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6 Z( B" k& ?9 @6 }8 M, n6 rStreet Fighter II: The World Warrior3 B& a/ [# Q' d8 o f: J3 X
Manufactured by Capcom, Released in 1991; a2 \# L' y+ e, B! a3 y; u
ROM Version: Street Fighter II: The World Warrior (Japan 910214)+ E, H. I$ j6 k! J" c! ]- {1 x
Print4 ~8 k' i3 F b; t
Dip Switch:SW(A)& Y3 E1 D& v' U$ W) d: n" @5 N
1 2 3 4 5 6 7 8 Function Option5 O( z& \; F5 X8 ^) j- a+ p$ X0 i
Off 2 Coins to Start, 1 to Continue Off*' Z6 O8 w: d. h& u; e
On On
q9 c7 u4 v& p; J# G3 _7 I& r) }+ GDip Switch:SW(C)6 g9 @! U9 G$ B3 {3 z
1 2 3 4 5 6 7 8 Function Option
: V" E7 a6 P# [ Off Free Play Off*
+ C# f, I. n/ ]! {3 P0 [ On On
- L7 ?1 ?* h0 k Off Freeze Off*
" K7 Q( H5 _! Y) c3 D) H On On
: p: y! U3 ?+ a/ t6 N Off Flip Screen Off*+ ^4 K4 L- ?$ u2 i2 }" r7 J7 A
On On
! Q% C8 E9 g3 w+ ^9 J# m {% D Off Demo Sounds Off* J. u9 o% n) t" S! J& r2 n* h
On On*
6 d; q( n7 A. O+ G% I5 Z* h Off Allow Continue No
/ L, c, K- p$ e# i, m; ` On Yes*7 n- ?7 j- c9 L
Off Game Mode Game*# [5 g& u' C: _% m" A3 L* g- ~
On Test8 S+ B/ a" l- e! A. o- b; a
ROM Version: Street Fighter II: The World Warrior (Japan 910306)
: P& s' \6 k/ | \6 XPrint
3 N* u; U( V- xDip Switch:SW(A)2 A5 f5 a, q* A5 z/ p1 y
1 2 3 4 5 6 7 8 Function Option
2 t, q! s8 D$ r! e/ @- V Off 2 Coins to Start, 1 to Continue Off*
7 K; j a& v3 _1 h On On
+ V. m8 O; v& Y. x+ @2 E1 ~2 k UDip Switch:SW(C)
0 j4 H, m0 n% l$ i6 i. H" s1 2 3 4 5 6 7 8 Function Option H* @. X! m! L1 P- L5 [$ y! @
Off Free Play Off*
$ Y- s% f6 V+ h9 p On On
0 x+ A ^ }+ K9 H: | Off Freeze Off*
( x4 l* e" P6 y' Q5 V9 m On On
5 I3 z$ N# j- t6 i2 ?/ a Off Flip Screen Off*- u+ p. S5 \' \% W
On On
, h6 z6 a {( q; b. R# P) I4 b Off Demo Sounds Off
/ K# B; i0 w( L, o On On*
7 _7 [* |) I7 h Off Allow Continue No, X# ^. s. I' w' \: k, K
On Yes*! U) k: D5 T! n4 S8 ^9 g5 `
Off Game Mode Game*
' c* ] G* Z; o L% ?3 K On Test! Y% O* I8 [4 `5 S# I
ROM Version: Street Fighter II: The World Warrior (Japan 910411)6 }9 S* ~9 P4 r3 X H4 E0 X
Print, M, N8 \. \- t; a
Dip Switch:SW(A)6 Y/ Z( N* R) o4 O' Q
1 2 3 4 5 6 7 8 Function Option
P/ W$ L8 \0 T% J/ A) h+ g) n, r Off 2 Coins to Start, 1 to Continue Off*( s% Y9 Z0 ~/ A, X& ^
On On
: {+ P1 j( V& J; f7 F0 l3 rDip Switch:SW(C)
* O* r8 v0 X2 D1 c8 R1 2 3 4 5 6 7 8 Function Option
8 z& M1 y2 ^- Q# Y9 F/ e5 ?1 i Off Free Play Off*
7 u! R8 Z; ?5 d+ [+ J* B3 |+ ^/ O On On
& f1 q# y- O: _3 a6 U6 [ Off Freeze Off*6 j6 s6 x! M7 u; v& k
On On1 M+ e9 ]( W) v2 X* Z
Off Flip Screen Off*' [4 E- x# p2 V3 P) `. ^3 C* E2 \
On On
' M& f+ {( z( C# A, a2 | Off Demo Sounds Off
m. \0 z) W m$ d. e8 Q8 S On On*
9 W+ i/ p# m* _" B8 m. m5 B# N Off Allow Continue No$ n; E* d- B2 d; L' f! `2 O4 }
On Yes*. |! d8 J9 g }7 g! d
Off Game Mode Game*
+ `: Y' f F9 L9 ~% ^; t3 i On Test
0 F! m) N3 v% x3 y8 k) gROM Version: Street Fighter II: The World Warrior (Japan 910522)2 m; z( Y8 ]/ D9 h$ j: s1 b. B
Print5 [4 `% V5 v- Z2 K7 {& |# g
Dip Switch:SW(A)
( n+ i* h2 A0 B, W1 2 3 4 5 6 7 8 Function Option
5 a# [8 A- k7 U- \, ~ Off 2 Coins to Start, 1 to Continue Off*
8 V$ k+ {# y1 ?3 Y On On3 h' P8 a7 G9 \* P7 D
Dip Switch:SW(C)
# p, [4 j0 a, S- O8 A6 h' B$ i w( O+ [1 2 3 4 5 6 7 8 Function Option$ h' e( i `) u0 R5 l9 A3 D) D
Off Free Play Off*
2 ^9 {7 V" x# A- } L7 k On On
- F' B# I# p( Q# X1 T, ` Off Freeze Off*! t4 y% Q/ v- v+ X3 ]; G* S' R, R
On On
: @2 \2 @3 S; U9 M, z- \ Off Flip Screen Off*. M, `" E7 S, y) Y/ V
On On" p5 P" z% Z& G5 h9 b0 v
Off Demo Sounds Off) {* h/ W, s* {, @: s) U8 u
On On*- D! m: d3 G3 @/ G0 S4 A% k9 I
Off Allow Continue No+ R2 T0 J/ b3 `2 [
On Yes*: X" i, b7 f7 e' q2 x1 b( N
Off Game Mode Game*
' [" E8 _' n: f! m On Test( r2 X. n$ ?; y% m' j* X
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
9 W; ^+ e1 d1 K1 Y7 bPrint
) r. q( O/ ?$ h8 ]) l6 v' U( @/ @Dip Switch:SW(A)& J5 N$ s8 H/ B3 R
1 2 3 4 5 6 7 8 Function Option( W2 Z# E$ f& G* @, p
Off 2 Coins to Start, 1 to Continue Off*
& N, d u, c5 A' c/ J; c" v1 c On On
% b: K F& L- i: F, ~" sDip Switch:SW(B)1 C- [9 c, K" G; G, D9 M
1 2 3 4 5 6 7 8 Function Option, J4 N3 Y+ f6 L2 _3 A) l* s
Off 2 Players Game 1 Credit/No Continue
! G- D6 S+ W) @2 Z( Z) n8 o On 2 Credits/Winner Continue*
) Y( M3 g: D' @7 t* [* [* jDip Switch:SW(C)
2 S: \# \3 P) U- t1 2 3 4 5 6 7 8 Function Option8 `1 d5 r* X9 U& P0 T1 j
Off Free Play Off*
: b0 J/ n6 w5 `6 d On On# b- ?) T: }& T2 F/ z
Off Freeze Off*4 Z$ U: i5 O: C" ` ?9 X
On On( ]6 q, }$ S' k
Off Flip Screen Off*9 B3 A; u" B" p# L2 u
On On
1 {! P3 t5 s( E: o! I, Y' X Off Demo Sounds Off3 w' e$ P* J5 r5 t( q5 U
On On*( g- ^5 r2 r3 {" F
Off Allow Continue No
- y; y/ F8 g( `# m, U On Yes*
/ f7 B' P6 S4 C+ i Off Game Mode Game*
0 q8 c4 k+ i: _ On Test6 r9 q: i% M" b7 L1 I" @; f" y
ROM Version: Street Fighter II: The World Warrior (Japan 920312)4 |4 l! c' K. _
Print
" Z+ t& _7 |5 x( t; W6 F* h2 p0 aDip Switch:SW(A)
; O3 K# u& ]9 E3 B1 2 3 4 5 6 7 8 Function Option5 |" ^1 m% |/ z* j) h
Off 2 Coins to Start, 1 to Continue Off*; e6 h( a. _2 `5 e+ v8 }0 l0 z- v& k2 ?+ Z& M
On On# U8 X9 T* F) i& `, u
Dip Switch:SW(C)( ]$ [9 m5 q: g0 `% K7 e2 h
1 2 3 4 5 6 7 8 Function Option
: L/ I) ~* f4 ^ d4 S Off Free Play Off*0 d, V) R. i; w+ l* n# x8 i
On On
6 u4 x8 T' r T, S Off Freeze Off*
: R: O) ]3 g2 [ ^- B, g j On On
' ]- F' G# H9 {$ c8 [6 { Off Flip Screen Off*8 _' B! A) k% b; I! T8 q/ G
On On& C% ?. f' t6 ^
Off Demo Sounds Off" U4 ?& `/ ?$ ^. x t& {
On On*4 D8 m& m }5 H2 G/ c# K" D. z
Off Allow Continue No5 O0 J/ ], x, w( Y$ ^1 b3 ?* o. y0 x
On Yes*
$ [ H/ I! f0 e$ D4 `" j2 I; ^ Off Game Mode Game*; |3 E2 c2 u# B7 I2 c4 p
On Test3 \# o5 d) A) [1 _! @) V( r
ROM Version: Street Fighter II: The World Warrior (USA 910206)" _7 T Y# Q3 B, R0 D3 n- Z: [
Print
% P* f2 s y: X- jDip Switch:SW(A)
4 u, D0 L- n q f' t( L7 ]1 2 3 4 5 6 7 8 Function Option- Q* ?# E; T" C- B
Off 2 Coins to Start, 1 to Continue Off*
" b! y( l/ `# ^ On On. H+ C% T7 G4 o9 Y
Dip Switch:SW(C)
6 n1 P; R& C+ w1 2 3 4 5 6 7 8 Function Option, f3 Z. l+ u- ]1 u: W
Off Free Play Off*
. C; H0 V7 o* @2 N On On' ?- A" D p* |; x. a, H
Off Freeze Off*( H6 O0 N: a; Z; `' \! k7 j
On On: ~, d/ X9 P: C
Off Flip Screen Off*
0 \; x- N7 Z: N6 {- Q/ m On On
. A5 A! X) w3 k! `% t+ N Off Demo Sounds Off
% p5 \, B% k+ _0 U2 w$ g; u On On* [4 D9 c# t" c" }! _' I& l2 g: M& l9 [
Off Allow Continue No, w# P. X% [3 y# @6 t
On Yes*
: {6 \+ d( M$ q, Q$ Z: X& ? Off Game Mode Game*
" U6 Q7 ]2 }/ y5 S( w1 |7 ? On Test0 W: ~0 G% F/ J6 |
ROM Version: Street Fighter II: The World Warrior (USA 910214)' p5 {' B- E! h3 u+ C1 G2 o9 z
Print
+ Q: S5 B+ b. V1 r' T/ p" J( s }7 X9 WDip Switch:SW(A)
6 [2 l/ [$ F! |+ u _0 b& ~, R1 2 3 4 5 6 7 8 Function Option
6 K I9 R) d6 U, |) } Off 2 Coins to Start, 1 to Continue Off*8 x5 ^7 l. ?% x5 X2 g6 A, H
On On6 b3 x3 S% h% Z3 E" ^
Dip Switch:SW(C)
4 Y, |& f; m, k8 V3 T6 b9 }1 2 3 4 5 6 7 8 Function Option, f V5 D: r" H; ?) E- y
Off Free Play Off*
3 R& i8 p: g J: O. j2 V1 a7 B On On
$ _& W! V' V0 M7 |! Y Off Freeze Off*' F, P# _/ ?3 E( x
On On
- y, j& v' i% o# N/ n1 q/ n c% G Off Flip Screen Off*: `9 x3 y9 L; p m
On On
7 I" S7 b b4 w" E1 L Off Demo Sounds Off
: w+ A3 ] e. r On On*
7 Q1 H) u1 C( w ` Off Allow Continue No
. P+ Z: n- X! F9 j$ w- u On Yes*9 X3 \( M7 ^# d5 P: \
Off Game Mode Game*
! E* @9 W. e9 s% w On Test
# c5 f( j* R; b+ c, VROM Version: Street Fighter II: The World Warrior (USA 910228)% G0 ~- F: C5 N2 r- z1 ?
Print
& Z) [' \% x& J* B: s7 _3 tDip Switch:SW(A)8 R' j. u" l9 J, }/ g. W
1 2 3 4 5 6 7 8 Function Option
; D4 v) \ z8 Y1 c Off 2 Coins to Start, 1 to Continue Off*5 H* |2 E. c. y' |) F7 l
On On
) s7 _; o3 f4 {6 }& j7 L) PDip Switch:SW(C)
( R( D5 m& u! f+ f! W" e: ^$ l1 2 3 4 5 6 7 8 Function Option
! I7 O; t& S" `. O }5 N Off Free Play Off*- i4 z) K5 N" ^& z. D, e+ z. C
On On! @+ X( P& w) Y5 [& v
Off Freeze Off*8 D" u8 i/ x/ A
On On: L2 u+ Z& n6 G% z
Off Flip Screen Off*
" b2 ^, t# J2 W On On8 b% d3 h. b; H
Off Demo Sounds Off
6 k- ~& W6 [8 v2 j On On*6 D! W) v# F# |" ^
Off Allow Continue No. `8 L* \( |4 r# N' L" r2 i9 y
On Yes*- @7 e( P& S, O
Off Game Mode Game* \: M* b( i/ u/ n2 D6 E
On Test
: ?& e5 a3 W5 K* b: \- |1 dROM Version: Street Fighter II: The World Warrior (USA 910306)/ a7 ]: K/ n% [/ S7 v& p
Print
( [; I6 `- G4 l( bDip Switch:SW(A) ]6 r g1 D4 D% A
1 2 3 4 5 6 7 8 Function Option
& N( a i; t |3 Z Off 2 Coins to Start, 1 to Continue Off*
3 j3 N1 K2 O& Y' M, p3 Z& F On On; y4 S4 m! s: h& K% C/ u& \1 g
Dip Switch:SW(C)
8 p7 }- H3 M5 i1 2 3 4 5 6 7 8 Function Option
" z# ?6 f0 L$ T8 `/ e( p6 y" X Off Free Play Off*# E! l; t. [; F: N5 w9 B7 f
On On
8 y% [5 ^) M5 x: [* Q Off Freeze Off*
7 l, d# i' l0 c8 N1 k On On
: E1 r5 Z7 _1 [( c; l Off Flip Screen Off*
5 `5 Q9 s: _- r4 Q1 U$ J7 s On On
' h# u2 G/ A2 P. A Off Demo Sounds Off' a {/ h8 e' Y. S. d5 {8 c/ ?
On On*
% b7 r- J r& D( |6 l5 s! x Off Allow Continue No
9 {' U; G0 h- t5 b3 ~ V On Yes* h6 @& X7 @/ M( @& E6 P1 ~1 H( ^
Off Game Mode Game*$ D) M7 l% B g' u4 N
On Test
' D" a: X8 }) d8 B! `2 ^ROM Version: Street Fighter II: The World Warrior (USA 910318)
/ C- x1 b, N1 W, HPrint
8 z3 B' i6 Y, K$ {4 {& [) Y. rDip Switch:SW(A)3 W8 \2 Y* {9 |% w, y8 M4 Z& {
1 2 3 4 5 6 7 8 Function Option
) j0 `3 w& v$ G Off 2 Coins to Start, 1 to Continue Off*& y$ n0 x& l8 y7 I4 D' o9 J
On On# y8 j! \! P7 H. ^+ P K
Dip Switch:SW(C)
! b, N) ^* _6 b; N- s0 C1 2 3 4 5 6 7 8 Function Option
# |% N4 X1 ~/ k) \ Off Free Play Off*" v. z& h8 y& K* ~
On On$ {* C6 C k V! P, v
Off Freeze Off*
3 _; L, L& Y& }' n2 d On On
4 I# ?# m( B& @2 B Off Flip Screen Off*
4 o7 d; z4 B1 ?7 p( @( Y4 l+ V0 w On On. m: r. c, U% ]
Off Demo Sounds Off
e1 y- T5 n6 g* g( q5 t On On*
, Q. \# D/ |6 N: y, W Off Allow Continue No
% ~! ~- |4 F# T5 v* w On Yes*
/ y6 b0 h. Y$ y! h) o Off Game Mode Game*
( y( Q) V$ s* \& Z, G. Q9 m On Test
( u- I4 g% b" I8 b- NROM Version: Street Fighter II: The World Warrior (USA 910411)
# `; H/ ]% H* p' \* R# HPrint. E: g/ ?- \4 G# i
Dip Switch:SW(A)
7 C" N: E5 y& p3 L4 f2 N! |1 2 3 4 5 6 7 8 Function Option
6 o' }. s; W& M7 v Off 2 Coins to Start, 1 to Continue Off*
2 Q: a8 f/ @6 \, I# C/ _# ^* c On On
4 E# |" h J" i1 \( E9 @Dip Switch:SW(C)
) [7 k8 I+ q4 J. m' n8 z( @$ n) O1 2 3 4 5 6 7 8 Function Option: C9 K, u+ P# x) W
Off Free Play Off*
+ k& x: p7 R' ~" H- G; G- n# A On On2 c) f( C/ x# Q) V
Off Freeze Off*7 Y: q5 s; @6 p% |* E5 ^
On On
) W: K! x( L+ p3 Z4 V6 R7 | Off Flip Screen Off*
1 ^: N( R. t. i2 Z b! p1 c On On
) M' P1 i+ y3 @' T; o Off Demo Sounds Off
+ B; I [3 l2 [% J% j _ On On*/ F( W$ K# d6 X9 ` a. q* Z# f
Off Allow Continue No, U/ i3 K0 |! z, h
On Yes*8 @4 m! x0 l4 C2 O& i% u
Off Game Mode Game*
* A6 l8 i; x7 D) p: Y$ l' _ On Test! h: U& U) F+ W1 o: C) S2 {
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
A" }2 p# G- S; a" B G( fPrint
3 ~4 f: k. G8 e. R( L* ~" WDip Switch:SW(A)
" ]/ y5 ]; T( T; e. _7 X1 2 3 4 5 6 7 8 Function Option
- d6 X: W% A, }7 k+ N- Y Off 2 Coins to Start, 1 to Continue Off*
' d) t% \4 @: M( ^- \ a8 {2 Y On On9 I# M9 S: |8 f
Dip Switch:SW(C)3 i$ P, o6 E9 [0 H. u9 [' z
1 2 3 4 5 6 7 8 Function Option! c: q% x) z4 N' r' _9 h/ M
Off Free Play Off*
* B$ A: w/ _* O1 N7 C9 v4 H5 _ On On! K& ~, e. t# Y' l- g; V
Off Freeze Off*
4 o4 g; }/ y* z4 U& ~/ m On On
" H- h0 Y" r! k& _8 v: r Off Flip Screen Off*4 n7 n7 w" U+ J: j4 ^4 w) g
On On
$ K2 ]* ]. P* G& Z5 ~4 f8 ~ Off Demo Sounds Off
5 p4 L6 w) K( r, z- L1 g On On*
9 `. q; ]* n) \) s Off Allow Continue No4 V+ o: M5 X, _
On Yes*# W* d A* v! o1 {' r( K; _
Off Game Mode Game*
: b% y2 Z' J4 ]4 g8 l! N# R( ^ On Test
3 D4 F# `) S) R& pROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
3 G% H: x- h7 ?" M' b( fPrint) K7 \6 Y& V# F: H! G2 W: k
Dip Switch:SW(A)+ P2 Q; J+ s7 U* x; m" Q
1 2 3 4 5 6 7 8 Function Option& T5 \* y0 G4 u2 d: d
Off 2 Coins to Start, 1 to Continue Off*' q) I" D. Q0 {# R7 m) ^6 @% F4 F
On On' x& l2 w; u: z7 M8 V/ \
Dip Switch:SW(C)
( k: ~- {7 G) s1 R0 N; v) a1 2 3 4 5 6 7 8 Function Option# R! v+ h3 L+ x/ f" n: m! |
Off Free Play Off*
, j6 h2 U" g7 p, X2 o1 p On On
- A4 A7 q/ @, g7 x: |$ H/ y# a& l& F Off Freeze Off*
/ I5 l, F" u+ _: k& s' e+ y3 ^ On On
9 S0 J. \+ ^0 p( p Off Flip Screen Off*
4 [' }6 l0 o% [/ O/ w( Q3 S1 j On On
4 i2 n$ G5 v2 @0 N$ ` Off Demo Sounds Off
4 U1 N) T0 P3 _) Q On On*
8 I* H! _3 S5 J6 h( e Off Allow Continue No& b ~6 U! W% K# ?7 E; v2 R3 m* a
On Yes*2 N2 X) Y" o+ o: b
Off Game Mode Game*
( ^3 f. [8 I Q4 D( q1 R0 w On Test+ c' p; U$ Z3 E% d5 q
ROM Version: Street Fighter II: The World Warrior (USA 911101)
% w* F4 z; b1 n9 ~% WPrint
! P8 g5 O9 c* V6 R4 r& }Dip Switch:SW(A)
% ^1 C! r5 ^; j0 I1 2 3 4 5 6 7 8 Function Option& ~3 M& F9 c" e. v
Off 2 Coins to Start, 1 to Continue Off*$ ~0 o; e+ Y2 e V g- Q
On On1 \2 d2 H- b0 Z. C9 a9 Y
Dip Switch:SW(C)2 i! y4 O7 E Y9 F$ O$ z% r
1 2 3 4 5 6 7 8 Function Option' Q$ {. [" E8 y, i5 q
Off Free Play Off*
* r* _; ^( R" }) S# h! T On On
* l% S+ H" x1 E$ T: Y' x Off Freeze Off*
8 r: q3 n% Q* T5 k6 b2 y, N! Q On On
; |7 n8 W3 E0 R Off Flip Screen Off*5 b* N& E% q4 W; @" ^( X. D
On On
, L1 b. r+ X! e9 H' J! ~# B- ] Off Demo Sounds Off# k* B2 X! j- D) q/ U2 m1 `8 p
On On*
4 {: G! P; K' X) C7 z Off Allow Continue No" O( ~' E }6 ?: Q7 J
On Yes*
2 W( l0 T' _9 s Off Game Mode Game*
# {/ b- M i! z0 F2 E# a On Test
4 n% r1 S& `* @1 G. Q% A7 ?ROM Version: Street Fighter II: The World Warrior (World 910214)
/ \& y+ c( _: B& HPrint
6 D z$ |. S% H" ]4 O% ~+ A( \Dip Switch:SW(A)8 W/ }+ X, K2 l# x" x. \3 d
1 2 3 4 5 6 7 8 Function Option
[$ q2 y% }& @: ^ Off 2 Coins to Start, 1 to Continue Off*! H% Y% B# [. ^
On On; }. z/ e8 R% i+ q
Dip Switch:SW(C)' Q8 E- H* K+ R' R3 W1 t' w
1 2 3 4 5 6 7 8 Function Option
) f4 h5 c4 s: e: R2 G# c( A3 h Off Free Play Off*: F+ [; f/ r( H8 L$ }8 S% ]
On On
3 K" w) J0 ]8 T% l5 o Off Freeze Off*& K$ I" a/ y5 k0 @& L. O
On On
2 G' o* ?, T6 w1 s. ^/ l4 R2 s1 G Off Flip Screen Off*
* t( ]( r1 n; w6 D y2 A5 B On On
. `* Q' U! C( x; ^0 U% W$ e Off Demo Sounds Off. ^; F1 x3 }8 F; e* u5 W6 C% N% \
On On*0 E# |0 ?8 [% D. U6 F. }
Off Allow Continue No; B( s7 Z9 X# { H! L+ {& g
On Yes*4 Y$ \( x1 @9 w
Off Game Mode Game*
" w; L! @# m! d& }# V, k On Test
- W3 k$ K8 A+ B0 \( D0 Q* vROM Version: Street Fighter II: The World Warrior (World 910228), m- S# f- J* ^& [9 V) A/ v5 |1 p
Print
/ [) j9 ?$ W4 D' b) W) c0 ^. U: `- }Dip Switch:SW(A)
3 }$ G( { V j! T1 2 3 4 5 6 7 8 Function Option
, q$ B# V6 `' h' h6 F, a Off 2 Coins to Start, 1 to Continue Off*
! Z7 ?6 L* B' l* U3 K; \2 a5 c9 V On On1 W8 q# d5 R% \. V; K
Dip Switch:SW(C)
. g9 R2 Z7 C5 N% ?) l+ ]) B2 j, b+ i1 2 3 4 5 6 7 8 Function Option( D! x, K9 C$ h H: A1 |
Off Free Play Off*
1 [; k+ D; B# E! Z5 x On On* H& @# a) X: e
Off Freeze Off*
! V. l7 C( w2 `; H( r On On
) V% S6 u$ O1 ^: I: f( V Off Flip Screen Off*. w" p# _$ S/ t9 _- `
On On
! u, S& g( \0 Z$ T Off Demo Sounds Off. T$ C, `3 W* S
On On*
5 _1 S3 h* m- E& w! W Off Allow Continue No
! A" ~! Z. e N" D- o4 b4 F- i4 x On Yes*+ g% g; ?: f8 I! ]1 i
Off Game Mode Game*+ s& ?5 i) A; G
On Test& M. w- r& G3 T6 L5 n, g" ~
ROM Version: Street Fighter II: The World Warrior (World 910318)/ M* T% i# }; M
Print7 \# k( _2 \$ O( a" ?/ m
Dip Switch:SW(A)
4 O4 J7 q9 W! \- n% b8 U+ ]) u. c1 2 3 4 5 6 7 8 Function Option% U( j8 X# e; n* j5 {
Off 2 Coins to Start, 1 to Continue Off*
$ c% K2 z) E5 ]- H2 z" g. W: h) \. O On On, D# Q2 V% n' l3 [: g% |0 {0 M
Dip Switch:SW(C)
# }. K7 m: @& x# F$ o1 2 3 4 5 6 7 8 Function Option
. j/ l7 G' |2 w! z4 ^ Off Free Play Off*) T# f/ {8 P3 V9 I
On On( k% R E5 n3 k5 G6 l1 X) X
Off Freeze Off*
" x7 d: E2 E9 j+ D5 l, P0 W On On
7 m5 ~8 a4 L, k$ M$ z8 K Off Flip Screen Off*& Z8 z: n a- J N" R/ M$ H7 j
On On
1 i3 J, y) g* Z! E* I7 U Off Demo Sounds Off/ v4 ?$ o% |" ]% O/ S( `+ P, l/ \
On On*7 _; j& A# B. y
Off Allow Continue No
4 I3 X" ]% w! G; a* w' Z On Yes*
; r; G; r% a1 {$ G; \$ o Off Game Mode Game*
: B7 s5 v! @7 t& Z1 r8 ^& J! ? On Test
) o' L) F4 {: @) f9 t0 eROM Version: Street Fighter II: The World Warrior (World 910522)
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Dip Switch:SW(A)
- R1 R% M4 c: L& L- X1 2 3 4 5 6 7 8 Function Option' Z7 X# M/ {2 d; G
Off 2 Coins to Start, 1 to Continue Off*
; ~: n' J5 ^' k7 ?' _ On On* B5 c- K6 f: l2 w _3 s
Dip Switch:SW(C)
" h, O1 d' i- S [, X& @1 2 3 4 5 6 7 8 Function Option) \( V& R0 Y# y- ~( g
Off Free Play Off*7 n" F5 j0 k/ N h; M, q
On On
5 z, e" f$ O$ c$ H9 R Off Freeze Off*% F2 I1 L7 R, x" P/ q/ C
On On& T% U- z" D% j# s
Off Flip Screen Off*
" U7 d! C& @2 r, e0 m On On8 H) j0 c# Y% E4 C
Off Demo Sounds Off' f+ \% B0 b1 v- _! g! X6 _* W) q8 ]+ B
On On*
2 A" K' n7 l! v. G Off Allow Continue No
" x/ ]- x. i* P, C4 ` On Yes*
3 h1 T8 u/ M# f1 ^ Off Game Mode Game*4 `" \6 a+ W" a
On Test
8 u0 Z! w. c# ?8 ?8 f. w) Y7 ?) f& b* C0 c' c( x8 E, _
Street Fighter II
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2 S( b% A8 Z6 wDIPスイッチ設定(元祖、ターボのみ)
) r) }5 k7 H1 x6 R1 X! ~ thttps://games.t-akiba.net/sf2/dip.html
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