| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
6 Q7 S6 q% Q! \" `# _8 j4 G: Z0 x | B1 B0
# R% s+ j/ q* [% k1 E | OFF OFF
3 ?5 T% [0 L' s9 B j. | | 0 7
8 b. p0 Z8 ?# K3 S+ A7 S- |: L, R | 255 176
9 b3 y' Q! K+ p! d: [. {5 C | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 4 o: w' E8 m/ V \
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) % ~" b5 p3 V/ j+ Z: i+ R' W5 o3 v
| B1 B0
E: S$ X# L4 l) q0 X( u | OFF OFF , C4 l+ C5 a5 D! y$ X
| 0 7 : H: t- M9 E2 P+ L* J
| 255 176 7 |+ Q. K" X2 N# I+ x0 ^; b. o
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
/ E5 g- d7 a( o! E3 t* a |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
; @3 A* N( h; h( G( e' `+ J5 q |
| Dreamcast | S-VIDEO RGB
4 E* _) M% d% _# zVGA 1 y3 m$ C( p. t; t9 V
| B1
) z* v+ t$ m+ Z5 z: UB1 ; p- [6 }9 c- Z0 C
B0 - W) b9 O8 b1 a
| ON
* i. _1 A; A& E7 W0 N! {4 z( |# GON
) @9 l8 B9 g3 p% N9 vOFF
- N* y- l& E; t9 G& S+ c( E' v3 \6 Z | 0 - q8 j" b q7 {6 B7 c: I; K$ |2 k
0
1 n5 v5 F" u9 ?+ t* q9 e" p. c0 7 g2 j5 {. N# t3 s
| 255 255
( h2 X+ {0 G# w R3 e3 a4 A% J255 " }9 \9 o: j; v& o! Y$ I
| -
9 b/ ~& r5 T& |/ r1 G' a- / @4 N a! U) i2 t' g. v
D in 2 INPUT signal : RGB
0 b3 Z; H, @; t) e6 | |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 0 u* i3 G: j5 M, F) I7 }
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
/ u, e. a# L$ j4 c | B1 B1
/ {3 Y6 n2 m) N' n1 y' i9 [8 d | ON ON 9 _/ w5 A+ C. L. u+ q
| 0
# z6 ^7 a! U" G# l6 f0 g( @* ^0
) p L0 k/ g) }/ m D% f | 255 255
( I7 G$ K) |5 I7 s |
| Genesis/Megadrive | COMPOSITE RGB % b+ c$ n9 O/ u" k8 e5 H+ [
| B1 B1
) b; L" O7 c: ` | ON ON ) ^; U5 B: a. o: V9 A- J
| 0
+ q. C" i; Y; y" F/ s8 ?1 G7 X0
& ?4 }5 w' I( u# ^" n | 255 255
- C" C3 F6 Z; V5 ~5 u0 S& W0 B. y | - * T8 ` z/ [/ k# {. e" l/ T& @
- 3 c- q8 R8 _! p% F% t: k5 G# i t
|
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM $ A( |0 |6 t6 i6 ]
|
| Nes | COMPOSITE RGB 5 j- ]* @1 k6 ~, Y4 j4 P
| B1 B1
. C& H9 j2 q4 t/ } | ON ON . b% v, W. F0 A' L! s) z
| 0 0 , v# U" \2 B. A
| 255 255
& z! l) C+ ^; |; s% N3 u. T) V S | Y/C separation set : LOW PASS - : B- ?3 X% V8 X% [% B+ W
|
| Nintendo 64 | COMPOSITE S-VIDEO " r7 Z+ G% s% v ^: j0 U7 b3 j
RGB (NJM2267) . ~, v' l6 W- z2 ^3 @+ x( i
RGB (NJM2267)
. d- y( Y, `/ o1 a6 \6 ^0 a& m | B1 B1
: k" z" g6 R9 d; Y8 r6 wB0 : k- \" l$ m; A4 b# C0 G
B1 ; g. a' c4 Q1 F7 |; m5 p# h
| ON ON
9 L0 ^ G1 f- O+ h r FOFF ; C) z: v' C- M) I( r7 c. q; a
OFF
. [! n7 K9 S- X& h* m, z | 0 0 0 G4 a; b9 j1 L: m. T, x+ q+ D7 Q
7 ( G6 P7 p# S5 p9 D6 Z/ K7 a
0/7
" E+ \2 o( W5 ~" _ | 255 255
E" _, O8 ]! Q$ d150 , F2 C$ s, b' u' j5 ?5 e8 A L
150
0 ~ z& o: S, a v4 ] |
| PC Engine | COMPOSITE RGB " x+ g/ s: \& p
| B1 B1 1 S ~8 ?* [) } _' `
| ON ON
3 y* |1 T- W; U/ F1 O1 T | 0 0 1 l1 B2 {2 X6 `3 X6 s4 ]
| 255 255 7 e8 x9 |# |% f0 |- s9 Y% \
| NTSC AFC : MANUAL / AFC level : 4~7 & \! E( ^1 R2 r G
|
| PlayStation | COMPOSITE S-VIDEO + p7 U0 g* p" ^* e) x# t
RGB ( R/ c n# Y' E0 |5 f' n( ?
RGB , N4 k$ M$ F8 o# T3 T( b/ H7 x
| B1 B1
! f# y: M Y* J8 X: A8 zB0
- v8 E0 `; p0 l+ k. d5 u: zB1 ( q2 L+ k; u# _4 _/ M
| ON ON 4 _( ?3 Z/ ?* ?" b% B
OFF 7 r2 e m2 I7 W
OFF * r! p% D' ~& W, t) G% e7 Y
| 0 0
8 W4 |& m$ d. w8 [7 7 v: D- ^/ m) h
0/7
# F* m6 Y! @9 l! M$ D8 \+ T7 f: @ | 255 255 # W7 V5 s7 S' s7 F6 ~
150 & ]) f! w. b6 g$ e- C' D H! L
150 1 L/ G* U& a! w, y4 l+ u6 h
| - - * Z6 o# _7 M: C/ o* [' F5 C' [
AFC Level : 0 ) L9 a4 t4 z3 D" l4 j' F) d
AFC Level : 0~1 a( q, }' `3 q0 `2 \: s/ C5 K
|
| PlayStation 2 | COMPOSITE S-VIDEO , i; M: \ }5 s+ e0 u
RGB
2 i0 h% Y, t) D7 {COMPONENT
; e- D2 W) b1 ?, B4 O | B1 B1 " u/ v) Q/ K; E+ r8 ^
B1
9 a" F! G% n3 R6 d" n7 zB1
% o7 }$ Z! R! f6 _. h! @ | ON ON
) x: Z6 [5 n2 L2 k$ DON : T2 k) s @1 a) \6 m+ |- n
ON
- [( ^9 w2 e% e* C | 0 0
# p, n6 b/ [( D1 L8 l L0 , U) i6 N3 o$ T" d1 d0 ]7 q
0
+ z ^7 X! {) J! K0 m) v | 255 255 8 C, m7 t; r8 G
255 ( g2 }# P1 V' Y- a( z$ @) v- i
255
- l- F! M+ |: @# ~2 R! p9 f | - - 0 a0 h. e: I$ x+ H) \/ T5 U
- 7 X, {' o* i5 R \! s) s
- p' o8 I. t% ]
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0 3 y- H$ O2 ?1 W) |3 ~3 r; }+ p
Aspect Ratio : Wide
2 Y4 u6 _3 ^ V3 MNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP % Z9 L2 g1 F0 j& S5 |- E: Q
|
| Saturn | COMPOSITE S-VIDEO
2 u0 a+ q1 U4 E. K& ZRGB
9 Q. A& l- r4 c. E# e! V- K0 ~7 V | B1 B1
8 `" q5 X) _% |9 c' e. J3 v0 m2 a5 J/ E. qB1 ' [8 p4 M4 Y5 k2 ~/ i6 u
| ON ON . v+ u/ o# |; W1 y4 Z; T5 @
ON
/ d6 E6 w1 ]9 g1 z | 0 0
* ^! ]8 l! @% N5 }+ ]# j4 T1 G0 ! v4 j8 B7 v8 q/ O) p, M
| 255 255
/ ]. h/ U- ^* P. R* U# p a255 . \; n7 \) C( V! F
| - - " T y5 Z- {* a% Y
- 8 `8 P% u5 m) l% [+ V5 L! e
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
; N# j% k1 J7 g, D' A- e( S2 x |
| Sega System 18 | RGB via SuperGUN | B0 B1
" j4 @% I0 s" \5 _5 ~: `- z | OFF OFF 4 T' I/ k; K4 a) \2 t$ c
| 0 0
! A3 N* q# [/ A# X+ P! c | 255 255
* a$ H1 h( U' o | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
! O* |, t( D: @0 A- y4 H0 ^* h3 e |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
2 T4 C0 s, S% r: y H' m: c |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 4 V2 y' g& ^) y% i) K( B% ~
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO ' F9 i9 P* ?+ z8 A3 q& ~$ ?$ a
RGB $ f; Y6 ]/ v1 i' l* _0 J s/ G4 V3 G4 k
| B1 B1 . ^( G9 s" e0 f& F5 f4 P
B1
& M# m0 O6 p7 ^' _0 M | ON ON
. V0 v) `* [1 M: @2 \4 vON ; D+ M' n- [* c# e' Y
| 0 0
! S! `7 D/ P0 j. j0 2 X7 D8 P, H" E- a
| 255 255
" g$ |2 y; v# v5 k255
0 c9 F! K* m3 @) @8 O$ F | - -
_0 t# B4 I& P* T-
! N, h7 [" {* ^! A0 c9 F/ B |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display ' A, q- M$ g9 X5 B( B
|
| Wii | Component | B1 | OFF | 0 | 255 |