本帖最后由 805 于 2016-3-29 09:54 编辑 0 Y$ h7 ^7 w9 {+ E
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System 10是在2000 年基于索尼PlayStation硬件的发布南梦宫街机系统主板。一些游戏主板具有额外支持31KHz高解输出。当时的南梦宫同样面临必须变革的艰难处境,一方面在街机市场受到了世嘉的强烈冲击,原本的传统优势项目纷纷不再;另一方面在家用机市场之前和任天堂闹翻,在SFC时代远没有当年的辉煌成果,可以说90年代初的南梦宫完全就是在夹缝中生存,努力延续自己的招牌,也就是在这样近似孤注一掷的情况下,南梦宫决定再次去把希望赌在3D革命,或者说,赌在索尼的Playstation身上。
( `# d3 y# J) C, [; z& C' O! I" A在1993年,南梦宫和索尼开始接触,最终达成协议,Namco帮助索尼开发全新的32位游戏机,在至关重要的3D技术上提供支持,同时利用自己多年的人脉资源为索尼争取大量第三方软件支持。而Namco从索尼手里得到的是在FC时代任天堂同样给予的权利金最优惠待遇,以及允许南梦宫自行开发与PS互换的街机基板,保证以后的作品能移植主机版。
9 ~: N( `. l' x# e8 eSystem 10规格
* [8 `% M, N# V! M& HMain CPU: R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
* h* D, } K1 ?* [' E1 w& rOSC: 53.693175 MHz and 101.4912 MHz
: X/ x- B8 {: V9 IBUS: 132 MB/sec.
& p6 ] [* [# q8 ROS ROM: 512 Kilobytes
: K `2 X9 d0 L5 c7 DAdditional Sound Chips: PlayStation SPU, 24 Channels, 44.1 kHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments. o" ~3 n8 C e! `0 ?
Main RAM: 2 Megabytes
! }/ V4 Z) i; Y% c! R# b/ PVideo RAM: 2 Megabyte) M( w+ ^& |7 C# h% U' V
Sound RAM: 512 Kilobytes
- Q; O; W2 G2 p" mGraphical Processor: 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling), l# K! e# K7 Y& @3 l
Sprite Effects: Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
& K! `# n5 r" {7 ?Resolution: 256x224 - 740x480' E! j8 F. d1 k1 Z( e
Colours: 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)7 k+ s* ?7 R1 y2 ~% Z
Other Features: custom geometry engine, custom polygon engine, MJPEG decoder
( V7 N' |& V" }$ g z8 ?8 X8 Z! QRoms: Roms and some CD/DVD Based (Taiko No Tatsujin)0 t) ]+ D* x6 p# o: Z" p0 k
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游戏列表
) k( e$ `: ~# @GAHAHA Ippatsudou (2000) by Metro; V! o/ }1 O L/ a& h/ ^
Mr. Driller 2 (2000) by Namco$ Q& O: z" [. o2 f0 ~3 }
Point Blank 3 / Gunbalina (2000) by Namco
; H1 T W- d6 T( n* w: n2 CGAHAHA Ippatsudou 2 (2001) by Metro
3 f, ?+ b5 Q. a/ j; Y5 ]2 z, NGekitoride-Jong Space (2001) by Metro
, U! v+ z* b( W# M* G9 b8 uHonne Hakkenki (2001) by Namco1 q' }# p7 a5 k9 E2 x9 C( S! {
Kotoba no Puzzle: Mojipittan (2001) by Namco
) J7 u# t8 Z3 g* BMr. Driller G (2001) by Namco
: U n/ V, S4 s1 g% N8 e- JTaiko no Tatsujin (2001) by Namco
7 `6 H. }3 g9 H( J1 s7 L7 M `Taiko no Tatsujin 2 (2001) by Namco) X4 |0 b: b1 F7 J9 D6 Y
Gamshara (2002) by Mitchell
9 k! d7 G7 O- h% b4 l4 s9 T: o, DHard Puncher Hajime no Ippo 2 Ouja e no Chousen (2002) by Taito
2 [9 {6 O+ o T& Z! pPanikuru Panekuru (2002) by Namco
! p% H* _' t; _2 ePuzz Ball (2002) by Namco
/ u: v/ K, r% CSlot no Oji Sama (2002) by Namco
% v7 q4 v! ^5 D1 GStar Trigon (2002) by Namco7 m0 q! U0 a) K+ {# A) y d
Sugorochikku Japan (2002) by Namco7 a& ]6 e1 Z" n3 U4 n" g
Taiko no Tatsujin 3 (2002) by Namco
6 ^3 J2 G ^- r* sTaiko no Tatsujin 4 (2002) by Namco8 Y' f$ o. O0 @- Y
Tsukkomi Yousei Gips Nice Tsukkomi (2002) by Metro
3 p' ^& E0 n( u" T2 ^Uchuu Daisakusen - Chocovader Contactee (2002) by Namco
, J7 x8 K1 ] u- W- lKono e-Tako (2003) by Mitchell
. C( Y$ a e6 W" h+ N# T7 BNFL Classic Football (2003) by Namco
2 I& j7 ^7 g7 LPetter the Shepherd (2003) by Namco
7 t, C7 s0 n8 h7 j8 |) R* VSeishun Quiz Colorful High School (2003) by Namco
! U$ @4 B- `: |2 ?0 ITaiko no Tatsujin 5 (2003) by Namco. r0 e% O. ?* [7 h. l# v
Dokidoki! Flower (2004) by Namco
% Y. \, r* T, O6 N6 nPuzz Cube (2005) by Namco( D) t+ t% F o
Sekai Kaseki Hakken (2004) by Namco
( M+ S; i# Z( H' [( I% TTaiko no Tatsujin 6 (2004) by Namco+ O2 D! R" H+ k; I
Ball Pom Line (2005) by Namco |