本帖最后由 n805 于 2015-5-9 07:32 编辑
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基于索尼Playstation架构.CAPCOM SONY ZN-2是ZN-1的改進版本,ZN-2和ZN-1最大多边形能力是一样的。主要强化了声音处理器Q Sound.主cpu R3000A微处理器100 MHz快
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CAPCOM SONY ZN-2相关规格.
4 ^$ i* w6 D3 X% k) _' MMain CPU : R3000A 32 bit RISC.Operating performance - 30 MIPS, Instruction Cache - 4KB
! f6 g' b& e; d+ ZBUS : 132 MB/sec. # i& a3 B6 R, x5 j7 N
OS ROM : 512 Kilobytes
' _! ~3 Q/ e, T, G( ]/ u ZSound CPU : Z80 (Encrypted Kabuki Model) - _+ O, `+ R" f9 ]+ ^% Z5 I
Sound Chips : Capcom Q Sound (PSX Sound chip is ignored) + F9 e( F9 L& H! E; _8 t
Main RAM: 2/4/8 Megabytes depending on game. + ~0 R, t1 U# w% u# f# ^) Y, R
Video RAM: 2/4/8 Megabytes depending on game. - D. R$ ~, c" X! B y
Sound RAM : 512 Kilobytes " k# I! n; T8 }! H& o+ f% h- k. |
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
6 ?3 `+ c' |. ^Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll / {! o- m! O4 x6 `
Resolution : 256x224 - 740x480
$ R9 y" r1 i7 R/ f2 |9 vColours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
! p- h7 a m# c, E) M8 h: y3 _Other Features : custom geometry engine, custom polygon engine, MJPEG decoder 0 I2 z$ g( q% E& ?
Control Chip : NEC uPD78081 MCU @ 5MHz for handling analog controls and trackballs. ; n, z9 Q+ `) q. ?) v
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$ R" \8 @* _ }$ M) Y$ t( o5 Y$ |) k主 CPUMIPS R3000A 32bits (RISC) cadencé à 100 MHz
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图形处理器
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