本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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. J7 V& n/ E' S: oCAPCOM SONY ZN-2相关规格.% X ~9 y% t% R/ T/ u6 P
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB U5 N% e9 B* a3 ?, T: F1 K
BUS : 132 MB/sec.
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; d5 v: ]& U, a8 L) p$ j/ mSound CPU : Z80 (Encrypted Kabuki Model) @* P' P6 S S( h; W
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) ) ?$ E- t& S* A' j0 H9 i- D9 J+ Q
Main RAM: 2/4/8 Megabytes depending on game.
9 C9 B/ c4 j4 z- WVideo RAM: 2/4/8 Megabytes depending on game. 6 u* X( i! ~& r7 j1 q
Sound RAM : 512 Kilobytes 0 o5 ^, e; K6 t/ [) C
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 7 a1 [0 v2 t: r
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
' H, C9 A. i7 R; ZResolution : 256x224 - 740x480 5 W/ j2 F2 U8 X K, [
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 2 w6 B* \4 C& V: }7 G7 `' b
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
# y0 q# G" m# B( O4 F2 vControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. P' p9 a: J2 k; ~+ p
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7 _: G+ p% |" R" |& H主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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+ ]( f0 Z8 G8 r图形处理器 5 ]2 ?6 C6 J# l# v& ]3 v
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