本帖最后由 805 于 2016-3-29 09:54 编辑 6 w6 C$ S# Z: @: ]
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
! l; \ O: z$ V |1 S# b8 _0 x0 j; u在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。9 `' c( F: n: w1 W2 x8 M8 O/ g
System 10规格
4 k! l- |) m3 J1 g! l% ~Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB7 U% ^# c9 S! z( O1 Q. ~* b: X
OSC: 53.693175 MHz and 101.4912 MHz
; N- v. f1 L' c: FBUS: 132 MB/sec.
' u* j! g) G2 a yOS ROM: 512 Kilobytes
% h9 m( a5 v2 W# iAdditional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.' n$ K; z- c0 Y- N1 M
Main RAM: 2 Megabytes/ D1 T% ?6 C" V# a
Video RAM: 2 Megabyte7 b; \3 a+ w3 g
Sound RAM: 512 Kilobytes
2 x, p% `: t u8 uGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
" w ^- M5 J; g' d( M# U! f6 HSprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
^; J$ M4 J& G) SResolution: 256x224 - 740x480& _/ |6 h' M+ u/ S
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
, x' L9 i$ W: }3 c7 k. SOther Features: custom geometry engine, custom polygon engine, MJPEG decoder& Q+ @0 X4 m" S3 R" o
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)9 \9 t. R9 j$ v$ e& K7 m
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游戏列表
; c& b- W$ U# {: M* fGAHAHA Ippatsudou (2000) by Metro
- }; Z7 ~; i2 `+ I' }Mr. Driller 2 (2000) by Namco) J( q; a( |8 o5 e, A# g
Point Blank 3 / Gunbalina (2000) by Namco
2 D0 {. B% y( G) w; w; ~GAHAHA Ippatsudou 2 (2001) by Metro+ w0 x( `4 `3 y& e$ p6 Z& U3 A3 A
Gekitoride-Jong Space (2001) by Metro: z0 o3 H9 ~; G* C. t
Honne Hakkenki (2001) by Namco# _& I% }1 w' w( k4 M
Kotoba no Puzzle: Mojipittan (2001) by Namco
* s0 e( c- \4 N- w8 G; x: f2 `3 R; JMr. Driller G (2001) by Namco6 ~( o$ E) J( H" q8 S( B
Taiko no Tatsujin (2001) by Namco
: f8 u" Y6 q: V c5 n8 y& QTaiko no Tatsujin 2 (2001) by Namco$ ?- A6 F: `* D% k
Gamshara (2002) by Mitchell# L( h- ]6 w0 O, P) _! V1 Q
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
q( l" a- S' q0 a1 o4 X5 kPanikuru Panekuru (2002) by Namco
3 H2 D. N( D+ P2 C: W7 ZPuzz Ball (2002) by Namco
$ N X% j4 m5 {- @7 B/ i+ x4 FSlot no Oji Sama (2002) by Namco3 j* ]9 j7 h1 Q6 f) z
Star Trigon (2002) by Namco9 q# q) ^, c% M6 J% a, j
Sugorochikku Japan (2002) by Namco
3 b, N* C& B- k* `% S# y% xTaiko no Tatsujin 3 (2002) by Namco
* r5 U+ J* \3 }& | c) O1 m* YTaiko no Tatsujin 4 (2002) by Namco
. b) w7 l* e H/ |Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro. y2 u+ u1 |$ |$ j p) e9 D, L
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco
- c, q1 G8 i+ D+ d+ ], zKono e-Tako (2003) by Mitchell8 h1 p+ |# S- X# N: d
NFL Classic Football (2003) by Namco
, X: F, M8 R* S4 Q7 P+ jPetter the Shepherd (2003) by Namco
! S9 \) b# M# d3 a7 W7 I# wSeishun Quiz Colorful High School (2003) by Namco
! B9 e3 u8 U; \. QTaiko no Tatsujin 5 (2003) by Namco
. | H- {) A$ F o+ F! x$ u w' d) vDokidoki! Flower (2004) by Namco4 F4 e& P+ U6 R6 p" H/ v/ j
Puzz Cube (2005) by Namco
, q m) e$ X. c @/ R: GSekai Kaseki Hakken (2004) by Namco, g* ~. r7 B8 \( [- X
Taiko no Tatsujin 6 (2004) by Namco
+ M5 F) s& {. C/ w; XBall Pom Line (2005) by Namco |