本帖最后由 805 于 2016-3-29 09:54 编辑
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+ A ?) B% E- w( e' k6 KSystem 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
( @' [0 [6 j& A: U在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。+ H8 w P3 x4 O
System 10规格. V, C/ B' s2 Q! S- V4 J+ ?
Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
% g: |! P! b7 X9 S9 qOSC: 53.693175 MHz and 101.4912 MHz0 ]: r2 r! b6 ]" P* {. r" u
BUS: 132 MB/sec." r5 p2 m3 `/ ]) P- A* ^8 p: O
OS ROM: 512 Kilobytes8 I! N3 n8 _: @% |& v8 P) T- X
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
" H0 V+ ^, Y1 B: i# g5 ]2 x) {) rMain RAM: 2 Megabytes
' g3 a; H6 v0 YVideo RAM: 2 Megabyte
/ k/ M# P' e6 y# b0 @# A% ASound RAM: 512 Kilobytes
. X) F# O) O; Q9 WGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
8 w$ S& N2 H7 ]1 |& WSprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
8 d3 }: f4 S8 g/ JResolution: 256x224 - 740x4804 y7 W6 y6 O" {% u* m
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)2 E. R3 M: g' M# n; I. F
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder# k K. }) \/ y3 t1 {# V, _& u
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)( c2 p# I5 `+ s4 F+ ~0 h
' a) g1 a$ H( l: O& w4 R游戏列表: b! p: N/ x, U9 w
GAHAHA Ippatsudou (2000) by Metro3 R1 q2 ~1 k! f; a
Mr. Driller 2 (2000) by Namco5 t8 R. m$ ?2 m' S H
Point Blank 3 / Gunbalina (2000) by Namco1 q* b ?2 E3 `
GAHAHA Ippatsudou 2 (2001) by Metro. T$ u q9 S! j" `0 z1 |: c
Gekitoride-Jong Space (2001) by Metro
+ g, V% p, ]6 S+ I' S CHonne Hakkenki (2001) by Namco
9 t Q2 D9 ~# h: M% |, v/ eKotoba no Puzzle: Mojipittan (2001) by Namco
) k$ k7 y, G0 O4 x7 \Mr. Driller G (2001) by Namco
3 |+ {- b4 J P! Y4 d( cTaiko no Tatsujin (2001) by Namco
! D) ~% z A7 ~# S1 Z6 wTaiko no Tatsujin 2 (2001) by Namco. S! S" ` [$ [6 ?: i
Gamshara (2002) by Mitchell
_# V3 Y4 |2 K4 ]% \" ~Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
4 V, N3 `9 Y3 `- T+ g4 B2 Z9 LPanikuru Panekuru (2002) by Namco6 d( m/ a$ L0 V+ H% i" R
Puzz Ball (2002) by Namco1 h& w" V7 o) N8 B; _' s
Slot no Oji Sama (2002) by Namco
" p0 V" o4 N' i# s' ^ L$ }Star Trigon (2002) by Namco ~/ z6 F1 v7 v" A8 I$ |0 |3 r
Sugorochikku Japan (2002) by Namco0 ^ [4 S5 Z; ?. S9 A W5 K
Taiko no Tatsujin 3 (2002) by Namco. Y+ h2 P5 J1 y. ^8 t% \
Taiko no Tatsujin 4 (2002) by Namco9 U& C$ _$ d- j; [$ P0 |
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro4 y$ O$ k8 h8 O( ~- M7 Q* E; Z. e3 Q) \
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco
p; I+ J6 J/ d1 aKono e-Tako (2003) by Mitchell
; x m/ G& @7 a% I/ b+ bNFL Classic Football (2003) by Namco! N. X5 `6 A+ k: @7 R0 @. a* p1 l
Petter the Shepherd (2003) by Namco
9 `/ K& ^) E: f3 O: I* C" k5 |, O6 a& O( ESeishun Quiz Colorful High School (2003) by Namco7 j! ~; R' A0 O0 N
Taiko no Tatsujin 5 (2003) by Namco9 n8 o* c5 p; L$ ~8 Z
Dokidoki! Flower (2004) by Namco
$ B& L( H5 m2 m: Z# x% ZPuzz Cube (2005) by Namco
" H+ A# F9 W0 ASekai Kaseki Hakken (2004) by Namco- C3 p' E6 i6 w! T
Taiko no Tatsujin 6 (2004) by Namco! b/ X2 d" h7 e4 n% B
Ball Pom Line (2005) by Namco |