本帖最后由 805 于 2016-3-29 09:54 编辑
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
% @, Y- D! M8 h% V8 V |在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。
* m* W5 r7 R1 E9 R4 v& ^: b8 ^System 10规格
2 r# L8 J& @, j. LMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB3 P3 L' p/ W! l# c5 P: w
OSC: 53.693175 MHz and 101.4912 MHz* R, _$ C) Z; k% }
BUS: 132 MB/sec.; i# q, b3 ~5 n- s( l
OS ROM: 512 Kilobytes1 F5 ]! M6 i- l% j1 w2 ^
Additional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
5 N. u# p4 H; l6 n# B0 sMain RAM: 2 Megabytes
% Y7 n7 @0 H/ d+ J; SVideo RAM: 2 Megabyte
5 L$ C7 |# k7 g1 Z9 PSound RAM: 512 Kilobytes
1 ?7 P+ I m) [5 F: X! H) lGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)$ W m' m: @3 I' j; g) l: O
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
: ?+ \; p5 `7 v+ M F Y7 m4 }Resolution: 256x224 - 740x4804 e F2 T8 [. ~4 B f7 A) C* N
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
1 u) T( Z$ w7 JOther Features: custom geometry engine, custom polygon engine, MJPEG decoder3 P! m, B# \3 }& |$ {( Y
Roms: Roms and some CD/DVD Based (Taiko No Tatsujin)$ t& h7 K+ z! [& u: f P8 f
5 M! H3 v/ S2 \$ x2 T游戏列表
6 w; D& Q+ u! r& RGAHAHA Ippatsudou (2000) by Metro
$ n' P: i5 P: m: ?( V% wMr. Driller 2 (2000) by Namco; [4 b3 f2 d4 S- M- y6 o$ ]
Point Blank 3 / Gunbalina (2000) by Namco9 r* T& f( V( \7 v+ }% D
GAHAHA Ippatsudou 2 (2001) by Metro( n, E$ W0 v) M
Gekitoride-Jong Space (2001) by Metro# z/ k9 k% @5 P: Z& j; m8 V' L
Honne Hakkenki (2001) by Namco
' ?5 k) g$ g4 R1 RKotoba no Puzzle: Mojipittan (2001) by Namco
+ A1 `. n8 P9 UMr. Driller G (2001) by Namco1 a* X# \' K, w( w ^5 L
Taiko no Tatsujin (2001) by Namco
) \5 G1 S2 a% L- f& G6 |Taiko no Tatsujin 2 (2001) by Namco
. \- X* [& T- YGamshara (2002) by Mitchell
5 Z! k) z' A. UHard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
Q+ R0 J+ o/ `7 _' s8 lPanikuru Panekuru (2002) by Namco7 x! U. _, {" K. A" [% L
Puzz Ball (2002) by Namco
; m6 @& Z9 }3 y6 h7 S1 L& [% YSlot no Oji Sama (2002) by Namco
* ?: v; ]1 X, Q; EStar Trigon (2002) by Namco
& Z( A- J/ l/ }/ I# }) iSugorochikku Japan (2002) by Namco
# E. h1 n) v6 }6 z, J- ?# STaiko no Tatsujin 3 (2002) by Namco! w' \3 B( T$ A4 K* w1 d
Taiko no Tatsujin 4 (2002) by Namco! L- z0 ^' ^: V { a
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro
% t( y$ `# M2 J: ^1 h- F7 aUchuu Daisakusen - Chocovader Contactee (2002) by Namco
& d0 z: S# ]( S/ h- D0 \& AKono e-Tako (2003) by Mitchell/ e+ w7 }7 P6 p7 L+ d9 p1 y" d( Z7 S1 N
NFL Classic Football (2003) by Namco
8 }" f2 w* E# B4 tPetter the Shepherd (2003) by Namco2 I z. ^! R/ c- k5 k: y
Seishun Quiz Colorful High School (2003) by Namco" c/ w! ~. ~0 }; M1 M' X
Taiko no Tatsujin 5 (2003) by Namco
. ]/ ]/ \6 Q3 ]; ~$ YDokidoki! Flower (2004) by Namco
+ \+ k3 @7 R* k# E* iPuzz Cube (2005) by Namco
" b" r5 Q. Q F# T4 oSekai Kaseki Hakken (2004) by Namco, G5 v- ^! \( d
Taiko no Tatsujin 6 (2004) by Namco
- @0 o/ v; g$ \8 CBall Pom Line (2005) by Namco |