本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.$ X( J% E% f8 z/ E* X
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
9 M6 T7 e+ O" ]6 f0 h, J1 eBUS : 132 MB/sec. " S. Y; ]! ^* \! t+ d
OS ROM : 512 Kilobytes 7 v$ ^0 h% g# f
Sound CPU : Z80 (Encrypted Kabuki Model)
6 j4 y: `6 A- g; J8 TSound Chips : Capcom Q Sound (PSX Sound chip is ignored)
0 v. A1 H( j1 L ?* R# w5 mMain RAM: 2/4/8 Megabytes depending on game.
# O' v3 F8 Q+ c) ZVideo RAM: 2/4/8 Megabytes depending on game. * r8 C P% T9 [. k% q
Sound RAM : 512 Kilobytes , ?, {) G3 `- f6 c4 r
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) + i) g7 @0 \( b- [% e, ~- e
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll & x- R) Z& b" @8 L! H
Resolution : 256x224 - 740x480
a4 D+ }6 S% a% G1 XColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
7 R$ X& J- z3 ?3 YOther Features : custom geometry engine, custom polygon engine, MJPEG decoder 4 D! y( o0 I) k
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. , F5 n( u7 _3 H) n
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主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器 " L2 j. {" n* k8 w; h3 z
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