本帖最后由 n805 于 2017-7-18 22:21 编辑 " ^3 P, R. ^) a- \# A5 G
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跳线设置
& d v& y9 I, W$ Y8 k% eJumper settings Mediaboard9 O3 [( E4 X* d* F6 a
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On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –) l: g7 }5 g$ k# `2 f* E2 a1 k
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$ a# U1 b: t/ o% N1 }3 H1 _
9 l2 n) a6 J! A+ S; f2 D/ v3 K% M' R+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|
! H; J4 w% G3 `- d2 E" U) R1 E ^* F|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
/ Z" p: j; p, M- R5 L# k8 Q| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
" U5 }. e ]9 \7 N| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |
+ u0 F; j3 V5 g* g$ b# s|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
+ b2 [3 |; p4 w( V& G- a+ [| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |
. z, p8 L( j% x# x& C* p- ~- L( ^|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |
9 N' r* e. H4 @5 u3 a| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
6 |# ]! ]' @& w/ z: y5 S; a|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
& u) m6 _8 O) S& w| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |- \0 V% t8 L1 a" l$ `
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |2 W! x2 K4 J. P. y) E, |
| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |
& s0 [, E1 n3 K& I J/ ?: {' C! j. S; W| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |
; C; m7 [6 S! i0 y2 d| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
( o$ A7 k/ n6 N| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |
+ Z( i8 M @: s- j* T| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |* u1 k! u; _& @1 s6 @9 v
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |. C8 h$ H' a9 @( n
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
7 \! e( }$ W2 `1 z0 L| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |
6 N3 l* j, J3 H r) `1 t* }| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |
) ]3 N5 z2 w1 m! V|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |) p; o, G( c& o- G
|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |- t3 n z6 R9 a
|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |
' o2 L1 t9 z8 `8 C( v+ r% k| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |
# ?* e- {3 k: J| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
3 w; O* q$ ?6 X' U; q6 ?1 N$ g|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |5 X3 B, X# k9 r. c" p' w; s
| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
3 |/ g- @) E# V* U m) f| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |
. O1 V: ~( {9 t u9 p2 r4 e7 f|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |
# l Q: W5 M5 o% b3 s- S|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
0 U* B/ K- \1 T1 M! L) @. ^|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |
2 ]. ~+ P) Q6 \* J|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |$ J( H f- y) D
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |) v3 F! w% X$ M6 m+ c+ r
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |9 s4 v- ? Y K9 H& B
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |$ v( W- Y7 ]$ l9 V
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |$ q5 F3 p1 D+ e2 H ]' {1 ^) T
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |1 g& c# E! _7 e. v& E, l" ]
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |! K E+ [! d* |( q& s0 F
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |
4 w" T8 u: ~) G/ c& q|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |% J" m: W% h( H8 i' |$ z& p( p
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |' F% u1 J. @7 B3 i. p3 f5 |( G3 R1 _, i
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
$ T. J5 l5 r9 k| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
% V) s4 m0 X% g" ]' [" w| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |$ H. P1 y r9 k8 j6 m
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
) a( P, ]. K4 Z+ R& X| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
5 r/ }7 H; @# ~5 k|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |6 M, I( t" _; K3 T2 m: D
| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |, c! w+ n: J! ~
|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |( M0 f6 v( `. a/ u* Z
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |7 x4 {. S- [- r# u5 ?' {6 n/ M
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? | @- a% J8 l4 B; e
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |
/ T3 P1 `- g% ^+ V+ || | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |, A7 p8 @% t7 R( y" P/ W2 Z M( q
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |
( M5 j' s2 y+ z# G| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |2 z' d8 U" t# u, l( g$ x3 F& c" X
|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |
/ s4 b0 m9 I2 ~7 W|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
% K- L s) Y5 y) [% O5 g# |5 } `; x|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |' Z* x0 d5 u3 ?# Y
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |
6 H/ k9 A: E. C* I7 v|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
]4 y8 e2 }& d7 n|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |9 x/ Q4 A% r- k3 ]0 x. L
|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |
* L. @" p, r& O|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |) {, h6 f" |6 j4 K' w
|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |: Y. W" C5 p' g6 _% O
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |1 D. V+ E8 O" \# X( V; h
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |
& c1 b* _0 K, F; g' _8 H/ P3 t3 e, x& Q! r|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |7 v5 S! A! [+ t
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
( c7 M! V0 C2 S- W" k2 L/ f|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
3 o" n4 v1 B; G% [) O|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |7 s% d$ Q3 Z+ C
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+! c& d" N E, d& i, \
* denotes these games are archived.6 R6 M c1 X6 m0 s8 R. W4 ?8 f; E
Year Game (Unknown media) Manufacturer
$ N! I2 | e5 S0 I/ i+-+-----------------------------------------------------------+------------+7 W" L% t" X9 @
| | 2004 | Quest Of D | Sega |
7 I% ^$ g6 p3 \! b. [' u| | 2004 | Quest Of D (Ver.1.02) | Sega |7 ^ |0 s$ S1 S) H# T* m" `! p
| | 2004 | Quest Of D (Ver.1.10) | Sega |
, @8 R1 I8 u) n5 y| | 2004 | Quest Of D (Ver.1.10a) | Sega |
" m- X1 M5 v7 o! B6 p| | 2005 | Quest Of D (Ver.1.20) | Sega |
/ l8 M D; s: i( Y9 \| | 2005 | Quest Of D (Ver.1.20a) | Sega |
0 x' x" a' E4 Q, v( m, V| | 2005 | Quest Of D (Ver.1.21) | Sega |' `0 U, T; a9 K8 K
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
: q5 s- H& R$ T; W| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |
8 D0 B5 N3 `" g" b& v4 d5 \6 _2 U; \| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |. |' C! L) Q( b) W' ^4 X
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |
9 s3 k0 L: B# W+ s* a& Q I| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |& _0 ?: }6 l' b; P# M! f& d$ |
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |
1 o3 H M# S& Y' s6 y| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |
! J7 }* U" v2 z% @4 J* E1 q+ D& Y| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |8 R2 S" k; Y! U% `) Q" D R
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega |% W* K' v9 D" E0 Z* _$ C
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |
( b9 X+ B% W1 B) Z| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |' @6 C! E" Y, Z: V9 H
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
( H3 p. S1 [4 S1 X' j, }| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |8 i5 C2 J0 }8 J' }" R0 Z
| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |9 a! r4 U' E' @5 [
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |4 }- W" ], E l6 q
+-+------+----------------------------------------------------+------------+& C9 T* ^7 b3 S
A Chihiro system consists of several boards.2 _# Z+ u4 J3 L
The system is in 2 separate metal boxes that fit together to form one box.' f. P7 W# I% ?8 }0 U2 w
In order from top to bottom they are....( Q: r$ _; t' j; ]( Z- Q! A
- Network board \
1 C$ o: W" P! \5 ?9 {' b4 u, C - Media board / Together in the top box# ]/ _0 S2 e$ u: g; g
- Base board \
* y" }2 x! d, @ - Xbox board / Together in the bottom box
: b8 [8 n5 ^4 E- QThe 2 boxes join together via the Base Board upper connector and Media Board lower connector.; p0 V* m5 h9 j* C7 a3 j
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail
2 B# r8 n4 N5 Aboard with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
% {; S- v+ m+ l6 e6 ^' z: KMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
- v3 q9 t) n6 q' a+ Z% E8 X% Yin the mass-produced retail version.
3 [# A2 }2 ^* E% D' }/ t, \The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 169 F2 e1 Q2 G# x% w8 Z! z
pin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the
* j( _) j, b7 c! f8 _XBox game controller ports (USB1.1) and front panel connector.
: C" h; n- ^0 o0 Z$ E: \7 HOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin" I1 o; K4 s" I! H+ d7 R( a
connector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
! ^: P1 o% I( j S- ojumpers....$ E& n# n; j* J9 t
JP3S 2-3 \' Q+ K5 d2 W6 i3 X. P2 ?
JP4S 1-2 |
& A/ M- s% L, l+ l9 CJP5S 1-2 |
3 l% R! ^& E5 Y1 d# `. c5 }8 k2 ]JP6S 2-3 | These are connected to the USB chip on the other side of this board$ J5 N5 R5 {0 u: Y1 l& S
JP7S 1-2 |: K7 J" S; T( c0 g* R
JP8S 2-3 /; ?7 J' A1 i, g7 d
A long connector on one edge connects to the filter board (power supply input etc) and on another edge are
( ~+ W6 [8 f/ \* U1 E. C7 u% Nconnectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)5 m# s# G! e6 V8 B
and a 14 pin connector which is unused. The base board handles JVS and video output.
9 Y( q$ a+ k DThe upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader' u( N( Y, W9 c4 w; E/ ~/ u
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.$ P6 R+ I! y8 y: i
The network board is 100% the same as the one in the Triforce v3 with the same firmware also.! q2 U- |' J+ y) b3 `8 g9 H
The system requires one of the various Sega JVS I/O boards to operate., ^# O; T7 X8 q n, ~
ROMs on the boards2 D2 j6 r0 z' _. z
------------------
. c" w. W/ K; R7 uNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC2
/ ]( ~, r T% o* D, q0 `% q2 dMedia Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC89 L6 V$ O5 B4 f3 B
As in Triforce, it consists of two versions in the same flash, the first MB of the flash has$ \! T5 `* R1 \* |+ e
an older version as backup, and the second MB has the current version, versions included are:. V- V; D# x' }* e# V' u
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30+ O8 [/ f8 P: c# a, z
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
1 h) e! O' @) b' c0 i$ O9 S {9 [2 h/ [; ABase Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC10- k0 s( S4 u$ ?3 }
One Microchip 24LC24 2k Serial EEPROM at location IC11
( J$ Y! Z, m, _1 E3 G The chip at IC32 seems to be a backup of the base board firmware without region or serial.
H/ ]0 s, N$ T, L The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it
1 x ^7 x2 K. W% x contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
+ Z; n- l J# `1 m5 ^ a message will be displayed: GAME ID SBJE8 s9 l6 D" `9 V, p, b; s" a
The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.# X9 Y! @. F. |% D: u8 D# s
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
4 `) ~* ?8 N, `2 b! y! {7 z the region of your Chihiro unit just change this byte.
( Y$ Q T+ j/ f" } Alternatively, if you have a netboot PIC, plug that in and power up with it.) X5 P. I4 ~8 A( o, u! |# a
1) Enter the test menu (push the test button)
. N" ^! d' S1 N+ b7 l- U" h 2) Go to the System Information menu.
% h+ X# p: Q( \" w 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.4 z/ N- d: W7 W8 S" V. P w* L
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and
: a8 ?- a z( t* Q! |+ D power on again.
+ P. V# R" {) FXbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D12 n* t9 @2 q$ D4 _* Q
Board Layouts* v0 p7 E) r; A. G' [& X; g% O
=============0 D& r5 p& H8 w8 l1 ]
XBox Board
" R( d- K5 K" S+ C" M& b0 u& O----------
6 j, h2 M1 H# Y' _" j6 }|--------------------------------------------|
! B$ ?: X9 {2 w4 x6 t x- r5 r, N: p| LAN FAN1 A/V FAN2|
' w5 T) w2 K% |% h6 m| | t8 Z; J' A5 k& ]- }
| LF353 CONEXANT |/ J$ @3 C* F% g% z) K; i
|DVD_PWR WM9709 XC25871-14 |
4 L" `" m: s* ^0 }( N) Q| |
" C! G' o3 H" e6 x; t| ICS_UA431317 |-------------------|- @6 b( ~2 M( c* s
| LM358 |
0 B! C, x; |1 T, r- i| 27MHz PIC16LC63A |7 u2 V" w- o* O4 S ^
|IDE BR24C02 |
) d! g* d2 ?( Q) R) t| ICS_455R-02 |
5 F/ j" A9 W9 E, I' o0 ]| K4D263238D |
% Q6 G& Y1 l% p% J& |3 t| 29F040.U7D1 *K4D263238D |8 ~+ p# V2 e. m8 k, Y# p) V
| | c/ {& D+ j* O2 N7 x* [) H3 n
| GPU CPU @733MHz |
7 a0 T+ L% }: H! T0 W- ~| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|' W8 K( d, ]! L/ S
| K4D263238D |
$ p% V, x+ m! F g| *K4D263238D |$ S" ]0 K2 O9 v6 N- G3 e
| |( V: d% D. }5 e& j- J
| |
1 e5 ?* U7 B4 [7 x- q. E- o| K4D263238D K4D263238D |
. ^ F+ F# i) o' A$ \# ~| *K4D263238D *K4D263238D |1 M, O1 ]6 d* E9 J5 t
| NVIDIA |
" ?! \- U* U+ p1 I| MCPX X2 |
% k1 r& t! r) X6 l. {| POWER_CONN |+ v" p0 u! |6 J" P) y& [
| |$ ]( P& t6 p# l, }- |( I
| |" L5 T2 E U" T8 B' z: y
| |
, z: L0 p) s9 E" _: @, b* h| GAME1/2 FRONT_PANEL GAME3/4 |
8 a* d- {: H* N! U9 v|----------------------------------------------------------------|
; y9 C5 U% D: i* \Notes:/ K5 L0 b# f+ b; [2 D, I
* These parts located on the other side of the PCB
4 w7 n2 }6 I- O# E) n Some of the connectors are not used.
# l4 j9 U) b0 i GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
0 r+ ~/ y1 r, T9 C1 F1 y GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
8 t& \6 q" ^* U/ ]' `9 I FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS) |4 |8 \- y7 i. W3 \
Base Board
/ |6 r5 b; Y# O4 C8 Y1 u' I----------
9 ]/ v2 Q1 ^, s, z( Q8 E# \5 x171-8204B
/ k; V* G: R) k837-14280 SEGA 2002
1 R, Z, L1 Y9 d) T- ]" c/ uSticker: 837-14280-928 O) i: s0 }" o1 B& R/ r8 m3 e
|----------------------------------------------------------------|
, Z6 ~3 l3 s9 v2 _- t|*CN16S *CN14S *CN19S ADM3222 |
5 q1 b5 v# U! b| CN8|! I6 J. {. b2 U, K
| 24LC64.IC32 |$ m* E7 A' q7 R
|CN11 CN18 CN1 PC410 |
; K/ d% J" j2 S( A/ A* l| LM1881 |0 z9 Z/ \" j' q7 q1 {
| SN65240 |' s |* M' p# H+ {% k* L
| SN65240 AN2131SC BA7623 |
1 ]( f& U$ W$ c8 ]3 u| CN10| Z+ j2 T1 K+ ?% ~, h3 [$ O- X; R
| 12MHz BA7623 |
, m, a; g" \" T X. C( m| *CR2032 |# g& F- X1 a- H
| SUPERCAP |
6 d2 ]) H1 [9 u" ]| 32.768kHz |
# I( f' H6 u" p( O+ A9 d|CN12 RV5C386A |
& ?3 \' m! u1 b6 R+ O% f| 24LC024.IC11 M68AF127 CN9|
# P5 P5 G. z @3 v+ r& w+ P| 24LC64.IC10 AN2131QC |
+ O8 Q' J+ e0 G3 q+ g- Z| ADM3222 DS485 |' c/ u: ^6 B+ y& r# o3 q3 ?
| 1.85MHz |7 U- [& ^( x4 v) d) @4 M
| 3771 CN5|
2 x4 @" k5 ?. M8 I b. c$ |+ E& O|-------------------------| CN15 |-----------------|
, H7 Q4 I" T8 ^' H& r |--------------------|( Q4 |7 M& X) N' \3 q
Notes:+ G. c) L" a% w# Z$ g
(* these parts on other side of the PCB)) k1 _# R/ H9 M# D+ X
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)7 k9 N% g6 u: m: `3 ]
24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips* N, v A6 Y* _( f
24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data
6 r, f1 m4 o: k' v8 t M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC
9 {3 Z9 \. G& P9 n- W. R AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC105 g) y! Q+ r1 r# X, o: A
AN2131SC / (QFP44) firmware in IC32
: N. N7 o* Y7 T2 q6 V ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)& T6 i' b7 E. K# @, f. {
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)- Q- A4 s3 J. T5 I' g
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)
& h' j# i/ u+ N7 r8 M/ M LM1881 - National LM1881 Video Sync Separator (SOIC8)& l; l8 H8 d+ m8 a
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)+ }* u0 N9 T) F p, Y* A
3771 - Fujitsu MB3771 System Reset IC (SOIC8)
1 o% H- Y. c. {4 P& q: h PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler! y/ Q" s1 `2 U( I& X) U
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS)
4 ~' \' e" e1 A( \/ J2 } CN5 - USB connector joining to JVS I/O board with standard USB cable. X7 Z/ d2 `1 D( [. [7 O
CN8 - A/V input connector (from XBox board via short A/V cable), M2 H# L+ ~/ p$ y' d; i( K
CN9 - VGA output connector
0 f8 v1 d) P( v: l* b% t CN10 - 14 pin connector (purpose unknown, maybe another video connector)* k; W% c: B# K4 Z1 |( B J- \
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board3 Y* y3 V' q/ b7 d# G& w$ @% V
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board" D& _3 V/ T, p) s, ]
CN14S - 7-pin power output connector joining to XBox board
1 Y. E( J c" {- t1 `6 Y2 n. |+ V+ N CN15 - 96-pin connector joining to filter board; E; ?( m5 o l
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)
1 r* {' R# m; V( j. f CN18 - 10-pin multi-wire cable connector joining to XBox board6 g4 ^$ i3 w' J. i1 o
CN19S - 5-pin power output connector joining to XBox board
& E4 Z& X4 C$ |5 q3 k There are also many power-related components such as capacitors, mosfets and transistors.
0 X m% D, b. y% P8 q- ^Network Board
; a0 _- L! J' n% N* g-------------
8 {' V2 q! d( @: C% b1 h$ sThis board is identical to the network board used in Triforce games.) j( |( c3 j9 w$ H2 M
See src/mame/drivers/triforce.c4 k) I6 \3 H- E2 ]4 q5 ~# @7 O5 \
Media Board" }7 o% u. m; X, z5 R% v
-----------, V0 [ r$ D: X M
171-8234C$ D5 {* l+ Y5 n
837-14359-01 SEGA 2002+ G+ j6 g) v; Z- \+ |$ u r
Sticker: 837-14359-91
8 i' X& p+ k& E) m2 s) P2 [|----------------------------------------------------------------|! l1 l. B" G" R. K$ |
| LED LED |
/ _" N2 O4 t- i! Q| FLASH.IC8 |$ D9 h; Z7 c4 t( Z- a: G" C
| LED CN12 CN11 |
& H# `! g6 A, k" S! M/ x, R, F| LED JP4-JP10 CN10|
( b8 w4 j. X- W" D2 w, S& ?) q| |! i' C* m' m: P
| |
{1 N1 {6 A9 D" Q+ c( P; R6 d1 k| |----------| |7 N' U U3 E" ]6 s- w* k) a
| |SEGA | |8 a+ Q4 \& @; u! {' c. d3 V) T& z
| CN14S* |315-6355 | |+ v" S, }8 S$ O. w( Y8 Y/ ]
| | | |
; T* X: Q- L) k) E1 v| | | |
: H# h D. ` i4 H2 Q! {9 l! q| MB3800* |----------| CN8|/ H o5 f* W& N- H
| CY25560* |
- {% B7 \3 V- Y. F6 w- ^| |
8 q6 b+ E; ?0 Z; ?6 j, z4 F| CY23S09SC 49.25MHz |
( w k* c$ G* [/ \6 B| |! d' Y3 j5 y1 p& Y% A
| CN4 (DIMM) |
7 z: a q4 t9 t, J| CN3 (DIMM) CN5|& c, a3 l. o+ z) k1 ^& u
| MM1433* |2 u Q8 r' g9 Y! y
| CN13 TPC8009 CN9 CN6 |; [' P5 B1 V5 p F+ b2 x
|----------------------------------------------------------------|
8 e6 d8 \* z5 c/ I- xNotes:* ]6 k5 j' i9 g, ?7 B$ ?1 M4 h
* - These parts on other side of PCB
& c- |/ ~4 `% f/ s( P7 f CN3/4 - 72 pin DIMM sockets9 K! N; a( U1 `% q# o0 ~ o
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
& L% \4 z! R9 z r7 V CN6 - 40 pin flat cable connector (unused)9 P/ l; U o3 j/ j" x, y
CN8 - 6 pin GDROM power connector8 ?; G2 ]# y4 R% F6 C2 x
CN9 - 6 pin power connector (unused)% n$ g6 c( g4 W" s4 u
CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.+ w, Y: O+ W+ b( t
CN11/12 - Network board connectors joining to Sega Network PCB
* ?- R' T# b' \ CN13 - Battery connector (maintains power to DIMM RAM)3 u4 g6 Z' a) F, Q6 K F
CN14S - 100 pin connector joining to base board
$ d! `: R4 T( J( _& x0 O# o JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) Y& ?6 Y, J3 t1 X4 B
JP4 2-3$ P" \ E1 C% z8 W* D- h- V0 x% j8 V
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick); E; e/ m% i0 i) l& s& C
JP6 1-2# _% |, Y' W1 _# a
JP7 2-3$ }7 v$ E1 ?9 {$ a! z
JP8 2-3" ~( j9 }; I; ~$ ~6 t/ Y# k) I
JP9 1-2! s, w* u* ?' M% U, b
JP10 1-2* g$ \% k3 m7 y. b' |* G9 `% @2 @
FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)& l8 U/ L g) A% m( T7 X" L% X# ~
Filter Board
7 V! f- w: c6 Q- u------------5 w3 @, b/ j7 g5 v0 [& z. X7 ^
839-1208-024 F4 U6 x" M7 X- E& c F
171-8205C SEGA 2002- H n1 o6 l% k( K* q! P" P; k* j( G
|----------------------------------------------------------------| t1 |; H8 X' \( E2 N" Y
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |
/ ^! a2 Q2 f0 H! Z- K, [7 e| |
5 p% {0 F$ B8 L/ _0 q| DIN1 LED_3.3V |2 t" T* R' L4 K8 p
| LED_5V |
* L$ o6 x+ }% L/ }0 A| DIPSW(8) LED_12V |+ F7 {" Q# W& W6 u0 A0 w
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
+ L& t+ r; L5 N* |& x# h' k; y|----------------------------------------------------------------|
( J! \% O. y) b; _4 x, \Notes:5 B* W5 H0 m: X/ ^/ H
CN1 - 8-pin JVS power input connector
+ x& H- ]( j6 S9 Q! o' I$ e1 [ CN2 - 6-pin JVS power input connector
" z6 a# C7 _+ @& u3 S p CN3 - Red/white RCA unamplified stereo audio output jacks1 Q: A, K, l/ I; T p
CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board7 w1 A; z( @; Q$ m$ U6 t" Y8 C
CN5 - 8-pin connector, has signals for 2 rs232 ports% ~& W8 n) ?* j1 g5 V
CN6 - 7-pin connector
7 @+ h2 J3 N* D$ ]$ k SW1/2 - test/service buttons: b- Q5 S$ w8 V' s# s
DIN1 - 96-pin connector joining to Base Board# W$ v6 T! ]9 m- x8 q
DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.
8 O( v/ |; H/ Z' f+ Z) N! aDump info:
! {) ]5 T. p: K; }Network Board Dump : Ver1305.bin
+ o \3 A3 j4 IMedia Board dump : FPR21042_M29W160ET.bin I/ V# v' \' B( o' R) X y
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin ^" M8 x- j3 v4 \% }$ I
Xbox Board Dump : chihiro_xbox_bios.bin5 ]2 E z6 a5 k' l
FPR21042_M29W160ET.bin :
5 I8 f* o5 X, B2 ~0 {9 @3 kAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has
k. L* [2 K1 U# p- Yan older version as backup, and the second MB has the current version, versions included are:
+ Y% c; t. L9 ?6 ]0 U' d* y# NSegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
( ^( f' D3 A5 _: ?4 x% qSegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
' |$ p! V3 n2 n/ B+ U6 Uic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system
, F/ E: P) Q5 |6 F* c6 c! b. ?Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you% r6 q9 z7 D" Q* T1 J) i" e7 p/ z
want to change the region of your Chihiro Board, just change this byte.
; J& U. `2 b6 @Thanks to Alex, Mr Mudkips, and Philip Burke for this info.
1 H9 [( E1 G$ Q( o q0 D4 j) i, j. g
. g% C2 c% Y( ^! u, O+ j
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