本帖最后由 n805 于 2017-7-18 22:21 编辑
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/ |4 J& x3 |7 ~$ A6 O5 w- h+ A: W& M跳线设置
: j; t; r7 E% n. K4 U# HJumper settings Mediaboard& W" O) Z0 P I# `5 z9 O8 V* F
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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+ s. P; n$ \* Y. K( V- ~- ~4 |+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|, ^5 | M/ n, X) F
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM | t# S& T6 C0 R
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |0 ^7 [% l- S, c5 o5 Q3 w* p% s' H
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |* o1 K# s$ ]. u2 L
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
7 H# ]" I& H, @! P| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
" ]: ]. u' I, a r0 q2 f|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |) C5 z, J# O5 { w- _% u( j- R
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
$ v. G0 o7 p, O, s|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
3 K2 a, B9 k4 }0 B| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |6 ~8 ~: l0 `2 g+ G7 p. A
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
" `. c* u5 ?; B# _3 o! |& \7 K1 S9 A| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
9 I W; C, m( C$ [9 f| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
& T4 e* M0 O- ^+ M' x i: y| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
1 c9 J$ f9 K& u: [4 P| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
/ r0 T( c$ T8 Y& A8 A/ R3 t+ }: x| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |, k; Z; s; O/ I: Y% N" A
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
! N0 j% P' `" Z% P, H1 t1 [|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
# {, j( w$ n- C1 z| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |1 e4 `! U5 H6 W4 k
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
2 n: }4 G6 y* k: V4 j; p0 W) D|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
' i; O0 _$ B' H8 b5 t: \& s1 f|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |9 Y2 e5 [2 Y' v9 y5 `6 f. d" G
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |) E# |, \' B7 R. I
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |/ B* ` v( \1 i; l* U2 \
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |* ? z1 }$ n/ i5 }+ J3 z
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |- c! |4 A! U$ i8 Q
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
6 F' {6 ~/ r+ q: ?| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
% [, Y7 ^ P% K+ w' E c2 P0 m- V|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
) }% V; N4 P5 ?$ F|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
2 |) U# m, F& @+ P( r( B. ^|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |6 f( S" n& X3 v! M6 R
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
3 k1 ]+ R$ u4 {, R4 n8 {|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |3 e: E: x+ N2 M M* C3 X' G
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
+ Q O3 o- L% S" v|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |5 O) _$ h# J4 l6 }
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |, L1 X# L! ^5 y
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |/ J' O/ u, w5 u4 z$ q3 L' k7 z
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |9 T! q3 g4 X$ G% W/ \2 Z6 o6 p7 @4 ^
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
: l/ o' c. q; v$ p( U$ Y N|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
- v" k6 V5 c; J|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
7 p. E3 s# H( B' L7 J|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
/ d `* {! `" k( R/ V' A| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |$ h7 l( q3 d' a3 S, ^0 Y
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |: s! V+ e E) e3 P* Y c3 U
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |: I6 W+ M/ D6 R4 u. h
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |* X+ ? O# M: u( G
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
1 A+ Z- q$ {; f: K* j: J| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |/ K' B2 A K/ [/ n; f
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
' |8 i' m6 N5 ~- m+ q4 R| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
8 z0 w0 S' o0 j& W|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
1 o& \$ c6 I5 H| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
) i# u0 c4 k3 D5 I| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |. `% h2 Z% O' N" |* ~# F$ }
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
3 T' \( c8 j% A- r) [" g" \| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |& u2 z: {) O, _! H
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |: ~% j/ D$ O% [7 W- }
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |. s; p, T5 {+ {
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |, [/ O0 K4 e) Y9 w9 W
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |! V0 H6 w: q* n' ^+ @
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
: m& @3 u1 C, h+ h3 L|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |5 a- k# Y: ^- l: J6 u& O
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |! e+ B! @8 ^4 Q
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |) U+ X9 v S, Q. X: ~/ w2 p' k
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |. r4 J8 o0 `! \; N% v
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
9 h; h% D$ ?5 d, o u|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
, a& h" a9 J, f7 m9 f5 q4 ~9 Q2 V|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
, U- m, \9 _7 y& I|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
1 x+ f: d, ?$ t8 X* N4 y|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |% i% B, ]- K0 ~' f7 X% \
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |) P: U. M& O- H( ?" ? c
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
$ }0 \. H3 j5 _* denotes these games are archived.
. `9 e+ I" @3 H7 H Year Game (Unknown media) Manufacturer
+ i! J8 z3 D }; t/ Q4 B/ j+-+-----------------------------------------------------------+------------+
' l7 h9 Y3 i+ U4 [+ O( H; K: B: l| | 2004 | Quest Of D | Sega |( D! t8 n! v2 I5 T( R9 Q
| | 2004 | Quest Of D (Ver.1.02) | Sega |
. h. g# B' W& w| | 2004 | Quest Of D (Ver.1.10) | Sega |2 u1 s @0 X- ^2 d" q9 T4 ~: x
| | 2004 | Quest Of D (Ver.1.10a) | Sega |( r3 v" d0 r4 J# M+ v
| | 2005 | Quest Of D (Ver.1.20) | Sega |
- K6 v8 D# `; @| | 2005 | Quest Of D (Ver.1.20a) | Sega |
! P9 Y: {# y: J7 m2 v| | 2005 | Quest Of D (Ver.1.21) | Sega |% o; Y3 Q0 `9 w; H2 H
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |+ `& h! P T8 Y' H V! q2 B8 W
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |/ X# g1 j+ W. g$ K/ j# r, K
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
], G, b. c3 s" Q% `- n7 N| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |( m+ S; B/ ^3 n
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
1 n u2 t4 \, Y. R) `: J| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |: _ Y4 Z9 j9 ^/ S( c7 ^6 o
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |9 q" W, D0 f0 ` M7 Q$ B
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
4 x0 p' p G9 R6 b' z| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
r. C) d W% c4 `' D' k# u1 v| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
/ z; g; F! a v( [| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
2 A g0 j2 c$ @| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |" q; }: V9 R; M3 S! o
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
$ R) t& P3 V2 K7 f6 O' C! v| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |- |* J1 k# v/ c
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |7 C4 Y8 I9 O! D9 z6 D
+-+------+----------------------------------------------------+------------+
8 v; U0 O m1 o4 ~' dA Chihiro system consists of several boards.
5 @5 z. j; H' e% z3 R' PThe system is in 2 separate metal boxes that fit together to form one box.
$ F: ^8 e& [) l, SIn order from top to bottom they are....0 [3 {1 e5 E A; N; d# d4 {% L, `
- Network board \
& t8 }: [) J, u$ g$ ^8 G% X5 ` - Media board / Together in the top box
! M3 W Q! ^. l - Base board \: u! C1 k2 Z* i4 [( D! B
- Xbox board / Together in the bottom box* J$ j) v' x' m0 i: ]: Z
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.
$ Q2 {+ Q1 z) n! j0 rThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail) i3 B4 P) i2 L/ V' | }
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
* b. I' n/ y6 k; q( f+ d! jMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated9 X0 Z% j8 w% D
in the mass-produced retail version.
+ e* ?5 x/ J/ ? T$ @The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16) ^- G1 Q0 v. Z( H. |. W; E( f
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
+ z0 _8 o# E. F, JXBox game controller ports (USB1.1) and front panel connector.$ s3 H8 y" |4 t' L
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
K1 u0 R" ?3 cconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6. O7 R0 W9 Z; O2 L
jumpers....( U3 A- p2 I/ R; o: U. X
JP3S 2-3 \9 ^5 u+ I, J/ U/ W- Q7 X
JP4S 1-2 |
; ?3 k$ n7 v6 y. w# p' eJP5S 1-2 |
- [. ^9 x9 L0 @' d# CJP6S 2-3 | These are connected to the USB chip on the other side of this board0 E6 J4 {6 ~ X7 A, N
JP7S 1-2 |
. B: v5 I, Q# jJP8S 2-3 /
! T$ c! H$ B- O: ^2 PA long connector on one edge connects to the filter board (power supply input etc) and on another edge are9 z9 ~" d) ^$ M% i+ A+ d# r, ^
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
! K: W, Q: s# @3 _# v1 iand a 14 pin connector which is unused. The base board handles JVS and video output.
0 s, R3 [( C; X: r+ b% X! e8 s9 p3 dThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
- p3 p; ^' k3 K% h5 q% @% [(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
4 E `6 d c3 o- h5 h7 B* v2 p* W: nThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.
+ x0 t+ \( o, ~The system requires one of the various Sega JVS I/O boards to operate.
+ H) Q9 Y, R( y- K. E, a/ E# X1 IROMs on the boards
% K1 [3 K4 q1 Q! v( T# y4 w------------------
/ }* n; f8 B% _Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2% g. |6 L7 a) x3 ]
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8. a, s1 V3 }+ k% o5 @. o- X( u- ^# @( Y
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
) z, t/ q5 [# N- @3 Z an older version as backup, and the second MB has the current version, versions included are:
" ?" O' y) o1 T8 r SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
+ ~9 H$ u1 E# P6 E SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
* n6 a3 ^8 B9 Z( @2 o' v+ w4 n$ CBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10
( I4 x1 K! H8 s/ Q3 E) } One Microchip 24LC24 2k Serial EEPROM at location IC11 j L9 e* t: T- K9 i6 A$ U0 z
The chip at IC32 seems to be a backup of the base board firmware without region or serial.. D5 d/ i w f6 v' v6 n
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
% T. i9 X/ [4 P$ R contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row, E7 x5 y; r+ _. A! d" l
a message will be displayed: GAME ID SBJE
# b! T' L8 H; T/ u The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.) x! E9 u- o- Y9 P
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
3 ]0 A: g- S/ ^* k$ W+ R the region of your Chihiro unit just change this byte.
* u5 G: U0 f# L$ U4 S4 c" g Alternatively, if you have a netboot PIC, plug that in and power up with it.
/ p! T1 m+ f) o& x9 M7 E 1) Enter the test menu (push the test button)
# @8 r& ^5 J \% j7 B 2) Go to the System Information menu.
9 O2 L8 _. o& }" @+ [5 Q5 p' |$ A 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
0 o( E8 f$ v x, a* b; n 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
( x$ ^% M# m0 ] G3 U power on again.
! ^1 O4 E+ l, d* L% `8 x* v6 @Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D18 q$ n$ z3 j; `2 C% Q3 Z; c; P
Board Layouts+ B8 K& V, m, b1 P5 j8 r; N: M
=============) V4 ~- A% N& Y' o/ Q7 \6 u
XBox Board& ^7 X+ Z) y9 }/ y
----------
+ U" z1 f6 C! _" f# ~ p|--------------------------------------------|
) t4 e# r8 v1 S: H2 J5 |, d" e| LAN FAN1 A/V FAN2|" a" m* R6 M6 @, {# K
| |: P4 \2 Z/ [4 r" n; I8 c1 E
| LF353 CONEXANT |
8 q" a7 }/ w7 Z0 P* S/ i5 Z|DVD_PWR WM9709 XC25871-14 |
/ h4 ~$ H$ c! I' [| |5 z3 O$ v9 \' d3 R! i
| ICS_UA431317 |-------------------|
- T. R( Z* x+ ^6 k8 Z| LM358 |
: Q3 H$ k1 t) ?% w, i| 27MHz PIC16LC63A |
/ _- s0 g! e1 D5 d( G o& N/ i|IDE BR24C02 |3 Y& }- s6 a% j4 f# m1 L4 L
| ICS_455R-02 |: n5 K$ a- g' U7 U. y+ d. B
| K4D263238D |0 A( P! }$ b2 S* t
| 29F040.U7D1 *K4D263238D |- _6 G* e6 h% V) W* H/ @7 b0 W
| |& {1 W: l! y. }) B; o0 Y5 h$ K
| GPU CPU @733MHz |
3 N% l, i, L& p' }* e| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|+ W) B$ ?6 P9 p/ `8 H' M: g
| K4D263238D |$ ^2 o" Z1 Y8 q
| *K4D263238D |
8 H2 H( o" f* a# W| |6 C, p z+ t) W
| |
, e( N! G0 Z2 o$ t| K4D263238D K4D263238D |6 U3 z6 a* C* j# C; t. ^* Z
| *K4D263238D *K4D263238D |
9 T& ]! Y% l& o3 i# r5 Y| NVIDIA |
) Q5 Y" H# E' [' x% p, ^| MCPX X2 |' b \+ l9 i$ C4 L. q
| POWER_CONN |
! O6 {4 T5 R9 Z3 [" T! T| |. b% X9 H5 e- t5 h2 Q( m- l
| |
8 ]/ t: |2 e {, v9 c: }| |
& U0 d1 |* p2 g, [5 ^| GAME1/2 FRONT_PANEL GAME3/4 |( O7 g7 s5 h% s
|----------------------------------------------------------------|0 c5 Q7 e6 y% W, M2 Z% O: w) m$ [/ O
Notes:! ?0 {3 C+ L' I9 ^
* These parts located on the other side of the PCB- r: S# Z) w0 e+ B9 R6 b
Some of the connectors are not used.
- y) f5 p4 m. u. Q, P GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
: @' u0 `( o+ H6 y( e5 r GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
2 P: n4 G, {2 c" \4 I% o. ] FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS( g4 C1 w5 I/ F3 v2 H. ?; l- ~3 o# f
Base Board' g9 J: ?, i: e0 y, {2 b8 Y0 j2 N
----------
' e8 l6 _2 m. E7 H K1 ~4 c- `171-8204B; b# H, _1 U: B3 c) x5 @
837-14280 SEGA 2002) [4 M% l1 {4 v- d
Sticker: 837-14280-927 g, v2 u4 ^+ ^8 {; b
|----------------------------------------------------------------|
) m% R& {2 Z0 ^0 { o: K|*CN16S *CN14S *CN19S ADM3222 |
' m" k' z9 n+ N" G; E4 K; {# p| CN8|
8 R+ k* a1 [' H0 d% H1 [| 24LC64.IC32 |
) t9 c6 G- [" X3 u& a, R|CN11 CN18 CN1 PC410 |) Z" Q9 O A* k
| LM1881 |
0 U9 ~# \' H: H& C1 }| SN65240 |: P* [# L( o4 Q- Y! s. e, I1 t, t
| SN65240 AN2131SC BA7623 |
b/ ?; R6 t o% V9 l4 z| CN10|0 I. G1 A4 a) r/ d6 i( a
| 12MHz BA7623 |
8 _" {1 @0 P' x% c( a7 b* I4 l| *CR2032 |2 l$ C' G1 g r3 t" g
| SUPERCAP |; L9 I: w: v2 L) T/ b
| 32.768kHz |; k. H) n5 |- T `4 `, p3 t$ O5 k
|CN12 RV5C386A |( j& W0 K6 N7 l- U
| 24LC024.IC11 M68AF127 CN9|
! o% I6 y. c* c* w; ?| 24LC64.IC10 AN2131QC |
4 q5 A4 C5 k( P$ \4 P| ADM3222 DS485 |9 c: B4 Q [2 y% Q
| 1.85MHz |
# l( p' G/ O% ~) Z8 `| 3771 CN5|
0 m* |0 Q; d8 Z- `$ Y- E, r5 ||-------------------------| CN15 |-----------------|9 u v/ @- W$ g9 X) s( r2 i0 L B
|--------------------|, Y) o* x! T# d/ Q4 \6 u
Notes:. [4 Y+ N) T1 |7 A4 Z
(* these parts on other side of the PCB)4 K7 k6 z2 N; a- h& {) n1 p) c
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)1 [* G5 g6 [/ r* T+ b" q: k
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
; `! U, j! O) j! R' @7 ? 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
! u9 t" n. ?" J/ S; ~; ~ M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
+ ^5 c3 x9 K# R$ |$ y, ? AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10) g! q" p' ~ X, e: C- y
AN2131SC / (QFP44) firmware in IC323 Y$ {; Z0 y5 I
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
4 P* }: y; Z+ }' a$ N SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
5 T- R! m' ]* N" @2 ]; Z BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)4 f9 p2 x6 Z( L
LM1881 - National LM1881 Video Sync Separator (SOIC8)
) x1 b$ C/ [% m$ }: E DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)- E6 h s& k, r- i
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
1 R4 V1 M+ l# Y( G# L2 w' H PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler. t4 \6 W, A+ q! H& T$ s* s
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)+ M* B0 t& m. J
CN5 - USB connector joining to JVS I/O board with standard USB cable
% Y% |9 n& T/ w. _. ~' Q0 N* d- n CN8 - A/V input connector (from XBox board via short A/V cable)# d3 o" |- n; u K
CN9 - VGA output connector& k Q: @: d5 q
CN10 - 14 pin connector (purpose unknown, maybe another video connector)
* M/ ?- q! K* R6 ^# s CN11 - 16-pin flat cable connector joining to LPC connector on XBox board7 ]9 n! b) x4 C* ~# _/ W
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
# v& k6 }) y; _! |7 G- x CN14S - 7-pin power output connector joining to XBox board$ k1 K8 D5 Y: F$ W5 R9 q! c6 m5 J# @
CN15 - 96-pin connector joining to filter board$ F/ _* H! W6 F5 b" t
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)+ I3 j$ x* F: U( R2 ?" m: v
CN18 - 10-pin multi-wire cable connector joining to XBox board" B5 G2 _- [; L& S
CN19S - 5-pin power output connector joining to XBox board
* N0 ]- d0 y0 k7 Y There are also many power-related components such as capacitors, mosfets and transistors.. v4 R! z: I. w- q- t1 K) ]$ Z; n
Network Board" J* [7 {; e8 x; @3 b3 i6 t3 ?
-------------0 V* C* K. E$ e! @2 Q6 z
This board is identical to the network board used in Triforce games.; V8 z9 m5 z+ N. n
See src/mame/drivers/triforce.c
w2 E. d5 K% ^' j& d( oMedia Board( J7 r+ o8 h4 C* c1 J5 I0 O
-----------
. u- ~ j2 e, @5 |9 G171-8234C
: r9 t7 j+ T" M4 Z+ P. ]2 f+ C9 a837-14359-01 SEGA 20023 F# Z1 O! R5 `% J# w8 x! n# D) A
Sticker: 837-14359-911 \4 V" N" S5 E' ]" ?* {
|----------------------------------------------------------------|
2 \0 Q/ z5 g$ y5 G+ `| LED LED |
1 K: g" M8 y, M( I; x/ f/ S+ S| FLASH.IC8 |
6 k1 y5 a9 _2 `4 V- f+ `. F, x1 m" y| LED CN12 CN11 |! f, _5 ~ J$ h0 k6 F I, G
| LED JP4-JP10 CN10|
7 p0 ^, l4 i8 p1 k! T0 c| |
) Q; P9 f; H3 K4 z* {' i) O0 N| |
0 r9 v0 N0 R5 b6 K0 n# C/ w| |----------| |
2 {; b# v- S0 g0 j( h. s| |SEGA | |
" \( [" P+ W8 R| CN14S* |315-6355 | |9 E$ } e6 y1 R( H1 L6 W; Y0 T; l
| | | |
8 {( I1 e; ?0 k| | | |
0 w3 C7 e) P; q- e& o| MB3800* |----------| CN8|
3 t- g* r2 k% n' K' e6 ?0 T| CY25560* |: H+ s# X6 ^! T
| |/ T/ f; u7 m% C) ^
| CY23S09SC 49.25MHz |
1 O, E, j0 M8 I% c0 x) @9 X7 L| |
) M# p+ e! q r. G/ _2 e' Z| CN4 (DIMM) |
9 }6 i6 h$ r1 || CN3 (DIMM) CN5|
+ H7 K: ^" G3 k N8 _! F| MM1433* |3 j9 A8 M9 [6 h8 Y- T
| CN13 TPC8009 CN9 CN6 |
9 f: |6 ^8 `# d2 u" v+ i# M# Y|----------------------------------------------------------------|
; e5 u4 B' W& A7 d) VNotes:9 X2 q. [7 E \) S* l$ D
* - These parts on other side of PCB
3 `) H7 d1 K) V4 O& p' t* Y CN3/4 - 72 pin DIMM sockets, L5 ~8 }6 t- \) p
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
6 b T6 E2 o! h8 r u% \3 x CN6 - 40 pin flat cable connector (unused)* f- |' o# l* D
CN8 - 6 pin GDROM power connector
0 j; s2 Z2 X( G* D9 `$ F& T, K& R( J CN9 - 6 pin power connector (unused)8 s) k, i1 u0 ~! g+ L# K; {
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
1 B) a- w" Z& M# F+ w CN11/12 - Network board connectors joining to Sega Network PCB
: g1 B$ H% U3 W CN13 - Battery connector (maintains power to DIMM RAM)! X7 p7 }" s8 ~( Y
CN14S - 100 pin connector joining to base board Q' S. f5 D1 I( Q; Q% C
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))6 t& p" E7 b) I
JP4 2-3
9 H+ Y$ c0 A1 g C% m" z* W, H JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)7 R2 i7 U4 E1 |" }9 g+ u$ W
JP6 1-25 e9 j5 f6 P: w' r# R- C8 b/ Y
JP7 2-3
8 G! l% M% B( Y4 B- _ JP8 2-3$ i% k! c( R( a
JP9 1-22 L5 H' {" g% O
JP10 1-2
) C, o8 C1 |, p; Q4 O FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
5 b7 K$ q4 J1 D* [ Z5 N, dFilter Board
( ^/ z4 U5 l) x------------6 j9 ^* j" J2 E
839-1208-02; W. N9 ]2 `4 y# _3 K; O+ ?' K H
171-8205C SEGA 2002
6 v, \. A+ R- M/ ?; g|----------------------------------------------------------------|8 q; X/ E! n% w6 U
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |" ~# P% ^8 K8 z L1 T" a5 D: W/ A- K7 R
| |
/ R8 U: t1 T8 `$ a- v$ \| DIN1 LED_3.3V |7 u: M& t; _/ ^. W! ]$ J i; M$ l6 d
| LED_5V |
3 T% _: D/ c) N% z) g| DIPSW(8) LED_12V |' N5 k" y9 n' H2 N) A3 W
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
' y5 @5 }% A D( Y|----------------------------------------------------------------|
6 E& k2 ? W7 A9 O( ? z* a/ ONotes:7 W) H' w/ l- H; b; J) l2 Z2 I
CN1 - 8-pin JVS power input connector0 g; A+ k0 H- _
CN2 - 6-pin JVS power input connector! J* r `5 Y% ]* ]) M( m
CN3 - Red/white RCA unamplified stereo audio output jacks
" T @2 r: F9 q. l CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
4 x2 k; B" {' l* O) c6 N; v4 ]% w CN5 - 8-pin connector, has signals for 2 rs232 ports6 x, P, n' N2 b9 f& t% N
CN6 - 7-pin connector) a% J& V# k- e" J6 i: [
SW1/2 - test/service buttons
! R3 t0 k; K% I5 y4 n4 X% P DIN1 - 96-pin connector joining to Base Board
* p3 m* o6 w' m DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
: `$ y& p% x% ^: iDump info:
( a5 }0 F6 D6 c4 LNetwork Board Dump : Ver1305.bin
4 j9 m, ]1 S3 K: ?8 @/ |Media Board dump : FPR21042_M29W160ET.bin
3 ?% q, A/ ]+ d) q# mBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin+ ~2 d1 l8 U. @) ^; U0 u
Xbox Board Dump : chihiro_xbox_bios.bin
) ?- _+ `- ]+ TFPR21042_M29W160ET.bin :/ `' {8 E/ Y S+ `0 @
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
" O+ R( `7 R- ^% Dan older version as backup, and the second MB has the current version, versions included are:, k+ L4 f6 ^* W1 |
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30/ D- w3 J/ u* z) Q, r# ?
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
. v5 l: o/ p5 h' l( Q$ [/ C- b& Vic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
6 J( }1 B3 X; |9 d3 h$ }Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
( Y6 U. m# }4 f! b5 owant to change the region of your Chihiro Board, just change this byte.. q w4 L( N* P5 N
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
9 s1 |, Z) ^; x* f' o1 B. e8 e! v V: y9 G+ k3 G& h3 w" R
5 E1 @% Q: T" g |