本帖最后由 n805 于 2015-5-9 07:32 编辑 9 Y8 ~+ u; T; Q- j% a
. t9 d, L4 \ o0 H1 q- B+ N基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.* U0 ~5 @6 U6 U, X# _
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB & U2 N' P, J4 K6 d
BUS : 132 MB/sec. ?6 w( Q! X8 M$ s% E1 `
OS ROM : 512 Kilobytes 8 V: I( {+ i& @( P) C
Sound CPU : Z80 (Encrypted Kabuki Model)
, z" R% G6 C: G7 e& K2 ]Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
3 n/ x/ ^" q+ u; L2 gMain RAM: 2/4/8 Megabytes depending on game. ; n2 t1 i2 Y9 ^! m% f" P. @# s ~
Video RAM: 2/4/8 Megabytes depending on game. G: ^3 s+ P5 X/ s6 g4 x# j
Sound RAM : 512 Kilobytes
9 C% I7 _) W1 [- v$ [% |Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) : @: t) [) e, ]7 i7 \8 [
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 0 n' ~& l* Z T
Resolution : 256x224 - 740x480 g7 M9 U- E _4 l
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 4 W+ O% y5 U) {* e; x
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
0 [) a; `% o5 v# [Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. 6 f: u) j( X2 X
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# o9 w' o% F+ f* n2 g7 x# {+ e主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz9 o; ]0 {# W. K. J6 x4 q" l3 i2 r
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图形处理器 , z, v, ~3 o z; f; }
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