本帖最后由 805 于 2016-3-29 09:54 编辑 : e4 M5 s' l# n5 J( _1 T
4 ?9 s7 i; Z) H- _" rSystem 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
0 m9 i* p6 Z6 G3 R, W+ W2 ~在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。2 _- W3 y! W" j
System 10规格
: c* H/ O6 ?. m$ U: SMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB, l- ?7 F) _* M7 h& M
OSC: 53.693175 MHz and 101.4912 MHz' T0 U4 M4 ] D. G# ^" [- |
BUS: 132 MB/sec.
0 C+ B( q7 ]. R7 \- d& o+ nOS ROM: 512 Kilobytes2 X2 d' |! x6 w( W% x) j* l# E
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.6 Z6 b a3 t" K0 f; G. k6 {1 P
Main RAM: 2 Megabytes
) q. q' t# M" k3 w m* BVideo RAM: 2 Megabyte. h/ V. {: H1 t, s# n# X \
Sound RAM: 512 Kilobytes
; g7 k) m' o, `Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
# h" S" }2 `: s8 y4 ESprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
7 T1 a1 B* c' a/ KResolution: 256x224 - 740x480
% c* [3 ]( v# x7 i( n# _Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)- j" ~6 t- w [; X
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder/ g2 w5 g" K; z8 z; A8 \& q3 s
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)* o/ E6 C! e0 _( k. F o
$ Y! e+ q2 T8 k Z4 [# Q, `1 G游戏列表; r; d3 q1 D {9 k
GAHAHA Ippatsudou (2000) by Metro
. h% e% T: u' oMr. Driller 2 (2000) by Namco
8 ^1 Q5 g. x2 x2 I+ c- O& `5 IPoint Blank 3 / Gunbalina (2000) by Namco
$ _8 N& R# l, W4 ~0 }GAHAHA Ippatsudou 2 (2001) by Metro
! X9 S+ Y/ C ]Gekitoride-Jong Space (2001) by Metro
, y8 z: l2 F6 S4 }5 M5 r1 B! hHonne Hakkenki (2001) by Namco% z/ y6 |) u, a; A$ f5 ~9 C
Kotoba no Puzzle: Mojipittan (2001) by Namco: A- k- Q# @& v# N" k
Mr. Driller G (2001) by Namco2 ]4 C$ z, r' Q1 ?9 o
Taiko no Tatsujin (2001) by Namco
) m, t% x, T0 STaiko no Tatsujin 2 (2001) by Namco% L; f! e" u8 d7 c4 d
Gamshara (2002) by Mitchell" `1 }9 W. x# L/ [. w; z1 B' ]& J
Hard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
' x% `# g9 e( w: ^1 OPanikuru Panekuru (2002) by Namco: U& o7 @' ~. V/ u, S
Puzz Ball (2002) by Namco3 M. G) }' [' M0 k# v
Slot no Oji Sama (2002) by Namco5 v1 U; v9 p7 U# J
Star Trigon (2002) by Namco* d7 A( l& r# Q5 _0 _9 ~
Sugorochikku Japan (2002) by Namco
4 R7 w% {4 P0 d8 xTaiko no Tatsujin 3 (2002) by Namco
" z% ^$ o; \. c7 }$ A+ y/ YTaiko no Tatsujin 4 (2002) by Namco
* ~- Y8 n0 Q( l4 z+ MTsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro) U. P8 v8 t+ V1 R) O, ]
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco5 f- D, z1 C* `4 ]- U6 O& [
Kono e-Tako (2003) by Mitchell
3 S9 I$ P7 i& ^* S0 i7 a* x! ?3 U. ?( |NFL Classic Football (2003) by Namco" r5 M! E6 ?0 \8 Z7 P1 A+ j
Petter the Shepherd (2003) by Namco6 l& s5 [# h2 W
Seishun Quiz Colorful High School (2003) by Namco
+ [0 w% x% ?# H. a. d7 Q, O7 L; }Taiko no Tatsujin 5 (2003) by Namco
4 q2 B; w q- m. z, qDokidoki! Flower (2004) by Namco1 r/ B- A# l, f" p& W8 N0 H
Puzz Cube (2005) by Namco
' _9 q+ @2 M* b: r& E$ LSekai Kaseki Hakken (2004) by Namco
# m, u+ S0 w2 P' {) sTaiko no Tatsujin 6 (2004) by Namco1 C- _( d8 J5 n: f2 N
Ball Pom Line (2005) by Namco |