本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.8 D5 O- n) s9 m; [: \( V
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB , f% B" X; x. w
BUS : 132 MB/sec. 0 J- e- X* |" ^. u. k* q. [- e
OS ROM : 512 Kilobytes 9 r/ I. U! ~" n: y6 i* }) Q/ x
Sound CPU : Z80 (Encrypted Kabuki Model) $ E$ ^: D! S4 P
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) - I' u. f+ a& Y, z& n: _
Main RAM: 2/4/8 Megabytes depending on game.
% e$ {- C+ g* [Video RAM: 2/4/8 Megabytes depending on game.
9 }- t) h. m9 k# ]- \9 hSound RAM : 512 Kilobytes
6 | d: H Z* c1 H- t% RGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) - D. k$ K! d) c% \- j
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 0 v" U- ~4 ?$ k, ^& L: \0 \7 x
Resolution : 256x224 - 740x480 0 g5 ?8 Y2 d# q- _% @, h( R e5 Z0 V
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
$ t; w$ F+ N) u1 U6 E2 xOther Features : custom geometry engine, custom polygon engine, MJPEG decoder ; t" d$ Q1 P! I' x% j' w6 U1 H
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. . a- G) K6 E% M
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9 L* p4 c: q$ d9 `9 o( ^, c主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz' P, Z8 N' j8 K; } w. g
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图形处理器 9 y% g' O7 I8 b! l* D
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