本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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0 f* v& }3 l+ d5 G2 a4 ?# nCAPCOM SONY ZN-2相关规格.
5 O( q: V, P2 D1 }1 [% [3 nMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB + o4 J" S6 P4 F: }6 G1 R) S( t
BUS : 132 MB/sec. " \5 |; |+ E( U7 w' L( W- t
OS ROM : 512 Kilobytes
$ Z! F1 t7 G4 p" s( D* tSound CPU : Z80 (Encrypted Kabuki Model)
. f% P/ _; c& d* E& u# USound Chips : Capcom Q Sound (PSX Sound chip is ignored)
! P% e9 W3 U( l( Q+ WMain RAM: 2/4/8 Megabytes depending on game.
^: u( G$ }6 z4 C" D/ @Video RAM: 2/4/8 Megabytes depending on game.
* o8 w# [- i* j2 I5 L! V0 F5 l, WSound RAM : 512 Kilobytes
! f+ y5 v% C+ q* m) ^4 W) QGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) . E; H* z+ Q i u% I
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll $ d& V( O0 \4 _9 a' @# g$ K: l
Resolution : 256x224 - 740x480
$ C& r9 r& @$ `3 DColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
+ c2 R/ z* B* S5 MOther Features : custom geometry engine, custom polygon engine, MJPEG decoder 9 I5 |2 h8 h( Y& l( c( y3 n- n
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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) X% J. e |7 N1 E# E0 m图形处理器 ; h( D: T$ K( u# A6 V! h2 g! p
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