本帖最后由 805 于 2016-3-29 09:54 编辑
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。8 d8 ~7 y" s& e: b' m( e8 Z
在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。% U5 K9 u' C, J4 l7 ~
System 10规格
/ q. m8 h# d, U9 \Main CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB. m: L( X; a' j$ s1 B
OSC: 53.693175 MHz and 101.4912 MHz
; V3 Q7 ~9 [( ^% b, tBUS: 132 MB/sec.7 R# N4 X7 h+ p
OS ROM: 512 Kilobytes
8 r2 e+ i; @) [Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
( a% v0 D- c2 L( h( sMain RAM: 2 Megabytes
# D6 l0 W4 U) C; y+ m* H0 B1 NVideo RAM: 2 Megabyte5 H) ^2 o% ?! R; H: U8 l
Sound RAM: 512 Kilobytes* P( r, J% H7 r/ c; m% ]+ y& t
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
@3 U4 n2 o2 k0 F1 eSprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll% `, F! L$ k4 [$ g
Resolution: 256x224 - 740x480; t( |6 Q* r0 X' }0 Q& T/ T5 _. J, Y
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
$ I2 ^& ]$ j; M5 GOther Features: custom geometry engine, custom polygon engine, MJPEG decoder
/ Z9 J5 w3 A! f8 NRoms: Roms and some CD/DVD Based (Taiko No Tatsujin)8 `- ?7 O' X; h2 Z5 c3 k s* z, O9 Q
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游戏列表
4 z1 A" n9 H1 Z V; p; A( zGAHAHA Ippatsudou (2000) by Metro; I; h. q" G0 @; Y4 ^
Mr. Driller 2 (2000) by Namco
% K8 T) n% c( G) C0 B8 wPoint Blank 3 / Gunbalina (2000) by Namco
8 A) ]/ {* j1 [+ n! F/ fGAHAHA Ippatsudou 2 (2001) by Metro
# S \$ l8 l6 A) F$ h9 jGekitoride-Jong Space (2001) by Metro
- m Z, @9 i* E3 @: yHonne Hakkenki (2001) by Namco
; W9 N; U& `- f9 A5 m7 V* ZKotoba no Puzzle: Mojipittan (2001) by Namco8 C s* p% t- _; v6 P1 X6 D
Mr. Driller G (2001) by Namco
" V4 ?( [, W7 Q; P# f& w; E' d8 C$ @1 _6 @Taiko no Tatsujin (2001) by Namco
( r: H5 X6 U8 Z4 D; g" A. x7 lTaiko no Tatsujin 2 (2001) by Namco
@/ N- f0 @3 d4 P! tGamshara (2002) by Mitchell8 c% b% U C9 j \. n) x* }8 a; w
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
! ~, U7 Y% n+ S8 G2 v. D( a* E! _2 ~Panikuru Panekuru (2002) by Namco0 t; t. \9 P' y7 E& s+ @
Puzz Ball (2002) by Namco
8 ~" @3 H& B( k2 M* o$ H( f$ _Slot no Oji Sama (2002) by Namco
. ~1 \! u, ^2 @) |/ q; E$ |Star Trigon (2002) by Namco
/ q: S# D3 b: qSugorochikku Japan (2002) by Namco
5 s6 G) N. b" @. @- UTaiko no Tatsujin 3 (2002) by Namco
+ z; R/ C( G a1 q$ N* c4 k \Taiko no Tatsujin 4 (2002) by Namco
6 l: \# Q- N$ ~Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro$ e, i' ?/ I% m- Z. y, w6 P
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco
* |* l# z+ ]1 s) B( i5 jKono e-Tako (2003) by Mitchell% g5 ?/ B3 @& g7 p6 p: ~; P
NFL Classic Football (2003) by Namco
$ X7 l1 v' F/ Y4 I$ w! rPetter the Shepherd (2003) by Namco
' C4 y% i* p. d, NSeishun Quiz Colorful High School (2003) by Namco5 \6 v. h+ \' U$ Z+ [7 C
Taiko no Tatsujin 5 (2003) by Namco/ A( e1 L8 I) E# T9 z4 ]1 j
Dokidoki! Flower (2004) by Namco
0 e0 ~7 T( V* n) k" k2 O: h1 O5 FPuzz Cube (2005) by Namco
3 d. \7 x$ Q( e u9 m g, u" OSekai Kaseki Hakken (2004) by Namco5 W: _& E* H# j% a0 v
Taiko no Tatsujin 6 (2004) by Namco5 l, C% n; a0 g+ ?( s6 ~- D q' j* r
Ball Pom Line (2005) by Namco |