本帖最后由 n805 于 2015-5-9 07:32 编辑 + q K; h& ?. p6 \+ ]
0 u; c- j, X8 O. i( l; z
基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快, ~0 j8 K* J+ l5 ?
/ w: I( y. N; N. e; o1 vCAPCOM SONY ZN-2相关规格.
& d' g- ~ L# iMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB 9 B) J$ S3 W T& X6 s# a8 n
BUS : 132 MB/sec.
* V( f& O) j: g6 Q9 i/ _0 l: nOS ROM : 512 Kilobytes 0 o# }! u0 w9 q7 y0 A
Sound CPU : Z80 (Encrypted Kabuki Model) ' @: f \5 T2 y" y4 X! s, f
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) 9 D) j+ p3 I1 z- j9 _" N
Main RAM: 2/4/8 Megabytes depending on game.
# |/ W, Z4 E$ y* xVideo RAM: 2/4/8 Megabytes depending on game.
9 N2 F4 k( Z# R% k! ?6 Z% fSound RAM : 512 Kilobytes ! R$ [! }# N1 m: |3 j
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 5 @3 N* c; L3 E# v
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll % T/ L7 J( b% w _# o) Y1 f
Resolution : 256x224 - 740x480
4 r: n" n5 v1 u1 C- r8 P1 N8 sColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
: K: _$ ?2 J1 Y# O1 r0 N, a: Z+ IOther Features : custom geometry engine, custom polygon engine, MJPEG decoder 1 e8 J1 Z ?" v6 [/ C0 l
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
. O* F, y3 I$ V" r; J' Q2 K
& J' ], g* S2 T: n! D1 u8 |
3 g$ Q9 j6 ^! @' z ]2 X/ R( r& w
+ _2 w0 S, |- V1 u主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
8 f- p, L2 |7 C9 M8 W( e
9 `& V+ l9 h7 ~" [' I D6 v$ f2 @4 n6 ~
图形处理器
- N9 p3 ]9 k- h$ x7 p- u/ `& E1 N; H8 N |