本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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5 S8 j S% @5 Q3 ?, Q) t6 n& F3 EMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB : h( g1 X3 S# p, m! f
BUS : 132 MB/sec. . o' G+ L+ p K$ L$ {; E7 P/ H
OS ROM : 512 Kilobytes 0 x+ ^* M0 T) D: w% W. d
Sound CPU : Z80 (Encrypted Kabuki Model) ( I" U& E- N$ ?, N: g/ `) @0 [
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) ; R6 j( ~' T9 H. D& Q& ~5 K; g/ g
Main RAM: 2/4/8 Megabytes depending on game.
" R( N9 Y2 A3 w/ k: bVideo RAM: 2/4/8 Megabytes depending on game. 2 Y" S3 s" @* w
Sound RAM : 512 Kilobytes 4 T6 f( R' v" H7 Y6 v
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) - r& B0 k1 D+ s. y
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 1 L6 H2 q* x' [' Y5 h$ B/ S! {
Resolution : 256x224 - 740x480
: c" J$ m% a2 m9 qColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 5 G" G: x o. f+ m% e' `/ E
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder 3 a z8 ^' \( C. E4 B4 l5 M
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. 5 d2 h. n3 h( e b7 |: a
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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