' ZXbox Board Dump : chihiro_xbox_bios.bin
7 u5 a% Z9 }8 t! p+ H m* QFPR21042_M29W160ET.bin :: Y6 @: i* K7 R8 X) a" O; [
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has1 h6 S9 C% Y$ r: D; f
an older version as backup, and the second MB has the current version, versions included are:+ T" v- S" d6 D5 G, d+ `
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:300 I5 e `- C' C2 [; b% _$ g# r% d
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:157 h; q' n2 \% c( x
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
6 x2 t" }/ p, ^/ M; {Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
5 N( F% s2 A$ d! |want to change the region of your Chihiro Board, just change this byte.
- m- _4 O( ]- Z( DThanks to Alex, Mr Mudkips, and Philip Burke for this info.
( d/ {0 N" ?0 v0 {9 R2 `' ]5 w; D; w* b5 K7 \3 T" I. B7 z- F
2 t5 v4 Q' Q: r+ X& o; |6 Q9 H
|