本帖最后由 n805 于 2017-7-18 22:21 编辑
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% G; e9 E# T% r3 J+ F5 b& S$ i9 v跳线设置 4 A% w6 f$ S6 P0 T) b; m
Jumper settings Mediaboard, ~! l" X/ G ?% j+ y: n# U& J
7 D) M. \6 g/ C8 {2 }0 P. GOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|- b/ l. K& U* o, P. @9 x
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
. a% c9 }: D' I0 W. r' j1 X| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |/ ]# N8 a# x' G, G3 o
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM | X; @! M7 L2 m& k2 ?1 @8 L, @
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
; {& H' v) R# F \3 B, f1 k| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |6 w3 s2 B9 }* p8 d* t- S" _0 [: u
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |- g* g5 N& H" f
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
/ [ }6 e2 d8 w, \5 D|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
0 c+ L8 v& f7 f9 v| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
# v5 s" s2 ^* N% R3 Y|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
9 M% J9 K/ c: ?" f% h| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
) R a' P) z* h. S0 y| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
2 _1 \& M+ b$ q |; f0 m3 J| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |9 x- c9 j; r7 i0 K" B! ?& e: |# s f
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |, |! K# s5 @ [! ]: e
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |; R& a1 @" d' D c- {! h( j' o4 v
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |* j& H' C0 W) d+ _
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
( n% b( D# p" ~6 u| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |3 N v+ g9 O# S/ |
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
& n% n/ d# J( c& a& P|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |# w8 h6 D/ {- R3 @, E
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
1 A' w7 z2 V" W0 t j" X|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
! v2 `. E( K. M( X9 \| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |7 m1 \2 {# e$ g: X' k5 X
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |! P. z v* ~* L H# ?/ i! U0 B6 r
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
( G# w& ?2 _. i% n- a, || | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
, q, K' s9 ^8 I& o3 N| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
5 M+ w, M) q: Y7 R" q% ~0 j, H|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |) b g5 U! N2 I2 C' s+ _- \
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
5 B# P6 ` c" B; L|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
; \; T& o# L! {0 `+ `5 n|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
0 h2 v+ l- Z9 ]) c|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |& s& Q6 ]& L1 d
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |. T9 V& k6 }$ H- T: o W N( g
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
# x( d4 Y I% F" h7 ^|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
* f$ ^5 ^3 K, D# K2 t8 J" F|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
9 @0 p/ Q0 v4 }/ l, ?| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |4 ~) \8 k3 ^7 J! {
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
8 u0 V# Q9 F! i5 N- Q; ^|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
2 p4 Q/ P0 N9 {3 s$ `4 P" N) h|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
+ B% I* r# [9 Q* z+ k|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |2 e3 V0 k6 ^9 R- v) @
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
6 G8 I4 i+ }; e, J) D C| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |: V/ a; O, [0 P# ?+ W) _* }
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
7 W2 b& R9 Z: e/ [3 O' E| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
1 d L0 D1 t4 f5 S# ?# C0 E. x, i|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |2 y/ m2 f& f0 J7 f0 n
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
& a+ ]1 k. C1 W9 B9 j( Q|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |8 m# P5 E7 G$ p4 ^: R \8 M
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |' t1 a# w) v z8 [$ y' K
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |+ V8 s2 e O# S3 R) I
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |: j& K9 m9 G3 V; u) P6 Y1 _4 Q
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |3 M5 |3 t8 r0 f+ ^9 h
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
8 `2 u- }; S# u4 F$ B| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |& ]2 {! _: M2 F# i! ^5 @3 ^
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
3 ^3 P6 ]2 x" u$ @ q|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
$ S) i O) W! A: U( ]+ E|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |; n) X6 D |# X/ Y' c
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |* R2 ]' s4 Z' ]8 `" x
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |2 h! h# ~9 s* d: V
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |4 L* V" ]( K1 W y9 }
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
& M* [' P, U: O8 q|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |- k1 d2 n: I3 L' u2 ~7 E, Q
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
8 q' @: Q# Z+ p9 Y3 A6 }! p|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |& [! [* W- p* w. \: \! _
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
1 m, I/ T" w; {& G: r0 K+ I|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |3 ]$ S- E3 {) N2 \4 Q$ f" Z" q' T8 J E
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |6 ~' _, C1 }- N7 i4 R! V$ e+ L* B
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |" y6 Q6 b5 |' W" Z
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
5 f. N5 z* F/ K+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
d& }' {2 \" y5 J8 b) I* denotes these games are archived.4 X& r) {/ r" K& X$ i$ t; R G/ ^% [$ M
Year Game (Unknown media) Manufacturer# x6 o- p. h6 |. o7 @* N; ^, \/ W5 |
+-+-----------------------------------------------------------+------------+
0 ], s6 f' r9 Z# d| | 2004 | Quest Of D | Sega |* g; [) U' v7 G0 ]1 l- r
| | 2004 | Quest Of D (Ver.1.02) | Sega |
' ~4 T, I5 T2 v3 l5 n% H| | 2004 | Quest Of D (Ver.1.10) | Sega |
- |, }8 e. o8 M$ C7 D' G/ \| | 2004 | Quest Of D (Ver.1.10a) | Sega |
* C4 _ k8 X% ~6 E: D, K| | 2005 | Quest Of D (Ver.1.20) | Sega |
5 r: C! t8 g7 s, @; j" i* J* S| | 2005 | Quest Of D (Ver.1.20a) | Sega |
" S9 c2 Z( l' Z6 l8 O/ z| | 2005 | Quest Of D (Ver.1.21) | Sega |8 f; r) q X. I) B$ S
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
, ~) p& c6 s$ ~$ f* q5 E/ e5 _| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
8 I3 Z/ B" i5 ^| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
* o4 w3 K' s+ A* a8 u| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |6 W( A5 C y( a- |" X
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |* I( Q/ M, W; V v" t
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |/ p* R; O& m7 {
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
1 G8 ?0 t2 U5 C; ?| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |2 t1 f' Q: I; ~8 k; G4 `2 c( ~- [: S
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
5 K: V, ~# i, Y$ q| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |1 S# c2 a( d* z1 g" U: W
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
) M# K1 R, N4 {! G$ K4 z| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |4 R% A" R$ F0 {
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |+ L: w }+ D. [ H" e) {, p
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
9 J3 ], Z; u. Y% P L| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |' v- I- b% L0 i" g, c5 b+ C
+-+------+----------------------------------------------------+------------+" u0 K( B6 v9 s! {4 {% {$ o
A Chihiro system consists of several boards.
0 q1 j* X5 D2 C( D4 W0 {% T6 R( zThe system is in 2 separate metal boxes that fit together to form one box.! X+ w9 O8 `7 A! ?% A* X/ n5 \
In order from top to bottom they are....
9 r/ s+ i+ c# E0 ?. P8 } - Network board \( A7 ^5 c% ]. ?( n: C
- Media board / Together in the top box3 j6 q A0 K; w
- Base board \3 J' r8 i8 Q9 g( C7 d6 P# G1 }
- Xbox board / Together in the bottom box
* {" o) V2 m1 Y9 d# u1 ]: d9 \The 2 boxes join together via the Base Board upper connector and Media Board lower connector.
, u! k2 j& q+ P5 Y! B7 a, HThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
) F3 ?' l% r* R. k! Bboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
- m& w) e, u+ E8 r# vMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated# B7 A& y* M) V, c3 R- q+ e0 f
in the mass-produced retail version.
4 C! W3 y: f) _, ?3 K% NThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 161 u! f2 N; w( I; e! Y; I
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
4 [) m0 ~% h5 Q9 H. m( ~! KXBox game controller ports (USB1.1) and front panel connector.8 ?" m( @( a3 V" K5 \
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
( S! `3 y4 g( ]9 D) w: Fconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6. T' t1 S, O, d2 C
jumpers....+ J: z( v$ H2 c4 l) k- O
JP3S 2-3 \
. j1 r2 `# p7 H' ^3 r# r) sJP4S 1-2 |
8 t+ p* n s2 Y: W, k2 A3 yJP5S 1-2 |
/ m; ~* ]+ L8 ?JP6S 2-3 | These are connected to the USB chip on the other side of this board+ W3 W; L+ s; q& K- a( f
JP7S 1-2 |
2 T2 g! T8 h- I; P/ w8 g: l8 fJP8S 2-3 /& V, G) F) f: {4 U7 R9 p, x% V
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
* }/ e; g" A7 V# W' u& n* s- u0 iconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
3 ` E2 u6 W$ B. V6 K6 s/ B0 eand a 14 pin connector which is unused. The base board handles JVS and video output.2 b# b1 {$ B$ C# |7 k& f* M
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader
1 M1 N c# T' T, L(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
% W* w& d5 B3 ^4 m% u# gThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.& H7 C1 ~) y3 {; g. {. f
The system requires one of the various Sega JVS I/O boards to operate.: d; i* z0 ]: o S/ P& ] U. }
ROMs on the boards
2 G; M* ^3 c# ]/ N0 V------------------
7 E! w1 I A( j; b# Q z. P( U B; ZNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC26 Z; X! L) m; H1 U2 I
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8' q1 u+ U r l! H. L
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has" }; I5 P8 J4 q* z+ [0 u4 C" C" }
an older version as backup, and the second MB has the current version, versions included are:
# c" `5 m8 o; z6 k SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30* v/ Z# v. F) a! f2 g! \' Z, p
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
6 G: Z0 B# T f+ gBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC108 Q1 u9 x+ ^% Z$ m$ [
One Microchip 24LC24 2k Serial EEPROM at location IC11; U# F/ }- h8 t q5 |; P
The chip at IC32 seems to be a backup of the base board firmware without region or serial.( S) {& J& i1 y4 r @
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
4 ?- t+ s+ D; A& o$ {. k! ^ contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row1 v) }0 V i& ^, ]
a message will be displayed: GAME ID SBJE% ?% |2 Q" s8 ]4 F9 \3 j" `: P1 R
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
( g6 p9 @; a" J6 W8 D& F+ n1 ` The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
+ |( s! |1 x2 L: w the region of your Chihiro unit just change this byte.
- A) I/ P) [" |7 `% @/ ? Alternatively, if you have a netboot PIC, plug that in and power up with it." E! C9 g+ M5 U9 e8 ]" S. t
1) Enter the test menu (push the test button)
/ T1 O, x" Z6 J) h9 T- \6 u 2) Go to the System Information menu.3 P: n2 D, h J0 w/ k# J- C7 p+ v
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
0 @0 v8 g: r6 ?- G 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and& y6 U% c( K. l, f5 S
power on again./ ]+ N u# c, s6 o1 |( S
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
& z' u/ A* h8 w' \5 e$ I. dBoard Layouts4 F: m2 M, N; `+ i
=============
: i% j+ p: @% U5 ^% @$ W) ? xXBox Board
9 w0 K5 L! \( F7 H* H3 _----------9 k* P8 \' q( ?' J# o' Y
|--------------------------------------------|' Y0 V' Q+ ^/ a
| LAN FAN1 A/V FAN2|9 k1 j* H2 p$ |' Z! p: c
| |$ H" A: k& J; V% M8 l% }
| LF353 CONEXANT |% X; o4 ^7 J& }
|DVD_PWR WM9709 XC25871-14 |
; s7 t* m0 j5 B2 o! H# }: J| |
7 }$ A/ v- D- j* o! b* s| ICS_UA431317 |-------------------|
6 Z- X( o5 h6 c T2 B6 _' h| LM358 |
: [# f. L# x( \8 t& m7 s/ w| 27MHz PIC16LC63A |
4 _5 P5 a9 m& h|IDE BR24C02 |
0 F4 K- y- ?$ Y. N% A: P1 d| ICS_455R-02 |
, ]8 F. k4 b8 s0 h2 _7 p+ m| K4D263238D |; U1 q7 l# [2 l
| 29F040.U7D1 *K4D263238D |
1 G& D( T' W7 ?# d7 g I| |6 G$ j4 Q) n9 Z3 E1 ~, h
| GPU CPU @733MHz |
) V% q3 O. S0 k7 V& o| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|: Y( K2 E$ [( F/ u i2 n7 M
| K4D263238D |# ] \" P3 m: X( h- H7 W- p# B2 ~) o
| *K4D263238D |. l. i4 `' g% `# I( F e! L
| |
D4 X; F; H8 ~ Y0 L0 [| |
+ d+ U5 {( F# Z: \! q; i| K4D263238D K4D263238D |
5 z3 J! z% d9 r: S5 M| *K4D263238D *K4D263238D |
$ o+ R- I7 m' M+ k| NVIDIA |
6 B! {8 S' g B/ C0 o. H8 Z4 d| MCPX X2 |
- a- x8 B) C; `| POWER_CONN |2 C" F- `6 R4 f* b! z: h' R8 D
| |
7 Z U7 P; S L( l- S& n* C, v) i( j| |
4 p2 [2 o5 y* G) B4 l2 z| |
7 J, ?6 U+ r5 {" X| GAME1/2 FRONT_PANEL GAME3/4 |
7 u* _! c( s# N& d5 l* e' L- o; o; ||----------------------------------------------------------------|
2 l4 D1 ^. j- p4 Z1 z7 jNotes:, X. \1 s; H; g% { ~
* These parts located on the other side of the PCB2 [ x- s# J8 `
Some of the connectors are not used.
& H* y( Q% Y0 {, o GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS5 @+ }. g' g( m7 P: t# s, i
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
9 K8 o& ?" m; v w& g FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS) C" \7 ?. J/ Y7 C
Base Board
- p, Q, A1 w% \----------0 ]( E. } i3 e- b
171-8204B
9 o7 B, C) i6 I0 \2 K$ A837-14280 SEGA 2002
M# U) _7 p6 t; J" {% C# l+ @Sticker: 837-14280-92
+ h) [( w. E- {5 o- S7 U|----------------------------------------------------------------|
{- m/ \( ]) B! Q+ U|*CN16S *CN14S *CN19S ADM3222 |5 _$ F+ |# P2 o; ~# t% C
| CN8|$ C* R, s4 _( G
| 24LC64.IC32 |8 O/ P6 g, J [
|CN11 CN18 CN1 PC410 |
7 r+ b3 n+ G3 Y g3 \| LM1881 |+ h5 k0 F5 L: Y. Z) q2 o$ s
| SN65240 |
6 J- D! v! s* D| SN65240 AN2131SC BA7623 |
8 ^& M0 A1 P8 r) X( ]8 c8 X| CN10|' Y& \$ _( z+ P" f
| 12MHz BA7623 |- Z3 U6 z2 M+ f
| *CR2032 |
6 ~4 [2 A( j: C0 Z' H) ]( u| SUPERCAP |1 l9 w( ? h6 W" Z; K2 }
| 32.768kHz |
4 k A% F# V. o/ W" E# [7 _- J I|CN12 RV5C386A |$ |6 J& A, o" _ E
| 24LC024.IC11 M68AF127 CN9|
' \! R+ U0 O6 G| 24LC64.IC10 AN2131QC |
& s9 Y& r2 V" v. V z7 ^| ADM3222 DS485 |
0 w3 Q" L! {6 ?& t: u- W* C| 1.85MHz |& m5 W! J: q; r
| 3771 CN5|
# W! ~( o% T& ^0 O+ ` `* k|-------------------------| CN15 |-----------------|; g) V5 @! Y: A6 d' g
|--------------------|
# v/ T3 W3 H% I$ a6 L) k! p2 ]' S! _Notes:. B1 `. [. D* C/ F* t4 k7 a# V
(* these parts on other side of the PCB)# F; Y# t. e2 @8 k
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
6 j% _- A7 O* N0 y/ C 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
+ R% F6 r" i+ Q* A/ S! X( N 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data V: S; m# V# x- U6 p J: F0 P0 `
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
9 ~+ A: Q( |7 X7 z4 c AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
0 M% Y* y; y8 ?# `- J( I AN2131SC / (QFP44) firmware in IC32
( O& W; o9 h7 c$ E* ^ ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
4 Q6 i1 h1 F6 A" C' o/ u& Q$ e5 h SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
9 [. C+ \$ [" I BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
- _# z+ E. @) j4 G LM1881 - National LM1881 Video Sync Separator (SOIC8)
" h. @9 L8 \( F$ q1 M1 q DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
! \9 c, ~9 b" Z& E- T! { 3771 - Fujitsu MB3771 System Reset IC (SOIC8)0 |7 g4 I6 q" a& E/ v8 J" L
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
# T5 ?6 v" |" f' C CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
1 B1 p" H& k; n; J# s. s% A$ K CN5 - USB connector joining to JVS I/O board with standard USB cable
5 f6 [4 y2 M8 I3 B g CN8 - A/V input connector (from XBox board via short A/V cable)
S+ ?6 D6 L7 w, l$ d( y5 i CN9 - VGA output connector
c0 V8 q( K7 t CN10 - 14 pin connector (purpose unknown, maybe another video connector)1 [) o: e+ z* @/ g2 J7 _# I
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board4 x2 N$ ^4 `8 A4 K9 H- y
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
, q; u. g/ R* M& h9 ~ CN14S - 7-pin power output connector joining to XBox board
4 | n6 \) }. Q2 q) ] CN15 - 96-pin connector joining to filter board8 l+ a1 e2 |: b5 D1 j8 Z% h
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
+ A' X u* v" ?: V3 b) D CN18 - 10-pin multi-wire cable connector joining to XBox board% B/ q! z. ]/ ~& ?2 f
CN19S - 5-pin power output connector joining to XBox board2 E; t' t* B- ?0 w% Q% I
There are also many power-related components such as capacitors, mosfets and transistors.8 k9 O; d5 K9 P8 k6 g+ p
Network Board
* e$ ]. B l. J s& Y4 a-------------
" q. r' B5 h1 `& n* P8 wThis board is identical to the network board used in Triforce games.9 T( V4 W* _3 j8 T
See src/mame/drivers/triforce.c
* t9 I9 j1 }; @1 c+ mMedia Board
* k7 g1 \3 G# P' W4 K-----------
8 d! D e, z. `9 L5 j171-8234C; C& ~" N7 k0 ~# x. q# X! h& m% g3 b
837-14359-01 SEGA 2002
; w/ ^; k9 i4 q8 Z8 zSticker: 837-14359-91
, `2 b6 i$ O7 K1 W|----------------------------------------------------------------|. W: s7 I7 X5 s4 r
| LED LED |
" V5 c: k; g* C* @6 }$ D| FLASH.IC8 |
) j2 L3 S! d( E6 Y7 e+ p W! O* P0 ~| LED CN12 CN11 |
/ s' z1 l9 K$ v* e+ E8 ^3 D) ~| LED JP4-JP10 CN10|
- u0 g/ e2 |! Y/ l. C| |
7 X8 w, V" w8 k8 C% W# m; j2 V| |
* e3 L2 S# ~1 \) c% G: q# h| |----------| |" Y+ p: a2 f# e* T
| |SEGA | |( x! J' ]1 k' P7 T: O
| CN14S* |315-6355 | |1 |3 \9 i& [# y% \; ]
| | | |1 V k0 Z5 B9 j/ d& [0 i
| | | |
9 F$ \: n# T% R) s6 u( n| MB3800* |----------| CN8|/ X/ {7 F: h& ]5 H5 q6 b) [) I
| CY25560* |/ D4 O' Q" f1 u8 h0 ?& b9 W
| |
' |8 B+ ?. M9 I( D| CY23S09SC 49.25MHz |8 J/ o- y: B( J6 M$ i% ~' e2 W+ `
| |
2 |8 |# s. ^& U3 B) g% [| CN4 (DIMM) |- s5 R2 m9 Y6 c. M8 d# T) \
| CN3 (DIMM) CN5|& Z+ E; Y; w: p- ?
| MM1433* |8 f4 a' y# S, _3 g: Q. b! c
| CN13 TPC8009 CN9 CN6 |" A4 z" I! x5 ? u" Q
|----------------------------------------------------------------|
* \; i* B. D" Y2 `7 M( ~, A4 G- SNotes:
% P( b, J6 ?) }: I; _% ? * - These parts on other side of PCB
- T# c, }( G6 }4 d: ` a CN3/4 - 72 pin DIMM sockets
$ _+ `6 B5 B3 [. V6 a% W( K8 W CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
- U# E3 x6 T. f/ l2 B( { CN6 - 40 pin flat cable connector (unused)
/ C0 i# o' j6 l) u! f CN8 - 6 pin GDROM power connector
% g5 Q& q. \0 t" i0 V) K" W% g! i CN9 - 6 pin power connector (unused)( B& {! d* x5 Y8 H
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.! I* K, e6 W3 ^1 H% u/ ]5 a& l
CN11/12 - Network board connectors joining to Sega Network PCB
1 ^) ]. x8 t' [4 j4 j+ { CN13 - Battery connector (maintains power to DIMM RAM)
% G7 a. X: F9 G CN14S - 100 pin connector joining to base board
( [! I6 [) J% \8 h3 e6 }2 p JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
) i+ O- @+ @4 @% K* J! Q JP4 2-34 P) i: c3 |$ c! Z
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
9 P' v& W/ F4 s; Z: u' v JP6 1-2
4 n$ T, z6 m5 U2 l% ^7 r' } JP7 2-3
4 X6 d9 P" k! M! R7 C$ l1 G JP8 2-36 e8 g) y; l, s: S
JP9 1-27 L$ T8 v1 M( \
JP10 1-2
, ]3 V- Y7 `* l4 c4 r) m0 D5 P FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)& ~0 p3 d' x/ M0 N
Filter Board7 ]; N+ C. r8 r
------------6 A/ M( u& K/ x
839-1208-02
, z% X( H9 P, Z/ V# @" a; i) {# L171-8205C SEGA 2002+ G% s4 V! ?6 m- p
|----------------------------------------------------------------|
. N& i2 {+ C, o: _. ? ~| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |, ]% o+ W7 O: H1 n5 y
| |
% m6 b$ m6 F/ | ^# ~| DIN1 LED_3.3V |
) B7 K* l( D" H9 n6 S: K: V; A| LED_5V |0 D8 h- d0 z) z/ ?" x: x3 w
| DIPSW(8) LED_12V |4 L& t( W* @/ O1 ]+ {
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |3 R# Z4 `+ m: K' G9 U' x; q
|----------------------------------------------------------------|, A7 R2 O, G' t: \- z* _/ \
Notes:/ Q3 Q0 s& e, g7 c1 _
CN1 - 8-pin JVS power input connector
5 R2 N) h5 }( P; v7 F, ]2 m. k CN2 - 6-pin JVS power input connector
- v! O: N2 O2 w) L, X; M9 i' n CN3 - Red/white RCA unamplified stereo audio output jacks
% t) |6 r) u* B CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
; D, [" X7 w: b* I& u. d CN5 - 8-pin connector, has signals for 2 rs232 ports: R+ G3 D. \) A* b- V
CN6 - 7-pin connector* l' N& Z) h, I
SW1/2 - test/service buttons6 K- A ]: x4 H r
DIN1 - 96-pin connector joining to Base Board" Z; i/ y; V7 _* b) o% }
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.$ t. g3 J# x( o6 [. g
Dump info:
; G+ m0 C) c5 Q9 v, y# uNetwork Board Dump : Ver1305.bin
3 A; x2 n/ g/ j9 P9 q% OMedia Board dump : FPR21042_M29W160ET.bin
7 r6 K' z! |6 M3 O/ G8 ABase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin' N: D# J8 ?- O& k
Xbox Board Dump : chihiro_xbox_bios.bin- K4 a, Y5 o6 V( r7 g
FPR21042_M29W160ET.bin :: N* q/ e6 y2 [" m( m' y% o
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
/ e! y# B# V! o: Q4 e' aan older version as backup, and the second MB has the current version, versions included are:3 Z+ E4 I3 t0 y0 f# A
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
- H+ t: P& s/ w0 M. FSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
+ r3 l7 U- V6 x2 C2 @3 |* a+ x* nic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system2 L+ Z* z# L2 s8 Q/ {3 Z
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you/ s/ t& h, j, C6 j5 J4 p! Z) A1 y/ F
want to change the region of your Chihiro Board, just change this byte.) {) D( [) M/ k* {5 k* p# B8 i
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.: y" g# {( d' v$ m$ k1 i
/ _7 I b, d! l) ?
$ Q( j8 T _- G! c' Z" ^ |