本帖最后由 n805 于 2017-7-18 22:21 编辑 . _+ a% ^+ u+ i, l4 d4 @
) h( }4 J% Z9 a. z J# r# B% z跳线设置
, P! f) ]. F; {0 E8 ` `Jumper settings Mediaboard
* |- b0 ~8 U; `+ J. y, g
! o" ^/ n* c- `" y mOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
6 o- l' w; a3 s4 f: h0 p
3 H: b% b6 T) _' S
) g* R. P& _$ f2 d1 x6 |* d! O! Y! D/ i% [( [- c, |' w
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|' N& x; d" E# A6 d
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
5 d+ a. @# [6 G5 x' n" z7 Z| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |2 H3 n, R& B1 m' I. O
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
T( E5 G9 t2 @, z* `3 w0 t|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
$ U; Z7 K; |! V# n: ]8 Q| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
7 x9 j- G: u f3 h|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
, H$ b2 z! u! Z8 ]| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |' d s: d! u8 P% c# _
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |: P$ N# w8 {1 q6 W. I
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |1 J! G1 r- W: T' e' r/ k
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |- j& J% A' }9 X; g
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
9 r. l4 l F% Z+ ^( n| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
& X1 ]3 {; Q9 G) r' V$ z6 |2 B| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
& x ~9 `( F$ b$ u5 V| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |6 f: x" ]4 i" G# T3 [: t7 n- a/ X4 g
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
/ s( l' l1 w2 o2 O| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
. {# T0 E9 C* w. ||*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |) T$ j7 Z6 f' ~
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
) j: b# g$ e, h5 O! p' A| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |$ `; B y' V% L* z7 f; i* E
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
+ D* O* e! @! E& W h|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |& p; Q+ {( I8 U: u
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
" x& r; |* g' @ v- u7 Q2 B8 Z| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN | X- E# \) a% [' l* p' u
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |. B, U' `( x* i% _
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
+ j& o6 B% s$ n- m( Y: j| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
, y& }- U2 H+ e5 Y& w| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |: x" z: z5 i) `! k9 `# j* _
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
9 u" P$ n: Q! W' N. m- [|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |+ i7 B* P8 m; H7 F# K5 R5 Z$ {
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
h0 w, I+ o2 f, a8 b|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |
/ n% ?: y- L! q6 Y. T7 a$ f* @|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |6 e$ s z; G4 f- c' Z- N* R* y
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |4 z7 x' B6 o( \' ^! i
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
- Y7 S. _8 f" x& N# L|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |0 X2 `5 y) E6 V0 F, G# m/ @
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |8 g3 N+ x# y+ U( ]
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |3 E: l7 _0 [0 \8 G8 y, k
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
( K' i4 a8 S) \" B0 o/ E3 a4 F* M|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
4 O8 ^; ]: ^. R- P( r! e3 x|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
: ?4 K. H# h. @: I8 }4 j4 D1 D|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |5 G0 Y. E& l( {4 Z* J8 p R; K
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |8 d0 z' U4 z$ A! A
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |' J* } v9 h4 u
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |& A W k; S! p& [3 X% G0 `
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
5 r, ]: O9 M2 w|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |; W+ C0 |$ _. S3 S# y6 x; @) v
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |7 F0 O' ~; \9 z) [5 O7 ]) W$ O4 `
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |/ e- j c3 {- b6 @
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
) s* [/ x# L- y/ g! m+ I6 n|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? | d T' V& M0 p4 H% c/ w4 P
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
, {& L2 H2 l9 q$ \) f| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |0 W3 W2 U2 z; Y T: V
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
# C- @5 h! u# l| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
- N/ O% Q+ x2 \ ~; q; ^/ l* Z|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |3 q/ i1 ]9 s9 W( g: o' u
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
3 _/ V5 C, U" P# r! c/ `, C$ k# g|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |: ]3 N9 V" m- h& m5 u% F0 z% k$ A0 r
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |$ t1 p7 a! v8 \8 R& K; s9 h4 l
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |; {$ Y0 @) r6 ^( D: G& a
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |1 o6 {: h ?: U
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |4 Y: R. R h* ?7 W' W O$ N
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |9 _: J3 M" P: z0 M% }2 O, h# a' k% B
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
4 z; C) Z7 Y) `; A2 w|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |, `' J0 p: d; [" _8 m7 n
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |' [6 @/ b* \+ X, }
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |7 |7 M$ K6 J5 x9 n
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
?' R& y) [3 Z4 C5 ~|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
U9 U6 p a3 F& I( T* _|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
: B" n: J* F6 C. Q. U' R4 I' H+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+( F, b, r/ I/ R1 u/ t
* denotes these games are archived.
% {3 q7 a; t+ p+ Q6 B8 a6 O Year Game (Unknown media) Manufacturer
, A4 V9 g% j) q; N$ ~6 u+-+-----------------------------------------------------------+------------+$ o7 m0 V: ~! B. u% b q
| | 2004 | Quest Of D | Sega |
7 M+ z8 l k% Q0 L- x/ p% d| | 2004 | Quest Of D (Ver.1.02) | Sega |
7 w+ N8 [3 P) J& z- V| | 2004 | Quest Of D (Ver.1.10) | Sega |# K% r/ u2 R" ?8 H @8 C
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
+ j) f5 _2 B+ z| | 2005 | Quest Of D (Ver.1.20) | Sega |
/ o% ~: |' ~7 T6 Y2 F9 ?; H6 O% k| | 2005 | Quest Of D (Ver.1.20a) | Sega |% @: e( t0 i0 y* S1 @+ l, w
| | 2005 | Quest Of D (Ver.1.21) | Sega |
% J4 i$ ?* w8 D0 T' ?+ P+ h" ^% p| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
1 B0 l9 Z2 _* @0 v! {, h- \7 h" U7 t| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
2 ~' {) @0 H( v| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
3 d1 [8 I3 l3 e8 `| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |9 s1 h9 n8 }4 T# Z. a
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |. D* x3 S- ~1 F" l3 f0 p( ?
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |- _' q: D6 ]9 Q& e- c
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
$ ^ A9 k# A+ F0 V: o9 K& \2 E| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |. Y, `* l- w n( b
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |4 {3 \4 x. G* _# j4 P5 a$ I
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |& z, A6 p3 G" l' Z
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
- l% m6 V9 \% z% D| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
+ t# i3 m j. u/ ]2 F9 ^$ B7 l| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
7 m; L+ @7 {. X, i2 L2 }' r6 X| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
* u% W- p( j$ ~9 l, j* w* J. ^# w| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
/ s$ ?$ T- a+ e# R4 @" T6 T+-+------+----------------------------------------------------+------------+
( n+ W4 T9 q$ b: l- Z0 BA Chihiro system consists of several boards.
- l7 {3 _( y; w; DThe system is in 2 separate metal boxes that fit together to form one box.- o+ r: u+ _! o- E; _0 S
In order from top to bottom they are....
& L+ ^+ y! B' a$ e2 j. h8 [( B - Network board \
# A& j. K# M$ A/ l* j+ _ - Media board / Together in the top box' T% p- N8 V( z5 t& ~: j, _) ~
- Base board \* K0 U6 u7 u9 T7 x- F: g
- Xbox board / Together in the bottom box
G" c- J- m, B% m& J% LThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.# i; E0 b* t# K" [' v2 s& L4 A: }. e
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
. C6 F) x* t4 X+ p0 |$ s* g7 Sboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a7 J# y& z6 u. M. W
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated' N( c8 U+ z: p9 |
in the mass-produced retail version.
9 r J6 ^9 h: u7 {# M9 iThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
0 V E4 D) z+ S( Q1 Qpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the5 A+ \1 I$ n- ^6 S
XBox game controller ports (USB1.1) and front panel connector.
2 p. Y3 R* m) g) R& WOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin. ]* T) n W0 @0 _, S e. z( |
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
0 w& U0 J+ \8 X, X7 v9 `( L& v0 jjumpers....
2 z) i5 J" d& T8 g* T% S; A* MJP3S 2-3 \& R) [* I/ z. ~1 V
JP4S 1-2 |6 h6 t6 j# z: o3 `) p9 w7 A
JP5S 1-2 |- g; F0 h7 _6 n' D7 Q I
JP6S 2-3 | These are connected to the USB chip on the other side of this board4 g3 q/ `3 [. T2 Q+ l( z% o
JP7S 1-2 |
) w9 o& k- R& Q3 EJP8S 2-3 /
[9 x1 O3 g. c3 ?8 M1 ]! e, kA long connector on one edge connects to the filter board (power supply input etc) and on another edge are- g5 E0 r5 }$ W& }
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)' G) T8 m% @ B5 I1 A
and a 14 pin connector which is unused. The base board handles JVS and video output.
9 o& m3 `0 m' C* a: f6 k5 WThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader/ r2 Z, Q( K8 T! o0 F/ v
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.* V! Q1 n, k% u. h& H
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.. }' ~9 ~2 k# H6 `1 g
The system requires one of the various Sega JVS I/O boards to operate.
9 o, M/ c0 e) a6 P% ~, QROMs on the boards6 [* i, u4 e) q+ \) B/ H7 x$ ?
------------------
7 [; b% r+ m$ u4 wNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
- ~1 U$ Z3 S2 [9 l6 i# mMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8* f7 r8 z4 ^ W
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has4 C+ G5 i0 m" }. u4 f6 T2 ]1 R0 P
an older version as backup, and the second MB has the current version, versions included are: Z6 y {0 |! B
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:307 Z$ o5 x( M4 @4 n/ c7 r
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15; g6 F3 ^ l. g H" b) I* R
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10# `3 R" a* n2 i+ Z& \- Q# U) h* Z
One Microchip 24LC24 2k Serial EEPROM at location IC114 _5 l* Z! F/ x/ ?3 b
The chip at IC32 seems to be a backup of the base board firmware without region or serial.2 T6 r$ R6 E7 S2 C7 K9 y j6 D( E
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
* f" b% A) T& e5 [# [ contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row' r$ W; K9 h0 K4 d
a message will be displayed: GAME ID SBJE! s$ T% G, p. s2 ?- h2 e0 u
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.2 a( @1 e4 n8 N, r: W6 z
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
! [6 U6 e" S9 d1 R; x! u the region of your Chihiro unit just change this byte.
& u/ h/ w$ g$ }; w Alternatively, if you have a netboot PIC, plug that in and power up with it.& r, b3 K* Q3 w+ }
1) Enter the test menu (push the test button)" v0 }- {9 @9 g5 q; e7 g
2) Go to the System Information menu.) U4 F5 b- r* g
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
6 j9 f5 M. R% f* K3 @/ c 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
; N( ^$ |( ?- A$ N* K power on again.5 N' u2 h& B) e7 m$ D
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D19 G! v# |- i$ Z7 T1 h" G
Board Layouts" I7 W3 X$ t4 m5 `: S2 C- v5 ~
============= ^: B" K5 n0 T' [$ R9 z$ E) ^8 P
XBox Board
0 m3 I" H7 Z) ]$ i @' e" Y6 x S: y' K----------
2 Y7 i4 V! M1 _- Z" Q% }. q' t|--------------------------------------------|
. g2 }: K0 ?; `4 m. j2 J/ y| LAN FAN1 A/V FAN2|
. O* Q: o+ f# K n+ W% j| |
) r3 A- b5 w! z: H! S| LF353 CONEXANT |
# t6 u& [7 x0 I+ D X|DVD_PWR WM9709 XC25871-14 |/ u% }! }" S1 l. }6 G6 n1 i$ K
| |+ \- c$ D# y# o; v
| ICS_UA431317 |-------------------|
$ P! N: f/ O1 d) f- [| LM358 |
, k4 b1 x8 ]4 l- x| 27MHz PIC16LC63A |
* Q& O* |2 h1 O|IDE BR24C02 |
u( P$ p2 z ^| ICS_455R-02 |: t$ U7 W% D! p3 L6 u/ P
| K4D263238D |
( S, s- c7 f1 [8 Y5 U: p| 29F040.U7D1 *K4D263238D |
3 H8 W: s/ [0 N7 n9 P4 u| |4 L9 |6 R' m) N1 B1 t, S/ u( O2 @% [
| GPU CPU @733MHz |
6 W: l7 `. K7 D# D. v3 J7 E4 e9 f+ ^" @| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
" i2 O3 d2 [. v( h2 D2 d; T6 i| K4D263238D |
5 R" h1 T# z: X/ [& M z" g| *K4D263238D |
+ K. r6 y6 Q0 F% N o! K9 \| |
X( Z4 N& x) Q, ~/ u: p( Y| |7 L7 o) O# S2 ~
| K4D263238D K4D263238D |- j' t% f- c: H* z
| *K4D263238D *K4D263238D |& ^( g9 `( t9 M0 L3 q5 B
| NVIDIA |
7 J( A3 ?2 p" A| MCPX X2 |
) ]/ g( Z/ ^: V5 J3 U+ e; G: c| POWER_CONN |+ e/ ~0 V) ^4 X# I
| |
! c/ v+ i3 L* N3 t8 W| |
) g: c& X( ^7 r, ^| |6 h( w7 B4 ]# C- Z
| GAME1/2 FRONT_PANEL GAME3/4 |2 e6 ?- v0 ?: e/ d4 a o
|----------------------------------------------------------------|6 ^2 U- b9 m' F4 I
Notes:1 b# a6 ^3 m s( N
* These parts located on the other side of the PCB
0 c4 M$ F, V( ~* e6 `; q. G Some of the connectors are not used.& z3 w, O$ p3 c0 e1 J- y3 Q
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS* J9 m [3 _" }
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS8 Z. r! j! U; Y* F
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
* X+ Y7 z3 Y9 A3 _' }% {, f4 fBase Board3 C6 g n* C& W2 l! }( @
----------
& j" k$ S/ x6 Z9 ^& u171-8204B
2 G1 Z" }% m, c3 d( F: \837-14280 SEGA 2002
9 ~9 r* e& t. C3 kSticker: 837-14280-92
2 P) E7 q5 O! z5 A! ^ f|----------------------------------------------------------------|( d2 t% \" R$ g1 Y5 _% A. J
|*CN16S *CN14S *CN19S ADM3222 |
% p$ H7 G7 F9 N. Z9 I| CN8|
* ?* \; e. m: r: {# E3 }- M6 U| 24LC64.IC32 |
, H& b p- N: o2 Y9 u' o; }|CN11 CN18 CN1 PC410 |: q7 R' o) D, e# u: h; J0 K! s! G
| LM1881 |
. K" l0 |5 H! Z) M( g| SN65240 |2 ]1 R% S) h+ R2 B
| SN65240 AN2131SC BA7623 |
# |# v# Q2 `/ @| CN10|
A: ^* `- E7 m I8 I| 12MHz BA7623 |" N# K# a4 M0 V
| *CR2032 |
1 e; g) ]( P, w% {| SUPERCAP |5 e6 f: k" W6 x) [
| 32.768kHz |
2 A6 R4 y9 ~. G- q% ^# M, w|CN12 RV5C386A |
+ @6 ?% w9 h& y| 24LC024.IC11 M68AF127 CN9|
8 D7 D) T. {8 O+ S" h! G w2 B| 24LC64.IC10 AN2131QC |
& a* `7 n, [ s- B| ADM3222 DS485 |9 ]) W% w* U' k2 j* \# b
| 1.85MHz |+ ~7 c* }3 ^4 B$ ]
| 3771 CN5|9 q ` k9 r+ D5 c* h
|-------------------------| CN15 |-----------------|5 u! U7 Y6 E( J+ r H8 ~* a4 B
|--------------------|
5 y5 M( a' r, n- k* ?% e' W$ l) hNotes:
& X% G" o+ H% j2 \0 }* n* d1 R% ^ (* these parts on other side of the PCB)
$ s! J% a1 B' M( V* D RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)+ a- A, `8 M" i* Y* y
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
& T0 j3 E& q2 z9 H$ K; o- y, R2 h 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data* P; v0 W. I' K) L
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
" x3 j( u+ @6 `5 J* X: B. a' Y, P AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10/ D' }* U' B1 Z/ n6 E- c
AN2131SC / (QFP44) firmware in IC325 \% x" `( a/ Z& e: E X# t
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
3 C' }3 h+ g# ]/ T& v) l& ` H SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
% @* `, I' Z d BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)5 F! B: M" O1 o3 Z+ m9 g
LM1881 - National LM1881 Video Sync Separator (SOIC8)" M& o8 o# }7 @+ e+ L8 |' z
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)- Y. Y: X, s" x7 r9 k
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
" B! v0 ~: j3 }; ]* ^ PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
$ @# x4 }" x6 S; e5 D CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)1 K( w" }' s) ]" w1 M
CN5 - USB connector joining to JVS I/O board with standard USB cable" `/ {8 t( w: q9 x$ Y. z
CN8 - A/V input connector (from XBox board via short A/V cable)
) x' [% N4 L! r+ k. S7 J A2 n* v5 K. ^ CN9 - VGA output connector
. ~& |) b0 s, b5 ?. s9 x# o CN10 - 14 pin connector (purpose unknown, maybe another video connector)2 f# O6 B; r9 r9 |
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board+ x6 K# ?6 B; W+ M) `" ]3 j
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
[, r% x/ y% y CN14S - 7-pin power output connector joining to XBox board
2 @7 ^6 Z3 N$ G7 h% ?( V* o) f CN15 - 96-pin connector joining to filter board1 s; W: l0 r d
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
% o6 q1 v# r0 {/ B CN18 - 10-pin multi-wire cable connector joining to XBox board5 U: r/ z* U4 t5 P% c
CN19S - 5-pin power output connector joining to XBox board+ g/ o% h" P; r. L1 z, z
There are also many power-related components such as capacitors, mosfets and transistors.
. Y8 H# p+ _: lNetwork Board
[- X$ R" W+ k/ F-------------7 o: F* x9 ]$ c+ A5 f
This board is identical to the network board used in Triforce games.# w1 _/ l4 O9 u' M- J: w$ \6 i: o8 |' J
See src/mame/drivers/triforce.c
( u1 D" Z$ b9 JMedia Board
! Q2 X9 Y: k, J' C K1 Q+ l8 x-----------
4 b$ B+ M4 N- K2 J# w7 y. f6 P171-8234C
' F% u D$ v$ Z, l( D& ~( F2 Y837-14359-01 SEGA 2002 C, H. m2 k' H. `
Sticker: 837-14359-91" F# M$ {# m5 J/ F4 x5 O
|----------------------------------------------------------------|
! p/ u2 B6 w b- Z| LED LED |
; }7 Z- b$ ^ A| FLASH.IC8 |
6 C* ?5 @. \+ j: u9 w! l- [| LED CN12 CN11 |+ r' m$ V! {& l1 D' F- y# c
| LED JP4-JP10 CN10|7 l" g! }$ s7 ?
| |- H# |2 k3 F6 a* O3 x: J
| |( c3 d5 g- Z( l! N* V4 a7 V
| |----------| |
* S8 o' i0 v0 i. V3 A" o' _) F| |SEGA | |
/ _8 H* c; m I, a! d$ Q. v| CN14S* |315-6355 | |9 @6 X; P2 C3 d& ^. H$ _5 c
| | | |% b* e0 ^+ c5 |0 L' i+ W! @
| | | |9 X0 B$ I+ a" x: \; x$ _- f' F4 |
| MB3800* |----------| CN8|' r2 @. i3 K1 Q; l( X8 s* }
| CY25560* |
( Z7 ~; P+ E {+ q2 B| |/ P3 k* [2 C& t
| CY23S09SC 49.25MHz |# a/ d; y3 x) v7 n5 Y
| |. g, C0 {6 m0 I7 b
| CN4 (DIMM) |
$ K" b9 L# }6 l4 F5 W* J' D| CN3 (DIMM) CN5|1 ?& g7 S6 Q" k" [, K; a
| MM1433* |
- B" @& }5 y B| CN13 TPC8009 CN9 CN6 |! m2 S- K8 x$ h% G& B+ Q1 O
|----------------------------------------------------------------|' i2 i) A& @+ ?- I
Notes:
- J# E) `. E$ w9 M% t* ` X' V * - These parts on other side of PCB8 k7 o/ }4 c+ |6 G; ~
CN3/4 - 72 pin DIMM sockets. _( [- t& t0 M; [
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE). B4 b$ w- S) \/ W! h& a
CN6 - 40 pin flat cable connector (unused); P& |" r* Z: K
CN8 - 6 pin GDROM power connector
* b/ K; k" s5 m CN9 - 6 pin power connector (unused)+ M1 O' I# t4 `
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.' ], D9 d0 J4 c; A
CN11/12 - Network board connectors joining to Sega Network PCB9 C6 B: N- t* ^, \! v
CN13 - Battery connector (maintains power to DIMM RAM)
0 J- M% I' b8 L$ d CN14S - 100 pin connector joining to base board
( R9 i& l+ y, `4 }' }' x JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
$ n6 \+ Y0 i/ x; u Z0 r JP4 2-30 B1 e9 ^: m( v# H9 K* u4 v
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)* o a6 R6 s4 o8 H( {0 b
JP6 1-2, ~) s$ G2 |% ~* F3 U
JP7 2-3
$ ^2 x! i& G3 Y4 v$ f4 h0 s( G7 o JP8 2-3
& j) g& j1 B' a JP9 1-2
2 u. {; v& j* w0 x JP10 1-20 @" K$ p0 b2 P; G5 q
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
4 Z) C% c6 K1 \! x' p$ O. c; uFilter Board
' Y$ ~/ F; v2 Z4 p. g( A------------9 ?# y- @! Q. j8 H
839-1208-02
/ R- z! }% D3 l# d1 F171-8205C SEGA 2002
) g. F! V& }" c& x! @+ F/ U: _|----------------------------------------------------------------|
! }7 y; ]2 |6 v/ o) w O9 l| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |( n7 c2 l1 G. o# Z7 }
| |
. Y1 ^: Y3 |' o% s# ~; {" [| DIN1 LED_3.3V |
. p3 F7 j6 W1 O; {. F* ~( ^| LED_5V |
" b% ]) u9 h8 D& c0 s| DIPSW(8) LED_12V |
9 E; }5 ?. j$ q+ z: ]: u|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |- i0 V6 L- k; h
|----------------------------------------------------------------|
- ]7 P; }6 z: w) u, L" pNotes:6 k$ }. h2 j* V& W7 S
CN1 - 8-pin JVS power input connector P0 g5 F V6 r9 _
CN2 - 6-pin JVS power input connector, J6 l6 B8 T( n u
CN3 - Red/white RCA unamplified stereo audio output jacks# e5 a& Q$ [" {2 L: G* r
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
+ n* h) p, F; `7 d CN5 - 8-pin connector, has signals for 2 rs232 ports! w! S' n6 n2 K [8 |6 ^
CN6 - 7-pin connector
0 w, H t" o0 @; V" T) x SW1/2 - test/service buttons% w, T+ N, L8 H" r2 d! M
DIN1 - 96-pin connector joining to Base Board( R$ R: y' e9 n/ J+ p/ X. c
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.( c/ s' x6 X" H V/ q+ ~
Dump info:
3 |+ S9 e* k+ yNetwork Board Dump : Ver1305.bin5 K/ N* l( @& g4 M* D/ a- c
Media Board dump : FPR21042_M29W160ET.bin
/ r. A" g, z3 g; n' t7 cBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin, w* b4 |) |2 o8 T9 o
Xbox Board Dump : chihiro_xbox_bios.bin4 ]- o" ~; j+ O$ b, H! _+ N
FPR21042_M29W160ET.bin :4 `$ R$ I% ~' i3 }
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
: V. ?: d6 q( N% s n2 ban older version as backup, and the second MB has the current version, versions included are:
* M+ Y1 z2 D N& B9 }. HSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
7 t0 w1 P |% C7 h4 l, fSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
" f U4 K# W6 aic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
3 C4 J- [* w3 ^2 `Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you8 H, D& f& d9 f" y. i' L% V
want to change the region of your Chihiro Board, just change this byte.8 r4 k; M3 D( a4 s, B! g/ `
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.+ |. z+ C" Z8 Z
" b2 l/ q9 T, H( y7 ^; e1 g' C) V, h) o
|