本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.
. { G- e; ?* y" j! i/ x* |, m5 sMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB : [3 K( D2 |' O4 S+ U$ u
BUS : 132 MB/sec. # r& F; i+ ^# l4 p- B6 B1 ]( E
OS ROM : 512 Kilobytes 5 _% q3 f5 S% Z, |2 [5 Z2 m
Sound CPU : Z80 (Encrypted Kabuki Model)
4 P. z! s1 w2 G4 U' s0 E: HSound Chips : Capcom Q Sound (PSX Sound chip is ignored) : j6 n m! M0 k% c
Main RAM: 2/4/8 Megabytes depending on game.
6 A& o; h! \( ^, P f) y2 x) {Video RAM: 2/4/8 Megabytes depending on game.
+ ]/ H! R/ C5 q$ |8 J& I- _Sound RAM : 512 Kilobytes
4 h2 C# [6 r( \. YGraphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
* l; P6 A& D+ ?* `4 L7 Y/ I" _Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
" `: |% [% |) XResolution : 256x224 - 740x480
1 T' y0 q) W e* W( wColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) % q& V3 O4 b3 r8 N5 q
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder ) a- f1 L% M& `% K& `& r q& \9 n! n
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs.
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! J& H7 Y/ K2 G7 O x/ d+ J' E主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器
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