本帖最后由 n805 于 2017-7-18 22:21 编辑
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9 J: c) M( j" G V跳线设置
8 C! D* R- W4 V4 S" ^4 iJumper settings Mediaboard
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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: d G! V2 c5 ?* ]+ O; a+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|4 x. T5 @+ ^) B0 B* [6 I
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
' @8 z i4 `, y$ N; z- m! E/ N| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |% }# k0 w& X' L# }1 B6 @8 ~1 C
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
+ j" x4 r# X0 n, {0 n3 G|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
" I( g& q( |% i0 j$ S& o| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |2 {8 [+ ^8 @& _+ @6 y$ M! g
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
# n# }) e+ L( u% S* s| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |1 T! G4 U$ T- }; W9 P
|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
( j, F8 }4 G( N- Q' p, B| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |2 o K* V4 U- J2 f: q
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
' b* B1 c+ x% T+ Z9 F& c" D+ S| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
$ G! l( X: K2 \1 k! U" f3 x8 S| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |) F( L+ w3 E& \' o
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
% X# A% D$ ~0 v1 Y' @% Q| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
3 n" s" S# u, U0 v7 s4 O S| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |/ \1 {+ G9 T7 e2 J9 z& W
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |, |# h, s0 H4 h/ t# x& U& Y
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |! A% W1 i* C4 x. ~' k2 ?4 ~
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
7 M" k5 m* T3 }3 b| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
; G1 u& ?/ l8 U) T! X2 m|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |) M7 m1 O" @* J" f% X- ^- [
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
3 X% ]$ M- s0 s3 K- a|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |! y( G, z$ L Q7 S! ]. l ^
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
! j! E* y3 X. s# E| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |% Q" b% B! ?5 K
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |5 Y- E: h J k9 \2 v
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |1 \2 O0 i3 G( _. R8 J! B3 l
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
: @! W+ c8 M# h|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
3 T6 a' g* u- e6 m- }+ C% W: X. s|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |. L G$ @* w% R+ ?7 X, h
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |1 M7 S% e" |2 F! F
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |4 k" {9 ~* ?- {6 u6 l
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
& y/ c& M1 o6 G4 ~' i| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM | F% L+ R0 h# y. k% t
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
8 J/ L3 |2 p" A$ U$ T|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |# U' Q) D d; a t' ^ _' M
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |& m A6 b* O' s. J- S( v) s0 E/ h3 S- m5 C
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |. o4 a" A, ^0 y6 M: Q p: d! ^8 t
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |6 }4 D+ C' o k& g' r
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |3 q Q2 t+ r- q! H/ s
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |. O4 R! e" Z/ M# B/ N1 m
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |3 [% F! u* o* v/ Z" I/ k
| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
# g* D6 E7 l, s6 r| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
7 \ u8 J7 C, O1 @# ~| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |7 f" a! q# @, D$ @$ q
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
% u0 @% T1 Y- {8 s$ `' [; Y4 b4 L|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
* L1 c$ f( ^) ?; }/ || | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |7 |9 e. o# A- m
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
5 b$ ~/ p+ I. ?| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
# B1 `1 n- P" U- T4 K+ V|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |9 o7 x4 ~9 [! ]' b2 F
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |* B% c& a- g0 G1 }9 i1 p! U
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
5 I! t! U7 k8 z. [|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
' n# s7 ^ Y; @) T& U7 || | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
& D4 X. X" K0 R) U( L|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
( E4 J* }; c6 A) c|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
# f4 W) p' V4 }' U1 E|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |/ N1 C1 T2 V4 k( \/ w$ I
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |+ t% [! Q8 O/ j6 h m" ~
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |, X( K e# \7 m, x% K, M
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |( l- x+ I% j2 }- ]+ B- a
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |3 v5 r: U p5 P5 L/ i( I! C
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
! F3 F* A9 Y7 C|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
( M8 Z0 W; ^! |7 _2 L& k& R|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |
9 ?1 Q, s& I" X* f, T5 O V|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |) R: v! ^ }% i) K
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |9 J) }# ]% e- F9 y& u& Z
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
: U0 w$ C- H- G2 w6 v' `0 a|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
, i/ {4 j2 s# [% u2 n|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |8 A6 a# n# Z: u$ F. `
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------++ o# k7 e4 l0 q7 u0 a2 [6 [
* denotes these games are archived.
8 O# h a/ U6 p: u* U( d4 d7 l Year Game (Unknown media) Manufacturer
7 c6 d4 H7 L& B5 \+-+-----------------------------------------------------------+------------+! j# i0 C5 q% J+ B6 r$ @, v
| | 2004 | Quest Of D | Sega |
, M0 S+ A) J6 Y( h7 k* [# z$ K8 R| | 2004 | Quest Of D (Ver.1.02) | Sega |
/ m) }" z4 ? l! v& y( @| | 2004 | Quest Of D (Ver.1.10) | Sega |5 z# T' Y. d' p' t' g
| | 2004 | Quest Of D (Ver.1.10a) | Sega |0 w; V6 w9 O2 j ?( `
| | 2005 | Quest Of D (Ver.1.20) | Sega |; A8 f9 B- ?, k: R
| | 2005 | Quest Of D (Ver.1.20a) | Sega |+ {2 O7 K+ j! C! ^; v7 C% J/ ^2 T
| | 2005 | Quest Of D (Ver.1.21) | Sega | O7 H' ^$ v8 D& b+ H- Z; j* I
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
8 L8 J5 }1 G- N| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |/ u; {8 \4 X# P% Q) O% T
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
1 T$ P1 b+ U! M& C- M* N) p5 V| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
9 |) O# p- f8 r! N) }2 r, `| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |, |' p# S: S1 Z2 I- m+ C4 V
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
6 e1 L, P% Q Q/ f# `5 i| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |' A+ N( p* A' _' D( e
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |5 ?' y7 F4 v' p$ {5 L: K- u( z
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
3 d, V0 ~ g; p/ t| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
" ]/ u4 S8 ]. M6 l) n/ b4 ?| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |2 ^; |# q/ ^7 e7 R& R
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |3 \% {$ v" a$ N" A+ {) G* B
| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
: P/ k6 x# b% e; [' g| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |, F! `' _* e6 ]' j7 u2 c; m0 q
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |. r1 i& R9 ^8 D3 n+ g* h
+-+------+----------------------------------------------------+------------+
1 q; D( [ b0 [0 G/ O& w! ^A Chihiro system consists of several boards.
4 \4 f9 m% F, f2 uThe system is in 2 separate metal boxes that fit together to form one box.
3 v7 O; b: G$ e7 U! {) WIn order from top to bottom they are....
' Z8 |/ L( q" \0 e - Network board \
' ~8 M! `8 m+ Q# m N) U - Media board / Together in the top box
# C- L" c, t2 q; s+ @ - Base board \
/ n( T. f7 Y" Y - Xbox board / Together in the bottom box
0 `- `4 e7 d [5 r! s- N JThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.% f- E% @* P; H! [( N$ K
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail$ i4 D" n9 N( J7 m% y
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a1 h8 J% n: {) i% S `/ V
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated+ {1 z; c9 Z, x
in the mass-produced retail version.( K) {8 R* G& h6 S' _
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
: @/ e3 i* h* b7 u, T8 l. w% ]pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
9 M0 e( @, q. J: {/ p- J" RXBox game controller ports (USB1.1) and front panel connector.1 K( y! j- R- ^3 W |8 R
On the reverse side of that board are the power output connectors going to the XBox board and a 100 pin2 B" `3 V- U# c; \9 ]# W& I8 X- G
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 64 L- g! C: C! m' r6 H g
jumpers....1 Y, b5 j6 w$ |
JP3S 2-3 \
' p) x. c* P$ X: aJP4S 1-2 |- U$ t8 ~6 H% u1 G9 F
JP5S 1-2 |
$ k7 e0 _' l1 ~5 oJP6S 2-3 | These are connected to the USB chip on the other side of this board
! ]" |7 ? Y' A% y! K: cJP7S 1-2 |
% K/ Z+ y- A/ r+ c/ e' \: X% ~# lJP8S 2-3 /# `$ i8 | v$ \ H* x/ b; k
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
. G/ |& ^7 U9 O% a6 g) r! G* sconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board) B2 V0 }2 M" d0 i6 J! V4 t
and a 14 pin connector which is unused. The base board handles JVS and video output.1 n( N' n1 g; W( P( w. ]
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader; k5 q3 d! e- F# J
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
! U# i# j; r/ G4 _+ ~# M3 SThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.* q9 C W! L$ z1 b. m2 l
The system requires one of the various Sega JVS I/O boards to operate.
( S/ m. O& [) t% T! x; ^. aROMs on the boards4 [$ ~0 o0 T, K2 p" ^, s7 e; e
------------------: [+ l, c2 F) ~0 p d& I
Network Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC29 X! J! `: r! A) ?5 M+ I* T$ i
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8; h* }) D4 y( Z: z+ y
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
1 B/ w5 h* D1 z0 w/ z$ {0 m an older version as backup, and the second MB has the current version, versions included are:
% E7 }- \2 P6 w. b% a4 X SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
& t) W5 ?: [$ p8 Q SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
& }/ Q* K4 ?: D" [9 X8 U5 X" M1 X9 gBase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC108 E" e+ n6 k; b) H5 u
One Microchip 24LC24 2k Serial EEPROM at location IC115 u& t. T, w7 G8 j: b
The chip at IC32 seems to be a backup of the base board firmware without region or serial.& z9 _, n1 Y; a3 D
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
2 Z8 |( `, F1 Z contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row3 l, X# j, f5 Z# Z# {0 X
a message will be displayed: GAME ID SBJE5 N6 ?# q' V0 N: R* R! q( V& ?& B
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.$ M. v( h. P9 u
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change$ t+ j1 V$ A/ @ k
the region of your Chihiro unit just change this byte.+ o, x0 }+ M# l$ A+ f$ y
Alternatively, if you have a netboot PIC, plug that in and power up with it./ e& q& y. L/ V2 n6 r1 p0 V
1) Enter the test menu (push the test button); ]' n& o {! z
2) Go to the System Information menu.
2 \# n8 A' @1 L6 W) q 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.( I' z4 e9 u5 i* b& _
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and2 {: S. B) S# f6 x: U
power on again.
; ]( t1 i2 D/ F! K' `6 KXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D16 R' }% ^, S3 [1 W. y0 J& | B
Board Layouts" m, W; \8 u/ S9 c4 ~
============= F8 M4 z' W# O; Z, ?' j1 A# k
XBox Board5 A: \ Q7 H, N6 Z8 L
----------
' V6 c3 ]9 _# i; s|--------------------------------------------|
0 ?7 D/ e6 F8 W& G. i# z| LAN FAN1 A/V FAN2|. Z: s% d' P9 O1 N1 f3 V
| |
( m1 U" j/ I8 p7 U; S; U; X| LF353 CONEXANT |
: z7 ]! P: q( O|DVD_PWR WM9709 XC25871-14 |
5 D: d! A' v, y7 F3 h| |
1 H2 s# s) e# {' [, v| ICS_UA431317 |-------------------|$ |2 K G, f. m- m
| LM358 |
8 O+ _. w& o# y( W2 @| 27MHz PIC16LC63A |6 M( i8 @4 Y! F- {) Q
|IDE BR24C02 |0 Y! r! @. ^9 w: N1 {
| ICS_455R-02 |3 y1 D$ D; X3 {+ Y1 v: i4 @
| K4D263238D |% U H7 C) z$ x" P' x! k0 L7 L
| 29F040.U7D1 *K4D263238D |
& t' A& i* x$ u* X/ X- D2 a| |
. c g) g3 l5 o( ] F| GPU CPU @733MHz |, n0 \' `' U/ Y# T
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
* l, O$ P& _( ]- p| K4D263238D |
- X" X5 p/ V" z) J( D% p" _: R| *K4D263238D |, ?, ~$ D% d! T2 k
| |/ A1 A* k4 k/ }, z# c4 n
| |: H: s: p! V2 F8 s% N- s+ A/ D
| K4D263238D K4D263238D |
}+ V/ A6 \$ I& b9 R. E$ r2 s| *K4D263238D *K4D263238D |: k& d1 g0 C" j- b+ k( p
| NVIDIA |" I- [2 d2 F V) l ]" `( x6 W
| MCPX X2 |. m N5 b/ q3 h; ^! _
| POWER_CONN |
( O1 b& \" p3 I8 K% }8 K: H0 T- P| |
3 \% w: @( t P| |
0 g% ~; a, D2 ^5 R' e% ~- t+ f o| |2 A1 A$ y9 S' U0 o* W- v4 h$ c
| GAME1/2 FRONT_PANEL GAME3/4 |
- k8 P f: n% D5 U0 G) A* D|----------------------------------------------------------------|
( t9 H* I# w9 K# L \. R, VNotes:; f( t5 Q' N& o3 r
* These parts located on the other side of the PCB
: t7 h5 [4 |, E9 L Some of the connectors are not used.
* o4 s( R# V4 ^! l* z GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS, O9 o" h3 H5 z, G3 T v
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS1 \& Q M' c3 E) o
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS+ t2 _% @$ ^+ P! O1 k
Base Board4 N; d; f, C+ S5 p5 g/ v
----------
( p) R4 E0 e" i, g& N! ~. Z171-8204B1 v! W1 I( P, b6 c/ W0 m
837-14280 SEGA 20022 D. N# u6 F& \ y3 @0 _' g" Y
Sticker: 837-14280-92
1 E, b) |: ~9 d! h$ q# _+ I7 k|----------------------------------------------------------------|
7 ~# M" w0 S7 U% S* m|*CN16S *CN14S *CN19S ADM3222 |+ r6 r0 g+ }/ [2 i0 ]
| CN8|; N; e! Y5 B# u! D& u$ W8 M
| 24LC64.IC32 |2 Q2 s+ X% W+ S7 S) L8 L! ?3 ]
|CN11 CN18 CN1 PC410 |- U& \5 j- p3 |5 y# w9 x" X# [
| LM1881 |* _( S9 z6 {5 D- _" m
| SN65240 |
5 \+ Z2 U& \" ?0 B5 V- f( {| SN65240 AN2131SC BA7623 |# f) T6 {& R" s, H- t
| CN10|" n% T& T- T. C
| 12MHz BA7623 |% ]+ |0 m1 b+ H- x
| *CR2032 |% S/ c! P8 Z5 i8 d: d
| SUPERCAP |+ I/ V6 a1 W' X6 z0 L
| 32.768kHz |1 k! J% i) X. _" z3 k2 r z. m
|CN12 RV5C386A |
( X2 e ]& @. H j& t| 24LC024.IC11 M68AF127 CN9|
: H2 ?) ?3 h( X$ y4 l: S| 24LC64.IC10 AN2131QC |
8 x+ b6 b' ?: U2 {# f| ADM3222 DS485 |
7 r+ n/ t# x5 A S6 N| 1.85MHz |% a* C# D W! ^' A) v$ {5 d
| 3771 CN5|
) L+ E+ a, E% j1 d# n* F|-------------------------| CN15 |-----------------|2 J V/ }4 B5 X& Q' _+ {' Y ]. L3 V
|--------------------|$ v6 n. E: I; C) j( E0 v
Notes:
8 x( J1 a# `2 m% \% ? (* these parts on other side of the PCB)
+ e0 s9 a) {+ T0 d1 {$ {$ [ RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
9 J, h: G) J) k2 |" a+ s' e2 A& h/ K) E 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
9 e$ j- S! C0 i' X$ U 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data% X# }$ y. D/ \8 b* S+ m
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC+ N( y- t1 d* @ ]
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
+ Q S; r( }) t8 b: H) Y: s+ [ AN2131SC / (QFP44) firmware in IC32
/ y( e2 r' y$ A9 E4 q1 O5 N4 K5 ?+ Q ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
$ A: C X# ^" j% c6 Z; U" ^ SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
+ x b" ]+ h( n+ E BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
1 N, k4 \1 E; U% Q% P2 F) u0 ] LM1881 - National LM1881 Video Sync Separator (SOIC8)
+ `5 T9 p+ O0 g1 V9 a; c DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)0 N* C5 }2 k$ V6 h
3771 - Fujitsu MB3771 System Reset IC (SOIC8)5 F) R# L% M8 y* U F5 I
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
0 i7 c& S0 T k CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
" z; g o9 |5 A% G3 w3 [ CN5 - USB connector joining to JVS I/O board with standard USB cable/ N# N0 P7 o; ?
CN8 - A/V input connector (from XBox board via short A/V cable)7 ]5 }& _. Y3 n+ V# ? N4 ]
CN9 - VGA output connector8 w; C! a2 n6 P! c! D. S j: k1 U
CN10 - 14 pin connector (purpose unknown, maybe another video connector)
" i7 Y4 G w0 T% K CN11 - 16-pin flat cable connector joining to LPC connector on XBox board& Y2 m8 P0 G) U( d! |. ^
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
2 h0 n7 W. J# s CN14S - 7-pin power output connector joining to XBox board4 J& J' {. s) R% g2 t3 Q6 L
CN15 - 96-pin connector joining to filter board
% K, Z |/ r1 K7 [$ B& I2 F CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
6 n2 Q( r3 i: t3 q% a, n CN18 - 10-pin multi-wire cable connector joining to XBox board
0 a0 n1 u" n# T/ V# }8 H) t CN19S - 5-pin power output connector joining to XBox board' F8 Q) u# O2 h; T+ b* v
There are also many power-related components such as capacitors, mosfets and transistors.3 S8 n7 _# I4 P0 t
Network Board
5 b$ j3 j i8 g+ O# v-------------' R7 R( q( j2 V. J$ t
This board is identical to the network board used in Triforce games.
, d; w4 b& s v( }, j0 E$ h. jSee src/mame/drivers/triforce.c0 N1 A# g$ z4 b5 O+ |
Media Board
5 s' x+ A$ V4 p4 I-----------
" D$ w8 c$ j7 o$ V2 [9 l171-8234C
4 U" w5 \2 i3 I) C) F: J8 M4 B0 p837-14359-01 SEGA 2002: G; V4 s4 ^6 t3 m1 Q: ~9 N G# u
Sticker: 837-14359-912 h1 R7 _3 D5 }, U
|----------------------------------------------------------------|4 A7 R+ }9 g& ^( K* K) R
| LED LED |2 M2 B- Q. e0 k7 }
| FLASH.IC8 |+ t+ D \7 H! }' M0 J, t( ^2 X
| LED CN12 CN11 |% e) ?9 M* z' y" D9 }0 i& y# G
| LED JP4-JP10 CN10|
& q! V. w8 @! W# x) Y) q0 a" W6 ~| |* e" ~( x; v; ^' o" K
| |/ D7 w, p/ ~7 {+ q* L* q: v/ [+ s
| |----------| |2 C$ @1 V/ _* ?; q6 V$ w u$ L7 }
| |SEGA | |
+ e9 q3 y: K+ @+ ?# B- d7 J| CN14S* |315-6355 | |
: {. D5 [: a) F# M| | | |( s0 S6 U% n6 A( |
| | | |& A# G! o0 l3 Y8 K0 ?( X+ h' p
| MB3800* |----------| CN8|
0 V4 D4 @& U: C7 w5 B| CY25560* |1 M& K( s6 C/ t
| |
2 }4 L8 D9 _% P `| CY23S09SC 49.25MHz |& i% d' }$ r1 x6 w" L
| |
o& e2 K) d3 m3 j5 r| CN4 (DIMM) |) L. S1 k* P6 V9 a6 ]
| CN3 (DIMM) CN5|
4 }$ u( m6 q/ r9 a| MM1433* |! i' ?3 k# G6 q% W" t; \& h# Y
| CN13 TPC8009 CN9 CN6 |$ D: m0 `/ z8 G7 H
|----------------------------------------------------------------|
+ {# A/ X2 o/ V9 DNotes:" a$ X0 k3 ^4 r( p+ _' H7 d
* - These parts on other side of PCB1 v) ~) D6 m+ I4 H
CN3/4 - 72 pin DIMM sockets
+ H1 ~' r9 A: v5 L+ w) c( ] K0 ^ CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
/ m, F; p5 ], ^+ N) U! I$ i CN6 - 40 pin flat cable connector (unused)
1 ? }, P: t6 m( V CN8 - 6 pin GDROM power connector& }% ?) z. ~; O; t$ A* ]
CN9 - 6 pin power connector (unused)
( I/ k! i* ]5 `3 z CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.+ Z9 Q) w; c( M3 o9 {% ]' Z1 f# m5 C0 g
CN11/12 - Network board connectors joining to Sega Network PCB) f, I- @7 ]6 @# R1 k
CN13 - Battery connector (maintains power to DIMM RAM)* N' U. ^6 Z! x- v) z% O4 [
CN14S - 100 pin connector joining to base board# z) G! o0 W. c! V
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))% ]1 u' y7 r; E3 l6 x% j
JP4 2-38 v& S& }+ U) n
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
2 E- J& j5 t3 p JP6 1-2" x4 o1 T. p, C
JP7 2-3
$ o! p7 e* _: k6 v, _9 E9 `6 F JP8 2-3, x! M$ n/ [9 Z% n/ ^$ D( P
JP9 1-2
2 Q) ^/ Z% ]( @% \; k1 M8 ` JP10 1-2; a3 L( n$ ^1 u. ^4 ?; ?+ B# C
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
U8 F9 h/ o2 sFilter Board `5 a' O/ N' m/ m6 }+ y
------------% [- _' \0 @- A8 @# A; W3 [6 s
839-1208-02& D: g7 f; w1 ^% P5 y2 ~0 T
171-8205C SEGA 2002. L5 @& W" n% Q" w! w6 P4 k
|----------------------------------------------------------------|% m* K2 M+ _5 J* T9 m2 w9 w
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
3 V2 M& t5 ?0 K) ^# G| |
5 ]; \/ c2 F; A+ g& a: t* @4 {2 `| DIN1 LED_3.3V |
/ t, T) e4 I+ f: @| LED_5V |% E7 x8 M3 z$ f. N* K
| DIPSW(8) LED_12V |, f; J8 }6 M9 z& w
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
" z' s! I" P# K|----------------------------------------------------------------|3 G% Q4 }* P$ S1 A, W3 c
Notes:% O" [; S( d: M8 w( c- m: B
CN1 - 8-pin JVS power input connector
0 g' ^5 I* G! x) i& o1 @ CN2 - 6-pin JVS power input connector
8 u, @. t9 G4 y" k& v) K( v CN3 - Red/white RCA unamplified stereo audio output jacks+ u/ c+ q5 A3 U
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board1 m: U$ W& M! e9 n" D, C& q& S
CN5 - 8-pin connector, has signals for 2 rs232 ports
3 d* w8 Z" \ q0 X2 h) ] CN6 - 7-pin connector
9 z. N: ^) B6 s9 z( I4 \ SW1/2 - test/service buttons: w/ F& n6 q+ T5 A( p! B
DIN1 - 96-pin connector joining to Base Board) n8 n. n1 C% n6 E; a0 O4 r3 T7 _# i( _
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.! p. h' @) n2 q3 }' P
Dump info:+ G9 k7 u' H @# w7 y. z
Network Board Dump : Ver1305.bin
& R/ R% p6 u) V; Q3 Y+ H4 XMedia Board dump : FPR21042_M29W160ET.bin, `& r3 F7 B2 x8 s: z
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
8 g! q" C& D2 v8 J" P$ G- B DXbox Board Dump : chihiro_xbox_bios.bin' J+ \) k% u8 o" C
FPR21042_M29W160ET.bin :
- `6 R; ]2 b* R2 p* N! MAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has
) V ^* ^# l9 u7 y/ ^an older version as backup, and the second MB has the current version, versions included are:
1 A# ]2 Q; b% c* ^SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
- a6 [, d. {# J' KSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
8 v# D2 i$ W6 L2 fic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
$ V6 T! W+ J8 q0 y/ U V& D% ZRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you
# N- |+ c" R! O( w: ?want to change the region of your Chihiro Board, just change this byte.$ o' c$ Z9 U7 M* b L( E3 D# c5 D
Thanks to Alex, Mr Mudkips, and Philip Burke for this info.. e; l! S% A* ~- \4 G. V
+ H8 y; e/ M% ?* L( m0 Y3 M9 C" l
0 J- V3 E2 {4 S# a; j1 j ]/ ?
|