本帖最后由 n805 于 2015-5-9 07:32 编辑 ! X& H. R' l9 o# ?+ N* ^) B& \& V9 b& |' q
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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6 m# V, Q9 x rCAPCOM SONY ZN-2相关规格.5 t6 N4 r) [' o: ~* k {
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB ' U/ s+ Y6 A8 Q( J, V2 B
BUS : 132 MB/sec.
) K4 h9 @# i9 w: [1 x5 LOS ROM : 512 Kilobytes # `0 U9 J2 J9 y1 p! t0 p5 T
Sound CPU : Z80 (Encrypted Kabuki Model)
- p! z& Y( g/ g* c$ x2 L+ ~# `- CSound Chips : Capcom Q Sound (PSX Sound chip is ignored) 3 R W! x# B5 M
Main RAM: 2/4/8 Megabytes depending on game.
& ]$ S% g, E4 dVideo RAM: 2/4/8 Megabytes depending on game.
# e9 o% N+ n' o( p$ c$ mSound RAM : 512 Kilobytes
! |8 V" I* s6 Y: I" ?0 L. q2 pGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) 6 x U/ d/ u! B @# V/ @
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
$ l m L7 X* x% H5 u" j, nResolution : 256x224 - 740x480
" R7 C- C7 o4 h0 B7 U! D7 f% [Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
& B. c" k8 d0 L0 H2 zOther Features : custom geometry engine, custom polygon engine, MJPEG decoder
- L1 n7 B2 A5 G( fControl Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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1 a# K. E, `$ G- \3 r9 P" L% o主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz+ }2 y3 D% U8 c
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# I: k; G$ T Z Z图形处理器
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