本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快3 d% q) j0 k/ e: I5 Q8 u3 D& y8 Z N: |$ A
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CAPCOM SONY ZN-2相关规格.
+ v# y V) o2 N4 E7 R! I+ m' VMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
" y$ T! x% r" N) g" y% ~% m, sBUS : 132 MB/sec.
; J7 O# _% ?6 [" h5 ?OS ROM : 512 Kilobytes ) A+ v6 V: R$ t; `* |2 e
Sound CPU : Z80 (Encrypted Kabuki Model)
q8 g: Y7 f/ t, |- C" d8 ^* z( oSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
. ], B0 O) _; s+ f, a: g/ EMain RAM: 2/4/8 Megabytes depending on game.
9 c) x1 f0 F0 c9 NVideo RAM: 2/4/8 Megabytes depending on game. # q6 E! m; |' d/ {- K: E
Sound RAM : 512 Kilobytes
* q- N9 A( i, K; |+ IGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
, o% X8 h, K/ p0 O# ^% ?Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll . p( p" b8 H% Q
Resolution : 256x224 - 740x480 & N# K0 e7 G4 ~ k" O
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
7 E7 u6 k$ G; C8 k% tOther Features : custom geometry engine, custom polygon engine, MJPEG decoder , O; T( M( \& c5 O+ m
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. . ]: X* q e$ l( I
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz1 j6 i, D8 `) v- S
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