| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
3 j7 {; j* {" o% } | B1 B0 0 r5 e2 z% P% d/ n
| OFF OFF
8 z8 t. s3 W4 ]4 G x | 0 7 2 m: ?" k& j" L) I/ j2 J
| 255 176
1 \: z; W; O9 b3 f* u1 Z1 E | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
; y3 V/ _4 `' U1 F& Q |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
- ^0 t4 D) o6 a3 Y' j. n | B1 B0
& ? {! `$ g6 `+ Q7 |) j | OFF OFF , \ b4 |+ |. z' R) {# v1 m9 E
| 0 7 : N( C( F! b+ ]3 S& O
| 255 176
- Z1 a( O) g: f! ?5 N7 m | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
8 ~# ]9 ~1 |5 ~' H; \ |
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
7 ~- O' z) L S7 a7 @, H |
| Dreamcast | S-VIDEO RGB
2 O' `3 K) b8 S- N. e5 uVGA 9 o6 l/ T. F; _- Y
| B1 * Q" P+ O( J5 V2 s2 K% W
B1
& A; t: ^6 r/ B% f2 d; \1 i3 dB0 & D7 D7 O" k- G
| ON 8 s# {0 V) ~$ S( {- W8 J3 z
ON ' ?5 J1 u$ N4 E6 { w6 S
OFF 3 X- L& W b# C' N
| 0
+ |) \( T* g. M+ J1 t: k: M! R8 o! q. A0
7 `6 g9 R4 n$ Z# g$ J) N6 U5 i0
( d9 G/ f- ?8 M8 M2 d4 q | 255 255 ' S' W8 w8 K% e+ W
255
4 w) q7 P5 w& L* x | - ; R- o- c- Z- p/ b0 Y2 f9 Z2 v
- 2 {8 M/ \. A8 A' @$ c/ q6 H# g
D in 2 INPUT signal : RGB
" W0 b% d8 v5 W# ~3 _$ U |
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM & R6 D4 X. q, m* ~( Q( P5 o5 g
|
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
6 y1 P: Z5 k0 f- X | B1 B1 : {/ v0 Q) U/ }
| ON ON
, E4 q9 Q; T' N1 q. q, ]; l | 0 , t' i3 y7 y5 R' h/ v
0 ( |6 s, J$ d3 s. d! M) D$ O* O
| 255 255 : w+ r: b' L. i* ]6 a6 `
|
| Genesis/Megadrive | COMPOSITE RGB / g; e# v8 v7 h& {) d$ t
| B1 B1 ' ?- f9 i5 n. {& W! z
| ON ON ! s9 t% C7 P: i% I L5 U
| 0
+ M! a5 H$ u- m) @0
/ p" `7 s) O2 ]2 d4 W/ w( |# b. _ | 255 255 $ m3 K# P7 B/ |& M% v0 R# ]
| -
' W0 i; a) G+ p-
3 b9 O6 ?9 [- q6 M2 p( s/ O |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM / L% Q3 m9 z; o# s
|
| Nes | COMPOSITE RGB 8 }2 f, o% K c g
| B1 B1
! H5 }) |2 y2 z. ]5 R+ c | ON ON
2 [1 k, m6 H$ P$ s | 0 0
8 o$ Y1 U% T# j/ S6 x3 N$ h | 255 255
' e$ h4 b1 n" P; Z8 @0 \ | Y/C separation set : LOW PASS -
. W3 }5 q' o- y, q7 p2 } |
| Nintendo 64 | COMPOSITE S-VIDEO
2 v- B- }7 h+ R9 H' w: WRGB (NJM2267)
& [ g8 i5 @* i1 ^& X# P/ sRGB (NJM2267)
. v3 w0 W) H9 b. L6 I0 l( } | B1 B1 4 e/ @3 `; a' _# H o
B0
9 d5 n# U( a' ]! f/ s' D7 x, p8 GB1
" g+ U& v9 I4 a0 G: D" s3 | | ON ON
' C; q+ u9 z2 J- \8 r* nOFF ) v; y! B7 ~8 G+ D9 @" e' d! Q* [
OFF
' N* Q m# ?3 S2 x9 p6 ?8 V | 0 0
& \+ F9 C5 H% S* K3 {# O7
; E3 f- E' \8 `, x2 w0/7
8 b* R+ A0 h ?8 V( r5 B | 255 255
/ p) q0 o* _) m4 b2 ?% }! ?150
T* W6 y2 d% K6 i7 n' C9 I150 ! z4 a8 d' l/ O2 L6 _; e- `3 b0 \
|
| PC Engine | COMPOSITE RGB , p. o4 K# q$ d7 q5 r
| B1 B1
) H" Y; Z# F: u/ C, [. R2 u | ON ON
7 C- j0 O' A$ `, L) ^# A' W) _+ Z | 0 0
M! P$ o. B7 E$ m: r$ O/ j- z | 255 255
. v/ j1 [+ \9 ^) l5 ?4 m | NTSC AFC : MANUAL / AFC level : 4~7
: y6 z6 O+ G7 H' X$ {3 w+ A |
| PlayStation | COMPOSITE S-VIDEO 5 P) X( o6 I$ `" I/ z8 o
RGB 9 u! T; [* n2 ^: F
RGB
- `3 u! {4 [& }! \. L/ P5 p# B | B1 B1 . o( R. ^% W# M3 A
B0
" m+ n- M- y& J8 t5 x0 @B1
4 }4 E7 f: P) k6 Z# S | ON ON 3 Y; R: Z( x1 [: K5 J+ H
OFF / u" {, x$ ^, H/ a& [
OFF
2 T) ^# r* m+ a2 b | 0 0
, s% Z( m' h) P5 ^$ ^6 h7 k) M- i; @8 ~; y. e
0/7 * `+ F# Q2 N! {# z }6 n( ?. M% @1 s
| 255 255
* r. R3 b* d. M: o% a# c( B150
$ H5 Q% u# ^6 t3 k150
! a" P+ I1 `1 w0 n! n | - -
3 I2 A$ G1 {8 ?2 jAFC Level : 0
. B4 I9 s6 S# g1 I7 R8 AAFC Level : 0~1
. Z2 Y) ?/ a5 B' ~8 e# g3 H |
| PlayStation 2 | COMPOSITE S-VIDEO ) ^7 t; n5 ]) i* j3 E) `5 x: ]
RGB % x5 ^# W& o0 C& R# f
COMPONENT 1 X( R$ c7 ~: ~/ {$ @
| B1 B1
k9 D9 {4 \( h) yB1
7 Z- p' p! F3 V2 BB1 ; v8 q2 P; K3 M
| ON ON
# U* P0 m9 u5 w) `* Z$ y6 ~8 lON 9 _% P# s+ O& W9 U5 y! R
ON
3 V7 `% w) u1 M( v+ k6 z- h | 0 0
% `6 i, [5 P: N9 E" J0
, q: c" B+ W% `' y( q! _0
, n4 i4 |& ~9 ]7 V | 255 255 6 L m( C9 x# w5 m
255 ! g/ g* e$ \( p) U
255 ; Q3 K+ P! ?6 d4 V. d$ O
| - - ( S. d/ L6 Z3 a1 v" I
- 9 p7 h* e X7 @0 I: x O
-
7 K& G& c% T+ _1 h0 u' G |
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
4 [* F. H2 T1 _, W1 {0 M/ qAspect Ratio : Wide
4 z. @8 ]" s# E! o, Z9 ^7 w( W. H: uNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP 7 R* P7 _5 D5 g# E4 [
|
| Saturn | COMPOSITE S-VIDEO 7 V- }8 g. l4 `
RGB & r( R5 V& q2 Z5 P8 r$ n
| B1 B1 ; ^4 ?, B! \ ^& K4 ?+ k
B1 7 O& k+ S1 |" ~1 E
| ON ON
) q1 X2 x" I3 I$ `ON
1 e% \: W4 N) v, b | 0 0
. y: f1 x0 w3 w0 U% `; N0 " |# _/ y0 x8 O& [; ~6 n. Q
| 255 255 ; [4 c) i- V4 Y( b e& d% {
255
$ F+ G, Y/ S0 C | - - ( S2 c Q! y, H: Z+ \3 J
-
+ A2 o# Y! [5 @* X: Z |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
( Q) T" I4 g6 B, I* R |
| Sega System 18 | RGB via SuperGUN | B0 B1
- r! m: d j% [/ e | OFF OFF 4 B! F" S9 F6 o; e+ Z2 ~
| 0 0
$ c; V5 i2 X4 r4 T7 y3 k! h | 255 255 , a: H, x, N* u, b, N% z
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility. + R4 A& s ?" W
|
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
' E5 A! Q. Y; d; W5 G7 m0 \ |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
^0 E+ B" l, [! I4 e |
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO ' _% a) Z& {6 x+ K p6 O9 b; D
RGB # y, u3 d6 R8 _ f i
| B1 B1
2 U4 n+ z) _1 | f# g7 iB1
9 x! Y1 Q0 z9 T5 H3 R; D( L6 z | ON ON
1 F% ^/ p6 p: i/ J+ E& ~* C3 OON
6 j6 ]' h9 f( H% N4 c* i | 0 0
4 N$ C3 h! b9 u/ x1 T% G X0 0 L0 v; V! X6 L7 F( v# g
| 255 255
4 `+ w9 K0 D: Y2 d255
, g) l0 m# l- e o | - - + m- P [# l0 t
- , B7 C3 N5 g( b
|
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display
* Y* I7 R; d7 x Z |
| Wii | Component | B1 | OFF | 0 | 255 |