本帖最后由 n805 于 2017-7-18 22:21 编辑 : q7 I8 \' [* Y" k" v* ~
7 i( K, w+ i1 M* u跳线设置 ; {, a& x! I/ y3 e
Jumper settings Mediaboard
7 b- x: a7 _3 \9 L3 s& S+ d6 }+ U; W4 u7 c+ R7 T, ?/ \' }
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –- Q5 i2 w' h3 o" W
% A- B- _- S$ q3 n1 R. r
0 a' w) R6 g$ {. T4 A/ w6 R: R+ u4 b
/ R/ q; k& W- V7 I+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
! M1 P1 |! x0 V& k, a& x; ^|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |0 ~. x! K* h# U0 @
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |$ n C) y4 k/ a4 h5 V( I
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |, S: i/ L1 u) C5 m
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |, q, o! Z+ b8 A1 v k
| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
& n; n+ `1 z6 F- s* D& N|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
1 R. ?; L( m6 r# D' S" E| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |8 y, M1 a" @+ ^
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |9 O9 d2 s' D* w) J' {$ @
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
) W2 P: G, D! K0 q4 W|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
/ l* ~+ ]: W' _2 F8 h @| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
# V; C6 E; n" Z| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
9 x/ [& z7 W; T) ?2 t# X6 u| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |$ u, A' P3 G; b# z* g9 J
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
$ N5 B f+ \+ S: o) N1 A' W| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |+ ?: m: g+ E: U3 s) X B8 ~' l3 Z6 N
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
$ P6 H6 i8 n% D# v& {' E|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN | a7 G/ \4 H8 `3 t; t2 b
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
) N8 G7 V. h: l) q8 j/ B| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
6 }. x3 Y+ l1 o2 T4 W* Q|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |5 o! c- h I: _8 X" t" u
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
: n& `& V3 P( r8 Z2 b# f|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
8 s+ Y5 M5 X1 v8 {: B| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |! n" ]) Z, Y8 i6 h# ^
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |* ?% R( @+ _' I4 |
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
, e% T5 e- S$ O| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
2 U% {" ^6 ^$ C2 `9 \3 d9 V| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
0 H6 K# h0 j. C0 G' T8 y+ f|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
! z$ ?: }1 y' S% |( m7 Z3 |7 B|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
# i6 n- y/ u# N|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |2 k* h/ X/ S7 z: X. {
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
3 _9 z; V0 T% @1 \' e' h|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |+ @( S0 K! ?$ O, C$ u0 j
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
x% z- _ A5 Q% e+ D) [2 D|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
: o* \7 }5 _9 V7 H" t+ J2 }|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |7 Z+ J, k( o$ ?+ A$ q0 Q
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
J% B7 E; G8 U- @' u& `% f| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |8 ]1 s W$ q# `8 n6 g
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
1 O( |9 R1 |' n! u; g! ?, R|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
- U4 J# R( c7 i+ b5 K|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |$ G+ ]& `' G) C4 ?, U2 |3 r, {
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |* P4 [9 D# S1 ]& k) w1 w
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
' c, ?/ L9 T3 Q. v3 C| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |# l# X' J' u- R) E( Q/ I
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |# ^, A* [. w4 x
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
0 _' n. e* v4 h! e T+ p|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |6 x6 p5 R- \0 Q5 ^/ w
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
/ ~2 F8 {. Q& \( G+ E" ]9 R|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
9 d+ X* p/ Q; `; a/ M| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |5 O* B& h9 H k/ A1 F: X- ^
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |& C1 n1 D( S `1 m6 \# o, p0 M% @
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
( ]$ [! F3 V4 ~8 {1 {| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |' l6 i* m% c7 |
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
$ y- D k1 Y' s) V$ R8 @4 J| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
. j. ~: o T. r2 ]: B. {9 _9 T1 f|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
. @" f5 z$ j/ B4 @- c|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |$ A- l! ~) z3 ^* i
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |
. C& q+ g% b7 ` f9 H7 J|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
8 j F k+ \* N1 [( h|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |1 ^- s. {$ m0 Y- p6 e
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
2 `0 g$ {5 ]+ V" E|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
! r% x$ C8 v- P; K$ O8 f. m|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
" Y5 w. A2 x: a. G1 U8 @: L|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |8 f3 r; E, f7 t/ y3 {6 g( @
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
4 i. M% z& t7 A2 _$ e' t|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
! p4 B* ?! o1 ~/ B, ||*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
; W8 }, s9 P t; b: `|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |6 J" b1 @+ e, {4 ?" F; F
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |: X5 A/ l2 Q$ [* v% n
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
& m; N9 [' k0 Y. ^+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+# ~6 R/ i* n1 _ V; }
* denotes these games are archived.: i2 y3 ^' J2 a% _+ z; B- X. Y1 G
Year Game (Unknown media) Manufacturer, E: g- V$ H: b0 s. Y& r
+-+-----------------------------------------------------------+------------+9 {/ e, ^& }9 O/ |6 \" H
| | 2004 | Quest Of D | Sega |/ ?) P1 F( |! A/ z Z
| | 2004 | Quest Of D (Ver.1.02) | Sega |
% y6 }8 f$ S! H| | 2004 | Quest Of D (Ver.1.10) | Sega |
$ S( q. B1 `( Y9 s3 v$ n| | 2004 | Quest Of D (Ver.1.10a) | Sega |
! r$ `& c) p P& G+ R+ F# z& F| | 2005 | Quest Of D (Ver.1.20) | Sega |/ b4 J, y/ a! i, A
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
L b9 [: d' y5 h" a' v| | 2005 | Quest Of D (Ver.1.21) | Sega |
( D4 v' C; _; U' i0 H| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |! i% C; }2 }9 ]; }7 F/ f9 N4 Y
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
# d2 a/ Q# L# C| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
; Q1 A9 v- I$ w| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |' ^/ t B) Z4 j+ t9 \) ^
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
6 X0 [: `6 X; c2 E- B$ o| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
6 r$ b% v$ L8 E1 h. u) t# J| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
8 ?& S7 Z2 @) P8 S6 g; f| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |) K @6 w. O4 U; i3 u6 A7 g
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
+ c2 p4 _& ^' h. c! x) ?6 a1 n3 ~( O| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
2 _+ `$ o N$ Z% l! `4 p| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
+ u6 C; W1 b! B6 t9 \| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |3 Y! _ `& }1 K) l1 J% i
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |/ C5 Q$ o8 ~1 r( X% w
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |5 m* ]0 y( k8 p# G# w+ V2 z
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |- K# S, D' F4 j8 g$ }" s
+-+------+----------------------------------------------------+------------+
' R% ?7 x% r$ SA Chihiro system consists of several boards.! C& m/ U$ u F
The system is in 2 separate metal boxes that fit together to form one box.9 D( o: A# l6 q y: ^
In order from top to bottom they are..... P; p2 F. C& o" s
- Network board \
) H$ B& x* F' s# ^ - Media board / Together in the top box
3 I2 F/ O+ A5 l9 b2 k F# H - Base board \. U9 a$ d3 T) i M) c$ X+ y
- Xbox board / Together in the bottom box
; ^! @4 ?' W9 x% u/ eThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.6 Z3 m6 Z ]0 ]( }1 F
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail# v2 u' ` |; i2 ^0 e% U
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a# ^: l6 m( x' Z. [5 z
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
; `2 |& f4 v4 e3 O9 E. X( |in the mass-produced retail version.; c* x' t# U- Y, u. N R% b
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 164 w% J. \! g! E) Z4 Z
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the+ m8 F" u% a7 v8 K$ A* e1 m
XBox game controller ports (USB1.1) and front panel connector.
% x1 X, F* R5 H8 BOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin2 G$ {7 z) W0 [; q% D: S/ K% J+ i9 c0 J
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6$ Q/ }- k; ]* h* @! s
jumpers....+ O- l z' g, N ^2 ]' B5 U
JP3S 2-3 \: C3 r6 W5 S% A4 f
JP4S 1-2 |
/ a2 N1 e4 K: mJP5S 1-2 |
i5 r( n' N& F8 P# IJP6S 2-3 | These are connected to the USB chip on the other side of this board0 ^# @1 F, X( u7 Q; L
JP7S 1-2 |
9 m9 ~3 [6 t% M& p# L4 GJP8S 2-3 /- ]) h) q- i- [5 P
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are( D' `+ u" w Q" p$ N! _! G
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
+ r0 B, `% Y. r1 I' F% Mand a 14 pin connector which is unused. The base board handles JVS and video output.
5 u( ]7 N) g$ ?& \. Z- VThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader, `/ s, }$ G- t
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.: W4 f! d6 f, M7 B2 i
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.. r) |4 c# P+ } y
The system requires one of the various Sega JVS I/O boards to operate.& a6 N1 S5 n/ F: |1 R; k
ROMs on the boards6 a# X: L" G8 s1 X8 C! Y4 z' E3 `
------------------, L! i1 P: y" {. M3 B, ~4 n
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2- m+ @6 ^: u* Q- F3 U" n
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC89 }! E! k& v" B7 @8 P* y( o
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
2 {6 A+ [* ~# \& w an older version as backup, and the second MB has the current version, versions included are:& w. ^" @% E9 K! R3 \" @. K3 g
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
! J+ {/ j! s. N6 ]" A) ] SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
8 X6 |9 V; p; y" ~/ K, f% j7 T5 QBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10, S. a: X' X6 C j) O
One Microchip 24LC24 2k Serial EEPROM at location IC11
0 k* w; D4 M: V3 C The chip at IC32 seems to be a backup of the base board firmware without region or serial.
! k8 P8 D# e! c- \6 X The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
: ^" X) H$ a0 _6 J# }% B4 O contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row% R4 t# |! C8 i; G% t0 d, [
a message will be displayed: GAME ID SBJE
( f7 Z+ v9 b+ o0 p7 w5 j The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
* K6 _: c, c4 f: v The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change2 z5 e* f( b) b: [4 q- f; o* Q
the region of your Chihiro unit just change this byte.
* F( [3 Q& [% R# [# c8 Q Alternatively, if you have a netboot PIC, plug that in and power up with it.4 |& V# \2 U) H. t& _
1) Enter the test menu (push the test button)0 M O( o0 c. t; j
2) Go to the System Information menu.
v3 x5 g3 e7 }. T 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.8 J( e0 G D3 q1 W6 O5 m1 @
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and" |* ^9 g+ J$ g+ S' _# `) c
power on again.
: ] J( U, t* i- U+ M+ LXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
9 {; T0 {. h9 c8 k, n6 ?( tBoard Layouts* r; Y f8 M# `0 ~/ g' i" e+ H
=============# [6 T( x. n& R, v
XBox Board
) ^, W; ?. i( r* ]; t----------7 H/ L& ~& f! C1 Q4 T% C& X4 Z8 f
|--------------------------------------------|
- _- K/ R, G) w$ f" f$ f1 b+ j| LAN FAN1 A/V FAN2|2 s m$ y; i |0 L; z# ~' _% S! ~
| |
4 @. l1 E- G% L' q| LF353 CONEXANT |4 d- [/ Y+ M% v& q( D" ?1 R
|DVD_PWR WM9709 XC25871-14 |
5 i! [* B' \2 l3 n: a4 t, `1 D8 @| |! U4 N) {& E- Z6 A) f
| ICS_UA431317 |-------------------|* H# Q$ p: s8 e f9 h
| LM358 |
% V; H# M- V* T1 ~( W. H7 t+ Z| 27MHz PIC16LC63A | {1 |7 u+ [# G) e8 [, c; C: z- X5 I# l
|IDE BR24C02 |" v/ K- M2 l; M" O5 D+ E+ s
| ICS_455R-02 |# j' A) t# e. q1 r! d
| K4D263238D |3 @) S$ K: a* B# H
| 29F040.U7D1 *K4D263238D |
! q. S7 a* t# L' M0 Q| |- x" r% m0 A1 K0 S. ]* b) M
| GPU CPU @733MHz |
) y- v; S+ S! Y" j2 r- E| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
, e. w. {$ R8 y$ Y% J| K4D263238D |7 \8 [6 \% e. o3 i
| *K4D263238D |
4 V, ~6 C8 A- M v, P& j6 o| |
$ m# ?% E8 c8 W: ]' }/ D0 k1 G| |% u% H4 z* n5 ~; {% e
| K4D263238D K4D263238D |% r6 V5 C6 u J- t' I6 f5 ~* }
| *K4D263238D *K4D263238D |
' j! i$ f4 n9 B. F| NVIDIA |& G$ A" R6 W3 d# L j$ v
| MCPX X2 |5 ]5 I7 R! g, F* l& V
| POWER_CONN |2 t7 _; N' y8 `* q; {
| |; Z ~) V' F# v! ` E, y0 a6 e" S1 g! u
| |
8 q6 f* P& X0 t+ R0 B6 b| |% m3 O( S! O8 ~& o6 O7 F ^3 t
| GAME1/2 FRONT_PANEL GAME3/4 |
: I1 s+ ]2 r$ H|----------------------------------------------------------------|
$ M' S' A0 M, k$ k7 FNotes:
7 O$ F, s, O- b- b4 I# A3 h5 [0 w * These parts located on the other side of the PCB
& \! A: Q7 ` P" ]" b$ u Some of the connectors are not used.
4 ]8 y9 |7 T2 X& G3 m; ?5 D GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
6 |! S2 [, h" a* t( s GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
# _+ S0 K' E# h3 J FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
- {( u8 |; M4 p3 z* z' _+ f# a$ w4 oBase Board8 T' Z2 o5 D$ a4 h8 q, m
----------' y. ~8 \! b7 T( s
171-8204B, B3 s- l0 J) R# U8 J. }
837-14280 SEGA 2002
5 S& q' x' L, s% G& CSticker: 837-14280-92# \# a: o9 R7 S8 Q; Y6 Z* E
|----------------------------------------------------------------|
' n$ _7 y3 ]" n: Y; e/ O|*CN16S *CN14S *CN19S ADM3222 |
8 z) n; E9 J3 c! W: h| CN8|* `+ Q: J/ ?3 y
| 24LC64.IC32 |
, s( [5 Y# O7 `6 B: X5 V$ M|CN11 CN18 CN1 PC410 |
5 ?( ]# x& O3 h1 C4 l' P| LM1881 |
- s# g% f& O' g! y O$ W0 K4 f| SN65240 |
9 G% A w( n# _| SN65240 AN2131SC BA7623 |
* A5 Q9 x: l; l; c' R* L! X' `& ^0 ?| CN10|8 h, H8 f! G9 Y2 k; M4 X: i3 g! I
| 12MHz BA7623 |+ Z) T2 x+ k E
| *CR2032 |
/ l) J/ r0 Y6 j% i/ H, x| SUPERCAP |
2 ?) b( x, A R \* ?+ u| 32.768kHz |/ s8 N8 T6 g. K4 a9 s
|CN12 RV5C386A |" I& s; y. r# n0 k s
| 24LC024.IC11 M68AF127 CN9|
+ X( m O8 p+ C0 q* G( y; X| 24LC64.IC10 AN2131QC |6 G0 w2 P: B: c5 ?: {* o
| ADM3222 DS485 |1 }" U7 b7 Q' t- E( ]# V
| 1.85MHz |9 P" f) U$ [4 E2 s) R/ j x
| 3771 CN5|
: s& V+ O+ x2 I$ g' {7 Z|-------------------------| CN15 |-----------------|
) D6 s$ z- G3 o# t; e0 t$ ?7 M |--------------------|
7 A& O' d1 E2 h2 l. I+ X( _/ Y& ~, eNotes:
$ v3 [" ]0 W) t$ N( z% M/ b/ Z; v9 ] (* these parts on other side of the PCB)
2 E4 I" U I3 z1 s$ D RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)* G4 b6 m$ A3 w
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips. j' m+ j" {1 t$ w
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
( f& A" j2 H) t/ c2 m& | M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC* m, l( E x3 z9 Z- r" f( P
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC107 C% X6 H% B. \5 R) a9 d
AN2131SC / (QFP44) firmware in IC32
* h4 P0 Z6 z& \ ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20). G: z8 t. K- M3 L% |6 ~: z* a
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)+ g& z4 ^$ @0 z$ d# j
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
+ e% o K6 E/ ?$ j; p5 ?, T LM1881 - National LM1881 Video Sync Separator (SOIC8)
* v( } Y! T/ Y8 u& L DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
! t$ U& I v( S" \9 U 3771 - Fujitsu MB3771 System Reset IC (SOIC8)1 |( \8 F$ q! V4 S$ C& o
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
9 } ~$ z; l; a5 Q CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
5 a. R' w4 | S CN5 - USB connector joining to JVS I/O board with standard USB cable- H* g! _$ _: k8 T9 K( u
CN8 - A/V input connector (from XBox board via short A/V cable)
2 R2 l: g2 }4 C |2 b CN9 - VGA output connector
7 C( C' j8 n' [4 C CN10 - 14 pin connector (purpose unknown, maybe another video connector)
5 D% D4 r2 s6 Y9 C) e* i CN11 - 16-pin flat cable connector joining to LPC connector on XBox board: S5 ]( q' W- [& V2 n
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
& s( E+ O0 q5 j; L CN14S - 7-pin power output connector joining to XBox board
# P" Q/ z+ `6 v1 l- C CN15 - 96-pin connector joining to filter board, j5 z0 l. V. ]/ Z1 h7 H
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
7 N0 B* c* g. K CN18 - 10-pin multi-wire cable connector joining to XBox board
8 R& G" m- o0 `' |5 G( D+ ^ CN19S - 5-pin power output connector joining to XBox board
- u3 V6 B, x7 b, { There are also many power-related components such as capacitors, mosfets and transistors.
" m U/ i# p8 @" ]1 o& ONetwork Board
( c* I. v: S% [1 z-------------
2 E4 D [! {+ L8 f* C) \This board is identical to the network board used in Triforce games.2 T2 @7 y" P% D0 D( K
See src/mame/drivers/triforce.c+ Z( _/ ]' n7 y3 E
Media Board
% Y2 J3 W/ n1 F7 i-----------
1 W; h& o* x$ G; T! [# s171-8234C; `/ g) [3 h5 k% L j6 ^/ V. h
837-14359-01 SEGA 2002
" U6 V% p% k, Z! w0 g9 RSticker: 837-14359-91; c1 b0 H! ?4 [9 r& H
|----------------------------------------------------------------|
/ U, D6 A9 `2 T1 X- `| LED LED |/ P$ A/ q7 v4 C; E* H
| FLASH.IC8 |
! M W; z! T V6 @| LED CN12 CN11 |
6 O# `5 u7 _- M$ ~8 \6 u% `| LED JP4-JP10 CN10|1 F ~: Z% _, L* R! d% e9 n% @
| |
- N5 G% v4 P) |5 E1 L| |
- P2 v) Y. I; R0 K1 @| |----------| |
2 ]2 U; K- y0 I" F5 o [| |SEGA | |* o% K2 _: |9 s% e: @) ]# I1 G
| CN14S* |315-6355 | |- H+ w; z7 o& c5 F; X
| | | |
7 A# s5 ?" b; G; A5 ]4 I| | | |
% t5 G- P0 H8 g% S| MB3800* |----------| CN8|, @ c, h$ s9 f7 |
| CY25560* |
1 S: c) K2 a5 u& ^8 b% g| |5 T6 I0 _. N" q' E4 X& f! o! s
| CY23S09SC 49.25MHz |
9 K; |, ?8 O' k* x( P" R; Q| |9 \% T/ h0 ~/ m3 e# h
| CN4 (DIMM) |
# Z8 n$ p. o" p4 F! I2 ~| CN3 (DIMM) CN5|
# F( }9 v* F8 w) }| MM1433* |( y' M+ r# R5 z
| CN13 TPC8009 CN9 CN6 |
# y _9 i/ n8 w5 r|----------------------------------------------------------------|2 E4 t9 C3 p- @! _+ M
Notes:
8 N0 x# F2 B0 n) I& b( J0 o% E0 @ O * - These parts on other side of PCB
! e9 r9 [7 }; G% @6 U0 r0 ?9 q CN3/4 - 72 pin DIMM sockets [- f; b' s( G8 K, M
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
2 z% u3 U) y+ @- [- l3 }5 e+ A CN6 - 40 pin flat cable connector (unused)
7 Y5 \8 a1 d/ [& M( ] CN8 - 6 pin GDROM power connector: T1 @5 `6 z8 x2 q
CN9 - 6 pin power connector (unused)
0 L. d6 J7 K/ s+ H CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
/ n7 l1 A: U8 I CN11/12 - Network board connectors joining to Sega Network PCB
% O( ^7 j$ N+ ^$ f) U: D CN13 - Battery connector (maintains power to DIMM RAM)3 q1 s$ o& o, ?; g& N
CN14S - 100 pin connector joining to base board5 F" M5 d. J, N7 Y
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
# u8 u4 n4 I# p7 \+ V5 ]* X- M3 Y JP4 2-3
: a! _) `' Z* t JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
' q+ _& d, S ~7 H% G JP6 1-2" Y% U5 E! V" y5 n
JP7 2-36 k; ?2 j1 u$ a3 V& E
JP8 2-37 d# F1 Y0 X/ V" h- S! A
JP9 1-22 Y" Q; t: l, l4 a
JP10 1-2
) x8 e l4 X, e6 X$ m/ I9 q* q1 H FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48) w& z3 P( v3 d! Z. d
Filter Board
. X" C0 [5 d9 o2 M, z------------
m; {/ b% z+ I839-1208-02& ~1 u: g% _- v) B0 d. K; X% m
171-8205C SEGA 2002
* p# Y# g9 X3 l5 T( t- B; S|----------------------------------------------------------------|
$ S& U2 [9 p/ _, [+ P/ O| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
: u4 T' f# _! p7 d, I1 S| |
H" c, ~) j& P- M$ @ Y! I/ w| DIN1 LED_3.3V |
0 d- E) m, G! g7 ~% N+ F1 {| LED_5V |/ E2 k3 E' q' E2 B$ k* y, O
| DIPSW(8) LED_12V |
% I' A( H' t6 ?|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |2 n2 f( Z0 c; ?0 e Q) X! F
|----------------------------------------------------------------|+ j& M! Q N6 I4 a$ N& h1 e8 }9 a
Notes:. |" k0 W9 D2 h8 ^; z, f3 j i
CN1 - 8-pin JVS power input connector
3 }, i( k8 h+ o% A CN2 - 6-pin JVS power input connector
1 D1 M& v# j2 f# i$ ?4 q$ W+ d CN3 - Red/white RCA unamplified stereo audio output jacks
* Z z/ N9 W; } CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board- b5 J( R0 a+ Q# Y" }
CN5 - 8-pin connector, has signals for 2 rs232 ports- }* J- v0 M- g- @1 W- l# ?
CN6 - 7-pin connector
) N& ^7 @, [ j' M c SW1/2 - test/service buttons
4 S* B# d! H. n3 T2 \ DIN1 - 96-pin connector joining to Base Board
* P5 {5 q2 ?, P. V3 ?9 A8 _3 X+ o! q DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
+ H5 T1 [5 Y" A5 T, kDump info:
8 b% ~8 [9 Q7 sNetwork Board Dump : Ver1305.bin
; k; J- E# B" ~* q: `' [! UMedia Board dump : FPR21042_M29W160ET.bin$ [4 P; P, X% _4 D2 {* L
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
' v% k! O: \) B0 q/ t* M, r0 LXbox Board Dump : chihiro_xbox_bios.bin
+ c, D6 Q; c) n2 A9 U, GFPR21042_M29W160ET.bin :4 U- C! ]: \; o6 D
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has# g! I2 M9 ` g# Y8 G* t
an older version as backup, and the second MB has the current version, versions included are:
; Y6 F) H6 m1 Q6 Z1 n+ {SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
- I& i/ ]: q6 o$ G5 X, T$ |SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
. {) O% ]$ O8 v: J& f. jic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system: J L2 o% h! i6 Y" l s8 g
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
! h' R( _/ Z# Cwant to change the region of your Chihiro Board, just change this byte.8 ]+ L5 ^1 y1 P. P
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
$ J) C( ?4 I8 Z% S8 A
) K& C2 Q! ` J6 q% [; u
/ L5 }$ U4 x& A9 y, w |