本帖最后由 n805 于 2017-7-18 22:21 编辑
# O! [9 }/ a! X+ w4 c* t7 C, C5 {8 Y2 S w( R Z) m2 w3 V
跳线设置 0 c- h: @$ C* K5 L! {: _
Jumper settings Mediaboard
0 e% L: k! M. Y. l0 M& n, ]$ @* m. C9 _4 U1 O/ h! P& j
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
S% I5 b0 i# h* f9 ]/ E4 T1 K6 S: I n& e
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" d+ n5 c* _8 R! `, Q
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
6 f }& X; u0 F, r I; n6 R|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
0 \% w. V; i: |+ V0 @1 U1 a| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |' ^/ h( i( r# S, W$ U
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
5 [" g0 c9 d3 E, z* ^( q|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |5 f1 V9 A$ E2 @
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |, p9 N4 o0 G3 s; q
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |! ?+ y4 H& ?6 V
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
4 r: A8 {) `9 F: E|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
1 G. M6 C* f7 s) f8 y9 s3 ]; m| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
. c7 a/ v* V5 u; k1 l! }|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
* ?9 G$ u5 \( k| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
) P4 ~) z7 W7 D7 `5 E| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |* \0 x: O1 I+ G+ P' D
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
6 O3 A( L% O" C& ?& X| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |$ V6 U8 Z' q7 \
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
3 n4 E- R" h T5 A: _! O| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
3 U- Z: @1 b% `$ t3 G& c|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
! e3 y9 i2 U+ l4 ~! Z| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |6 x3 ]" N$ L: B- g
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |% \6 Z% ]& V; Z+ c- T2 I
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |! Q6 e; N8 |" j3 R/ h8 r, q9 I
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
8 |* @8 ~8 s! g) o, H|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |) X% I8 l& z. p" a$ ?3 h
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |) w3 ^8 L9 v! n- v/ h9 L1 @
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |( M4 x7 _+ x6 l* N# \% O" w$ Y
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
- \- a3 F7 i8 ? m2 E- F# h| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
3 |% h( v2 g7 H; a| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
) r6 g$ A/ ?: {2 z4 l( W7 d; t# ^|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |8 b9 i m7 }. @5 z: Y
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |: g$ b1 {5 p' g! L+ I* Y
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
0 ?) D `8 D/ O$ Q/ `|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
J2 V [( e3 h: B w$ e2 Z|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
8 s( V P) b4 K( @% T| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
; P5 [9 Q! e7 @- K|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
& z7 n# C5 Y/ I7 q1 @|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
: K* Y3 K# M& I5 l3 {' Y4 ~$ W|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
) P6 [4 P( V+ a! R& q3 M- m| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
( ?4 ]- z L+ D0 {1 T|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
+ J7 ^ M4 A, l, c+ I; [( ~|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
' c0 ^. x8 n6 g. f|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |& v5 Z, S. f) p1 x* T& T- Y
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM | S% ~, ]. I. K
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
% Q3 c$ z0 M3 x| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
. M5 C4 `, M' j6 J3 Q. h% ]| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |6 b7 l( J1 t6 ^" s# ^. ~
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
$ G" e0 h( a1 P+ ^6 M|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
/ |$ }" g( A/ J2 U3 L$ g| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |& w7 k) T& P: J6 R- P3 i4 L" I
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
/ @7 O$ b: u/ Y; [| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
4 L* Z2 v1 Q F& D|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |7 ^# h! ]* Y" J3 u1 I0 A# B2 \
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |/ u% ]9 {. W/ R: K
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | | v6 M9 w' s+ e7 N3 T( ~$ M5 N
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? | G! G0 |/ y0 P9 E, I
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |- V- C* E4 ?9 E0 N( U5 n9 q
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
, o. t& L& }" T1 w# v& y+ ^5 W|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
4 J% G4 j9 W( G" j# a) L2 S|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |* E4 ~. i( ?5 C" X2 \, }6 d
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |. g2 S) R) o8 N
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |2 `6 }3 X( B1 p/ c4 ?6 U
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |8 [% l' b0 [2 _5 [4 ^3 r# o
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |' B/ C: k7 M% U7 d0 n" B
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
8 ~- H2 d) j1 F|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |% T* x1 ^' i1 U/ l- D
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
+ P1 n# w+ W0 e4 R0 `. ~9 k|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |! y/ j, @, A7 f. S+ [- w$ K
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |0 t/ d7 }% v8 X0 |, V5 t
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |: @0 V1 }4 W: L8 ~# l4 H0 O$ ?& W6 O. `
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
& [! w: V: m1 @9 X|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |! t% l$ F/ ?) z) A% E" L: H6 s
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+' X4 y4 W2 |$ } ]
* denotes these games are archived.
5 |% y% V. I. C& x) e7 O5 } Year Game (Unknown media) Manufacturer' W+ j2 m1 P2 r7 Y3 d% ^2 S
+-+-----------------------------------------------------------+------------+8 Z" ]( r; l+ a# j
| | 2004 | Quest Of D | Sega |
" F4 s; t5 o$ J/ g" w5 [| | 2004 | Quest Of D (Ver.1.02) | Sega |9 b- P+ G/ ?! Y9 ^, W# C+ [
| | 2004 | Quest Of D (Ver.1.10) | Sega |
* H0 W! I4 k" o| | 2004 | Quest Of D (Ver.1.10a) | Sega |
9 B# @+ A9 y' u: d1 Z| | 2005 | Quest Of D (Ver.1.20) | Sega |
' H! z, ]% p' P' s: q1 r| | 2005 | Quest Of D (Ver.1.20a) | Sega |
! k: p$ i6 q6 A1 H0 f- ^5 _8 B) [| | 2005 | Quest Of D (Ver.1.21) | Sega |
) d4 q1 p! e& t; s" C| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
. x) e8 v: G) l7 ?7 ?$ ^| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |. s5 Y& \, R/ t8 b
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
/ R% A. B x' I0 V| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
' b7 A1 K& s w" a- m& v6 H9 J- A! Q$ O| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
; j9 r h! g1 g4 T1 @| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
1 p; R" f$ b7 c& ~- k6 l9 g* R| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
- s- B& h3 Y' E% i) S| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
* o! s7 U4 t& s+ B| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |: h3 N* {% D! |$ Z& w9 i1 K& `
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |. x* Q9 Q4 h$ R0 [& ]( R" K
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega | T& a$ E, x% t( }2 Y) y% }" i
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
6 j$ q; {2 v8 a u7 D+ u8 O, k: C| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |6 q. v3 E" n2 C1 s
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |$ |7 N# |$ b/ N: |; f# {; B
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
6 |0 J; c( J& z( m. L9 g- ^' ~+ [+-+------+----------------------------------------------------+------------+
2 G6 E7 M# p ~* q3 zA Chihiro system consists of several boards.3 x( q1 [7 Y$ r
The system is in 2 separate metal boxes that fit together to form one box.& e5 p: ?" p. ^5 Y/ s8 L
In order from top to bottom they are....
1 n$ Y% ^5 e4 o4 i3 ~5 K - Network board \
' n( b* I7 l& Q - Media board / Together in the top box
% C( A6 P0 t7 `+ G$ Z - Base board \2 A @2 C5 V' O
- Xbox board / Together in the bottom box9 ^: }, }! x8 Q7 l8 W" x5 n) M
The 2 boxes join together via the Base Board upper connector and Media Board lower connector., p7 O6 f8 u) _
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
7 j6 {! i v/ E8 p: g" _* P0 Oboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a0 ]( \ S+ f" y0 |% V
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
2 E1 R8 M% v6 k8 u& \( c/ k( Uin the mass-produced retail version.: L" a& s8 \; g: F
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
" H* m. ~/ {/ Xpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the4 v+ u# |% s O9 L) L; ^. x
XBox game controller ports (USB1.1) and front panel connector.
$ e) u f; ?+ d! u: N1 n$ F! L- ZOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin! a8 \. v, U/ P* J6 d' ?5 g
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
! i+ ^1 X* v* {) s, a+ ajumpers....1 D* p% h$ F* e3 G( F
JP3S 2-3 \
1 |( _4 g- u$ r8 c& q1 ^JP4S 1-2 |
, Z$ ?8 ?" i3 V9 WJP5S 1-2 |
$ O3 e* h# z' a3 `JP6S 2-3 | These are connected to the USB chip on the other side of this board3 D6 `" X/ K; j ~" b' D
JP7S 1-2 | p" d7 A7 Q- N' E% ^' x
JP8S 2-3 /
6 i* n& ^* H# j m; j" VA long connector on one edge connects to the filter board (power supply input etc) and on another edge are
- U5 G" J+ F4 |4 W' c+ k7 Xconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board) l8 @/ F. ~( F, Q* U
and a 14 pin connector which is unused. The base board handles JVS and video output.4 y# P/ `: } {$ M
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
9 ?+ B( y' {- H6 \(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.# g0 w Y2 f% k _$ l! e
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.' C. ^4 Q+ E1 U% [, k9 g
The system requires one of the various Sega JVS I/O boards to operate.
* l+ u" M+ X# |) HROMs on the boards
+ R) I( n5 j3 Q3 x! u" e7 |/ T------------------
: s! C9 \6 B% Q2 `& d' W/ {# j$ ZNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
1 R) B3 z" \2 `6 ?7 C# fMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC84 ]( b( |4 o( M, K" {1 I6 p
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
+ M& G4 `" @" s; j& N. n7 R an older version as backup, and the second MB has the current version, versions included are:' o8 v( L' m/ Q/ X7 K8 V0 l
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
- F) `& k% q# {2 ] SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15/ s8 u$ @$ B. l6 K
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10% ?3 {6 C* d+ \% E3 Y' T# Z! {
One Microchip 24LC24 2k Serial EEPROM at location IC11. h. B9 O& y. `8 `
The chip at IC32 seems to be a backup of the base board firmware without region or serial./ S) _% E+ B6 ^7 G/ f
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it& }: @+ G: x7 g
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row) v# {1 M/ W, \ m5 U9 N7 H: w# r
a message will be displayed: GAME ID SBJE, [& M! i/ y% M3 {& Q: _
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.4 t. u$ z* k$ ^9 g2 z
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
3 Z! p5 x8 Z1 p' ^ the region of your Chihiro unit just change this byte. A9 R; q6 q- A0 z
Alternatively, if you have a netboot PIC, plug that in and power up with it.
/ Z( T1 O+ K1 s M6 u8 P 1) Enter the test menu (push the test button)1 d& H& ]; V% \! ]+ M, S
2) Go to the System Information menu.) j/ L7 n* P- {
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.# c9 h( v$ i# X7 ~! ^5 h
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
/ [% u* m! b; s" Q9 K4 ~, g power on again.: O5 H% D9 s& M8 k) W! l
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
5 }* ]/ Z# l# I" lBoard Layouts7 ?8 w, M7 h; y7 ~+ ~9 j6 A6 [( U
=============
h2 b0 l1 E# d6 `8 m" XXBox Board
1 t: t- t2 u' Z8 P u----------6 P4 ~+ o0 y: F+ p) N6 p5 N1 ^
|--------------------------------------------|
' B0 L, W3 h3 w2 P7 k; j| LAN FAN1 A/V FAN2|6 m3 D x4 R+ d6 ~$ L
| |( o! \3 X9 B! |* c
| LF353 CONEXANT |
3 p6 u z( }; |8 l: L! m|DVD_PWR WM9709 XC25871-14 |: V+ W) u, H9 m8 x$ }9 F" x
| |# t" k# g6 I, e) \5 v7 ]. r
| ICS_UA431317 |-------------------|1 i$ T- G0 H e9 z9 {7 B, R* p
| LM358 |
8 L! m/ W, v1 R$ `4 K% |8 F& Z. Y| 27MHz PIC16LC63A |
5 L5 J+ D0 ?: p* T% w! Q' s1 D: P|IDE BR24C02 |
2 N6 w6 S8 y. [/ b `$ E8 t| ICS_455R-02 |3 t- O" G9 N3 c' l
| K4D263238D |
# N9 N9 R6 `# k0 H6 A Y# m| 29F040.U7D1 *K4D263238D |% c% x% `& K4 Y- w! P: n" v
| |
. p: J4 h! a0 S| GPU CPU @733MHz |
' y( D6 p) l! U' }6 e" E( F* _| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
2 a4 }8 _7 A0 O" E| K4D263238D |
/ H2 u* [% ?! k| *K4D263238D |
. g! d+ f& x( n# @- _7 H| |
! } C; K* @# F7 U ~* F+ }| |: K) |% A7 o# q. w3 [1 j% Y/ V/ A- e; \
| K4D263238D K4D263238D |
9 o; B* Y5 J( a# N( W! U5 R" A3 {| *K4D263238D *K4D263238D |& e( M) d9 M( j7 K5 D& `
| NVIDIA |
( g/ I" t" `. I9 t& ?& \| MCPX X2 |2 l3 e) E* t- i
| POWER_CONN |- q$ \+ m- Q# }) ]' R
| |
3 ?) h) u& f8 D4 P2 q| |& q, C# F! L, i, y
| |
9 H7 a3 R2 A x: I0 M8 ^8 H5 F% [| GAME1/2 FRONT_PANEL GAME3/4 |' y2 h* w) p. ?* {3 x
|----------------------------------------------------------------|( p6 Q, k: K+ V8 d$ l2 V0 k3 X2 g0 [
Notes:
) ?! d3 m: R$ x * These parts located on the other side of the PCB
( G8 @* J1 G5 h) L8 h* n Some of the connectors are not used.
! E2 S1 Q0 j' E+ C* V J0 d! } GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
' B2 v7 p$ a7 z! x0 ~& {. A GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
/ P4 O2 I2 f: |9 p" B2 G- t FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS+ f9 B! _; Q; Z) ~$ Q
Base Board
: E' v- s) n/ @0 W! ]9 h----------% o. _: @9 T% g2 }" h3 n- J; k# F
171-8204B6 h V9 C) u& m, O
837-14280 SEGA 2002
i6 h3 G# V/ k/ ZSticker: 837-14280-92' A6 Z& R: g! W/ X9 @, k
|----------------------------------------------------------------|
0 F! i$ f# y& S, ~6 m; z5 m|*CN16S *CN14S *CN19S ADM3222 |
8 l; L9 z/ \' V5 F! J3 o| CN8|
$ v5 ?2 m4 W' O: L5 [' g+ ^| 24LC64.IC32 |
J7 b. s7 w! x+ a( S|CN11 CN18 CN1 PC410 |
3 G3 k4 c$ ` S: x( E+ m| LM1881 |
$ r( a6 z3 `9 n6 o* y+ D9 g( z| SN65240 |1 u% k4 {8 a$ ~0 y: k) x
| SN65240 AN2131SC BA7623 |
( G f6 y) f O% q6 p( G| CN10|
0 _8 e+ E& \" o: @7 I4 b6 V| 12MHz BA7623 |8 ^* N& d6 [) N( C3 p/ a" L# U
| *CR2032 | O+ V0 p6 E5 X& o+ d' \8 C' y
| SUPERCAP |. ~! Z) `+ j+ ^4 n' O2 V9 E$ @$ p
| 32.768kHz |9 h! p; \9 p2 s0 N0 Q' Z5 S
|CN12 RV5C386A |5 Q- x; ^+ E. I1 _1 D4 {" k
| 24LC024.IC11 M68AF127 CN9|, g( s0 y3 c* f! P5 [
| 24LC64.IC10 AN2131QC |
- b1 J( d! G4 [. U3 S( ~9 m! s. O| ADM3222 DS485 |
7 W3 Q. i" a8 g| 1.85MHz |3 B" E( V0 v* h" i0 a
| 3771 CN5|
9 @' n! Q& Z) ]8 f7 D% t( ?- g|-------------------------| CN15 |-----------------|
7 M, a, C6 N2 R: c ` |--------------------|
; A0 V' u1 `0 z6 M" A: Z" q0 @6 QNotes:1 C: t& D& w8 o
(* these parts on other side of the PCB)
' o! T8 o4 }% ~ A, C1 d1 B RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
- m4 I7 \0 H+ W 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips# E3 s. f+ D1 z9 M' t* G( {7 i/ Z
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data% c& e4 c3 X: Y8 L
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
0 s5 o# {9 Z4 J6 J* _ AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
# ?- y4 G6 ^7 Q AN2131SC / (QFP44) firmware in IC32
6 a8 T8 {+ m9 ^- t* g% N ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)8 c8 p: W) O6 U7 }7 F; Z: J# V
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
' g! ]0 Z- D/ ?% I1 @ BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)& {1 F9 w& `% t" b0 f/ v
LM1881 - National LM1881 Video Sync Separator (SOIC8)# @: M \" K- s9 u6 E
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)& n! T' N+ A5 J. N+ E, C+ M
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
3 J5 i2 P* ~3 c+ [. u PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler, q5 a+ L- m6 j# C) P: H4 U
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)6 c' Z3 Z+ U) ` n5 E$ `
CN5 - USB connector joining to JVS I/O board with standard USB cable
1 a; n" q% e. s; t6 r CN8 - A/V input connector (from XBox board via short A/V cable)1 @1 m5 t9 p8 C" _/ H: ^
CN9 - VGA output connector- Z6 e; s' c. g3 L3 C- H
CN10 - 14 pin connector (purpose unknown, maybe another video connector)3 V- M( u3 ?+ J8 Y$ L" }; N
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
1 T& @, B; _0 k( C3 |; a CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
+ p# }; }# y, N! ^5 ]; M/ Z CN14S - 7-pin power output connector joining to XBox board: @, N# m4 y' s, p' D+ j
CN15 - 96-pin connector joining to filter board
" g/ c$ y: [5 n9 M( A4 Z CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
3 Y* b" s/ X6 K/ _% V CN18 - 10-pin multi-wire cable connector joining to XBox board
$ S, _3 I+ G8 O3 J5 Z CN19S - 5-pin power output connector joining to XBox board
3 v9 Y4 f) i; p3 z/ I, q There are also many power-related components such as capacitors, mosfets and transistors.) B1 X9 L/ d: i: h7 C8 w
Network Board7 a4 A+ P, {+ l$ V' e
------------- ^4 H/ n( R" l: ~- c$ L
This board is identical to the network board used in Triforce games.
( z1 L7 f! z+ ?! T# xSee src/mame/drivers/triforce.c
3 W& \4 p; ^* k) ~1 e$ eMedia Board& y: `! |( }/ D/ r& u1 X8 Y
-----------! A: {4 T8 d7 b
171-8234C) v7 z) q* Q, _% X
837-14359-01 SEGA 2002
U8 ~0 i0 s7 i/ c1 H" ESticker: 837-14359-91
* w4 [) U7 {. K. {- E+ O. v8 w|----------------------------------------------------------------|
! K8 Z& y3 q8 F9 O/ T$ ~4 L& }$ N, g| LED LED |
s( _; z6 D2 h: m| FLASH.IC8 |2 p6 A5 ?$ x" ?) m* ]
| LED CN12 CN11 |$ U( v3 j; a6 E0 F% n9 _+ G1 k
| LED JP4-JP10 CN10|
" p. o& s# v8 J& |2 u| |- F0 N1 X3 A9 m u- P# \$ C6 E( C
| |# M0 d C) ]: Z! q1 e& J5 w
| |----------| |
* ]% K" j; f: @* ]; ~| |SEGA | |
. ^( J: b1 X% G" }( [$ Y5 ?5 v| CN14S* |315-6355 | |$ b8 i7 P2 `3 D3 G0 ~/ A
| | | |7 p( _5 ^" c1 b) }( s& i1 g8 p
| | | |
; c1 e4 n! w3 W( R3 f| MB3800* |----------| CN8|
% f$ \. k! T7 ]9 ?| CY25560* |, Y+ j9 U. s" w( |
| |# D9 i3 z T! q2 _" P/ y
| CY23S09SC 49.25MHz |5 N/ x% L" B+ B0 q
| |( `8 N5 o. p6 _
| CN4 (DIMM) |
# F- o" A- N. }5 s" [* P1 P& D- T| CN3 (DIMM) CN5|2 Y" w0 O% w, j
| MM1433* |
5 u2 n8 h6 I: X4 c: P| CN13 TPC8009 CN9 CN6 |* t0 [5 z6 G6 Z& o5 M' r
|----------------------------------------------------------------|
2 v# O! d' |6 U! K$ YNotes:9 o8 t! E$ l9 [/ G1 w
* - These parts on other side of PCB; @; x" n2 B. I
CN3/4 - 72 pin DIMM sockets
" C+ U; T& H) G3 S% n CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE); e$ |: D1 F7 p: t! @
CN6 - 40 pin flat cable connector (unused): [, E9 C W8 L! y4 q' d7 K
CN8 - 6 pin GDROM power connector& L6 s, O, c/ N$ P R
CN9 - 6 pin power connector (unused)7 d5 n3 N( Q9 s( | n/ X
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
. W, U% }+ S | U8 q( U) R6 \! M CN11/12 - Network board connectors joining to Sega Network PCB) q% Y u+ F) Y$ @6 E7 U1 R$ U' Y
CN13 - Battery connector (maintains power to DIMM RAM)' k4 ?0 _/ T& ]! e
CN14S - 100 pin connector joining to base board' A0 g5 w9 z1 h, k
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
7 [. x1 G1 A: v$ M" H ^7 A! O: g JP4 2-3- Z( B2 _1 q# f1 B8 @, ~
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)) A6 x: R7 E0 @- q& G5 s
JP6 1-22 Q' v; Y6 ] t n1 H
JP7 2-3
; g! j; ^0 t* ], `% p JP8 2-32 @, B9 C3 a5 j
JP9 1-2( A8 A" o, ]6 E) [$ L
JP10 1-2
/ h. X# V$ i" y: G FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
9 h( [0 R9 j% WFilter Board* |9 k. G3 H! L% ~5 j
------------
8 q! E) B& T( U0 ^839-1208-023 N4 C G, E- c4 N" j4 n f
171-8205C SEGA 20026 d! d' q0 ^) s9 H( k
|----------------------------------------------------------------|+ k, b: D `) a# x" m0 ~' A: {
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |( O+ s8 c! H' p; g& E; \
| |, i$ ~ j: ^& L
| DIN1 LED_3.3V |) G+ T; ]- B. m( B* _1 X
| LED_5V |! o0 T% y( g% I
| DIPSW(8) LED_12V |
6 @( d7 b6 ?7 W|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
% G0 o$ f( P" M2 T$ I8 M7 \+ i& O( [|----------------------------------------------------------------|% h& X' K3 M; L! A3 U; {" N- t
Notes:
% n. ]1 n; O8 D( u6 r& C5 s CN1 - 8-pin JVS power input connector
0 b& i \" s! q7 _6 C; [+ T: B+ M CN2 - 6-pin JVS power input connector
! B5 _" |# K5 w" a7 ~1 u b* U- O0 z CN3 - Red/white RCA unamplified stereo audio output jacks
5 S' v# {2 `( k! `$ H6 U/ o0 V CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
( U; H C) e k( t% o# `" |/ p CN5 - 8-pin connector, has signals for 2 rs232 ports
2 `. ]9 _5 ^. q CN6 - 7-pin connector/ [: k2 B0 R- ~6 A& W
SW1/2 - test/service buttons
& @0 o- H9 @$ G DIN1 - 96-pin connector joining to Base Board
3 r) x9 P2 { a9 j; @* r DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.( D. B! k3 C2 U8 z1 @
Dump info:
( h1 Z; ^% u& t3 A- mNetwork Board Dump : Ver1305.bin
# _) T% x+ L8 B7 x& ?2 s2 s; z2 \1 A9 lMedia Board dump : FPR21042_M29W160ET.bin) K6 m8 X6 @# ]+ W4 r+ a
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
/ Z# b$ i2 o3 j; ^Xbox Board Dump : chihiro_xbox_bios.bin$ z1 f/ s, a. ]8 y# p* D
FPR21042_M29W160ET.bin :9 l- X* b0 ~# ^$ N, Y
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
" H+ V: n7 J/ _an older version as backup, and the second MB has the current version, versions included are:
$ m% i: b3 N$ Z3 Y' ^5 y+ L) o! SSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
( d8 B1 R' O& B0 RSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
2 H b) ~% e: {, ~. Q) lic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system! x9 Q. o. q G2 y- S: G3 t7 j. E
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you4 `" j+ W2 V% Q$ D2 G4 N5 P
want to change the region of your Chihiro Board, just change this byte.
A, C. ]6 }8 s$ u4 YThanks to Alex, Mr Mudkips, and Philip Burke for this info.
, g8 X B4 i& B" [' U) ]+ `! b( x2 {! B% [- N0 M
& s% C) d/ w* W2 t3 q3 z
|