本帖最后由 n805 于 2017-7-18 22:21 编辑
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! S1 z# d0 @: v3 E, p7 b; {. s跳线设置
! f% C: ]2 }+ y8 r; Q, }; y, _Jumper settings Mediaboard) s/ D; B5 j2 Z: {: |6 S
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –4 [( s w6 d, p5 L. `
7 @7 N& t# W0 Y6 d) v/ C( k
# q/ s( w# l1 Q# o( J, G" B# g1 x2 p
" q/ F t: G7 S3 H% I0 p+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
: k- x9 k9 M$ S% h" T6 H/ M( p, p3 D|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
, Q+ \5 d2 C1 e, T8 |: ^$ i| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |+ u$ g; }9 _8 P! `
| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
( C; _2 N' U" U4 q" v8 g1 B/ a# h|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
5 }% n3 S% V f; w| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
' z: n3 O9 N0 ?: O# C* `! l b! l|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
3 v5 F' t0 |' M| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
3 |% k, ?) w) ?3 s9 ?|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
1 f$ n" s5 g' w| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |# [! o6 w f. a' w
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
0 C( y v# |$ g7 m( \3 Q| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
p3 n" k; _3 J, L3 Z| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | | q1 A, _" \ l1 W9 q' G
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
: d1 S9 Z- K2 E; r: \: R" v| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |- G( R ]) a' E, ~, p( z7 z
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
4 ?( R$ _, Q9 b| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |3 x* f9 ]# z3 n" A& } W" {
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
3 b" p: W! A. r6 u1 A* C4 @# s| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |5 _ ^$ I8 F% I7 o) u4 s" Y" _
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
& ]" H8 H* S' X7 ?! K+ X1 h|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |) I. T" b5 @& L1 c
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |1 S9 [5 n' H7 f5 A: e0 _
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
* |! d, ^. ^8 c4 K| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
8 f- n1 p8 p0 _$ ^1 Z| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |3 D# _0 a5 a) _, L$ P
|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
! V& ` v5 E( ~2 M2 A1 K: |/ r3 Q| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |3 ^; {" ^1 R8 ^) p
| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
" K) j. D5 c' _5 W1 I|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
6 v) l e7 ~* y8 k2 S6 {# V|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |# |; F3 I S6 B% T/ Y
|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
( |4 @3 K0 e/ b|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |: @5 r! D1 y# z
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |
2 w( z/ _& ?+ v- B| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |: r8 m2 i4 _. U' D7 B( v) e0 t
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |
( p3 F' d' j' f: b|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |
, i8 ]/ j2 L% f8 u0 g|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |
% \' X+ r B& l8 y9 i6 P; g B| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |/ I1 Y: b% E( V: O7 d
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |# W8 j5 r P! Q$ \
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |
! S# s' w8 Y& ]0 n|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |8 D# x0 [/ ^8 G" a" v
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
2 S4 H! m0 z8 V( |" Z7 q3 y| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |2 x* Q. t% \0 q6 c8 }1 v' G
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
$ ]" m7 E: R. H6 U% r| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
" O1 z; u: I+ ^ f| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |8 Q. \' ^/ i5 W- Q
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |6 ^9 E9 ~4 S8 ~* K! O2 {' Q! E% i
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |- K! e! o, ], M! `% v3 L1 x( ?; T8 r
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |
" [; |$ R$ a3 X/ R$ o2 E/ |9 y8 B| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |
: f# z* Q9 h* X! {|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
3 Z3 t* q, A( ?! m @| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |6 K' d. K* V/ L. o8 v' {' S# }2 L
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |% @; u+ ]8 ?. @0 @
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |8 U7 C5 @2 z' `% ]
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
8 {' Z% z( r6 N8 `/ R|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
1 \+ V1 h: O1 {$ E4 R|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |6 @) @$ R3 Q; \- m
|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |3 G% `7 ]* E2 W6 f+ t3 r9 _* E
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |4 s5 x3 E' c- f8 _1 B1 l$ I1 t
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
/ z3 z' W( K$ f& e# z|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |! u2 G- k/ ]& p& M! h5 h' g/ @
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
' u* n3 `4 d4 a9 ~# v6 K|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
+ k& q' Q- W, X7 }; ^ e m|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |
' O- d7 s" j8 i% Q& E1 n$ K8 q+ U$ b8 Y|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |# B7 f @+ c$ @0 f! Q9 Q
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |9 n* [, L+ m' x3 T
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |7 s( h$ ?9 R% e; d8 F( Z9 F" d4 }
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |8 D2 s) B! S9 |- l/ [3 d3 z* g
|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | | W+ C5 V0 d* W/ T9 N6 H: _2 e
|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |
; p0 [9 {: g- J% B7 G+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+4 K( f4 W5 G: d" ~
* denotes these games are archived.
3 L! U( @( M; B) H. V; |$ R Year Game (Unknown media) Manufacturer
; M5 ^$ L2 |& D# d8 L+-+-----------------------------------------------------------+------------+
E6 k* i3 F" I# P8 L| | 2004 | Quest Of D | Sega |' \ h7 ]+ g- O& ?! k# e6 B
| | 2004 | Quest Of D (Ver.1.02) | Sega |
' n7 k7 X* c- M! [: Z| | 2004 | Quest Of D (Ver.1.10) | Sega |2 q* k0 ^8 w+ y
| | 2004 | Quest Of D (Ver.1.10a) | Sega |
* J9 a% f+ l; J; z7 j* C| | 2005 | Quest Of D (Ver.1.20) | Sega |
' |" d; v1 b' h8 U| | 2005 | Quest Of D (Ver.1.20a) | Sega |
- J+ e* M6 K: `1 ~9 n1 X6 f! H| | 2005 | Quest Of D (Ver.1.21) | Sega |
3 @- J9 Z- I3 l3 q' H# s1 k+ a| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
/ H' W. c' A# [* R/ J| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega | y @; h! n6 ]2 D
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |. z, C8 L5 z; M
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |% Y$ d# p+ }- i7 ~* }/ X
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |+ d: w- x- N- \5 M/ y8 c
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |5 X6 p. E$ w7 f3 Q5 D+ q, Y
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
) ^) L4 V. |2 m3 o6 N5 [| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |" P: j' d, ]- J1 a9 a# ~, g
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |3 F6 i. k$ A* _! W/ c
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
) J0 ?' L9 x g% u| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |+ y5 n0 |* F0 t% ^8 k
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
8 N4 q: s' c; ^8 c( I| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
! _# j/ t. m! x0 m. m2 q5 g| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |4 { r- J) Y9 A+ ~
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |3 @, l. T% q5 r1 `
+-+------+----------------------------------------------------+------------+
. K2 ~: m$ v- R( | h- fA Chihiro system consists of several boards.4 G' J! D: I3 W: _/ A G
The system is in 2 separate metal boxes that fit together to form one box.: ]2 S( M# G' B3 W6 R
In order from top to bottom they are..../ J7 H4 E4 h% }+ Z/ V* V; B- L
- Network board \( l2 x4 T3 l+ s2 B, Z( u
- Media board / Together in the top box8 G7 p9 i9 i9 Y0 l9 O$ B
- Base board \
' q) c' _, m C - Xbox board / Together in the bottom box g3 p" N4 ]$ J
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.
/ Q, t: h6 c3 E K5 F# K" yThe Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail; V. {8 `, G- `8 Q. Y0 H
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a/ \; G! H7 }: {. l8 M% s
MCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated$ ]9 v. i/ Y7 H6 G
in the mass-produced retail version.4 D, D# w. G2 P! ]
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
8 t6 L2 R8 {3 {pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the$ U( h# [) J4 e- W
XBox game controller ports (USB1.1) and front panel connector.
0 g! F$ [: N" A9 H) bOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
+ S0 q6 e9 r/ d# Jconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6" I& r' r0 B! E3 k$ U
jumpers....0 t. u4 d' n1 L% D
JP3S 2-3 \
8 p5 b. y. s) mJP4S 1-2 |
: e( p a# d. I8 a/ EJP5S 1-2 |
c* `4 K$ }* K* F8 Z( r2 N0 i: {JP6S 2-3 | These are connected to the USB chip on the other side of this board+ Z7 A% H6 b9 r
JP7S 1-2 |
8 Z6 x4 U/ H4 V3 AJP8S 2-3 /$ X/ t/ L1 r+ B& ~. r( R: ?0 h- `
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are7 T6 u. @! `8 ?# _% B$ V
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)9 u- J5 Y6 n% ]* P3 D/ X
and a 14 pin connector which is unused. The base board handles JVS and video output.
3 o( h7 s. v- q& z5 g$ wThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader; W! N1 k8 u X$ W- C3 C9 y
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.; E1 ^6 V9 f' E' C9 G* `9 r3 b: W
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.; U, ]' r% V% O9 x% o
The system requires one of the various Sega JVS I/O boards to operate., ?. \( \% i8 ^. d
ROMs on the boards
+ J# A6 b9 ^- `+ ~2 s------------------
1 X" `: P# j Z" nNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2( c a! `. m) F. {) F
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
. N$ E* w d+ U* [) x) K' @1 u As in Triforce, it consists of two versions in the same flash, the first MB of the flash has/ ~: @- u. J) T
an older version as backup, and the second MB has the current version, versions included are:$ C" Q" H& ~1 }: m8 X+ p
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:301 ?! A5 v- N2 C: B# T5 v0 D
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15$ [3 m M% f2 _' t1 h# o
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10. \, _( A2 x* ?& \' M4 W a
One Microchip 24LC24 2k Serial EEPROM at location IC11
* z& G, I# | I The chip at IC32 seems to be a backup of the base board firmware without region or serial.
* I: l* E0 E% b; Y6 `) _4 \/ ~ The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it' b) f2 Z, x. @6 X6 v$ a' n
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
: F8 }( N3 J. R. z6 d a message will be displayed: GAME ID SBJE: a8 `% Y/ R ~5 {7 i/ r
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.
* X. W0 H+ R/ \9 q: X8 Q" L The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
4 H9 g0 g$ S+ Q the region of your Chihiro unit just change this byte.. C8 C/ I5 d3 a6 v7 ~& Z& V
Alternatively, if you have a netboot PIC, plug that in and power up with it.
; [2 P d1 W$ o7 ^$ { 1) Enter the test menu (push the test button)( B" F+ t' l$ l/ a0 _) Z
2) Go to the System Information menu.
( S2 C6 R+ g6 f6 A 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.4 }) J2 W z/ K7 ]0 c, j& x6 f
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
5 L4 n/ y: F, v& \( R power on again.8 {, R" ?& t, K# d9 [% O9 ?
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1; F! f! K" c/ b' K# W) l
Board Layouts% e2 w; N7 G4 m0 W6 }# |4 K4 u
=============
: R& E0 X1 O. e5 N- u/ |, d: aXBox Board
5 H$ K1 }9 ~$ R2 S& W7 j4 y----------; T% X1 b3 P* a; N; e. {. Z) s( d
|--------------------------------------------|7 a3 h1 d" |6 `( V
| LAN FAN1 A/V FAN2|
) ^) W/ q; |& ~/ }0 || |3 C+ a' i! ~/ Z9 R8 Z0 j
| LF353 CONEXANT |
/ J' A _& v* I- i|DVD_PWR WM9709 XC25871-14 |
6 u+ e. P+ l3 J1 c3 f# W| |: }6 S9 A- Y! [# y
| ICS_UA431317 |-------------------|
# N, G* J/ a$ m" X| LM358 |
& A, ~, @7 j! D {' ]4 i' ]| 27MHz PIC16LC63A |0 T* _' }6 a! q% g# _
|IDE BR24C02 |
, k' _$ n, h5 r' ^0 ~+ {( b6 `| ICS_455R-02 | D K* c/ `7 L! P* T' ]( q
| K4D263238D |+ f, C" L. x" m6 b
| 29F040.U7D1 *K4D263238D |" e* d- Q2 }! ]
| |3 G! V( c6 a( Q! a/ J, E7 d
| GPU CPU @733MHz |- Z# q3 Q- L% {$ `4 C- k/ o
| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|% s/ M* @& z# I8 u0 t4 O) l9 N
| K4D263238D |8 [( i1 C W/ x; M- e2 D8 c4 I4 T1 l
| *K4D263238D |
! Y0 K8 f3 [ Z7 W| |1 J L: F5 r% X: V6 h9 Q
| |* h# l7 W% e) o8 Q! K5 h! I7 c9 D
| K4D263238D K4D263238D |/ E2 O2 L8 u6 W
| *K4D263238D *K4D263238D |, J2 `" B ~* |2 J
| NVIDIA |
! J4 ^* V% N$ M4 ?5 W+ B$ N| MCPX X2 |
' E$ A; m& ]# d7 v& y| POWER_CONN |; p Y$ V4 U: b1 q. l d' V3 I8 j) ~
| |( B% x5 j8 E9 s! ^
| |
9 R% m5 R7 |/ U! G1 u8 Z3 G| |
# w0 t. R9 S- _# v( u% b, O/ `0 @| GAME1/2 FRONT_PANEL GAME3/4 |/ Y- b7 R! E ^
|----------------------------------------------------------------|
5 I$ U& U4 ` K$ I B3 B6 sNotes:; }1 t% c+ ]8 H0 z: C6 {
* These parts located on the other side of the PCB! |$ \; X8 e: H5 {3 G. g6 g
Some of the connectors are not used.
0 s' K1 F5 T) C- q& H# e GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
5 z @& {6 ]$ |- Q9 g GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
9 m( @' c Z& ]" X* W FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS
4 o% D) L. P9 k: \Base Board8 `' m Q/ Q2 K$ D" E
----------
; U: |3 l% g$ E171-8204B
. I9 y3 F* t- P3 G837-14280 SEGA 2002
8 b9 y- K3 D2 lSticker: 837-14280-92( g3 f' [2 C. b* @$ r
|----------------------------------------------------------------|4 W9 B0 _% k0 Y6 }3 ~5 I
|*CN16S *CN14S *CN19S ADM3222 |8 X) r4 r: g1 B; ]! T
| CN8|: @' C3 ^4 b: F- q, |/ q3 a$ v7 \' {
| 24LC64.IC32 |: u4 d0 _. d! n( u5 ] R$ Y- U, L' V
|CN11 CN18 CN1 PC410 |" g: o: b; m7 ~
| LM1881 |+ _0 W1 z$ \8 ^* J% O9 @
| SN65240 |
/ \0 `0 X5 \$ M. @! R! l& ]| SN65240 AN2131SC BA7623 |3 A ] h! X) M2 P2 m; T k% g$ T
| CN10|% y6 D; \$ W+ B9 s
| 12MHz BA7623 |
" s) N& G: T- B/ i8 }8 Y1 ]% w5 b| *CR2032 |
' e7 l5 A6 {! O3 h( w| SUPERCAP |
: {' t$ H. @; G% X$ q| 32.768kHz |8 [3 y! M' ?; y8 U6 H- o
|CN12 RV5C386A |) l" ?3 B8 X5 y! M* \) Y
| 24LC024.IC11 M68AF127 CN9|+ |7 M; T/ ?% o6 r* `0 u/ q
| 24LC64.IC10 AN2131QC |% ?. Y8 p: }+ n) f; n( k% h
| ADM3222 DS485 |, N$ v+ B: }1 ^* ]9 D
| 1.85MHz |5 {2 _5 F5 h( T8 ^" @/ m3 I
| 3771 CN5|
9 h$ Z/ l! b$ _0 B- e|-------------------------| CN15 |-----------------|/ L7 l: M% T: n) S" y
|--------------------|
1 D% G8 W- l: \! kNotes:
1 |' J" W9 `: v! [4 ^. b (* these parts on other side of the PCB)2 f7 A0 X0 Z. H4 C& H5 Y
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
# g/ C. G1 \9 S# ~ 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips$ x) e; p* |# |# e
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
4 Y) d2 G( n% {+ R& B& ? M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
7 b y V& f. N! ]- t- { AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10
3 `" o( L O, _ AN2131SC / (QFP44) firmware in IC32
$ `" a$ i4 w. [ N/ t ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)5 h/ A- }# s) f
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)$ |) \' m6 b; \" s5 A9 u
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)+ l9 x t2 D( ?9 \+ `. p9 l2 G
LM1881 - National LM1881 Video Sync Separator (SOIC8). [' p% n; B6 Y7 E* {
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
+ J* q o/ I# `% _2 O$ }* V- C 3771 - Fujitsu MB3771 System Reset IC (SOIC8)
w( T! L! K7 L) ] PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler
" E' r9 z& ]. c' i9 W CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
7 D/ M' W- A1 N# T5 n9 _+ z5 x CN5 - USB connector joining to JVS I/O board with standard USB cable: t y, b1 x7 g3 w
CN8 - A/V input connector (from XBox board via short A/V cable)
7 h( N2 |0 N" A2 K/ M/ h CN9 - VGA output connector
9 _/ O+ D; D; v CN10 - 14 pin connector (purpose unknown, maybe another video connector)" u' G5 b9 G3 v" i/ ~
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board
' Z& U9 J* Y1 M: ]6 r/ |8 Q! [8 t CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board M2 z0 u7 A+ I4 v) ~0 ]9 E' p
CN14S - 7-pin power output connector joining to XBox board
/ h1 `# X6 K1 S CN15 - 96-pin connector joining to filter board# o8 C! D' x& W' U9 E, [
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)' X6 S' v8 S, Z" p( D5 A2 C
CN18 - 10-pin multi-wire cable connector joining to XBox board) `3 E. c; s+ K% \' W
CN19S - 5-pin power output connector joining to XBox board
; h7 v4 [. q1 ? There are also many power-related components such as capacitors, mosfets and transistors.
0 Y1 N2 c& l6 n+ M6 h+ D, UNetwork Board3 g* `9 `7 \# T# n
-------------
2 T% q5 |0 c( @& L2 b; ]" h( EThis board is identical to the network board used in Triforce games.2 S5 _3 Y- ~) f L: ]
See src/mame/drivers/triforce.c) k: I) W3 ^' c+ T
Media Board
5 r: |* F* X% i( U7 {% v# b-----------
7 q3 R' z3 D( X+ K# Z$ o, ]7 Q2 _' |7 O171-8234C
% B# ^5 v+ | |) [8 R837-14359-01 SEGA 20029 V; B/ V/ @; ~1 f9 t5 F
Sticker: 837-14359-91
3 k7 h9 O! @0 i) g: J! o g|----------------------------------------------------------------|
- y( y/ p) j. z/ E+ w) M| LED LED |, v3 E( E. h, m% N
| FLASH.IC8 |
0 ]6 N4 N8 [& b/ l( p% z; j7 }| LED CN12 CN11 |& \) D7 l3 K6 _0 S6 y* ]
| LED JP4-JP10 CN10|
& j2 l9 p! t- p( T* G/ c- p) x| |' j( Y( |" Q2 k5 g' w
| |
* N( C+ v; @. o" ?6 y| |----------| |
6 S: w9 B5 e1 u' c! H| |SEGA | |$ o Y8 ~0 |5 E; S7 p. U
| CN14S* |315-6355 | |
8 o7 X' ^$ u3 m| | | |4 u4 }) M, v7 |; U7 C L
| | | |& X# R$ w' U7 y) t) `3 o2 B E% J
| MB3800* |----------| CN8|0 t8 H1 X5 P; v. h) {6 B
| CY25560* |+ Y/ \# W5 I+ |. J8 N
| |
' @0 V R8 B7 h( S: \/ Y& e| CY23S09SC 49.25MHz |
$ ^% Z- N2 A0 P; W* B& t2 z; I9 o| |+ l+ J* m4 U5 z/ m2 ~/ r
| CN4 (DIMM) |7 O1 ~7 |; D7 ]
| CN3 (DIMM) CN5|9 n1 H5 I) a: ^4 K; x
| MM1433* |0 x* l& y2 ?, L6 \ s" B& S' d
| CN13 TPC8009 CN9 CN6 |
/ g- o" j, h8 B& N( _|----------------------------------------------------------------|7 U( ~1 b0 W: j- Y- E$ Y
Notes:/ f# i$ h M) p- ^3 _+ ]
* - These parts on other side of PCB
{5 e: o- v# W* i CN3/4 - 72 pin DIMM sockets7 c: Y' I: `* M" G# m s: k
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
: s J3 c6 m* p# M* d) j* { CN6 - 40 pin flat cable connector (unused)7 h: g8 P( v0 b' K+ u6 m3 X
CN8 - 6 pin GDROM power connector
2 U8 y9 n5 H i* `) X. t CN9 - 6 pin power connector (unused)5 r) y6 z$ j# R2 C W
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.- [% h' C7 e. k5 S4 ^' E+ w- x/ j# A
CN11/12 - Network board connectors joining to Sega Network PCB
& A" Q9 N$ X; r) j, u! t CN13 - Battery connector (maintains power to DIMM RAM)2 x1 Q) w7 E( }' O# o& [
CN14S - 100 pin connector joining to base board! C, D, o5 I! t4 G; k' s
JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))% {9 w; N |: \$ |) X# g3 L- D3 V
JP4 2-3
- J r' N1 u' ]& \5 F JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)7 ?+ V1 ?# i1 M( r; B1 X4 y
JP6 1-22 P- ~# ?0 w& M( q8 Z
JP7 2-3
9 V" n) f& C0 n JP8 2-3
0 I# ]3 B3 P. K) Y; C0 |: N. k, Q# | JP9 1-2
% U, A, Y/ S: ?* t2 M( ] JP10 1-2
a2 i% ~7 M+ v$ A6 A- R FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)
) t" B! J7 V2 q$ k; |* pFilter Board% s. A1 g& ]( q _7 H
------------
7 [/ O/ W2 P1 E( r839-1208-02 L" z* R" I, s8 y" i
171-8205C SEGA 2002* G+ _& k/ D* D6 l
|----------------------------------------------------------------|: a7 {0 N( W, f2 G, b+ y
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |7 b( O' [' h% K2 l0 Z
| |! F" q$ S' s) S
| DIN1 LED_3.3V |3 V0 E h6 H- z' P5 ?7 S! J# w
| LED_5V |7 T+ P Z; R4 B) A
| DIPSW(8) LED_12V |
7 c3 ?$ m* P' Q/ U9 Y8 T: q|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |% Y. k+ P5 h; \2 g
|----------------------------------------------------------------|
r3 {# l& O: _7 d5 tNotes:. L) ~5 b/ V" S, x# A( J L- L
CN1 - 8-pin JVS power input connector
8 W0 t' Y. ]4 ~0 e3 S CN2 - 6-pin JVS power input connector
" c _6 ~8 d9 }- ^" ~ CN3 - Red/white RCA unamplified stereo audio output jacks/ b3 u: t$ M# @: ]! _1 ]4 M
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board
. s. r1 I7 \/ i CN5 - 8-pin connector, has signals for 2 rs232 ports
3 {/ K; `5 w Y7 M% w2 O9 n CN6 - 7-pin connector
# w' k0 q7 a7 X: n SW1/2 - test/service buttons0 e& n; E# E8 u, l5 w) v& L
DIN1 - 96-pin connector joining to Base Board
! |" d6 P# T. }, \ DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.: Z* D( C, l6 {/ B. G! n
Dump info:3 D$ a0 o1 A R- q* k
Network Board Dump : Ver1305.bin
p9 r* y- p* F$ s: ZMedia Board dump : FPR21042_M29W160ET.bin# b' m r- [# J
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin
8 k4 K1 ~4 R* ]: h+ {) h! KXbox Board Dump : chihiro_xbox_bios.bin
$ |2 E4 y f7 z$ C* @$ ~FPR21042_M29W160ET.bin :
( n8 o9 ]1 @2 q) _: [As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
% v3 B0 }0 G" [7 Lan older version as backup, and the second MB has the current version, versions included are:1 M, b& W" I4 V* A+ C
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30: j- z: o; E% f( W" ]. T
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15" [5 C! J# W; z4 ^2 B
ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
; r0 n9 S p. E) B* hRegion is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you1 t, d: b" E% N' F' t: d, w$ X
want to change the region of your Chihiro Board, just change this byte.
! I& O$ q' ]; p N1 ?# @7 H6 zThanks to Alex, Mr Mudkips, and Philip Burke for this info.! ~/ {$ {' G# g+ `
$ ^+ C4 L6 w$ `
[# \6 a% `, `
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