本帖最后由 n805 于 2015-5-9 07:32 编辑 ) T( D. c. H" C: a3 i* O% J
2 {/ p ]3 E2 j3 C基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快! u7 L. _5 ^4 J& ~% L
( {' n# {4 _: ]% _CAPCOM SONY ZN-2相关规格.- O; n2 n6 q" `7 r# x7 C( L0 Q
Main CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB ! v- ^4 v$ H) K" ?9 V$ ?" j# f
BUS : 132 MB/sec.
- X ~# o; ^. T: B+ Z# a: A; UOS ROM : 512 Kilobytes ) s8 H' _6 ~- Q( R* y
Sound CPU : Z80 (Encrypted Kabuki Model) % p. p# H4 W; e3 ~
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored)
3 ~) l. C9 X: M- ]Main RAM: 2/4/8 Megabytes depending on game.
/ N0 J$ q: b2 N2 K S5 Q5 vVideo RAM: 2/4/8 Megabytes depending on game.
( \. [7 e6 M( b9 c7 gSound RAM : 512 Kilobytes / s6 L. S5 Y, t7 F
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling) % ~/ L. ^ S6 U
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll 4 l7 w% Z' E, M# T% `0 s: l
Resolution : 256x224 - 740x480 " i: {1 {2 Z# `" b
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables) 4 a) T) `( D' z3 S; l! A: }4 [
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder ) n4 T: W5 P; R( U+ c! D/ G) M7 y
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. ' B/ a# m" @8 A1 Y( J
+ k& V: `, v: G8 t' ?' m9 d( f
* X% Y, M& g+ H" G9 {+ F2 r) t) Q) b6 g- k
主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz3 B: N) F& d7 [4 x n9 [9 O# w. c$ a
# V) H+ e& u0 O$ `4 W0 j3 a5 b9 Y5 _" X
图形处理器 2 f1 b& @; B: E( R2 Z% Q' g
|