| System | Cable | FPGA mode | LPF | Sharpness | A/D | Extra settings (can help to fix problems/increase quality) |
| Amiga CD32 + SX32 | RGB | B1 | ON | 0 | 255 | Note : Probably correct for all other Amiga's too |
| Capcom CPS-1 | JAMMA to JP21 JAMMA to VGA (D2)
; p! _' @2 T3 l' y! u- [0 X% L | B1 B0 & N/ j1 o, Z1 g8 u1 ~
| OFF OFF
7 E* B; a4 Y& z. G# Q6 d | 0 7
. ~* E% V+ U) R* D; e | 255 176
; h( V4 N( ^0 t, d8 P | RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image
" R4 n0 x% m* w3 H; i7 M3 p |
| Capcom CPS-2 | JAMMA to JP21 JAMMA to VGA (D2)
+ f% [- c1 c t; a6 n | B1 B0
' X- N4 k. ]( u2 L% D, U( a1 ` | OFF OFF
4 c: h9 N3 Z8 e- p, x | 0 7
0 Y% |1 G: x, s# o/ N# O/ F | 255 176 ; }5 p$ q3 z) e5 ?6 \- `+ p* k. |6 h
| RGB-21 INPUT termination : 220 OHM 160 ohms in series on R, G, B signals (in leu of input termination); D2 mode set to RGBHV to prevent wavy image 0 G$ q' s1 u( c3 V% Q0 [
|
| Capcom CPS-3 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM NTSC AFC : MANUAL / AFC level : 3
- L/ {: K: t4 p/ v, k! a |
| Dreamcast | S-VIDEO RGB
& Y* r9 ^+ o7 q" y3 e: P$ OVGA 0 Y! ?/ z% p! [4 V( J6 R: T
| B1
% t- Q4 e% d5 p1 F# r# g& t; AB1
$ \8 @9 K7 r; _- _B0 ! U& ?# u9 I8 ?
| ON
! p8 S& i; ^) k6 T( Q6 AON : {0 |# b0 ^8 s7 \) \
OFF : F9 h: N7 S. s& @5 i# ]
| 0
' X. G& a/ [( u5 B8 I0
/ f5 B% n! \5 r5 ?& y0 / |: @, p0 j. _4 }
| 255 255
2 X4 l' }$ N0 G! f255 8 |/ t# j( Q: Z, H, I
| - 4 B, ~! u# O# c# J+ T0 ^; m( c" b6 E1 R
-
j: h% p' E3 s: h4 mD in 2 INPUT signal : RGB $ m$ U1 O6 q% h' l. r
|
| Konami TMNT based hardware | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
% |3 s( C6 }0 l% u6 n3 g5 D% j" D |
| Master System | RGB | B1 | OFF | 0 | 255 |
| Mega-CD | COMPOSITE RGB
7 e, f$ ^ n& r5 P9 ] | B1 B1
/ q; B1 y1 r: E5 P' [8 c9 V$ b | ON ON
% V# \4 k& P* I2 _ | 0
0 I. r) Q' X8 g1 G a" \0
8 S3 O/ ?+ R; d9 n$ d | 255 255 % r9 v# |: n w
|
| Genesis/Megadrive | COMPOSITE RGB ) G$ W+ g4 m" e* e b! C
| B1 B1 ) Q' Q( |, y* a
| ON ON " C3 u/ F& n# }. u6 [+ h3 K
| 0
% |/ W: ]1 W! Z! P/ E: N0
/ u) X& r+ [8 ?3 P }9 g | 255 255 5 a3 L f) ]) o: m) H- \* [; b/ N) r
| -
) Q7 Z3 D% }( p8 I-
2 |; b; S( l* i: g2 a |
| Neo Geo AES | RGB | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 |
| Neo Geo MVS | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 5 RGB-21 INPUT termination : 220 OHM
4 a$ T# s# E0 ` T" S |
| Nes | COMPOSITE RGB
: C8 r. F" r+ M9 I I- T5 M+ t$ [ | B1 B1
3 B' o1 c- c6 y4 x# w7 Z" M% @ | ON ON
% \6 ?, r4 @/ {( X8 x | 0 0 5 X+ V9 S" J0 k. H3 r3 J
| 255 255 : W* Y$ O0 u" W2 s0 L
| Y/C separation set : LOW PASS -
* }! F0 e! u5 W& E! p1 f- A0 j |
| Nintendo 64 | COMPOSITE S-VIDEO
# i1 Z% Z& S, O7 C$ O& T4 a) WRGB (NJM2267)
3 j- w- |! Q, c1 Z1 {: |RGB (NJM2267)
" J$ F& ^( n6 Z | B1 B1
3 h- W+ K( S3 W" c' W' ?$ u+ z; tB0 : z. t$ Q, _2 y0 r: W D& | \
B1
: t7 c+ f1 l; j w | ON ON & B4 r- X' s! e* o0 h2 v" o
OFF ! K- W$ I6 ?0 S7 N
OFF G4 E: V; M! c5 ~8 C& u! [
| 0 0 3 j% \8 E. R- f2 l9 y8 E8 ^
7
6 H' p' d( W% W& |6 A2 l! p! Q% C2 o0/7
9 p/ e3 l% _! c) w3 L- q | 255 255
- m# v) V; u- u! U" M1 ~8 Y150
; i6 a0 @/ X6 ] r8 j150 $ r7 g* c0 k4 n/ {
|
| PC Engine | COMPOSITE RGB 5 s( x+ X3 y" h0 l n- y6 W, ]; j
| B1 B1
: F1 R9 [+ }9 D | ON ON ' C0 o) ]2 E1 W! x' Y4 B9 K
| 0 0
+ p7 b g# V9 O: b8 m! N; l | 255 255
' P' N; c- L: c) j) W2 } p | NTSC AFC : MANUAL / AFC level : 4~7 ) S3 g7 H: U3 j
|
| PlayStation | COMPOSITE S-VIDEO
5 M/ M3 b/ M" i. B1 nRGB & s3 n# [, o# m; h
RGB
8 P8 @8 R3 e' H' _ | B1 B1
0 b" [ S! _+ V4 q6 _. kB0
2 D: X; w$ X f. P. }B1
5 m5 x! Z, A& k6 D! P. h: K% [2 F | ON ON
9 u5 P% t( M( o; i; a$ N1 [OFF
: P7 P5 z3 u5 y! ~OFF % e3 B5 n& r/ M8 l( |
| 0 0
( V, d$ c# i$ J7
+ r* z/ m/ z& b0/7 ; A- y9 E3 A7 Q1 I5 c
| 255 255
9 a# ^# E) v) g- Y* E150
) V3 E, O8 `9 |& r150
* W. I/ M# I7 p% Z | - - 3 ^+ @. \, @; R8 H1 f! }
AFC Level : 0 ( ~% H# W/ G# J5 s& M: W; U
AFC Level : 0~1
7 H1 G3 F& @5 ~# e- P: i2 { |
| PlayStation 2 | COMPOSITE S-VIDEO X7 c! @; L9 |; T1 R0 f1 \$ S7 m
RGB h0 o Y" k0 Z% q% s
COMPONENT 1 o5 l% W4 N9 g7 z: b
| B1 B1 / t8 Z! d2 J. X, z
B1
' s0 A! z; y% ?. V, x7 M; \$ ^B1
% e& [! Y8 i/ g% v$ a1 e* A5 F | ON ON
# \- C+ `1 d' Z M6 yON
! y/ A6 |: M7 YON - c: M# d" E2 Z3 |% E
| 0 0
[4 b1 ^! w/ [7 p% Q0 8 u9 n0 _/ A }* @8 w. k) O
0 9 m. R) f" S8 \ H$ d s) v
| 255 255
( f m, @) b2 n. b& J& ~255 ! ^/ h# U( | ~3 q- J0 b
255 5 Q5 ]: T7 `, h; _. [, p1 c0 W
| - - & D r: g2 q+ ?5 W. ^4 S- ]
-
& f7 R) ]3 x% {4 ] Q- - f; |# ]* o/ D Q
|
| PlayStation Portable | COMPONENT | B0 | OFF | 0 | 255 | DOT_by_DOT : ON NTSC AFC : MANUAL / AFC level : 0
6 w2 O6 h' Q0 L& \Aspect Ratio : Wide
: P1 P) o: e" q4 QNote : XRGB-3 adjusts A/D level automatically to 230 when using a PSP
8 K6 s; d% x, p9 h |
| Saturn | COMPOSITE S-VIDEO
$ x0 G* t0 h( g* PRGB
5 P0 t# x0 W" G$ i- p | B1 B1 O6 Z# W. j; q) t* S
B1 # N' L8 {. ^7 \5 A
| ON ON 0 N* P, o" c. j+ Y. ?, A) R- V6 v
ON 4 Q" A0 |7 \$ q8 K+ w S
| 0 0
5 O) }9 s7 T9 t0
5 P8 k- R4 N$ q5 \! k/ d# m1 M | 255 255 * {( D% p; n' f" L
255 6 @: w( ~+ \0 L* }
| - -
7 S5 M. C z& s$ A-
" t% N1 [# l1 @" @5 G8 |- h |
| Sega System 16 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM ( T- j! U- `" C8 a9 b' a
|
| Sega System 18 | RGB via SuperGUN | B0 B1
$ _: V4 n2 l% o- z" G! v | OFF OFF
2 S# a" i# E F | 0 0
, r' O! _8 u! q. A( j% {# a$ [ | 255 255 5 E5 P( _( B! C) p
| RGB-21 INPUT termination : 220 OHM Board is a 57.4 Hz signal, check display for compatibility.
, i0 P4 }# q' U6 G |
| Sega System 32 | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM
* s4 P( b3 n$ Z |
| Sega Naomi | RGB via SuperGUN | B1 | OFF | 0 | 255 | NTSC AFC : MANUAL / AFC level : 3 RGB-21 INPUT termination : 220 OHM & |; B6 p A7 q9 }" o# S
|
| Sony ZN-2 | RGB via SuperGUN | B1 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM |
| Super Nes | COMPOSITE S-VIDEO
, `3 a1 l8 \/ Z3 tRGB 2 ^6 @# y L' n% N2 O% h
| B1 B1
; a4 J2 S+ ?- R; q) D" jB1 ' S1 p) z) Z- i0 s8 Q1 V! b$ m: n
| ON ON
; Y( a+ k/ z0 ION
& ]. U, v" F( @" x; E4 }# y# p/ ^ | 0 0
: ]0 o9 S- l4 `- o5 F: X8 R0
+ X3 i& E q; K* I2 W* j | 255 255
: `+ K+ s3 D- _9 Q9 E/ m255 7 S: d" V `5 k, P4 w
| - - 4 w3 f m9 Y. [. E7 A
-
3 _9 T# y, S0 ]3 z |
| Various Bootleg PCBs | RGB via SuperGUN | B0 | OFF | 0 | 255 | RGB-21 INPUT termination : 220 OHM Needs a 61.5 Hz compatible display : X% i' \: F- @# j* K( L
|
| Wii | Component | B1 | OFF | 0 | 255 |