本帖最后由 n805 于 2017-7-18 22:21 编辑 & j: J( R" M% v/ p# h* v( p% `! X
n. C6 o# d: k8 T1 N$ ?$ b跳线设置 : ~( I2 ~& T% z- t
Jumper settings Mediaboard) X& }0 i( @% S( J* l5 `
1 N9 Z+ n' I1 P/ w+ L5 d# uOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
+ s6 E+ g0 n; c* x5 x; q" N7 w
6 D* q4 C b4 @0 D/ R
: @2 N4 O( r1 q6 E& m
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|$ v' j% Y% P8 `' Y7 x r4 b
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
9 |% X+ N3 b/ g2 r1 x' B( b9 x| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |# S8 J6 S5 |4 s5 A7 h$ H
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
# n( h7 {; T" C7 q/ c, R|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM | P0 m% s3 k9 R
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |4 G2 ~1 Q/ i' g( [
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |9 n! E6 @) v1 b+ c
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |5 [6 f3 q3 C& C# Z p
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |6 C7 o9 _+ ~, _
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |) v7 r" \; X! N
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |% m, C! k; W5 z1 }
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
. P% g2 l: s4 U2 S3 h; g| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
( F6 E+ |2 R" i0 T& R+ _| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |) {; Q. s& s7 ^7 B. X/ g
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
9 F5 }! z* x2 D+ L6 P* \9 z: Z' P| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |+ w* P: i j9 u. i8 M) p; R
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |. t- v* j0 w; m* X" b( I0 l4 b
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN | ]! b, u& I0 E1 A+ p- l" ^
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |% a6 W1 @+ o8 H
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |9 B% O% F1 X2 P6 D8 w, v2 h
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |& s' b/ Y) a" W
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
, p+ ~8 Y, Y( l3 g( w4 ?|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
( E9 U& [% j* \% Q: V| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
: {, J8 O$ Z9 p: |* E$ s| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |" `- h3 m# d: Z# A
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |1 C6 Z& g! K9 ~' T3 y( q6 ~: x( [
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |& k, Y; m8 ^, v/ _6 j$ k
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
- y; r7 ^8 T+ @4 K|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
1 W9 w- K- @% d+ q2 q) X3 f|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |' I# ]3 _( J5 f- ?
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
. i# {( [) O D) L" H9 D( R|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
: Q) N, x3 U d|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |% l. i, x! k9 X* a# s0 m
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |3 h: b+ D1 b: {8 P1 a I0 J
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |8 W- | q( f) n- I" A7 x
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |7 f! E; o; P; `! o* }
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
# X# ^; b( o& u! m| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
) o$ u( m; u, Z7 |7 X1 w5 J# C) h|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
2 Z. V* N2 h8 X' q U|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |) \' @$ c% S3 C& F7 c7 ]1 p
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
, M% }1 `) F/ l: m! `7 ?5 v$ M|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |- ~/ A* H9 N4 U! f1 b1 l" h
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
6 N3 I9 J7 I6 u| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |" j6 G8 l" [# b4 v+ H0 ~1 Z
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |# \) q; @- M# R4 X2 u! L: e
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |# z+ J! }" a8 Y/ W
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
8 a9 n! f+ j8 v| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |/ x) j: z+ D- V8 }. D. S
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
$ M& u; R$ K) B3 s7 ^) B1 t| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | | q% K$ B. {: K: T# ~
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
6 q! }3 i$ x% P- _6 {6 v| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
2 T$ [2 o- I( Z| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |+ o1 D/ v( {$ K% I+ n1 L# G
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
! X9 V6 [: Q7 O' j! n$ || | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |: m6 t- D( U! _8 F% ~8 {$ |
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
6 o) s* ]: E# R# Y2 t|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |9 S# D& X& h% P% j
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | | {" l# O @( P6 S* Z0 A6 n2 O
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
; t4 N4 K% |* H. |- _6 {|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
; d; u `+ B1 w4 [0 d) G: i|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
3 d$ i) T; {2 h|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
& B9 Y* C# q: S) H; m0 q|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |+ O6 W3 O% Q% U0 L5 m
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |) W. d( A; q) ?0 l$ l$ \
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |! K; a) m( W5 e9 q3 X
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
: \! ?. k! N2 a4 W* ]+ d|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |# N7 X2 x& }* x. T
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
6 R2 N/ O8 b9 X* u4 ||*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
. `6 g& h# k; N7 t|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
3 s& L# N0 S4 T3 o+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
6 S( ?" z: h; d7 ]* denotes these games are archived.
! n/ J' A4 t% k/ \ Year Game (Unknown media) Manufacturer
4 x9 L) _7 K6 d P( ?+-+-----------------------------------------------------------+------------+3 p* _6 I3 q* |: ^
| | 2004 | Quest Of D | Sega |
E: H5 M/ S2 {$ `+ E) U$ N T- |) f6 o| | 2004 | Quest Of D (Ver.1.02) | Sega |/ I1 p: Y) C5 N7 e0 F/ C
| | 2004 | Quest Of D (Ver.1.10) | Sega |
! O% T& w( c0 B* h; z0 p| | 2004 | Quest Of D (Ver.1.10a) | Sega | p/ f4 w# \9 ?" d
| | 2005 | Quest Of D (Ver.1.20) | Sega |8 e3 ~1 ^2 R) \2 P
| | 2005 | Quest Of D (Ver.1.20a) | Sega |" d: x+ s; d0 S+ ~+ R
| | 2005 | Quest Of D (Ver.1.21) | Sega |
8 R/ ^, @( M ?) e& C9 E" w' h: a$ h| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |" ^" h& @+ ^% [! n6 ^
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |# E1 U3 Q. C2 g0 i v9 r# M* R
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
+ p: J" j0 {8 K! q( k| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |- E6 d f9 `8 B; Y+ S
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |% p! P" e! N" q
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
9 |7 E* i4 Z/ V( q" h- C; B' c| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
0 e2 p1 u) ]' ?) p4 S7 c; E| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
+ U& j/ x! j9 U1 V; B! z| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |4 j4 p4 q) b% R# f8 C2 Q
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |* a1 h8 o4 }, n$ F4 ~ p! R
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |% I/ @6 Z& n0 c( D' X0 Y7 H' Q
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |1 o" R( k8 @& |* M- E
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |+ H" W, ~& l0 x( A. Q# p/ q
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
6 H$ ?) ]' f: V |* ?| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |7 r& @' U: j+ F# l' d! V
+-+------+----------------------------------------------------+------------+
x6 \0 N" H* }: z9 h- R6 oA Chihiro system consists of several boards.3 j( o5 e: V! R8 H
The system is in 2 separate metal boxes that fit together to form one box.$ M8 D: l) m/ f) P# T
In order from top to bottom they are....
m. I% Z/ Z: W3 G' G - Network board \4 B2 N& z9 A$ Q$ \3 T
- Media board / Together in the top box
6 W6 b' J0 Z' j" E' V2 x - Base board \9 O$ ~! f# p8 ^$ i1 i
- Xbox board / Together in the bottom box
9 M! h, d% f* e% o+ r6 C" KThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.1 z$ Z+ S2 W( S1 ~2 `9 @
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail9 b/ J" P4 U5 H9 h6 y$ c9 u( x2 [
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a& g+ X/ ]) G, A6 k! }
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated- V* f" O$ D; E+ M' {, O
in the mass-produced retail version.* c8 t" o0 d; n* O- A0 r
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
: O( J) S+ p( ppin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the, G) B: `& h! I( Z; \
XBox game controller ports (USB1.1) and front panel connector.
3 |' _5 X1 l# Z" Y8 |7 L; nOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
/ }1 u# W. ]; A7 S7 z: j1 B5 e1 qconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
4 E) N) c% a; c/ S3 } m4 jjumpers....' ]% Z3 T7 _' x0 K! a6 F
JP3S 2-3 \. g7 F6 V9 I2 x# E" G4 q
JP4S 1-2 |5 a" n5 g1 P* n* X% g8 Z
JP5S 1-2 |% |! E; b/ y k7 K: Q9 k7 p. i
JP6S 2-3 | These are connected to the USB chip on the other side of this board
1 p2 }9 D0 O) ]JP7S 1-2 |
% k& @) f* v8 U0 zJP8S 2-3 /2 H0 G5 w7 @9 T
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
M) \6 P) K$ G' r( x& d0 Bconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
, }- B; j4 _' P% u- U+ o3 Land a 14 pin connector which is unused. The base board handles JVS and video output.
! u+ {7 e# R6 @The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
/ I' q9 ?; T/ Y+ T# L/ a' m(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.; w ^5 K$ P* q3 i- s: b3 S9 D
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.2 T0 e! q3 N7 B1 n3 v/ y
The system requires one of the various Sega JVS I/O boards to operate.
) f: v" T- p- q8 ^) v2 w* G) x sROMs on the boards
* @- |# ]/ P v, o/ u------------------
( `0 C" I. z" L7 t" l. a. U+ ~Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2$ f0 _" D! }4 I! m
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8- O# y- |: ^8 p' N8 \1 }
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
2 b- q/ m4 S1 `4 N% q an older version as backup, and the second MB has the current version, versions included are:
* b$ I b& Y8 o& t SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30 t& w% N0 n6 g
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:156 y' A) ~# K! n: G0 _& a
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
* n" ^) l, j# D( r One Microchip 24LC24 2k Serial EEPROM at location IC11, u4 [* m6 v* A
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
7 d% r4 g" }% p9 T% ~; M. y+ c The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it+ i4 |: s1 v) Z W0 X
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row- g. Y% q# L+ W& H2 s
a message will be displayed: GAME ID SBJE
( u/ d# p5 Y, k" K* P The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
. d4 I7 y) j" S/ J9 S7 O The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
5 |8 m& o5 q6 j/ g the region of your Chihiro unit just change this byte.) {2 M8 A6 `: E7 M7 i) A
Alternatively, if you have a netboot PIC, plug that in and power up with it., x7 J `) U" A# {! w( g. `
1) Enter the test menu (push the test button)8 w4 c# x" A' f0 o7 [7 S
2) Go to the System Information menu.
, Y* X! P; R3 P: t/ H 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
0 z( U6 s# Q; P! }, S |. a 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and# L; b" [# _$ Q. `* l
power on again.% ]. L$ o0 e% d) q/ V; `
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D11 Q0 l; h/ u+ k, H: o# T3 F# @5 h
Board Layouts: k$ Y6 b0 |/ y! L- x9 D& I. n
=============
! ]4 O$ b2 c d. }$ DXBox Board: P, }, T' x3 E
----------% P% @3 A: I6 k+ ^/ L$ I
|--------------------------------------------|5 u7 v8 a* w8 B. k+ ]
| LAN FAN1 A/V FAN2|
3 D9 c, h5 ?. {$ ?| |
" g* A! t/ M. P N: i, m: \, _) W( w| LF353 CONEXANT |% c2 o( E) O* z& s
|DVD_PWR WM9709 XC25871-14 |
/ Z+ V6 A# z4 W% V0 ~1 k- Z| |
3 i2 x& E9 B# W4 p$ O9 a2 K0 Y| ICS_UA431317 |-------------------|/ w5 q2 U/ ^/ q1 C5 s4 X$ O
| LM358 |) i; {2 v% ~! a5 m5 _
| 27MHz PIC16LC63A |
# }+ v1 O3 J3 A$ w- N( R|IDE BR24C02 |
( H! f& U: x9 H1 j6 `| ICS_455R-02 |& d; a7 e, h, c- i! X& ^ N4 i# s& B' A N
| K4D263238D |
* x" F8 v7 D! Y1 H5 J| 29F040.U7D1 *K4D263238D |
$ w2 J$ }& M8 V" q8 ^9 s| |1 C% U4 e$ ^0 U, }. n
| GPU CPU @733MHz |
) k; I- N7 J" V; K( x9 k i| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
# `. ?% W4 m- |- a' q1 W| K4D263238D |- N6 b7 `4 m O6 X
| *K4D263238D |
" Z- W5 p$ P3 m2 t9 f$ p' C1 @6 Q| |
, j8 W( ^# I; k| |
3 E6 @7 t0 g" U0 h7 e8 f; ]& _/ ]& s| K4D263238D K4D263238D |
+ ^, \% f5 Q4 W. L/ _| *K4D263238D *K4D263238D |
& l! Z4 f' a" j2 S( [| NVIDIA |
8 b$ r5 T/ b/ @| MCPX X2 |% _7 f# `2 T$ Q5 `8 w; Y
| POWER_CONN |( `6 h; u% C/ i9 [! n, z5 @
| |
% C; |' ^6 A& M4 i4 A& x* v| |
5 ^' Q' D- H7 {, S) w$ Q& v$ e: B| |
3 p( U4 @6 W7 }$ E| GAME1/2 FRONT_PANEL GAME3/4 |( g7 S4 f0 q8 A+ r
|----------------------------------------------------------------|, w, E' `9 Q/ b' y! ]
Notes:
$ y& r! I) j, k Z7 \ * These parts located on the other side of the PCB
3 I) q7 x# ]3 ]$ b3 L, I Some of the connectors are not used.$ G- j) k, [0 k* ]' `# v/ z
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS1 r8 \% ?9 d# A# Q0 l
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS* c) S: R' ?* G( _" M; B
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
7 l2 l6 m. n$ B* ]+ rBase Board8 }0 O. f `5 ~% ?/ F- \3 a
----------
3 @5 W0 V0 M0 [9 f6 ~171-8204B7 ?* U$ D, b, c. x% B
837-14280 SEGA 2002& z0 M, l- M3 a, o J3 U3 ?* z
Sticker: 837-14280-92$ z8 |/ G$ E+ X6 u& ]: U3 y7 V3 D
|----------------------------------------------------------------|
# a4 u9 [% R; m|*CN16S *CN14S *CN19S ADM3222 |
& @; z8 G0 X2 R/ v3 ?| CN8|2 `# C. ~' d2 {" l6 n5 w# D
| 24LC64.IC32 |
- _+ u* G* |& P, T% @0 u' ~% g|CN11 CN18 CN1 PC410 |7 W& U- U, u$ c3 \; D
| LM1881 |
2 f" A* C8 \' @' W% l* a9 n| SN65240 |8 H; A7 i0 M3 d/ i. d, y( _3 `7 m
| SN65240 AN2131SC BA7623 |
* \' L- }+ M7 w, n# [, j6 {| CN10|
; P" O. F' n/ N$ U$ m| 12MHz BA7623 |1 {, _# z/ f* w8 d
| *CR2032 |
5 O9 ^* U. K# R| SUPERCAP | D1 o' ^7 R5 p0 l0 i
| 32.768kHz |; F5 K: @/ c! }* P9 J& E ^ P
|CN12 RV5C386A | n- o; F4 l$ p/ {0 g0 K
| 24LC024.IC11 M68AF127 CN9| `% P( h# \- }
| 24LC64.IC10 AN2131QC |
! J$ z8 e" |4 K, o% C- ?. j| ADM3222 DS485 |
( O4 `; \% } C! Y% f| 1.85MHz |8 z; A2 P m. g' A
| 3771 CN5|
* Z% U$ [8 E' G! P9 B$ G2 F& i1 T0 _|-------------------------| CN15 |-----------------|3 L8 i! m5 O& N2 @
|--------------------|) [- C( Y6 W* z$ x9 B# [
Notes:: N* q; J1 \. C q3 r
(* these parts on other side of the PCB)
4 l! t6 K: A; k RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
5 Q2 P2 z8 G9 g* R$ ]8 J 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
( A( x0 B: [. o# h3 {! g- F 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
/ \: T- {- K) O, O( ?0 ^1 g+ N M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
2 q5 p* Y6 O, A& ]$ U AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
0 A' [/ }9 q. C( N, q AN2131SC / (QFP44) firmware in IC32* S8 I) O$ W# k# u5 e* Q
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
6 j6 h! L' t6 i+ C" Z SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
& H4 d/ Z# G2 o- N: e' B0 b! y9 }& s# ~ BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)6 v" V. K3 P \, X/ I% c4 t2 Y8 o
LM1881 - National LM1881 Video Sync Separator (SOIC8)
+ |8 X2 c0 p _8 d# n& D5 X DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)' j4 h8 y8 E. L% }; |2 c& J
3771 - Fujitsu MB3771 System Reset IC (SOIC8). y" h2 {( n3 j) Y
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
1 J( `! `6 r) V: _' z CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS), b0 m# J4 s) ]) f
CN5 - USB connector joining to JVS I/O board with standard USB cable
7 R1 h) J( Z2 Q CN8 - A/V input connector (from XBox board via short A/V cable)
' n) {7 T- _* r3 B% o CN9 - VGA output connector
1 u: I5 w2 n% {% S% m. F# G CN10 - 14 pin connector (purpose unknown, maybe another video connector)$ P4 }" U/ r" Q3 g3 X/ F1 k+ P( d- p
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
+ d! C$ G6 I% r2 ? CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
+ `# W) e" J1 M" I4 |# a, f CN14S - 7-pin power output connector joining to XBox board* R/ V0 f" l/ M, `3 y% Z& E
CN15 - 96-pin connector joining to filter board
& L: m @- q6 o; b5 R; g CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)! s# |; ?) y4 G; c
CN18 - 10-pin multi-wire cable connector joining to XBox board2 `' e. K8 z7 T. t
CN19S - 5-pin power output connector joining to XBox board
& D* M# F" P+ S/ u There are also many power-related components such as capacitors, mosfets and transistors.
6 ~" L: W6 u4 U, _; ONetwork Board
0 a# Y7 B# I$ l/ K3 J% t& ^7 }-------------
P8 ]1 m9 o) M- OThis board is identical to the network board used in Triforce games.7 p+ Z! R8 ]' ~9 X& e' [. j9 G
See src/mame/drivers/triforce.c
) \. e3 J3 m1 j |Media Board
2 N3 Y! A) C- G; ~+ l' A-----------
2 ~( d* _6 ^: g8 j' a. G171-8234C( K; R m8 Y7 `- ?# Y+ J
837-14359-01 SEGA 2002# ^) T) D9 p2 E# q' s
Sticker: 837-14359-91
- t5 a- \$ _2 ?. p|----------------------------------------------------------------|/ n7 V9 }: r# a. d/ P
| LED LED |2 W4 \3 n5 I0 g$ g A8 e8 x
| FLASH.IC8 |& R) Z p1 j% K3 C, V2 B) }' ^
| LED CN12 CN11 |
7 @- C( D4 u+ ?- D| LED JP4-JP10 CN10|
# E' J+ c* G* b! T0 o: D| |$ |( Y; Q. l' _, v' h9 ?1 ~
| |
. n% D8 {& _4 F; m- a" J2 Q& K| |----------| |
' V) g; F; Q; h. M8 i) p| |SEGA | |
0 o& }) F" K3 _# x8 z1 P| CN14S* |315-6355 | |1 W& f& V# A0 M7 }% T
| | | |/ e# R# \! J+ F" I- `, y/ |
| | | |
5 A+ {4 o9 l% V# c' {0 R| MB3800* |----------| CN8|
6 W; T6 u7 S# h' R| CY25560* |
2 t, x2 u; S% T N* r2 `| |
, P! j3 o& ?) j* |: F/ w" ~| CY23S09SC 49.25MHz |" l9 N+ G( y' b( E* J
| |
; `0 S' E3 }5 l' F. a$ K! e4 || CN4 (DIMM) |
! w9 _* I& b- u9 @/ V| CN3 (DIMM) CN5|
* f* U( s# Q) U4 M6 V. O| MM1433* |$ i7 V6 M0 z5 e) K4 N( Q$ P! q
| CN13 TPC8009 CN9 CN6 |0 g2 }% j' t3 h4 z5 w$ ^* O! q
|----------------------------------------------------------------|
: Z8 l+ s! z+ ?: R$ x; C+ R: M2 hNotes:
7 V2 n- V" o" i- H, o# l w' Z * - These parts on other side of PCB
. V# z6 Q4 f n5 L/ B1 G9 T CN3/4 - 72 pin DIMM sockets
2 p7 W8 w! t/ j3 d4 r5 @ CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
# X0 R9 @. e- d- X% M CN6 - 40 pin flat cable connector (unused)! P% L! L7 m: J( e' Z) b
CN8 - 6 pin GDROM power connector' I, o1 i1 ]; a5 E7 |5 h) }8 R
CN9 - 6 pin power connector (unused)
6 {9 E# O+ i: }# {3 R' ? CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.# O7 j0 b7 T8 s0 h4 k, D
CN11/12 - Network board connectors joining to Sega Network PCB
, _) i: e2 f; h CN13 - Battery connector (maintains power to DIMM RAM)$ e2 }2 t) G3 J8 B
CN14S - 100 pin connector joining to base board
9 F- m" g9 a( s" h. z/ {' ~ JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))+ D6 T/ ?% W; m5 ~
JP4 2-3
4 m/ O5 D3 v9 X( a JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)3 m. w8 w0 _) }9 C. J1 o) ^
JP6 1-22 l2 p0 |/ u' d6 a( b
JP7 2-30 y* D# ?3 b3 L* I. f
JP8 2-3. J: L0 T1 v. O1 B# k8 w$ E7 b
JP9 1-2
4 \1 y" n% j; r1 F( p+ [ JP10 1-2
3 S+ {0 \1 T. ?& S8 i! L) | FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)9 M: u! D' e# f3 F; N4 j% J9 x6 x
Filter Board& y$ r* h% c8 ~( j
------------0 e6 h6 f& C( B/ l% M) t
839-1208-02; Q+ o1 A$ h! v6 J! L
171-8205C SEGA 2002* a' R6 Y7 b4 b* M' W
|----------------------------------------------------------------|
+ m5 c* E6 \/ h! X* ^6 K| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
" s/ |4 u! p7 F! d: v' Z' W# Y| |# y, w3 N9 j$ v' m& g% X' B; U. Y7 b
| DIN1 LED_3.3V |9 {/ M3 a# @2 M" o. u, w
| LED_5V |
; S7 b) e$ A, m$ M1 Y| DIPSW(8) LED_12V |
( v1 ~* f* C. m( E: D|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
% F5 g- { E5 R( `7 Z|----------------------------------------------------------------|
+ P7 ?' [& V0 O/ h- ?; s) u# c" aNotes:3 c# L: @8 L- U$ W; ~( Z. C3 W# h
CN1 - 8-pin JVS power input connector
. @- {; }! q+ x& _ CN2 - 6-pin JVS power input connector M3 n, [& f8 B7 `
CN3 - Red/white RCA unamplified stereo audio output jacks
9 r1 s" O4 f9 ]' U5 B. t4 Y CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
& s& I0 `9 G4 A3 e8 i: k/ N CN5 - 8-pin connector, has signals for 2 rs232 ports
* s4 |# }$ p2 o) f' q1 l7 s+ [ CN6 - 7-pin connector
/ m1 [! b' I2 K3 w% F- K SW1/2 - test/service buttons
0 C: ]0 r# g$ t6 N o }, z DIN1 - 96-pin connector joining to Base Board
1 T7 b o% v( w! D8 d* b1 l/ I, a DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.+ R; J; T/ R3 D/ h: \" s* j, o4 u
Dump info:4 @) O! [8 e1 e1 N( a
Network Board Dump : Ver1305.bin2 C3 g7 v; e8 G/ E" H+ F) r. i) t
Media Board dump : FPR21042_M29W160ET.bin: d! C9 F+ e, W" W) o5 m$ Y. M
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
# A0 f# G C3 ~& t6 S( JXbox Board Dump : chihiro_xbox_bios.bin* L3 Z1 e" a+ Z7 r
FPR21042_M29W160ET.bin :2 y7 {+ F) |, y0 ~! M; ^% K
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
$ X8 y: R! J; ^an older version as backup, and the second MB has the current version, versions included are:
* s: p, {+ @. c5 ?( q8 {, E# FSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:304 V& v) ]( U7 ~% a- b
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
( W; m$ Z9 W7 P. h# C3 q! gic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system% |' z) L- i3 f
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you2 ]: K% Z+ A% C- X! ?. N
want to change the region of your Chihiro Board, just change this byte.
. Y# m" f4 T$ b! a) U8 w( [% lThanks to Alex, Mr Mudkips, and Philip Burke for this info.+ i+ d3 R- [ ^
3 a7 k1 S& N0 Y3 ?
) W% Z3 Q7 k/ ?1 R |