| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
( L- D! d7 m5 R$ n7 { | B1 B0 4 Z8 k* v& T! M( c# b7 K5 C* ~
| OFF OFF
. m! C: n5 A) }3 ^* W. g) u7 B8 Q% V | 0 7 , ]1 o; e+ z* j
| 255 176
3 D V. q* f \! N | | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 9 F! I9 g# T1 v8 w! M( c( p
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
4 V. s2 j( Y; w+ Z% z- C' Q0 j | B1 B0
5 T5 k, ]. j! q' d: ?+ G | OFF OFF
$ d5 c6 b' _% `+ _9 b* y | 0 7
* W" P/ {3 i7 U8 i9 c8 @9 z | 255 176
2 ^7 z, X9 J. b* a! ?9 j | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 7 d7 E4 T' V, D/ ^3 L. z
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3 3 s) Q' @2 R! j! h# ?
|
| Dreamcast | S-VIDEO RGB ' `/ G9 j1 d! ~0 p. D0 z
VGA
G: G1 P7 ~8 a# P6 q | B1
v/ l [8 b/ HB1
- j: d/ @5 ~3 e# b1 q& HB0 & u$ A' G" I) y/ U4 w4 S
| ON ; {1 r/ e5 Z9 _; {9 C
ON # b4 F! g3 _+ |
OFF
; E. E1 r/ e5 D8 m/ `/ D | 0
# }) _7 ? N& Y/ }3 W0 o" u8 o# ^! |+ e% V2 g# p$ k
0 + x8 \, L' U5 ?$ i6 A
| 255 255 5 {+ Q2 ?/ Q3 |3 a1 X
255 7 H h6 q8 `3 R4 v$ J
| -
2 w8 ?! E! z# t) t+ \+ `-
# s" E% ?5 L: W; j8 X9 CD in 2 INPUT signal : RGB
4 h% `& L C4 J5 i) d( A |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM , P6 b4 [2 D, P% V
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB # k4 W9 z( g4 o
| B1 B1 ( ^2 Y9 ]' ~- [1 X
| ON ON " }1 V, X6 j& L" o9 b
| 0 C$ z% z5 i' r/ X. {6 Y0 E
0
1 r% M2 `' |1 ] Z | 255 255
) t; X& Q! Y6 i+ P& I |
| Genesis/Megadrive | COMPOSITE RGB ; _( T' n3 N/ a: l6 @$ h' l
| B1 B1 ) Z! L5 {6 G9 D4 u! O* n
| ON ON + `2 S v6 O+ u
| 0
% M+ ~" z- h. U8 y0
0 ?& x4 M9 O7 E | 255 255
9 E j, v- j3 D+ l' `9 Z+ N, I | -
! h' j0 R, h$ }6 R! Z3 N/ I-
; L$ @ n* }8 x2 R9 ^4 B- W |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
/ A, k- i5 [9 O) w3 y7 l7 |1 \ |
| Nes | COMPOSITE RGB 9 n) _7 K. ~1 \
| B1 B1
; A* N+ \+ W9 ?1 d | ON ON * u" K: M# M+ H
| 0 0 $ U- {* O* b2 D( d
| 255 255 9 i0 }' {( ?$ ^% r: w
| Y/C separation set : LOW PASS -
. A. f5 K7 D7 l4 T |
| Nintendo 64 | COMPOSITE S-VIDEO 0 B F, w: e: |8 x9 Z p. z
RGB (NJM2267)
( l/ e z& t) I: aRGB (NJM2267)
% z% g7 X: r( Y6 S/ f5 M- q2 l | B1 B1
; ?, |- v5 f4 y7 l6 X: Q8 VB0
6 U7 P" n; U/ Z! [3 L! f. X$ @2 vB1 . @' @& c" V* Q& ` g1 x
| ON ON % j4 t5 d" v9 Z$ w% ^+ R+ s' W v
OFF
' c, `/ f1 q/ |) wOFF ( w0 i! g8 I5 M
| 0 0 ' G7 e- Z7 e! E* N
7 % ?, Y- J: d) ~/ z- E
0/7 % O4 o+ a. _9 \3 e- o4 \
| 255 255
- `. H& R* U+ F1 ]7 E150
' r A" W! g9 h8 q! `7 o6 H/ b( k0 G4 P150
! \8 A2 O; T) m2 G2 \ |
| PC Engine | COMPOSITE RGB
4 X4 ?1 b( Z$ `+ J | B1 B1
& Z; E* [$ R' n9 L- U8 [ h2 h | ON ON " O9 _( T2 E& s
| 0 0
- J6 L- F6 E" V | 255 255 / Y4 c- W, c3 ~; @; [+ O: @
| NTSC AFC : MANUAL / AFC level : 4~7
, b, s2 j6 z: N. s |
| PlayStation | COMPOSITE S-VIDEO + o0 p: t! @' S' r
RGB ( p! X. l7 f, V0 h' l
RGB 4 D" e1 Y; W; a
| B1 B1
; c3 m: g3 ?" k7 N/ r) N6 ^B0
' S5 _" J: J2 f/ }7 W& d" g9 iB1 ; @2 B% m, l {# S
| ON ON
4 `9 z% o6 U% \0 |OFF
' E* e9 E- i0 i! E7 TOFF & [) c3 \* V6 U0 E' K; \
| 0 0
; V, B' Q1 v3 Y/ [3 |' d, O7 0 m5 f! t. h% M# ^ f! ?5 r
0/7
3 o1 }6 L* b e. G8 p* n" V# x | 255 255 7 h2 u+ Y( R; G" n7 ?
150
/ j) U' [% Q# h# M' ?6 H* m150 ; L n7 ]' [. I2 a, G, m- }
| - - & N0 y4 t' F6 N0 ~5 V
AFC Level : 0 - Z! K$ h5 y$ i1 _4 n$ I" O
AFC Level : 0~1 2 _2 Q9 m0 `' v; C" T9 x
|
| PlayStation 2 | COMPOSITE S-VIDEO
; K, \0 g5 K# A4 }$ m% |5 ?& b, bRGB 4 Q9 o2 h, ~# O- u6 K
COMPONENT # _( X- w6 V) o& x1 m
| B1 B1 7 F; v$ [/ p+ m; Q1 I) _, A
B1 3 y4 q2 I3 |- m
B1
" A2 I! e0 z$ G5 e; A9 h; J* u' g0 y | ON ON - ] z, ]3 ^ @( K5 e% N. K+ h! @2 T9 l
ON . P) |; }! _) e% L3 \6 r
ON
* r# A: u3 I$ z: y* R4 o+ k | 0 0 % s% G8 D' e9 W2 g. P3 w0 `. m6 H
0 : C; o" x+ }- H! J: `- V( d3 Y$ p
0 " E8 f' |2 b h7 O
| 255 255 + J, b) A$ k) J; y2 S6 } w9 Y
255 1 C6 {# T& {( H' K: O. E
255
5 a. _3 A2 U2 j | - -
9 I2 S/ Z: r/ D1 y+ t$ g3 J-
1 n# f! m c" `8 v& t- + C, _5 W' A. w" E" \
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
+ I9 p& R4 T6 m# |/ y3 R0 n1 r u8 T: qAspect Ratio : Wide 5 Q0 R. N) c/ g2 w# o
Note : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
3 Z* p- X9 u* X |
| Saturn | COMPOSITE S-VIDEO
, T7 A7 |; h" W5 dRGB ! F; e' K j- I) T
| B1 B1 - H! h2 L$ E: x6 g, T$ E
B1 $ l( M& r1 q6 {3 ^1 B
| ON ON " |8 b2 P+ }2 {2 Y) ]+ a' q
ON % O9 n y b9 O! P* z
| 0 0
% T8 |1 y# m2 I. w5 T0
2 a- S) w) G; ~9 _" N5 t: k8 h | 255 255
1 z! y/ O/ t; Z" b) g% |255
$ N- }; i" U, M/ t" E | - - $ v) q6 v2 E+ j4 J9 T
- ' s. _) Z& w$ L& j' I% U
|
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM * a4 B) U) O E% K- w2 V
|
| Sega System 18 | RGB via SuperGUN | B0 B1
" ^/ l+ \3 e0 t0 [0 w; P | OFF OFF T7 B- E9 x. k/ y9 H: b
| 0 0
2 r) \4 A" K: |+ N | 255 255 1 X6 o7 F) q" ?' R
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
9 J0 _: M1 Y, n( |) _1 [ |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 3 h4 x4 Y N @: U: ~% C, f
|
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 1 ]0 U) ~8 V% f1 \; M+ @, ]
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
0 u* J: e6 x, {( qRGB 5 Z7 a! ^6 n' G
| B1 B1
, n& l {* O7 s5 r CB1 4 r4 v6 l% @" p2 ^
| ON ON
) Y; g3 K r$ G: {ON 6 w. s- Z+ W9 ?) s2 O' A! k
| 0 0
2 T/ V9 c F" C Q, ^0 8 I6 S9 g# v, d1 ~: J, Z. q9 j
| 255 255
/ E# f" H4 S1 g0 L. X4 J255 # ]- F. Z: J$ Y. h( J9 _
| - -
5 ~! w' T# U+ n# t# D-
0 r5 C1 u/ g1 w* t) T5 ~: K' e+ s |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display 6 L4 B4 b; n8 d M# a* ]1 D% z
|
| Wii | Component | B1 | OFF | 0 | 255 |