本帖最后由 n805 于 2017-7-18 22:21 编辑 0 k) }6 q, Q( m5 \- C# B
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跳线设置
4 N* T2 V }8 C+ PJumper settings Mediaboard; o9 G# `* u+ H' A0 Y
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –! t8 b1 ? a: D& X
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+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
! E( m% }/ I/ k7 u! N5 O6 H! h. }0 D|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |( S" T# p* {$ a
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
: o9 o7 b) e% f# ~| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
^# G3 ?9 a; `7 e' w! n|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
+ g6 L9 \& I j| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |0 I; E8 l0 z& R- m
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |, G( f9 B$ r3 V. u2 @, W
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
) `4 A y" Q" `6 t, [, v, c|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |/ \' G; f8 M* p4 G8 |+ `: q
| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
: y. @3 i! h* z" {|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |" t# V- f0 Z: D5 d% `) @5 ~' X
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
$ r. b2 }: _5 j# || | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |- g' U0 ^( u+ W, M- _8 X" d
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |0 @# Y0 {6 U2 q& _% `
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
% z) |/ o+ K2 Z4 H3 o$ K! _| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |6 g3 R9 W# a( \4 r, t
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |5 V0 d2 ?( X1 { o
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
% V" q! N) e' N$ F$ A: [| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
) h6 i. V8 d, h: P g) x e| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |# ^- Z. `8 M5 G6 v) t
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
+ W7 A, K3 u n|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
& I, Q) t4 d1 l# y$ H|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |5 D9 A1 {* f9 u4 c3 S& e
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
9 e$ w, O, b) b0 S/ z! G. d| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN | @' t2 N8 W1 \2 u: E |+ A
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |- ]2 O$ O! @, B8 |/ S8 e& ~
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |8 Z$ u6 m6 Q% ?7 a! }
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |1 S9 }3 K& n( H
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |; J c2 E" R. n
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
% M% `0 X0 F1 [/ C. |! t|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |3 C5 J# E+ N' U, Q0 N1 f# n$ A( P5 F
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |; Z0 m2 }7 K) N( @ ] F
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
! S% A* t) q i- O" U| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |0 l5 W# H; L: I6 u7 i
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
5 s! H7 p- z9 [: H/ F- F2 q. i|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
7 m; w. t( c) U3 M+ H: l|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
& I/ D5 H6 r4 v| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
: ]8 s6 n3 j1 G; n" ]1 N|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |. z( @6 p* p; q
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
% `/ i9 {$ r$ J" |0 U|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
! r2 X/ P5 R! u* x5 t4 n|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
) u; X! ^: L$ K| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |, Q& N# V1 c& Q$ L) _' z! Z/ @5 C
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |2 E* g _5 z- `6 F
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
7 s) ~4 x8 i' \* w+ z| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |& f5 C. h7 D8 c' _+ M
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
1 C; J! P4 \0 a1 T+ k M+ g| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
. Q' P$ ]6 p! z9 `! V1 N|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |( D4 q5 ]6 W5 L% t$ l0 j, Q2 s6 x
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |; V; X) q. ]7 P0 \
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
4 n6 ^0 Z! ^% h% u* `+ n( q| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
3 {1 M* H* F( q$ R z- e| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
* p$ N5 m8 s: B& C7 {4 D|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |' F1 a. B5 a6 f7 G
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |! o# Q4 h$ J$ b, F. r
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
1 w3 H8 E- Q! z: K5 {" D|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |, H/ h& | M& D$ x
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |& T! F2 `; l5 h# e
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
1 X9 q; B% w4 d+ Y- G, w3 W% Q/ r|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |$ ^1 p$ S- {" ^# e" b
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |- ?' t1 J3 g Y- |# Z. k
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
+ J3 X! E3 M+ T- g/ U( s|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |- h: l6 ]) o* r2 S, H
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |0 Y# F& l% i+ \* e
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |2 u3 o% H3 V3 v1 j
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
- i, ^$ d3 ~3 m0 D; Q( S|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |
9 m# O5 H" Q- Q0 _: Z5 e1 V# q( a|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |3 U- r# U* B- T$ L$ I5 I* J
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
) Q9 x4 S" D4 Z3 N4 d+ K( s5 {|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
( i2 ?* G) i: v. _+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+2 m1 \. r+ K6 g) }0 k
* denotes these games are archived.: `! U6 p. p& P) @& b8 \3 c% ]2 A% [6 Q
Year Game (Unknown media) Manufacturer* t, [' Z6 `, X4 ~$ W+ Z
+-+-----------------------------------------------------------+------------+
7 O1 w1 C& t3 y4 R| | 2004 | Quest Of D | Sega |
9 o& D" I* G% v| | 2004 | Quest Of D (Ver.1.02) | Sega | }1 W+ F0 V3 f' h
| | 2004 | Quest Of D (Ver.1.10) | Sega |' t! M( K% J- ]8 @- d
| | 2004 | Quest Of D (Ver.1.10a) | Sega |; Y2 f1 T/ N6 u" C5 O- r; S6 c$ Q6 A
| | 2005 | Quest Of D (Ver.1.20) | Sega |: O4 }3 R `) Y" P9 v
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
+ U0 f H, U% K' a1 A6 M| | 2005 | Quest Of D (Ver.1.21) | Sega |8 y! w& o, q+ F) W( Z
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
7 z3 k6 T8 c% ?| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |1 ~8 ]/ H; s# O# z8 M7 @: J
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |! Q5 j% Y+ s: a8 {. k d, J
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
Q8 F2 n9 Y( G+ [| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |
/ b9 u/ d; @ i0 K! ~| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
( {5 Z$ k3 [; e5 h| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
& S; F8 T8 u* N| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |
, B% c- G( v/ P6 e7 ?1 P6 Z; }0 E| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |2 X( {( w3 g. W% f% F
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
% }2 n0 A$ e2 Z5 [' O3 D( f| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |
* {& s3 `7 E* s4 Y1 O! `) o| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |3 `+ h, O, E5 n) u: _' G
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |+ D8 O- \5 f/ [. f- A
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |
, D' ]3 P' z) g f| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
8 O6 w9 Y* f- B9 M: }+-+------+----------------------------------------------------+------------+
% l3 A4 v8 A. S1 ?: j3 ^! u9 AA Chihiro system consists of several boards.
! {8 Y! A8 B7 g( RThe system is in 2 separate metal boxes that fit together to form one box.
" U+ h# d) l% ]! k( Y n- ?! J1 QIn order from top to bottom they are....
# K5 q% @2 a+ g/ A0 D - Network board \
% n, s5 y4 p# d( V - Media board / Together in the top box# n: N, `8 I& m2 D4 U, W
- Base board \) `, V; I; A$ u( a* E
- Xbox board / Together in the bottom box% ]5 e( o% y, [( i" x0 I# H% B
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.2 M0 g: v" \$ q
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail. t' |1 }& m/ ?$ H7 V4 _
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
+ I1 ?2 U. d; UMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated$ z& L! H, `( Y9 G
in the mass-produced retail version.
. Q, s9 f6 e* V. v" lThe Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16 m8 m: X; F# S6 U( Q* t& G
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the0 l, z* e" M P7 p6 l
XBox game controller ports (USB1.1) and front panel connector.% h1 C2 H1 R& u/ n8 P
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin( C. n+ ^4 Z2 P- e
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
) Y3 f5 V5 |* H" n+ Q& L9 ^8 Ojumpers....$ W/ o' X. ^' J. p
JP3S 2-3 \" h4 i7 j( n$ f2 E
JP4S 1-2 |; l0 A. o' E- J% S" F. V2 R
JP5S 1-2 |% p; q" D0 G4 l0 j. s E
JP6S 2-3 | These are connected to the USB chip on the other side of this board# [# L) I# O6 [, l6 \. F! B
JP7S 1-2 |
. D; G% u* W _3 ^" X. ?JP8S 2-3 /
; c8 K& T. \8 R# W0 Q" G. QA long connector on one edge connects to the filter board (power supply input etc) and on another edge are
$ h2 R9 u) U9 q: Vconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)" C6 s j; x8 G3 { i
and a 14 pin connector which is unused. The base board handles JVS and video output.
5 _( m# X* v; `: NThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader$ {! e. M6 a7 ]. r
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.6 x. V, z0 Q8 n9 t9 m0 G
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.
3 f9 D U. V) p" m$ ]# pThe system requires one of the various Sega JVS I/O boards to operate.! q/ y; ~7 t9 o' ?: B M
ROMs on the boards
; \5 g. Z& S& z: }------------------3 [" x* d- o2 O p
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
; L7 V$ ] {/ k; ?$ M+ I J: h FMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8/ R) |! m, k6 H" @0 O) m
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has9 W+ @3 x- k* U& y% Y
an older version as backup, and the second MB has the current version, versions included are:
- O2 g# O* k% f$ }/ H# U SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
' P7 t' J. @) v( \9 k SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
- M c3 y+ |: Y9 T1 I I! xBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10! y) p4 ]! {: N( B8 C
One Microchip 24LC24 2k Serial EEPROM at location IC11! @2 s" o! f$ r7 K, j
The chip at IC32 seems to be a backup of the base board firmware without region or serial.. m# z7 c r3 Y# g. l: s: ^
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
D5 W& [* G$ j1 @6 C0 V' c contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row; k2 Y" H+ m* ]; ?0 R( |
a message will be displayed: GAME ID SBJE
" Y/ Q/ D+ T' x9 O* l( T. [ The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
+ N: w6 r; r1 V7 m- i e The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
# W8 d) D0 R J. u* L the region of your Chihiro unit just change this byte.! T, p# f7 i; i! h
Alternatively, if you have a netboot PIC, plug that in and power up with it.
: {/ k% U, ?& o% h 1) Enter the test menu (push the test button)9 t l" y3 P( h" M* s, l
2) Go to the System Information menu.: L. o; g. I) b
3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
- `7 [! V8 ~& r5 F5 `2 O0 d. @% c5 }% n 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and$ N1 x# [' m2 z+ D; F, w$ y* N. [; x
power on again.
: F* J% }* G, e" q0 v! P. yXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D11 R% l/ K$ [0 r" a* B) k3 I4 K
Board Layouts% Y( g3 w4 x* j: h' f
=============& t) u, f/ ` q! J0 ]9 g( x
XBox Board3 R. n( h+ A0 R# R5 C) e
----------
0 j T/ b! a3 U|--------------------------------------------|
* e7 ]2 e; ?( k& d" y| LAN FAN1 A/V FAN2|
$ O# q( ?6 G1 m| |
0 x x: L& [$ a+ _, f' a3 u| LF353 CONEXANT |
6 l. ^. ~1 K* W# Q( p( X|DVD_PWR WM9709 XC25871-14 |$ v7 x2 O( Y% [3 U) y0 J
| |
+ l$ R t/ U) c @" W| ICS_UA431317 |-------------------|
* T3 |4 c, k6 b, w/ m| LM358 |) V. ?# P. E U7 C5 }
| 27MHz PIC16LC63A |+ i) ?# a/ o4 m! E- T
|IDE BR24C02 |- b4 ^( T7 y% K& r* B" h, r
| ICS_455R-02 |
5 h& a+ i3 L" R: O8 k' U| K4D263238D |
( E6 I$ f- u& H' x5 Y3 z% n| 29F040.U7D1 *K4D263238D |
+ X! _( A- ]! z$ W \| |
/ p+ G6 I) b+ z3 R* n! o| GPU CPU @733MHz |
! A( ]: r6 U1 T. J| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|( |4 r% D6 Y2 K, G/ H7 z; F
| K4D263238D |: c$ C: R: u- l) G6 T( x. O" z
| *K4D263238D |
- o) F+ Y/ \# n, t% u( `" d| |
1 ?2 P$ i) h1 x| |
8 [, [8 l4 S/ b4 f& U| K4D263238D K4D263238D |7 g8 v9 I0 M, P; Z* \8 z
| *K4D263238D *K4D263238D |
' q' v# B+ d2 _| NVIDIA |' J! B; K" o# b! `; R
| MCPX X2 |
! k8 ]7 z% T, N5 D4 v, @! Q8 v| POWER_CONN |, y& X: H! ]$ ~' @0 j
| |: r. }; R ~' [$ J G6 J
| |
. m& [* D! U8 ?8 I' G, f+ M4 U- O| | f5 o: d. X3 O& h1 s% f! G
| GAME1/2 FRONT_PANEL GAME3/4 |
2 x3 c. u# N [9 }|----------------------------------------------------------------|
7 S* b9 f0 h0 TNotes:$ x& P& w2 N* ?+ S" Z; S) _
* These parts located on the other side of the PCB+ j7 e4 R5 F/ r& T9 m; G
Some of the connectors are not used.( x! Z2 C) Q. d( H
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
S& @) B5 T* G4 [4 d+ r/ A GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS5 H) Y$ }# r3 ~" [
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
/ E- ~+ d, M- M; N! CBase Board
! T; Y% E* J( K4 w----------+ Q, ]& w: [6 |9 G; d3 F
171-8204B9 w# F' j5 ?- M1 k
837-14280 SEGA 2002
' G* w* [9 G4 U! I- E! O. aSticker: 837-14280-92
: x! O% {4 |3 i: {/ ]|----------------------------------------------------------------|1 g) J8 `( I3 y# `5 d
|*CN16S *CN14S *CN19S ADM3222 | b% e; J$ F5 r9 u! @# r" I
| CN8|! @' V! m# |3 k. p6 V7 x4 p/ s3 H/ f
| 24LC64.IC32 |. {/ n* I$ y5 H
|CN11 CN18 CN1 PC410 |
j' U8 {, M" ~0 d, V| LM1881 |. k6 Y' z% @' j$ \1 e N
| SN65240 |
! l P' j0 y' N& [| SN65240 AN2131SC BA7623 |
8 [& C( d1 Q8 V: N1 w9 ]| CN10|& T7 _% e7 U8 n5 \$ A* D
| 12MHz BA7623 |# }8 c2 ^1 f4 O/ P4 [1 T
| *CR2032 |
7 |4 g7 z$ m1 Z# b3 Y| SUPERCAP |
3 Z) K& K h" P| 32.768kHz |
' v$ e- I: g. T& @; P" b/ O m|CN12 RV5C386A |' O5 H. k( m1 f1 p5 n4 \1 A
| 24LC024.IC11 M68AF127 CN9|" \7 u* I" C$ S, C& r
| 24LC64.IC10 AN2131QC |
4 N- j. a1 o* @6 w* Y* C0 j8 t3 w+ r| ADM3222 DS485 |) T; p, m/ J2 t! y6 W
| 1.85MHz |6 l# v: N$ Q$ w# E
| 3771 CN5|
0 e, X4 ? G" g) e|-------------------------| CN15 |-----------------|6 ^4 V& u* \" f9 V* R
|--------------------|
x5 p% g: f8 z" e/ RNotes:: v! l+ ^* m. t' W9 P8 ?
(* these parts on other side of the PCB)1 k$ a! M! {+ S
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
/ O$ m4 e; [$ F$ S( v. n& R" L 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips! }% X5 \- v, }' A! N
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
5 p: [2 A2 d; `$ a M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC, G1 K# ~7 _1 ]* A/ _) ~. L
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
6 \" P5 ~9 x& Y* [) G4 Q AN2131SC / (QFP44) firmware in IC326 {' U( Q: j( `. `0 R' ]6 ~
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)8 u X4 k7 \5 y9 K
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
l1 A( i- ^( P BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
' ~& ]( {$ ? h# q3 Y( \ x LM1881 - National LM1881 Video Sync Separator (SOIC8)8 C5 d9 T c7 C! q! L+ w
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
4 W% z$ g. o6 H3 o' Z 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
; B7 G, S' w7 a& V. H PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler2 j; T: [0 C7 D: A+ N$ _# Q
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)& L0 ~9 E/ A( j2 Z! E4 w0 G2 F
CN5 - USB connector joining to JVS I/O board with standard USB cable2 @1 [# D: f$ F0 U% Q# i5 K% D
CN8 - A/V input connector (from XBox board via short A/V cable)
3 r* w. t3 n% P; F1 S2 y CN9 - VGA output connector
1 H7 i5 _9 v/ r% `( s* y# n' S CN10 - 14 pin connector (purpose unknown, maybe another video connector)
% W- M# e( L3 a/ \* h. k, G CN11 - 16-pin flat cable connector joining to LPC connector on XBox board; ]6 `7 L2 @. T5 {& x
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board. ]" h- n. N8 h7 v0 X$ d3 H- L
CN14S - 7-pin power output connector joining to XBox board7 n* }7 t' H6 B! s, x& ]2 D, D
CN15 - 96-pin connector joining to filter board
, Y5 V3 _1 Z$ `6 B CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)" {4 e+ g7 l, b% D0 g
CN18 - 10-pin multi-wire cable connector joining to XBox board
: y/ [6 V; d+ r+ l0 j2 d) c CN19S - 5-pin power output connector joining to XBox board
: g& @+ a2 d7 A, t3 i. z- X$ s There are also many power-related components such as capacitors, mosfets and transistors.) s. c: X8 R1 d# O7 u: p6 f
Network Board; g+ {1 a, p) d; g
-------------
# m- G9 [7 U; F/ sThis board is identical to the network board used in Triforce games.0 a+ p: ?4 o+ O& H5 u4 Z
See src/mame/drivers/triforce.c; Y) G; b+ a$ f9 ]
Media Board
& D/ }- [8 n& Z3 y-----------
2 f( `; l0 T7 q+ {171-8234C
( P# ?6 j+ O! p837-14359-01 SEGA 2002
1 K% U) I: V" |$ F, NSticker: 837-14359-91$ g1 C& E1 d3 t
|----------------------------------------------------------------|9 q' D. ]) p# l: i
| LED LED |- _( }& \$ _& v
| FLASH.IC8 |
5 n3 N" h% h5 k1 s| LED CN12 CN11 |5 J2 R- F k. E. [
| LED JP4-JP10 CN10|
" f8 q- X3 r- q6 Y& k6 o3 c| |
; g5 z O' P7 m, u% ~| |9 R5 L" r9 i C9 A
| |----------| |
# i' x' _. w! y" @* o. Z9 |# Q- J| |SEGA | |
- C6 r- ~; n4 ]) I| CN14S* |315-6355 | |
j7 }1 c, ^ A0 K( C& k| | | |
% f* m+ O4 i: @- f| | | |9 D! H6 s) t% ?
| MB3800* |----------| CN8|
, A+ V! D, g& y6 {| CY25560* |
0 n. a. m i0 M% l l p| |
3 P7 W1 Q5 n# [0 [$ k| CY23S09SC 49.25MHz |
: I. R, j4 e- J) u' ^( j| |
/ ^9 [+ S! L& E+ M; b| CN4 (DIMM) |
9 q; F" K- c5 Q5 N| CN3 (DIMM) CN5|- H" \3 W' O* l9 l, D B
| MM1433* |8 W7 {7 |/ b; \
| CN13 TPC8009 CN9 CN6 |
. Z' u; X( A/ G& p" E/ H3 S" l. ^|----------------------------------------------------------------|& _, A! K8 J' E! j6 q: T. Q
Notes:
9 Q4 K3 |0 f' M; {- R * - These parts on other side of PCB9 z9 Q# u3 ?) [6 b; P" U# V2 d+ `) \
CN3/4 - 72 pin DIMM sockets
- G; Y- z# r$ z CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)( W( U/ a# P* S0 Z' a! A* [- R" K6 u
CN6 - 40 pin flat cable connector (unused)$ `" Y5 K. D& N& K! o
CN8 - 6 pin GDROM power connector
- v4 O9 n) D. q$ X. G: W CN9 - 6 pin power connector (unused)
: s1 I, d/ U/ k* J6 U CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
! [) b5 S6 Q+ ? CN11/12 - Network board connectors joining to Sega Network PCB, X5 A1 D8 B3 ^# F& O
CN13 - Battery connector (maintains power to DIMM RAM)# h8 z8 g0 e$ k; Q* r* F% i
CN14S - 100 pin connector joining to base board
. ]& h1 j0 Y+ I0 |. i" l$ H JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
( Q7 {6 g1 M1 q- _4 v( `+ p1 C6 L JP4 2-3
# z2 K {+ ^! x JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
; P$ M: j+ P1 s7 n' } JP6 1-2
; o( v# f5 {/ F0 v4 V JP7 2-3
) n6 U; ]( E$ U! E, n. c/ x JP8 2-38 [* _: w) P, X+ w. C, X# Y0 A
JP9 1-2( e2 @1 p( G5 @. v/ Y( n* t2 g
JP10 1-2! [& X; [9 k( [, }' R
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
5 L3 n# W& _: V4 F0 \7 ]$ l1 NFilter Board/ k! E4 }7 L; |
------------/ u$ E5 I% ~* G! ^
839-1208-02% C( P" A5 h8 j% G3 }
171-8205C SEGA 2002
7 e$ f+ ~0 d6 L- k: X/ J8 Z|----------------------------------------------------------------|
6 E4 A+ A! R" m9 m, c3 I: I| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
0 v- B" _, m* @- s3 Z# K| |
9 w& X; c% A9 c. o+ O6 m0 j| DIN1 LED_3.3V |
2 b4 @0 N3 c# q| LED_5V |
( [; h0 u8 R9 L3 b/ v| DIPSW(8) LED_12V |
" `, L- f# o' J+ v|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |/ S: _; f* V M9 M
|----------------------------------------------------------------|
/ R/ _+ b7 r% T" w. }; M! l# kNotes:1 r" {* E8 K7 h6 W* t
CN1 - 8-pin JVS power input connector0 E0 y; [1 d- h! m- m. W' }
CN2 - 6-pin JVS power input connector
! F) G+ [) [+ [' x CN3 - Red/white RCA unamplified stereo audio output jacks
" r) C1 {) B' P( }+ I( E CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
1 S2 I8 s; r+ R# x CN5 - 8-pin connector, has signals for 2 rs232 ports
) l5 v3 n+ v8 V" j- Q$ x0 `( T2 g1 H0 h: ? CN6 - 7-pin connector1 a$ _8 w+ L! ]# {2 L% ~+ I: Z# P7 R
SW1/2 - test/service buttons
4 }8 D- l# |' W+ ? DIN1 - 96-pin connector joining to Base Board ` r0 i q2 o# r' o
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
8 ^5 e% }8 S/ |, g) I* p) ADump info:
2 z: n3 B8 G9 YNetwork Board Dump : Ver1305.bin9 Z# N' A. b- O0 r$ X5 g
Media Board dump : FPR21042_M29W160ET.bin
2 E# I# O* n9 x$ n* k* aBase Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
( Y) E3 }6 Q# t/ ~* CXbox Board Dump : chihiro_xbox_bios.bin% i; W; }8 R r8 ~6 o+ ?: y
FPR21042_M29W160ET.bin :
8 Y; v: I1 g' }* D# O* ^$ yAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has
m' @- s) e5 |& h! yan older version as backup, and the second MB has the current version, versions included are:
( k: f. Z' f4 v# a4 K6 LSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
5 @% y( p* E$ |; M2 \SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15. v2 l5 n$ I% s5 n
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
+ _. d1 E; n2 M' f. _" ]! ]Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
2 k* o: ~" X( {# B8 a4 fwant to change the region of your Chihiro Board, just change this byte.
: T5 F# ?9 V7 qThanks to Alex, Mr Mudkips, and Philip Burke for this info.5 k% t& L5 Y2 B9 L1 M4 ~
( [' }& ], n( A% J" i9 R& b7 J' Q6 R+ w! m
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