| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
2 i+ }% f" r/ U1 A- Q- x | B1 B0 / ]' q; c; e& ?/ x: {
| OFF OFF
# _' g2 y" N7 H5 |6 E | 0 7
; [6 d3 ^/ g' W' @. Z" s" r | 255 176
: |8 i3 }, D! v | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image . {0 _) V: _: V2 f+ s
|
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2) 8 s+ E1 }3 X' ]1 @
| B1 B0
8 T3 A1 ~1 `& w( {6 q% x7 N- W- f | OFF OFF , V2 J0 H2 _! J- c- k" x T- k
| 0 7 . Y8 W3 T8 R( n% G" ?4 t: `+ N0 h8 v
| 255 176 8 y! v7 V! J( |4 I& ` c
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
. F; B, @3 k: `4 M+ W+ d( \4 } |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
; o; i( Q3 ^2 c1 E( M; H- A, [ |
| Dreamcast | S-VIDEO RGB 3 Y4 L. d3 O+ s8 P* N( e
VGA
! ~ _6 G) Z7 f5 Z | B1 . m! p# [( S5 B# F% m( H- P7 j" _
B1
: G& s5 p# s0 L; \7 Y$ E; o# eB0 ( i% Y$ g, g' Q" C; y
| ON
2 O& |8 B! K7 c+ lON
7 j6 b- }6 z0 WOFF
% v) {& H4 C% {! q$ c7 {3 `- a | 0
4 x9 Z9 K7 C/ a" P/ Z+ Y: e+ u0 # C* {/ v8 j6 \" M8 v/ x( R
0
5 v$ o8 M2 B" L; Y! T | 255 255 : L' X- x2 s5 R
255 2 a& x& U5 D O* P! g- p2 a" n% C
| -
& |- v. z8 T* @$ k! z-
9 k* R3 n1 u2 B8 ~" @4 z, oD in 2 INPUT signal : RGB
) A% {! b4 ~. @ |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
; I% e& E W3 k5 c% J7 a: ^: ? |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
0 c: e7 Q2 `7 d% j0 ` | B1 B1
2 K B* Y2 |2 C9 X5 ^0 p, w | ON ON
/ @& Z, I( h" x2 u8 p- G# U | 0
" \- g# W3 E( |5 e0 n- \0
* Q9 v U' N$ E$ S2 R) S4 ^ | 255 255
% r4 {* H, x4 \: [# Q% @ [* v |
| Genesis/Megadrive | COMPOSITE RGB & l* `+ j8 z4 O, @
| B1 B1
7 W# T! t$ ~: r, L& _, ^ | ON ON 7 B0 k" y+ x* j1 o1 i5 c1 @
| 0 : U1 n2 R$ @1 g" z% t) d4 j# _/ ~
0 0 T+ E% z. Q& ~) l: b. i
| 255 255 , Q0 _. V3 X' U- ] X c2 L: f
| -
( y* F0 n: H) [( ]. j-
8 ~* k2 x3 m% J; [ |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM % d% e7 @# m" p5 t: e
|
| Nes | COMPOSITE RGB
4 M5 S$ ], r( n# X) H+ J | B1 B1 ( T7 e3 Q( M4 v4 h, ]% d" o7 ^2 n: Q8 Z
| ON ON
5 Q1 u1 U" U8 }5 F | 0 0
3 g& ^9 }( Z; C* J6 a0 M5 W6 b/ ^9 D | 255 255
C. E! N5 o; q | Y/C separation set : LOW PASS - 0 U7 U/ J7 A4 }- f4 C7 [6 J; ?
|
| Nintendo 64 | COMPOSITE S-VIDEO 8 J8 v- W3 ^9 W
RGB (NJM2267) ; q2 Q! W$ |5 l0 h3 Q
RGB (NJM2267) 1 Y7 P! ^8 U5 [, P7 b6 M
| B1 B1
8 H/ }/ u* N5 r% x6 l9 @B0
: g& ^* y3 r% ^' D0 e% ], EB1 ' X6 S# U5 y0 |! \! `% }$ }( b
| ON ON
, j U5 R* _8 k/ Z3 d. e# a' l" POFF % n* }; G2 i2 y
OFF ' M) Z& N5 g% N, {
| 0 0
' t. P# ~, K4 h# }7
H1 P# E7 }, X$ p% n' ~" d% u$ ~0/7 * |7 K$ _9 Y# F* W R
| 255 255
& W8 c. G( W0 v150
/ g' I; i4 J1 L7 E7 l$ {150 % w5 t1 U; P) T) t% g; J4 m$ y
|
| PC Engine | COMPOSITE RGB - W# v4 D) r' ?# c# Q* W
| B1 B1 ! x0 G% B, W! z/ w( C
| ON ON
% j* s+ Z% }7 N+ B* B. e$ l$ k# r. I | 0 0 9 D; B1 d5 L' C h8 @3 G& C
| 255 255 & q* H4 u9 k) l/ w
| NTSC AFC : MANUAL / AFC level : 4~7
|" |8 [3 Q I! }0 f h2 w9 ^: a; n |
| PlayStation | COMPOSITE S-VIDEO
1 ]: M: t6 e8 \5 N: o" |RGB ) ?; W% U+ f6 s! W
RGB
2 B7 W) O5 y/ D9 I) j4 I | B1 B1 5 ]( Y0 J. ?% K5 ~
B0
9 ?2 o i: F. m! F- \1 q8 fB1
* X5 o' b* A; Z7 Y" n- z. j, ^ | ON ON
0 E) ?" ]+ N+ g' f# MOFF
' ?: `6 U" J) R x1 d. ROFF
3 v! Z2 |3 I/ i! K j4 ?/ q# L. M1 r | 0 0 + x0 G3 w, p1 P: q, f6 T
7 . N* F, [! e2 [+ e7 _9 e! z5 ^; e
0/7
1 O. [# h6 Z7 p5 @% ` | 255 255
" F9 }$ Z5 l8 m6 a1 P! m1 n# A* y# q150
) ^' C1 ]2 {; g `150 2 H C* q5 b% S( f4 `2 A# S
| - -
1 d5 {* M1 F1 ~, A7 XAFC Level : 0
7 K* X; X( q9 S6 M' L2 g2 P& xAFC Level : 0~1
4 U- t$ a# \8 ~ |
| PlayStation 2 | COMPOSITE S-VIDEO
$ Z5 d4 M4 ~, Z, W, \ U1 `( qRGB # F6 f$ B" p }/ G. Z5 i0 U
COMPONENT
: V' w$ r2 A7 V2 [4 S | B1 B1 8 w' Z, ~/ j- K* H$ g$ b& O- x
B1 * { H. m! z. D9 u; s" p2 P% n
B1 / v6 z0 c9 E( m
| ON ON 2 u3 F* y% i2 c- Y" c
ON
, z4 {8 ~3 O: @) ~ON
4 q+ j/ }8 m- T) ?9 _$ t | 0 0
" p4 V! L& k: r% e0
% a" h- b; U- H! @0 7 T) y0 {9 u' l# B3 R
| 255 255 * V: j( f& o! s6 [. D; D$ N
255
2 ] d6 A. i& Q9 L255
% ^0 s: Q. D$ A* E | - - * q6 w! Z6 A. v, n
- ! r/ M% R+ A$ H$ Q( G
- 1 u+ ?3 X5 N" _8 Y- J% d2 p( F: h
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
" R d7 k6 t( O/ C! DAspect Ratio : Wide
3 k. c0 ^5 w, L7 F) A7 ]0 FNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
( J2 Q9 l1 B2 s |
| Saturn | COMPOSITE S-VIDEO 9 j& [+ S3 i! S7 C/ J! b- m
RGB ) k/ d9 r3 y- \0 y8 c
| B1 B1
$ I9 V4 [5 ^. oB1
1 }: l1 b' F* n, l% Z: } L& j | ON ON 3 E7 l% |: y9 r) X& v5 \. J5 [8 H
ON
5 m6 E/ [' {& v$ C | 0 0 t" k& b/ ~5 o' d2 L; T8 \
0 5 I# A6 A5 P8 s$ O% N
| 255 255 6 K6 m! i3 u* ~! Z0 P8 @
255
. T0 G# W6 B' ?. p! A; b( v | - - 3 }& V# d' G" F( q4 i" R, ] h
-
' R6 m* [$ | R' [& r |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM 3 T* h2 n4 a9 h0 h) r8 j; Z; K
|
| Sega System 18 | RGB via SuperGUN | B0 B1 4 H6 J) i6 F3 ^) H4 O; {" K
| OFF OFF 9 |. I7 h& R* r5 @% W O7 }
| 0 0
) |; {& T" ~* i | 255 255
9 ^$ \! ]' \6 }7 e | RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. 2 k* Z' _, h/ K# F
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
) `, e% ~8 D! K' _8 b |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' ]0 y4 g. P0 X; t% s( Z4 u1 i- j |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO ' U7 q% \% F1 L% c; x) y* A
RGB 2 S. [, T7 J: @
| B1 B1
, g% }' A: c6 q: J) ~4 f2 f6 PB1
; ^8 d$ w) N6 T. U% a$ I | ON ON
# k' L6 s( J& d. d$ q4 B& pON ( N' e2 m( p- f" s. B
| 0 0
9 c/ y( P" X8 F0 ) D/ d3 N, ~2 `2 @# T0 I$ H: A6 d
| 255 255
) R$ k- X+ R9 k: R" T255 1 [, E% l; i+ t) G
| - - 4 |3 P- Y' ~# B. B' K; b
-
/ T, N5 n2 t9 f0 Y/ u3 s$ i) g |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display 8 I+ m( M' D; n& E6 _! x) }
|
| Wii | Component | B1 | OFF | 0 | 255 |