本帖最后由 805 于 2016-3-29 09:54 编辑 . t" R) R9 m( v* u& w% E. _
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
, `) e* w: A) l$ l' ?在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。2 K( f6 z! l: |2 e3 t8 s& |
System 10规格
; b& P! J% m2 x2 }3 TMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB/ z* ` P2 D. G) H2 m
OSC: 53.693175 MHz and 101.4912 MHz) @4 C$ W, Y8 Z5 W3 \
BUS: 132 MB/sec.
5 v8 T8 n3 b+ B: ^OS ROM: 512 Kilobytes
" C a4 {/ ]# f; `2 EAdditional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
. \* o1 j; U V/ m1 o Y- V. DMain RAM: 2 Megabytes
5 m- n; X( B' t3 x: |4 YVideo RAM: 2 Megabyte9 [' h2 v* {8 h
Sound RAM: 512 Kilobytes* D( ]/ k+ b, p' W" P& j4 }2 X
Graphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)% m. h- G9 _; L9 S; g% a1 R# M7 [
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll& i& Y0 U7 R' m& P- u' `& `" i
Resolution: 256x224 - 740x480
; V! M1 c8 {3 I1 Z! {Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables), d' M8 y9 u. s8 W* _
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder1 O( M' k* Y$ U4 m2 `7 S
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)! q& u' }2 V1 v
( ]( x9 \3 i4 l/ a4 g/ D6 Y游戏列表
4 n$ `$ I- V9 w1 l$ l. j* Q% MGAHAHA Ippatsudou (2000) by Metro/ K; _* O! ^2 \" C
Mr. Driller 2 (2000) by Namco: L! _. k6 C8 Z# O8 Y7 Q
Point Blank 3 / Gunbalina (2000) by Namco- K& f! L7 N$ }/ C' S
GAHAHA Ippatsudou 2 (2001) by Metro
, k$ }3 L. M2 [( t" ]Gekitoride-Jong Space (2001) by Metro: o7 r1 s% S8 }) Z" M( E
Honne Hakkenki (2001) by Namco
* _' O8 L& [* z; n$ @2 T5 _Kotoba no Puzzle: Mojipittan (2001) by Namco
2 K% ?& G0 o" ~9 Q% C3 wMr. Driller G (2001) by Namco z2 Z- W# w, U0 y
Taiko no Tatsujin (2001) by Namco
T$ |+ f6 F* Y: {6 C" {Taiko no Tatsujin 2 (2001) by Namco* J; c H) X, j% x
Gamshara (2002) by Mitchell
2 Q7 v8 b. a4 Z- g5 ^8 NHard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito4 `. E$ U d; H. E$ N+ ~9 b; U3 z
Panikuru Panekuru (2002) by Namco i9 e7 r" j$ T {/ V4 v) h0 Z
Puzz Ball (2002) by Namco! b8 n% ]% d$ b4 ]7 n% L
Slot no Oji Sama (2002) by Namco
9 O" Q& E3 `0 x1 j3 f6 M8 RStar Trigon (2002) by Namco
' A. F# m% @: bSugorochikku Japan (2002) by Namco
/ v9 \' o+ t' j, e) `Taiko no Tatsujin 3 (2002) by Namco! f1 l4 K' ]7 N" T3 s
Taiko no Tatsujin 4 (2002) by Namco. e6 d8 A4 k* n, i3 ]0 F9 `4 Y
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro" F0 l `3 j2 y" I% A! R% g1 D
Uchuu Daisakusen - Chocovader Contactee (2002) by Namco- i1 n. E" G) |: _5 L( S6 {
Kono e-Tako (2003) by Mitchell$ w& A- T( J5 h! y) ?9 H
NFL Classic Football (2003) by Namco
. W5 Q. U3 `' R* \# z7 k: {+ ^1 xPetter the Shepherd (2003) by Namco
7 A% ~, j& b7 h3 b+ |) XSeishun Quiz Colorful High School (2003) by Namco
3 @& U2 R8 f7 gTaiko no Tatsujin 5 (2003) by Namco
+ E# b- f% d# f3 _Dokidoki! Flower (2004) by Namco
1 z' o. h- @: c) ^Puzz Cube (2005) by Namco
* S& A' n. B* m% M6 K9 XSekai Kaseki Hakken (2004) by Namco) M: n* s j2 V" x; z' J4 }
Taiko no Tatsujin 6 (2004) by Namco
8 D9 C* n# X, h' Y% j) B4 hBall Pom Line (2005) by Namco |