本帖最后由 n805 于 2015-5-9 07:32 编辑 + L+ \6 }, q1 J; ~" @8 q1 r
9 P$ [; r% `8 o基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.
/ k5 I: {- T1 J3 z# c; s9 t. JMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 4 u& V1 }1 d# ]' W B0 Z
BUS : 132 MB/sec. 7 e) q4 }4 [8 J. j
OS ROM : 512 Kilobytes 4 s2 X5 s7 y# V3 p0 A
Sound CPU : Z80 (Encrypted Kabuki Model) 8 H+ w: c' s: F% C! q. \7 y
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) 1 k H! F& z0 z8 h
Main RAM: 2/4/8 Megabytes depending on game. # z) ^5 P$ z+ @7 M- J; `2 B" R' e
Video RAM: 2/4/8 Megabytes depending on game.
5 B2 ?4 o5 \, k0 n8 v2 M/ b7 SSound RAM : 512 Kilobytes # W. \, v" _7 R2 s8 W" X
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
; y) ?3 d1 g6 N; u& \ ASprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll & D, j+ \! u: }" }
Resolution : 256x224 - 740x480
1 |! U! c p5 e& UColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
9 q, E. L2 x+ zOther Features : custom geometry engine, custom polygon engine, MJPEG decoder / H, Z& x# J8 _
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. - y9 ~5 C+ U6 m+ e6 l
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz+ l" g# }: k+ y% Q
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: k5 K3 k* Y) V& x2 E& J图形处理器
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