本帖最后由 n805 于 2017-7-18 22:21 编辑
# x6 \" s( [' ?4 L5 `" a, |& @! `5 j% C9 z! E
跳线设置 4 Z2 [$ S* Y' m m
Jumper settings Mediaboard) N; O1 w! [! j/ P/ @6 A# {3 @( a8 X
2 s4 L& J |4 aOn the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –9 I2 h* U: v- R
1 ^. B& v7 j" _2 S3 H5 m) X6 e) p1 u0 c& u0 M2 B
# x7 Q0 ~2 ~$ `# S& v
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
- H) b7 f7 [5 ]0 Z, S$ m8 p# ^* {|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |" @' u5 M( L* k# X" y
| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |) k: T! L: [4 j
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |7 G' S% {+ T6 ?& b# Q
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
; ]4 g* s: Z# c% `| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |* |; ~$ C' X4 Q
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
T7 K9 t( X: Y7 f) U| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
+ g0 z/ `, \ s2 S4 R( M|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
_- b5 A k$ r$ k/ p# d9 y' L| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |
: Z8 W p& P3 X1 D|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |& y' u# G, {9 \6 G1 h2 v! Q {3 i; p
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |4 }( \& J2 a! n. P. S; X
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |# x: I# H& D5 R0 |6 c0 A3 C8 a
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |3 w. N' B/ e& e2 T4 Y2 o6 |8 b
| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
2 Q+ s) s" Y c4 m- J| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
! I) X; {/ w7 H$ a y| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |
6 u# |, Z0 k6 r|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |8 U+ s: I; S q1 n8 v& a
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |9 N/ w' J4 z( k v, I4 J0 { i/ B
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |: U/ U, D' @+ \ f! N( {* @
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
e7 O$ B$ Q) I( ?! v! c g6 I|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
' N }2 z5 U9 N; l% v|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
& B0 W4 U2 B. F. K# u| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
# Z4 t/ ]# D0 f) z) |9 M% V+ q% y! c| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |1 N( K- H; o# e5 X" R
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
8 S* ~) T& C4 w: ]3 T| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
c# B3 o4 ^/ ?" ]! m& C9 v| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
- F9 r2 ~. q# l# I- P; j/ M|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
9 d9 \/ c' a& i! k2 B% q' V5 _3 l|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |# Z3 y$ {' P/ b8 ^+ F
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
1 ?9 V1 K$ m& h9 L! L' q$ u0 O|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |+ _ `; f6 ]+ J3 t! G: P! i" x0 @
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
6 o1 F$ p' G8 T' F' p# v+ u| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |
1 Z; s: S! _1 e: E. K|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |4 i( N7 R! i) E. }
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
& X! S7 P5 [: [' S; ^9 O U|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
4 T: v+ k, j/ T4 f8 w: }| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |
$ R/ F9 ]$ g) B: t% N3 F8 q% l|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
; q1 y5 T9 a G& |7 m _' }|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |3 y: Z9 D3 q/ m! a ~/ {1 ~
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |1 p3 i6 F- J8 W( I1 g
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
( l$ Q$ `+ H3 w- i- u' c1 y| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |3 T* |, R& H! P2 T) i: Q
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
8 o) t4 Z1 l! K, x1 M' L$ B l| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
" [% e- ]% W6 ~7 s/ G& T3 H, S$ J+ C H| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
" I/ ^1 a* q- M|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |* [: h! \+ L7 f2 g- P7 Y0 u
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |* ^$ I. ] R# k' l1 }) L* Q1 y
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |/ `8 [' W- K* C4 X4 I, c4 j0 }
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
. D2 n1 r/ w8 \& [6 c% T|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
& y# `3 t/ S' v& || | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
[( w* s- A4 x& c' ~| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |
* k" g; o; g5 t9 p7 p! J A) N& \|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |" }5 f$ d# E0 | [* Y& h& q
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |+ d% `. d. s* I" `9 {. S" M
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |6 m) D; W2 K, Y4 {% R! y# H
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |* n( n. W5 k- b3 H
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |5 q- X, i7 `" J' ~2 z8 x
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
6 G1 I. X* e W( l. _) U' Q|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |, U- p9 c A- {0 } f' u
|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
9 P+ V, ]6 Z7 I% ]" |! ~4 |8 h. i+ f. B|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
$ W9 m, v& |- G4 W A7 c' v% Y/ ]|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |1 ?: }" ~7 |+ ?* f1 L" h
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |$ Q5 Y4 q$ Y% @$ o/ z8 Y" K! g
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |: R9 P/ Z3 N2 t
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | | g# Y3 W: c* l2 y- ^" X
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |- T$ X, x: X. R6 _7 v7 C
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |5 `5 k4 C$ Q8 o6 }* w! q" T
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |, m* U4 Y$ B" w4 n! m6 D% B
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
- r3 `' [0 _: J( W4 n! z! t' i: o6 ], d+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
- E+ k5 `0 z3 I; ^* denotes these games are archived.. C$ J2 r( ]$ T8 x8 y
Year Game (Unknown media) Manufacturer8 t! \# f% `& V5 x5 \
+-+-----------------------------------------------------------+------------+3 y6 Z+ o5 ^( s, p/ y6 j1 e
| | 2004 | Quest Of D | Sega |
- u+ Y3 Z& }! K1 A. \9 m+ L, H| | 2004 | Quest Of D (Ver.1.02) | Sega |
) P$ ]! L2 C& ]+ q| | 2004 | Quest Of D (Ver.1.10) | Sega |# _& L9 M2 E" h) r1 b' h
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
8 u! Y7 c9 U0 L" P& D; B2 ]2 ?# f5 @| | 2005 | Quest Of D (Ver.1.20) | Sega |# T' p' x+ Z! u, j# o4 _
| | 2005 | Quest Of D (Ver.1.20a) | Sega |; Z5 O% e" v" z
| | 2005 | Quest Of D (Ver.1.21) | Sega |, ]+ J5 j1 {) v- L# x
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
) I0 O( Y5 d% y+ v| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
; Z( D+ }# ^ {3 E8 ]9 B5 N| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |: Q! v* j) t* c: I4 N7 ]7 `
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |7 N6 B5 H& Y' x9 E" O, p+ L+ w! J
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |9 D. Y; f7 |1 g! b- Y% k" x$ T
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |& r" @+ l) |; W9 ]: c8 x Q5 c
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |: }' C( r! T( w! o
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |$ ?: J( ^! u; c8 s
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |
* [$ J D" p; o* v8 T| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |1 O! ]' Q i1 O/ L8 m- y
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |+ l7 d& [5 c9 b* w8 m6 ~, y
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
9 L6 _ }2 j, e/ ~, ~| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |# n7 X+ u8 P% P6 R
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |( d N0 Z9 E' z' g% X
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |
3 s6 j3 s' d( m9 D# Q. u+-+------+----------------------------------------------------+------------+: N' f4 N! r4 [! T. C
A Chihiro system consists of several boards.
3 u9 E! g" ~) B! ]0 l+ C p& W$ xThe system is in 2 separate metal boxes that fit together to form one box.
# H8 P2 u9 {# F7 ?+ `5 ]In order from top to bottom they are....
2 B0 l# P& {0 P( b& n! w. ] - Network board \
3 T9 O6 [& ~5 {5 v - Media board / Together in the top box8 a( W; G: ~! R, @$ e" E
- Base board \
. Z$ {" C0 Z- {% F, V: R/ y4 o - Xbox board / Together in the bottom box
H3 o4 S5 f$ \. j! V. z( yThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.6 o; ?0 { J" U- E
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail9 I1 b# k! i! _( H( a
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
0 _, O4 `6 x* n7 G" gMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated6 d8 g+ C$ z) s/ P2 p+ E
in the mass-produced retail version.8 u8 ^, i, f* v4 V) ~
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 160 c$ v7 T8 l8 n/ S8 {& a
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the9 w) N1 e) |# o q! E7 b" e
XBox game controller ports (USB1.1) and front panel connector.
$ I& Q* A" U# kOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin' w7 ?1 i0 e p. }( @+ t
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6& k# j$ ~ w$ I
jumpers....
2 A6 J! ]$ i3 k# P9 y; B# oJP3S 2-3 \
8 A3 o; J: Z, {JP4S 1-2 |/ ?& q& K: i$ |
JP5S 1-2 |
3 Q, z. d8 |/ i+ ?1 W I+ f+ qJP6S 2-3 | These are connected to the USB chip on the other side of this board
+ Q. A0 ~1 M) W9 [2 mJP7S 1-2 |& Y5 S9 t+ {& C& g' v" K
JP8S 2-3 /- G9 s2 g" p. p, w) x" ]+ P* t7 f
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
# ]; X8 r6 x( g* ^9 D& r Pconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)& E7 l* u- t* \. O$ K9 T5 F0 g- o! a
and a 14 pin connector which is unused. The base board handles JVS and video output.% b. p5 P4 b8 b- G7 B% T
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader2 E7 O3 _* k5 k' ]
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
3 B5 q$ A7 h" f! U$ RThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.
. G' H4 B4 _* A& sThe system requires one of the various Sega JVS I/O boards to operate.
1 q. `, }- \6 I5 @$ ~ROMs on the boards
8 J# `# s( k3 z$ h------------------
M% N8 |. L# `. p! h$ _2 ANetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
2 d; z! d7 u- J2 O eMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
) N; {) C1 Y( @) B1 S0 b As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
3 H8 K' f) I9 {+ W0 J an older version as backup, and the second MB has the current version, versions included are:2 Q3 L6 I. X2 _7 C
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30+ E: Q1 d [6 g$ V( ?+ Q0 l% a
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
5 h0 J0 j; g' x9 C- @Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10$ t1 {% N( L, u, e8 k0 ~6 E
One Microchip 24LC24 2k Serial EEPROM at location IC11+ N" x4 Y0 {9 _. N' C, c4 J
The chip at IC32 seems to be a backup of the base board firmware without region or serial.. s4 q" t. { p1 ?: y
The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it0 M+ Y9 ^# K; ?+ l
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
/ R# F D( w$ `7 b2 T a message will be displayed: GAME ID SBJE
8 v# L% q1 j: @8 o# S$ C The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
2 H$ o) s0 p% B The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change+ P* F) Y4 }6 a- M
the region of your Chihiro unit just change this byte.
8 A9 f0 \/ U# w; w+ `8 w Alternatively, if you have a netboot PIC, plug that in and power up with it.
% z O2 L. j1 u1 e: I4 z+ i 1) Enter the test menu (push the test button)+ U5 Z- x9 R' a- ?6 w6 E
2) Go to the System Information menu.
' U) z2 q$ H: T% I 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.
. C' {" L5 R. d& ] 4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
n7 K: E% `1 [+ U power on again. ]7 b7 l8 V+ F2 z: `- s
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1- a4 W; y+ u1 @5 v! ]1 G( s+ }
Board Layouts T! L- O9 [4 i \; e8 W! O, a
=============% R' r4 R) M( p' E2 \
XBox Board6 a: i2 r% R) e% P. |, O. A
----------( I2 `2 A& Q6 c* s( U0 O
|--------------------------------------------|. b0 k# w* {* v% a& N& C: H9 k
| LAN FAN1 A/V FAN2|
. u( @+ T# D6 K6 L7 S N| |2 H! D3 b" \0 x0 J0 e$ \
| LF353 CONEXANT |: r$ u9 J: d9 Z' m! d1 _
|DVD_PWR WM9709 XC25871-14 |: r# A: X1 m1 N# m0 A1 l% J
| |, C, R# N c' O% o% E- z0 f
| ICS_UA431317 |-------------------|5 g- {2 a1 l4 n$ n
| LM358 |
s3 [2 Y; t! z s| 27MHz PIC16LC63A |4 f }- y- S6 H B7 U% j) F
|IDE BR24C02 |4 L- B& D7 x8 g7 c
| ICS_455R-02 |
9 }% u9 p! [& s2 \" x| K4D263238D |4 }* t' c& }2 t& \; Q1 B3 f) D! u" O
| 29F040.U7D1 *K4D263238D |
# Z0 A8 ^3 ]3 b) l| |; t+ ~- s4 m* E& R4 `" M0 b x
| GPU CPU @733MHz |2 h& ~2 Q& L1 L* @1 B' A
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|
3 a( r$ Q9 x; {5 Z" m| K4D263238D |* q' F$ `8 l4 d. l
| *K4D263238D |1 M; |8 k- N% V V' d
| |
+ P! w4 f$ h m; M| |
) u; s$ k; x- I3 T, N$ i| K4D263238D K4D263238D |
' `+ [1 H$ y$ T* h; g2 A( W0 b| *K4D263238D *K4D263238D |
4 y2 v. O' I& O| NVIDIA |$ W4 ?9 [1 z% p9 T" f
| MCPX X2 |
+ O( L/ ]/ k% s" @- V| POWER_CONN |
2 {% W: v e) v' L9 L! i0 k' c: u: g| |
5 ?$ C% }1 Q% T. m0 }8 @| |% n* y5 X4 }; X' N0 Z+ t' w. q( ? E
| |
+ g- z, e- X: z. G| GAME1/2 FRONT_PANEL GAME3/4 |
. A) e1 q$ E7 n|----------------------------------------------------------------|4 \ y; m6 |. {8 S
Notes:
3 A% y8 g4 I# b, ^( ^0 v: T) D) \( G * These parts located on the other side of the PCB
' n! z+ ]& j% s& `5 X! _9 C" w Some of the connectors are not used.2 x8 s& |! R2 ]$ v
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS1 _) m% s6 C" ]) l' D3 u
GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS( }% m# j1 \) t @3 ]
FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS8 M* j6 _2 s( n5 s0 A- J0 t
Base Board; l$ w) K& @: ]( d* J
----------
4 o2 }. V* L+ j, a1 d* `171-8204B/ y, `! L m: C0 {/ v( Y3 |. t
837-14280 SEGA 2002; Q- C1 P4 n' r) a
Sticker: 837-14280-924 t; i6 m% Z$ g3 d& i# H( ^4 V; N/ {' H
|----------------------------------------------------------------|" T6 O. z9 @% k& U+ v# v& k
|*CN16S *CN14S *CN19S ADM3222 |% R: z; `0 q' v- N: I; ~
| CN8|
$ ]* y. `0 i3 E2 n: G, U O l| 24LC64.IC32 |8 M' O* m: m+ Z( ?6 @" S% ?( } x
|CN11 CN18 CN1 PC410 |
4 ^: |0 }8 v% n2 x2 P| LM1881 |# ]8 }/ M/ k7 y/ a4 J( \
| SN65240 |* [1 c! s3 A6 G, N4 c) [7 e( Q
| SN65240 AN2131SC BA7623 |
$ a- V3 O. o) e. G. {8 [, a| CN10|8 r! ?" g0 j) i/ n& ]
| 12MHz BA7623 |
; R* Y4 s' I% \8 @4 A! e| *CR2032 |. ^% j; t/ A3 v6 Y9 M3 B* T3 j
| SUPERCAP |. ~/ k2 u5 |+ N" a$ @; V
| 32.768kHz |7 X5 D2 r1 `; b& C% k! g% j
|CN12 RV5C386A |' K; ]( k; {! D( ?
| 24LC024.IC11 M68AF127 CN9|$ S+ J0 |: Z/ B" w% p& L
| 24LC64.IC10 AN2131QC |
0 Z+ r1 V$ o8 E$ x$ D# P| ADM3222 DS485 |
% ?1 [* T! U3 Q| 1.85MHz |
Q5 b; Z, u* ?) k5 J" [+ J: Q% N) U" J| 3771 CN5|
0 y% ]- ^2 g0 _# I' e|-------------------------| CN15 |-----------------|1 `- R {% h* k; S
|--------------------|( r! j7 A& U% ~) l8 {; T% l, Y4 q
Notes:
' z' w8 b; H; U+ R+ o& i' } (* these parts on other side of the PCB)5 Q; u2 p0 T( d4 A [! |% f
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
5 J$ [; b$ v" p 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips7 {$ ?: j5 M7 }# i
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
# m: o* d$ ~1 x M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC# a0 e4 j6 m1 ?( r" M3 o/ q
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
5 v/ d) p0 u/ }( y' [ AN2131SC / (QFP44) firmware in IC32
" M( n. l E1 K6 q3 k& m$ C ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)
# L. m. U# X2 ^ SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)
& u* q8 A# b$ b! {, e( ?' C. x BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
$ G: O* V$ h; N1 b, z LM1881 - National LM1881 Video Sync Separator (SOIC8)
/ g' v0 V. @5 ~2 ~ DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
- A+ J! ]$ b1 I( G7 t9 X: h 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
9 Y! O# ?$ a& R PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
+ v, J' I) U7 l: U CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS): S% I, s( y+ j
CN5 - USB connector joining to JVS I/O board with standard USB cable/ {+ d8 N; W5 ?6 [
CN8 - A/V input connector (from XBox board via short A/V cable)$ d+ ^9 k5 L6 Z0 G
CN9 - VGA output connector
/ q2 ], s/ T( q9 F CN10 - 14 pin connector (purpose unknown, maybe another video connector)
2 ?- S5 G) Y6 @! Y; I* @ CN11 - 16-pin flat cable connector joining to LPC connector on XBox board1 }! o# `! d: H- M
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
0 l; P" J6 V' I0 ` CN14S - 7-pin power output connector joining to XBox board
9 V5 I4 n* Q2 V1 c' f7 J# U% [ CN15 - 96-pin connector joining to filter board7 l' L- ]# n' O6 Z) {' q
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
* Q4 G$ u4 s9 [6 I( ]% i6 m8 [& G CN18 - 10-pin multi-wire cable connector joining to XBox board
' u* V6 ]. j; o CN19S - 5-pin power output connector joining to XBox board" A) o. F, \) t/ Q N
There are also many power-related components such as capacitors, mosfets and transistors.# h7 i; i1 C( i9 |; H
Network Board) u; Z/ y8 {* Y" C/ k0 h7 g
-------------
, [, J+ p. \$ L5 t( e& nThis board is identical to the network board used in Triforce games.; ~0 k! ]( U9 w9 ^0 u4 ]# f* N1 n
See src/mame/drivers/triforce.c
& s z- n3 ], @- S7 AMedia Board
6 g6 I8 {3 B3 }$ w' g1 p3 L-----------
+ `( W& q# A- Q& u: c' ?& H171-8234C' Q7 m& ?; s. B' J
837-14359-01 SEGA 2002
/ n; t: T) s \3 s( @/ O8 j4 HSticker: 837-14359-91
8 i. }8 l8 C( s. _5 u1 D|----------------------------------------------------------------|
3 ^ A% \7 g0 H8 X5 V; N. U- O| LED LED |2 O. g. j% y( K
| FLASH.IC8 |
" p, G! o2 x- m4 b' b2 h& A| LED CN12 CN11 |; y$ Z- P2 H2 J3 X
| LED JP4-JP10 CN10|
( v% Z# b& b/ g1 `% t1 x. P$ C| |" Z* X9 a/ H6 r. U P( o0 ^3 E9 `
| |* g/ P9 h7 Z! o, l6 w
| |----------| |
1 d# t0 @, B- v o| |SEGA | |2 h" g0 k- @5 c& l
| CN14S* |315-6355 | |" I1 _ b" V2 U% U* E, _
| | | |& A9 G' b9 R `' C2 r* `' ~& X
| | | |- T% T& @5 j- M: _8 }% E& z/ j/ H
| MB3800* |----------| CN8|
3 ]; q1 i0 X2 ]6 u; s| CY25560* |$ A( a( b. a& M+ Q a x' M+ U1 M
| |. t" C( v: [. @
| CY23S09SC 49.25MHz |" _! B% U5 j1 d3 b& ?
| |
( }* h! X% C8 a7 {, I| CN4 (DIMM) |
) C+ p7 F% Y# ^9 j. L: g| CN3 (DIMM) CN5|3 X, |) M* i; Z: p, Y X
| MM1433* |
8 x; v! z' w, W* x| CN13 TPC8009 CN9 CN6 |6 ~% }8 Z, p1 X' _1 ^# i7 ^1 p
|----------------------------------------------------------------|/ i: F! G! _, ?7 u4 U
Notes:
- S" ]0 N: \) Q7 l- B * - These parts on other side of PCB
7 D, ]6 `% j' ?1 N9 l& | R6 Q CN3/4 - 72 pin DIMM sockets/ L# c3 i8 K k6 m" Q, _
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
; Y$ G- `' Z8 G3 w3 U CN6 - 40 pin flat cable connector (unused)
; U7 C& {1 v5 q$ q, |" O( x/ ` CN8 - 6 pin GDROM power connector. }& `% |2 `4 @
CN9 - 6 pin power connector (unused)
8 D& p5 E1 _5 r2 ^/ ` CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.- I9 x% k# c4 {9 P, B# ^2 n
CN11/12 - Network board connectors joining to Sega Network PCB3 k3 \, `; `+ @* T/ _; U$ B3 i
CN13 - Battery connector (maintains power to DIMM RAM)
- m5 |; K( R4 e3 G$ Z0 D; ^" X+ F CN14S - 100 pin connector joining to base board# t/ e. R+ y; n. ]: z5 X- O
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))
. U. G$ ?/ {2 w* @: N JP4 2-39 b5 H, E m( w
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick) f7 a) D& a" H8 a9 J7 `
JP6 1-2
% j0 L# v# l3 H9 X' h$ O JP7 2-3
) _# y. j0 o1 e1 R1 |4 W) I JP8 2-3
8 U4 G3 w% ^- s; ^1 @7 H. n JP9 1-2
. _( W B. T3 F% e4 B+ U JP10 1-2 C0 O* c( `( P
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)& k+ z" U; a7 G3 f
Filter Board
4 a. ?2 l; @0 n9 t7 c8 f$ ~------------
5 O% ?$ v; c- B$ W6 O9 L839-1208-02
& E% K% n5 s& T171-8205C SEGA 2002
8 l1 K0 h- H1 c) f7 _|----------------------------------------------------------------|. ]) `* d' e1 X
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
+ v' y' ^9 `+ @" L' K! c3 ?| |. A$ t4 X( `2 l& w! |
| DIN1 LED_3.3V |
; h# T% v7 x, R| LED_5V |8 O3 n8 h# i; E o7 Z
| DIPSW(8) LED_12V |6 O. d* f4 v& g1 x
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |4 K$ O- K4 i8 q0 M! }, b
|----------------------------------------------------------------|
1 j3 e: w4 Z% {Notes:
+ z& l" g! j, y: Q CN1 - 8-pin JVS power input connector9 Y3 F( w7 }: O8 c& M
CN2 - 6-pin JVS power input connector
5 ~7 N1 ]1 L8 R/ i CN3 - Red/white RCA unamplified stereo audio output jacks- Z, D8 h: M. I* L( L! D r N
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board( K3 } H3 C( j( [
CN5 - 8-pin connector, has signals for 2 rs232 ports2 L7 [ U5 b m( J: F
CN6 - 7-pin connector& g/ m4 f c7 E: [5 n. o" }, n
SW1/2 - test/service buttons
! x9 I3 X1 K; Y$ G DIN1 - 96-pin connector joining to Base Board
& j* M1 u/ T+ B' V+ V: g, G! S0 w DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.$ Z( o, X" h1 a
Dump info:$ f( F! M' I" }* R- T
Network Board Dump : Ver1305.bin' p' R& k+ Q0 }$ j6 ~" V9 U
Media Board dump : FPR21042_M29W160ET.bin4 b( y% ?; Q' N, u7 E$ ~
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin, J4 B6 t' u8 D5 e+ j ]
Xbox Board Dump : chihiro_xbox_bios.bin
# m" G- }8 M7 V5 g5 dFPR21042_M29W160ET.bin :
+ T% U, a. l3 Y1 ~/ W2 aAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has6 [. M1 l6 B5 H
an older version as backup, and the second MB has the current version, versions included are:
# G3 N, I$ h. _SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30( l1 t- ?# W4 D$ R! ]0 r
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15; W8 H( U6 m$ c3 n( _& W0 V
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system5 {, B+ F/ q; L* n
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you. q! O8 S4 X4 [: r U |+ A8 n
want to change the region of your Chihiro Board, just change this byte.
: D- B# D( P8 ]4 A) `7 S+ FThanks to Alex, Mr Mudkips, and Philip Burke for this info.
+ a; E: n3 j! {. r1 y: j |6 L+ ^2 m* y) @6 L7 }" z+ F7 A
c* Q1 {6 W T) M' R; K
|