本帖最后由 n805 于 2015-5-9 07:32 编辑 3 @* b/ ~( M! p7 ^ e( T' [
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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, ?9 H# `' ]. E# MCAPCOM SONY ZN-2相关规格.
$ c% n9 y' c1 dMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
5 u( f; i- ^% q# cBUS : 132 MB/sec. ; E9 e$ ?5 [$ P
OS ROM : 512 Kilobytes - b5 J: a1 y+ V2 E, }, k
Sound CPU : Z80 (Encrypted Kabuki Model)
% _* g) c. |( z1 p- T+ B* E- lSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
9 Q# F( @4 i* F. iMain RAM: 2/4/8 Megabytes depending on game. 4 m) [$ y: B2 Y5 ^. t
Video RAM: 2/4/8 Megabytes depending on game.
0 A5 r$ f2 P4 M8 q% n6 M0 d% GSound RAM : 512 Kilobytes ' M# b* x* S# F+ k/ W
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
) r' G' z. W+ e" h3 G1 R" B& pSprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
' F' q# F8 ~4 ?Resolution : 256x224 - 740x480 # X) r" W* E" i8 g% j# H$ D/ b- U
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 9 M4 R! E6 m5 G( Y
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder Z2 p3 H: @5 p: `3 H" o
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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' |, M. `5 I2 \8 d5 x# n主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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- F7 m0 O3 @ q" w7 r图形处理器
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