本帖最后由 n805 于 2017-7-18 22:21 编辑 " [+ l' N4 f/ V6 F
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跳线设置
! w& q% C; x E7 o# ^% s ~Jumper settings Mediaboard0 D. A n3 E8 O; O
% x% o3 F4 y% b" L# Q3 c
On the media board you find a set of jumpers. The ones you have to pay attention to are jumpers 5, 8, 9, and 10. Jumper 5 controls the amount of RAM used and should match the amount of memory installed. Jumpers 8 – 10 switches between GD-ROM and network boot.Jumper SettingsJumper 1 – 2 2 – 35 1 GB (two DIMM modules) 512 MB (one DIMM module)8 – Always on 2 – 39 GD-ROM Network10 Always on 1 – 2 –
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) c* }/ s. b! }) S. j0 e+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------|( D* @+ C: X2 w: [
|*| 20021029 | The House of the Dead III | Sega / Wow Entertainment | GDROM | GDX-0001 | 317-0348-COM |
4 I& J8 e6 j+ E0 s| | 2003 | Crazy Taxi High Roller | Sega / Hitmaker | GDROM | GDX-0002 | 317-0353-COM |
, `" u9 E" K7 a/ u! k$ g% ~% M( T| | 2003 | Crazy Taxi High Roller (Rev A) | Sega / Hitmaker | GDROM | GDX-0002A | 317-0353-COM |' U& D/ C( q$ `4 q) [3 g$ K3 z
|*| 20030224 | Crazy Taxi High Roller (Rev B) | Sega / Hitmaker | GDROM | GDX-0002B | 317-0353-COM |
! c* D" G2 _6 l, F# P& a8 Y| | 2003 | Virtua Cop 3 | Sega | GDROM | GDX-0003 | 317-0354-COM |) e3 p( h8 \% i" _6 ?' r, [
|*| 20030226 | Virtua Cop 3 (Rev A) | Sega | GDROM | GDX-0003A | 317-0354-COM |0 |% J2 V7 |+ I* v* Q# A5 J* t
| | 20030226 | Virtua Cop 3 (Rev A) | Sega | CF | MDA-G0010 | 317-0354-COM |
! V0 d! Q" T: e/ x! [/ D|*| 20030521 | Virtua Cop 3 (Rev B) | Sega | GDROM | GDX-0003B | 317-0354-COM |
+ S2 ?* U2 T% D, w& P! a| | 2003 | OutRun 2 | Sega | GDROM | GDX-0004 | 317-0372-COM |3 f% D' N6 d& v. c0 ^
|*| 200312 | OutRun 2 (Rev A) | Sega | GDROM | GDX-0004A | 317-0372-COM |
& ^7 l( g' Z2 }| | 200312 | OutRun 2 (Rev A) | Sega | CF | MDA-G0011 | 317-0372-COM |9 ?; x/ k) w) C+ k7 ]
| | 2003 | OutRun 2 prototype (Rev P) | Sega | GDROM | GDX-0004P | |( e2 G6 W7 U% U R+ Z
| | 2004 | Sega Golf Club Network Pro Tour | Sega | GDROM | GDX-0005 | |
- \4 A8 |) X9 z) j/ c5 H7 V0 \1 X| | 2004 | Sega Network Taisen Mahjong MJ 2 | Sega | GDROM | GDX-0006 | 317-0374-JPN |( |: r r$ K: F
| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev A) | Sega | GDROM | GDX-0006A | 317-0374-JPN |
% ]% N" y9 d- L4 B m| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev B) | Sega | GDROM | GDX-0006B | 317-0374-JPN |+ t9 i+ q/ h. R- ?
|*| 200412 | Sega Network Taisen Mahjong MJ 2 (Rev C) | Sega | GDROM | GDX-0006C | 317-0374-JPN |
% Q' \ y K6 B$ h% g| | 2004 | Sega Network Taisen Mahjong MJ 2 (Rev D) | Sega | GDROM | GDX-0006D | 317-0374-JPN |; g, t) F# \$ Q" |
| | 2005 | Sega Network Taisen Mahjong MJ 2 (Rev E) | Sega | GDROM | GDX-0006E | 317-0374-JPN |, {2 @. J+ Z9 M. S: H8 H
|*| 200502 | Sega Network Taisen Mahjong MJ 2 (Rev F) | Sega | GDROM | GDX-0006F | 317-0374-JPN |
- c& S& b' p/ q% w9 e|*| 20050202 | Sega Network Taisen Mahjong MJ 2 (Rev G) | Sega | GDROM | GDX-0006G | 317-0374-JPN |
! [- g" R; W& m- G4 D$ f|*| 200403 | Ollie King | Sega / Amusement Vision | GDROM | GDX-0007 | 317-0377-COM |4 D E8 R ] ?/ [6 q& Y$ n
| | 2004 | Wangan Midnight Maximum Tune (Japan) | Namco | GDROM | GDX-0008 | 317-5101-JPN |" y9 H4 Y" O/ ^" m
| | 2004 | Wangan Midnight Maximum Tune (Japan) (Rev A) | Namco | GDROM | GDX-0008A | 317-5101-JPN |
# @$ E+ \7 Z6 { a6 \0 {|*| 2004 | Wangan Midnight Maximum Tune (Japan) (Rev B) | Namco | GDROM | GDX-0008B | 317-5101-JPN |
9 D: h$ G- L( K/ @4 G| | 2004 | Wangan Midnight Maximum Tune (Export) | Namco | GDROM | GDX-0009 | 317-5101-COM |
; \) `7 M' K% o+ S) K| | 2004 | Wangan Midnight Maximum Tune (Export) (Rev A) | Namco | GDROM | GDX-0009A | 317-5101-COM |6 P: _5 }7 z* n% f6 L; @" g
|*| 2004 | Wangan Midnight Maximum Tune (Export) (Rev B) | Namco | GDROM | GDX-0009B | 317-5101-COM |/ A: A# l0 Z4 B" q* x
|*| 20040909 | OutRun 2 Special Tours (Japan) | Sega | GDROM | GDX-0011 | 317-0396-COM |
1 t# v+ I) ~9 s! \! ?# O|*| 20041229 | OutRun 2 Special Tours (Japan) (Rev A) | Sega | GDROM | GDX-0011A | 317-0396-COM |+ y% n/ ?2 T6 C# G$ B6 [
|*| 2004 | Ghost Squad | Sega | GDROM | GDX-0012 | 317-0398-COM |- M% {) u, b2 O, r! ]6 q$ \" d
|*| 20041209 | Ghost Squad (Rev A) | Sega | GDROM | GDX-0012A | 317-0398-COM |. Z+ A; w' a1 b! @: _. s; Y, e
| | 20041209 | Ghost Squad (Rev A) | Sega | CF | MDA-G0013 | 317-0398-COM |( ^* Y( y% v) n' q' a+ c2 @
|*| 2005 | Gundam Battle Operating Simulator | Banpresto | GDROM | GDX-0013 | 317-0400-JPN |- o& Q# G; e, z! ], f* A" `
|*| 2004 | OutRun 2 Special Tours | Sega | GDROM | GDX-0014 | 317-0396-COM |& U9 ]2 z) ?2 {4 X u1 a! k' J
|*| 2004 | OutRun 2 Special Tours (Rev A) | Sega | GDROM | GDX-0014A | 317-0396-COM |, f) B5 w" e/ T5 J0 @' X2 a
| | 2004 | OutRun 2 Special Tours (Rev A) | Sega | CF | MDA-G0012 | 317-0396-COM |; m* v( h1 o3 Q9 [7 V; n' L! w) P
|*| 200504 | Wangan Midnight Maximum Tune 2 (Japan) | Namco | GDROM | GDX-0015 | 317-5106-JPN |/ ~9 c8 E! ?! x/ d! X
|*| 20050908 | Wangan Midnight Maximum Tune 2 (Japan) (Rev A) | Namco | GDROM | GDX-0015A | 317-5106-JPN |. f; ?" w+ n, |
|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) | Namco | GDROM | GDX-0016 | 317-5106-COM |
! H8 `7 S6 N8 \5 C1 |+ v|*| 2005 | Wangan Midnight Maximum Tune 2 (Export) (Rev A) | Namco | GDROM | GDX-0016A | 317-5106-COM |
/ p8 t( H8 }' G: i; s) r" H| | 2005 | Sega Network Taisen Mahjong MJ 3 | Sega | GDROM | GDX-0017 | 317-0414-JPN |
# n, `& }2 O( M9 n/ j| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev A) | Sega | GDROM | GDX-0017A | 317-0414-JPN |
3 c6 d: f, \* w| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev B) | Sega | GDROM | GDX-0017B | 317-0414-JPN |
8 \' l- U! }$ }% k! Y# ?3 o5 S| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev C) | Sega | GDROM | GDX-0017C | 317-0414-JPN |
1 V2 ~9 c' F! h$ i/ X3 y+ v% P|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev D) | Sega | GDROM | GDX-0017D | 317-0414-JPN |
, T* @) g0 j g g/ ]| | 2005 | Sega Network Taisen Mahjong MJ 3 (Rev E) | Sega | GDROM | GDX-0017E | 317-0414-JPN |
$ [& V. u" c& ^|*| 2005 | Sega Network Taisen Mahjong MJ 3 (Rev F) | Sega | GDROM | GDX-0017F | 317-0414-JPN |' m' T) M8 J$ i8 ]
| | 2005 | Sega Club Golf 2006: Next Tours | Sega | GDROM | GDX-0018 | |6 j3 Z+ y2 U6 {
|*| 2005 | Sega Club Golf 2006: Next Tours (Rev A) | Sega | GDROM | GDX-0018A | ? |
, \: _* o h& M% ^| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution | Sega | GDROM | GDX-0021 | |) X9 P! c% M/ e: G
| | 2006 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev A) | Sega | GDROM | GDX-0021A | |4 P$ S; W5 ?8 V* q, e
|*| 2007 | Sega Network Taisen Mahjong MJ 3 Evolution (Rev B) | Sega | GDROM | GDX-0021B | ? |1 @; h8 S3 t- M1 y
| | 2009 | Firmware Update For Compact Flash Box | Sega | GDROM | GDX-0024 | |
" h/ p2 n6 `- y1 U4 n|*| 2009 | Firmware Update For Compact Flash Box (Rev A) | Sega | GDROM | GDX-0024A | 317-0567-EXP |9 l% |0 k: s. W' K
|*| 2004 | Quest Of D Ver.1.01C | Sega | CDROM | CDV-10005C | 317-0376-JPN |
" H2 I8 K' {+ `|*| 2005 | Sangokushi Taisen Ver.1.002 | Sega | DVDROM | CDV-10009D | |6 r+ [/ O+ H9 k F6 ?
|*| 2005 | Mobile Suit Gundam 0079 Card Builder | Banpresto | DVDROM | CDV-10010 | 317-0415-JPN |8 A' f/ m( p, V- g+ T
|*| 2006 | Sangokushi Taisen 2 Ver.2.007 | Sega | DVDROM | CDV-10019A | |
& v: @+ U" M5 L- L, [: K( s* \# Q|*| 2005 | Sangokushi Taisen | Sega | DVDROM | CDV-10022 | |
! q! C( m. Q/ l% y0 t|*| 2006 | Sangokushi Taisen 2 Firmware Update | Sega | DVDROM | CDV-10023 | |% f, C& }, W- e: |4 i; R
|*| 2006 | Mobile Suit Gundam 0079 Card Builder Ver.2.02 | Banpresto | DVDROM | CDV-10024B | 317-0415-JPN |
5 K3 z1 ?/ a7 }|*| 2006 | Sangokushi Taisen 2 | Sega | DVDROM | CDV-10029 | |- C8 D1 x$ S9 M7 W8 m1 Y, l
|*| 2007 | Mobile Suit Gundam 0083 Card Builder | Banpresto | DVDROM | CDV-10030 | 317-0484-JPN |: r, x+ `. \, _* s. F; z
|*| 2008 | Sangokushi Taisen 3 | Sega | DVDROM | CDV-10036 | |( G: U, V' T% F6 ^2 k
|*| 2008 | Sangokushi Taisen 3 Ver.J | Sega | DVDROM | CDV-10036J | |0 W7 J ? J* T% |4 S* p3 D
|*| 2008 | Mobile Suit Gundam 0083 Card Builder Ver.2.10 | Bandai Namco - Banpresto | DVDROM | CDV-10037B | 317-0484-JPN |
- m! \/ L( h/ X|*| 2008 | Sangokushi Taisen 3 War Begins Ver.3.59 | Sega | DVDROM | CDV-10041 | |
: Z$ `! o: p, r9 z$ [4 ]8 i|*| 2008 | Sangokushi Taisen 3 War Begins | Sega | DVDROM | CDV-10042 | |* u! ?6 g5 _- C# F8 X7 \8 G0 x
+-+----------+----------------------------------------------------+--------------------------+--------+------------+--------------+
# S. I- G8 c# x" Y: O* `4 I) `* denotes these games are archived.$ o0 \* l2 @2 z; G
Year Game (Unknown media) Manufacturer
& [, V2 q8 Z0 }4 s, t+-+-----------------------------------------------------------+------------+4 F4 K5 y. c4 f( S
| | 2004 | Quest Of D | Sega |
* U, }* J3 t: _0 i5 x0 w, O| | 2004 | Quest Of D (Ver.1.02) | Sega |: i6 _6 m5 h; Z# a6 E& @3 h
| | 2004 | Quest Of D (Ver.1.10) | Sega |
+ G$ {6 ~+ J& Z" X| | 2004 | Quest Of D (Ver.1.10a) | Sega |) r5 G, w+ h6 y! O! h
| | 2005 | Quest Of D (Ver.1.20) | Sega |6 m' Y' N0 U3 E, A' z, f
| | 2005 | Quest Of D (Ver.1.20a) | Sega |
- r* }0 h% F( s! O1 i| | 2005 | Quest Of D (Ver.1.21) | Sega |9 J/ C& T u R5 r: ~, y
| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.00) | Sega |
! {8 g0 @7 e- e* r6 D- @| | 2005 | Quest Of D: Gofu no Keisyousya (Ver.2.01) | Sega |6 A7 ?2 \2 v& P+ z" T( B: n
| | 2006 | Quest Of D: Gofu no Keisyousya (Ver.2.02b) | Sega |
& r- a, G; P9 u" `) @8 v; a% h| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.00) | Sega |) Y; I8 w) D+ R0 p6 P1 v
| | 2006 | Quest Of D: Oukoku no Syugosya (Ver.3.01) | Sega |% }+ w/ F: U5 L* G J. C g) ^
| | 2007 | Quest Of D: The Battle Kingdom (Ver.4.00) | Sega |- v$ U+ @" C; y |0 p1 h
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00b) | Sega |. _+ m) i8 j) Y% h+ _0 P$ | {
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.00c) | Sega |! k ]4 n; v* J6 M( X
| | 2008 | Quest Of D: The Battle Kingdom (Ver.4.01) | Sega | l# n* a8 F* n2 ?6 j0 ~
| | 2005 | Sangokushi Taisen (Ver.1.03) | Sega |) r: K1 p2 t3 k8 H& T
| | 2005 | Sangokushi Taisen (Ver.1.10) | Sega |) ]; r& k- @4 o' o6 L+ ~6 L: m, U! g
| | 2005 | Sangokushi Taisen (Ver.1.11) | Sega |
0 [+ L& g9 P( Z: @8 C| | 2006 | Sangokushi Taisen (Ver.1.12) | Sega |
/ P) F! {. n9 q' q' i3 \2 I/ a| | 2006 | Sangokushi Taisen 2 (Ver.2.01) | Sega |1 {6 Y& V! a0 @) C9 S! Z4 j
| | 2005 | Sega Golf Club Network Pro Tour 2005 | Sega |- a( Y" x7 W& o8 }* _, j8 C \
+-+------+----------------------------------------------------+------------+
6 X* ?" {& c7 z9 \! O, @/ FA Chihiro system consists of several boards.0 B5 Z: @5 o& T( E
The system is in 2 separate metal boxes that fit together to form one box.+ m5 q8 i" p/ i( E
In order from top to bottom they are.... v. y6 A0 l$ B( [) G1 t; ~; [
- Network board \
. M' p: A+ a7 q& o% Y; Y - Media board / Together in the top box
2 y& Q. S) s5 l - Base board \
, g( t x" C: m. c - Xbox board / Together in the bottom box4 q& g9 l% ]" L2 q& _
The 2 boxes join together via the Base Board upper connector and Media Board lower connector.+ z, v1 c9 F( |9 i# x
The Microsoft-manufactured XBox board is the lowest board. It's mostly the same as the V1 XBox retail( M* [) B, z _1 {
board with the exception that it has 128MB of RAM and a NVidia MCPX X2 chip. The retail XBox board has a
, b! l8 t2 f; b$ u6 Q3 |- E8 gMCPX X3 chip. The board was probably released to Sega very early in development and the chip was updated
$ {' N% \% W. X1 J* f! Cin the mass-produced retail version.5 x8 I p0 Q/ S0 _. p; _1 W
The Sega-manufactured base board is connected to the XBox board via a 40 pin 80-wire flat cable and a 16
8 p% I3 c' a3 W& xpin 16-wire flat cable connects to the LPC header, plus a couple of thin multi-wire cables which join to the7 x- Y3 u2 o$ g$ J
XBox game controller ports (USB1.1) and front panel connector.
( v2 S% _% j! M5 r1 z: w$ ~* lOn the reverse side of that board are the power output connectors going to the XBox board and a 100 pin
: y3 V6 u4 i3 G% Gconnector where the media board plugs in. A CR2032 coin battery is also located there and next to it are 6
9 H' c! \3 F/ o5 R! _4 ]" Q+ kjumpers....
% I+ e- ?# ^, I2 m2 j7 k+ |( B9 iJP3S 2-3 \
1 }, ~+ x9 V. C4 rJP4S 1-2 |, f0 L) z2 f4 `$ H( |7 y. G" ?
JP5S 1-2 |0 t; h% Y( f5 k+ i9 x- _# F5 E
JP6S 2-3 | These are connected to the USB chip on the other side of this board x4 E t- G- e- j2 T4 J' E
JP7S 1-2 |3 [$ K8 F& |+ P
JP8S 2-3 /
+ J/ p- P6 F$ o8 y/ k' S+ U$ ^% \A long connector on one edge connects to the filter board (power supply input etc) and on another edge are Q2 _6 H0 ^. c& C5 J$ ?! }2 L' M
connectors for VGA output, audio/video input (from a short cable coming from the A/V connector on the XBox board)
& [) k& T' |% o; G# x1 |7 i3 Kand a 14 pin connector which is unused. The base board handles JVS and video output.( m$ s8 f: u, S
The upper part contains a Sega-manufactured media board with a TSOP48 flash ROM containing an xbox .xbe loader* l9 q! x6 }& T* |" E5 V
(this is the Chihiro logo you see when you power the Chihiro) and there's a connector for a Sega network board.
3 I( A; J: p4 ]% V' E4 aThe network board is 100% the same as the one in the Triforce v3 with the same firmware also.
+ u( v- V9 O+ z$ t" T; Z; IThe system requires one of the various Sega JVS I/O boards to operate.
2 u$ O+ q* h, f3 O# ~ROMs on the boards5 j4 R4 J$ R0 W: H* i' J# ?# g: c9 D
------------------
+ l+ Q" }3 `7 K; @0 N3 lNetwork Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24036' at location IC21 q# Q' A( ~, |" J) c
Media Board : One ST 29W160ET 2M x8-bit TSOP48 Flash ROM stamped 'FPR24042' at location IC8
* E0 m8 I. \8 v' S As in Triforce, it consists of two versions in the same flash, the first MB of the flash has
0 U5 J$ n" [" \6 ]9 V4 m% ` an older version as backup, and the second MB has the current version, versions included are:
, E! A9 L; ?0 T) v* W SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30
( e* j3 m# V5 ]. s SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15$ v2 J5 h4 K' h* }
Base Board : Two Microchip 24LC64 64k Serial EEPROMs at locations IC32 and IC109 ]- Y( X2 d4 f
One Microchip 24LC24 2k Serial EEPROM at location IC11; q$ F; l& |' S* L
The chip at IC32 seems to be a backup of the base board firmware without region or serial.
g, q6 B' U2 e* d; m The chip at IC11 has an unknown purpose. It contains some strings. The interesting thing is that it7 g9 k, ]( `' P! q( S: u
contains the string SBJE. If you go to the system info menu and press the service button 16 times in a row
) q2 ?: {; b) \1 l8 U a message will be displayed: GAME ID SBJE
7 h) n2 m; x2 }9 O& v+ r e7 N The chip at IC10 contains the firmware of the Base Board, serial number and REGION of the whole system.0 S& O7 |( ]+ ]- k1 S; r
The region is located at offset 0x00001F10. 01 is JAPAN, 02 is USA, 03 is EXPORT. If you want to change
3 X H) b7 c$ X% i the region of your Chihiro unit just change this byte.
' @% f9 L5 [ n) o7 Y! M Alternatively, if you have a netboot PIC, plug that in and power up with it.
7 h' I! ?% q7 M. l+ e7 I$ K R 1) Enter the test menu (push the test button)
, ~( S6 U h' G 2) Go to the System Information menu.
! k! L2 E9 c9 }$ D; s 3) Press the Service button 30 times in a row and a hidden menu will appear to change the region.( |# A/ g9 P, J# a- i9 i) I, H9 w
4) Once the region is changed, exit from the menus and after the Chihiro reboots, power off the system and$ f% v& N5 E4 d4 W
power on again.3 d, c0 E9 a9 Z6 ]
Xbox Board : One Macronix 29F040TC-90 512k x8-bit TSOP32 Flash ROM at location U7D1
4 ?% P* }( M. ~3 g' y3 h1 [Board Layouts
5 f, R' G8 Y( a; f% @$ B=============
- J4 _8 \( O$ ?9 Y0 WXBox Board
' J* r* P5 q2 v5 W% B----------5 E! h3 a& {8 I: j) s; ]
|--------------------------------------------|, Y7 X8 i% |- Q: j) R
| LAN FAN1 A/V FAN2|
3 n5 ^/ K& X* n/ n$ G$ _) L| |
# C4 M9 M" S8 g| LF353 CONEXANT |
: u8 k6 Y5 s9 g; t; w, I3 v4 B* N|DVD_PWR WM9709 XC25871-14 |
& ?- X3 Q- ~5 J+ M+ D* p/ N* f| |
8 V$ b" M/ W5 D% F| ICS_UA431317 |-------------------|
8 d# Q( v9 N8 ^9 o4 J; m. d| LM358 |
2 D2 x. x8 w6 U4 q* X| 27MHz PIC16LC63A |+ O1 C. p2 I+ h
|IDE BR24C02 |
D5 r B9 Y3 ~| ICS_455R-02 |
8 l5 e6 E1 H+ J8 h; Z3 e1 c| K4D263238D |
\# o9 a U* ?+ H3 i" }* }| 29F040.U7D1 *K4D263238D |# g; _+ c7 M. C g
| |' u8 W& f7 t0 u6 [! w$ F z+ u3 V
| GPU CPU @733MHz |
) ^5 b9 |7 K+ m| 16_PIN_CONN (WITH FAN) (SL5SN 733/128)|& o1 w* T2 k4 s$ b# [
| K4D263238D |/ _; Z. M" g b2 j5 |% J0 x
| *K4D263238D |
8 B6 I) y- D0 E. k* M| |% a* N+ s; J& W5 n k% ~/ b+ u* m
| | K' \1 r8 T# ?* l! U
| K4D263238D K4D263238D |
Z0 `" a! Y* j, f$ R| *K4D263238D *K4D263238D |& m% B+ B5 V3 G, H F
| NVIDIA |
q+ d8 O# `6 W: O6 \9 [| MCPX X2 |
" A5 y* I9 U! r: z| POWER_CONN |
+ H0 M1 D+ k- [; Y8 Q" {9 `) d/ L| |
+ N0 u; O* ]# \$ p, b7 P| |: H$ p) y& p% A' X$ M+ }
| |
* B0 p/ m6 j7 o( D3 s| GAME1/2 FRONT_PANEL GAME3/4 |
0 O% ~& O# g. _: a$ ||----------------------------------------------------------------|
7 r2 c) W) ]6 i! r$ b' I6 YNotes:) l* t# e* q. p5 u
* These parts located on the other side of the PCB! ~, ?. g% Q1 D7 E
Some of the connectors are not used.* |3 j! m6 B% `- C; Y
GAME1/2 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
1 }1 V8 t0 H2 j- M* R9 i# ~) Y& u ` GAME3/4 - Connected to CN1 on Base Board. JST Part Number B12B-PHDSS
1 Z- R) V9 e' h% S# d6 B FRONT_PANEL - Connected to CN1 on Base Board. JST Part Number B10B-PHDSS6 { f, {' @" T: m; f7 W
Base Board) k# j1 J/ {/ {0 ^8 P
----------$ C& X2 Z; f' M- s( k
171-8204B K7 f' k# B. N+ P6 t
837-14280 SEGA 20024 O, L- J2 [+ C& y+ N7 q+ q8 k
Sticker: 837-14280-92$ i! u& G0 n R% g% T& {$ ?/ l1 o
|----------------------------------------------------------------|0 J, l* J+ P e4 o
|*CN16S *CN14S *CN19S ADM3222 |; Y8 ~( b! X6 [2 H3 s
| CN8|
' }% h8 M# n( C6 T, \| 24LC64.IC32 |' C; o5 M; o. c8 B3 ]; b% L
|CN11 CN18 CN1 PC410 |
& P" r) d& I; D" _- `" z| LM1881 |
1 c0 e$ C( }- D! `; || SN65240 |
]+ n3 E; K* i9 r, n| SN65240 AN2131SC BA7623 |# S( L) V1 r$ n) G; r, Z4 k5 e
| CN10|
0 m% a7 m* j% Q# Z| 12MHz BA7623 |( P8 p, V) }. I+ R F2 `
| *CR2032 |
* d0 ?' {8 G/ I# M| SUPERCAP |
! I; i+ z3 A+ N$ [| 32.768kHz |
: q! j" a& }/ [# w! T|CN12 RV5C386A |' F9 e- l# `7 s. N9 z6 ?
| 24LC024.IC11 M68AF127 CN9| w3 L5 I1 r, Q
| 24LC64.IC10 AN2131QC |6 z+ r4 X& V5 X. s. J% ~. n
| ADM3222 DS485 |
3 w6 _6 ?4 l% z! N4 f" { T| 1.85MHz |
W' r9 ?4 `# w3 B i) `' m| 3771 CN5|
1 d2 X p# e) ~|-------------------------| CN15 |-----------------|
7 a! `) R1 V0 L/ E! y$ l |--------------------|+ N' Y; _0 m d) ^& x
Notes:
* H% c: ~8 c }. | (* these parts on other side of the PCB)( z0 J8 f4 B: d- w% u! L- X
RV5C386A - I2C Bus Serial Interface Real-Time Clock IC with Voltage Monitoring Function (SSOP10)
l H A- e) v5 N 24LC64 - Microchip 24LC64 64K I2C Serial EEPROM (SOIC8) contains firmware for AN2131 chips
2 `0 m, O6 u& u 24LC024 - Microchip 24LC024 2K I2C Serial EEPROM (SOIC8) contain system/game configuration data* I3 N5 m+ g$ A( @8 J# _ K+ ~
M68AF127B - ST Microelectronics 1Mbit (128K x8), 5V Asynchronous SRAM (SOP32) work ram for AN2131QC5 Q% O; _, K" I
AN2131QC - Cypress AN2131 EZ-USB-Family 8051-based High-Speed USB IC's (QFP80) firmware in IC10/ Q9 }% N2 F. w+ v" m9 I- c
AN2131SC / (QFP44) firmware in IC320 a! h! b" B$ d" I/ _+ v R/ M
ADM3222 - Analog Devices ADM3222 High-Speed, +3.3V, 2-Channel RS232/V.28 Interface Device (SOIC20)6 A6 D9 F( `( Q( P a" \
SN65240 - Texas Instruments SN65240 USB Port Transient Suppressor (SOIC8)7 |4 D$ y- v1 e# Z* Q- `- c- N
BA7623 - Rohm BA7623 75-Ohm driver IC with 3 internal circuits (SOIC8)# @9 a1 U5 D$ p4 r \* F/ K/ l
LM1881 - National LM1881 Video Sync Separator (SOIC8)/ X7 z" v; C- p& \+ a) x" n. v
DS485 - National DS485 Low-Power RS-485/RS-422 Multipoint Transceiver (SOIC8)
( n' \5 _" v( p6 E) g$ m 3771 - Fujitsu MB3771 System Reset IC (SOIC8)( ?+ u8 [ ~4 P+ U2 ^
PC410 - Sharp PC410 Ultra-high Speed Response OPIC Photocoupler; s, F( ?# O1 ^) |- d
CN1 - 22-pin multi-wire cable connector joining to XBox board (JST B22B-PHTSS). N# T# X& K R& L
CN5 - USB connector joining to JVS I/O board with standard USB cable
g, \8 y- ]2 \ CN8 - A/V input connector (from XBox board via short A/V cable)
# [" Y0 e* X2 N" N CN9 - VGA output connector) {6 M& ? w6 @8 v+ {+ i+ w
CN10 - 14 pin connector (purpose unknown, maybe another video connector)( L+ z S; C' a% d7 n4 B/ D4 Y
CN11 - 16-pin flat cable connector joining to LPC connector on XBox board0 ~4 |+ Y+ \; \/ ?( ?# D* ?
CN12 - 40-pin IDE flat cable connector joining to IDE connector on XBox board
7 u) o' M2 _$ e1 D( h7 m: S CN14S - 7-pin power output connector joining to XBox board
1 k+ S8 f5 y, c5 @& }) W8 E# ]' s CN15 - 96-pin connector joining to filter board7 D) o$ Z/ \8 i2 n" l# u
CN16S - 2-pin connector joining to case fan on Chihiro lower section (next to XBox PCB)7 b5 C' g. K* [6 h/ ?
CN18 - 10-pin multi-wire cable connector joining to XBox board$ G! g4 K1 @. x8 s: j2 y7 l% y
CN19S - 5-pin power output connector joining to XBox board& s9 @6 e/ B1 w7 h" b
There are also many power-related components such as capacitors, mosfets and transistors.
0 x4 Q" w* H4 g5 ~Network Board
' Z/ z5 {& ` w+ [. r-------------
; D2 N; d# S5 E- o0 e, W1 }* iThis board is identical to the network board used in Triforce games.5 R* v; B. i6 \9 k& C
See src/mame/drivers/triforce.c
; M ?2 o9 A3 v; A$ K! `" q: @Media Board1 ]( _: R0 G- G# ^. b
------------ g# l3 x- E V
171-8234C
0 t5 J. D, Z" m u, S0 G837-14359-01 SEGA 20029 ?; p. w, c! E e: ?: o2 l
Sticker: 837-14359-91
) G: c6 t3 V- B( p|----------------------------------------------------------------|' @: T& y: P6 ]0 S0 J* h
| LED LED | H9 I% [& C& B1 i
| FLASH.IC8 |
8 m$ M0 y; H) V! `; [# H( j| LED CN12 CN11 |4 @ @6 N7 ^7 |& j9 }$ W4 d
| LED JP4-JP10 CN10|
' t4 s# R* b3 d: w+ a| |
- B7 b2 H$ {( m) u7 @# N2 l$ N6 || |
w; d0 S* H/ P: f8 e- z7 u* Q4 y2 V| |----------| |1 Y \, W5 W) t
| |SEGA | |
I$ J. d- T! A' m/ x2 l| CN14S* |315-6355 | |4 [0 ?- f; X8 F4 f( d5 d& t$ F6 _
| | | |( y3 {! p5 I) h" V' J
| | | |3 g# B; [# D U3 r0 s; D
| MB3800* |----------| CN8|
8 n1 t% y; N2 z# R| CY25560* |
% @' T4 e$ d5 H) ] P| |( W) M* W1 I5 T! F! H
| CY23S09SC 49.25MHz |
- n0 g, ]2 Y- |2 Q$ [| |3 u# A. Q$ T+ {% T5 V- y! r/ o
| CN4 (DIMM) |4 F0 v8 ]; f2 M" a6 i
| CN3 (DIMM) CN5|! x3 ?( F2 M8 \- X; w
| MM1433* |
( Y( }. y w. d1 L9 [| CN13 TPC8009 CN9 CN6 |
2 z' g- G$ l, A, q3 p! P3 A|----------------------------------------------------------------|# L/ I& Q$ Q$ H: `. |
Notes:
/ i6 U! ~2 |$ P+ s$ r2 \ * - These parts on other side of PCB
# x; `# o9 [. } CN3/4 - 72 pin DIMM sockets* i6 J: O, V% O0 Y& P! X0 z, G: h V
CN5 - GDROM data cable connector (SCSI mini-honda connection but signal/protocol is IDE)
4 Z0 l: Z; L! o CN6 - 40 pin flat cable connector (unused)
# O9 `* w% e* @ CN8 - 6 pin GDROM power connector
: g; @2 D8 d$ Y CN9 - 6 pin power connector (unused)
' {+ x( ]5 R7 G* f" m CN10 - Connector for small 90-degrees upright board where PIC plugs in. The upright board contains only a DIP18 socket and a 4MHz OSC.
7 a, ?) E0 X/ r, X& ^+ Q CN11/12 - Network board connectors joining to Sega Network PCB
) l B! W5 U. `5 D } CN13 - Battery connector (maintains power to DIMM RAM)
9 \! g8 P; v9 I& e2 j3 G( ] CN14S - 100 pin connector joining to base board
' c4 T: x2 N( X. y- E JP4-10 - Jumpers. Settings are as follows (taken from Wangan Midnight Maximum Tune 2 (Japan) (Rev A))$ B/ K* z0 B3 Q
JP4 2-3! ` a7 P5 s1 V* Q0 ^8 `! @3 O
JP5 2-3. Sets DIMM RAM size. 1-2 = 1GB (2x 512M sticks), 2-3 = 512MB (1x 512M stick)
j2 u2 C$ ?/ _4 ^0 C JP6 1-2. a! a2 [. E' A8 @1 |; L
JP7 2-3
& E; W3 w' N" `* R5 O JP8 2-3& u( p+ m' ]& |' c8 u' U# A
JP9 1-2
, P/ @" ^9 F+ ?5 H7 a/ p; e2 l JP10 1-2
8 r0 I- o6 N7 K$ P; w3 a FLASH.IC8 - ST M29W160 16MBit Flash ROM stamped 'FPR24042' (TSOP48)2 Z' ?5 X0 `. \
Filter Board
G4 w, u! z1 e0 E) P [------------
/ q) s9 ]6 Z0 u5 f5 P% m' ?839-1208-02
( N* U* ? ]4 B: q3 @# x- C: n171-8205C SEGA 20026 `" r! r; s. \6 n! {
|----------------------------------------------------------------|. E5 l: R2 u: I
| SP-DIF LED_STATUS2 LED_STATUS1 CN3 |7 l3 c2 F, n1 d7 D
| |! [* O0 w" v5 Q
| DIN1 LED_3.3V |
' T! P# E( U/ Y q| LED_5V |
$ J/ v8 i: a# H| DIPSW(8) LED_12V |" A# O6 g2 V0 R
|CN6 CN5 CN4 SW2 SW1 CN2 CN1 |
0 t/ H, m8 a; r1 o2 @! a" U7 c|----------------------------------------------------------------|
( _, \0 S7 Y$ A- u, ONotes:
7 C8 d7 j& v t Z CN1 - 8-pin JVS power input connector
5 X7 `2 [- y" ` CN2 - 6-pin JVS power input connector
6 s5 u2 \6 `! j$ Y( E. V CN3 - Red/white RCA unamplified stereo audio output jacks
% ]2 ~* n0 [: u7 D, e& B CN4 - 11-pin connector, has signals for 2 usb ports connected to the xbox board$ \. L+ R5 @( J% K. Y# M' H8 ~4 U3 w
CN5 - 8-pin connector, has signals for 2 rs232 ports c5 g' \+ j$ x* ~0 H. h% Z
CN6 - 7-pin connector
% K+ a; g5 s f7 y! e. ^2 U5 J, Z SW1/2 - test/service buttons
! L+ k# B9 T9 O DIN1 - 96-pin connector joining to Base Board
3 v" k: l, m' v DIPSW - 8-position DIP switch. On this game (Wangan Midnight Maximum Tune 2 (Japan) (Rev A)) DIPs 3, 4, 6, 7 & 8 are set ON. The others are OFF.( b6 i- l7 {0 B( j; j. {
Dump info:
. c% v3 }5 b" g% N, wNetwork Board Dump : Ver1305.bin
* c" g1 J* a. Z$ n4 C4 a( aMedia Board dump : FPR21042_M29W160ET.bin% |* I. m+ N; l; `2 ~$ ]% K# ]
Base Board Dumps : ic10_g24lc64.bin ic11_24lc024.bin pc20_g24lc64.bin3 B3 j( {$ W d7 Y2 W; _/ a, c9 N
Xbox Board Dump : chihiro_xbox_bios.bin4 I5 i! B% f- a& m4 d2 A a+ h
FPR21042_M29W160ET.bin :
8 M; Z' z0 C( D6 ?$ L5 {. UAs in Triforce, it consists of two versions in the same flash, the first MB of the flash has9 W4 O+ g& r2 r" ~/ P/ ?
an older version as backup, and the second MB has the current version, versions included are:- U2 T' h3 r+ I# _7 T
SegaBoot Ver.2.00.0 Build:Feb 7 2003 12:28:30+ L1 s9 H9 J0 M. g& x
SegaBoot Ver.2.13.0 Build:Mar 3 2005 17:03:15
# l; e+ b4 ] G* [ic10_g24lc64.bin: This dump contains the firmware of the Base Board, serial number and REGION of the whole system$ a" |9 E7 Y( k; j+ V- w
Region is located at Offset 0x00001F10 , 01 means JPN, 02 Means USA, 03 Means EXPORT, if you, o: u8 G( h/ ?. U
want to change the region of your Chihiro Board, just change this byte.
! }9 Z* [6 M6 TThanks to Alex, Mr Mudkips, and Philip Burke for this info.# Q/ I. O8 j( J
5 i# g" A4 z! K8 x# _6 C, A8 _9 g* c3 J3 x
|