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Street Fighter II: The World Warrior
, k6 a7 m' \8 v u6 LManufactured by Capcom, Released in 1991
3 E1 [7 D3 c0 o% gROM Version: Street Fighter II: The World Warrior (Japan 910214)
3 b/ m- t! z8 o z) FPrint' B3 E* F7 ^% h9 N; u' A1 F4 T
Dip Switch:SW(A)6 r" Z0 d! w# C! J" l
1 2 3 4 5 6 7 8 Function Option
! u0 G. F& @( H4 r$ \ Off 2 Coins to Start, 1 to Continue Off*
4 v+ P4 J, w, w0 ]! v" K9 Q7 |" m7 P On On
6 M* ]& Y: L% V" P* VDip Switch:SW(C)
9 v. @- O% _- u$ V, e8 f1 2 3 4 5 6 7 8 Function Option
+ S/ u1 H2 O6 I' B: t6 c) H' W Off Free Play Off*5 u7 q5 R' h$ }' ^5 o8 \6 [
On On! a4 ^) B( o! I1 p; i+ p+ L1 c
Off Freeze Off*3 |1 Q+ K' d% f$ q) @* U( S8 U2 Z
On On
6 D! N# ~- b m1 `; f a% H5 a' X Off Flip Screen Off** T L2 l" @* d7 q2 R/ w- K
On On; M- i! z: V1 b4 Z2 l" s5 I
Off Demo Sounds Off0 a! k3 |# Y; b e6 a
On On*
. W1 U/ z1 ]) b Off Allow Continue No
+ _2 k# e( d: z9 }8 c% g) j! I On Yes*, q8 v8 {6 w% X: {
Off Game Mode Game*. U8 O$ { f" U: t
On Test8 l4 _/ y( T& F) M9 T' V
ROM Version: Street Fighter II: The World Warrior (Japan 910306) F. c) z/ b7 F
Print3 Y: n9 [$ h) U# w8 i) Y
Dip Switch:SW(A); S6 w. H" z+ R8 Y- [! Z2 I
1 2 3 4 5 6 7 8 Function Option( |3 D# Q( P6 h/ r
Off 2 Coins to Start, 1 to Continue Off*8 b5 Y! h: \6 u
On On
7 b' \: C3 r# {5 s! y/ l& dDip Switch:SW(C)
& c2 d2 S0 O* }: ~, \1 2 3 4 5 6 7 8 Function Option
I$ k* q7 I# d0 P q3 T/ u Off Free Play Off*/ m. e; s2 R# c9 }0 ?+ v
On On$ x. g$ [" P) b+ f
Off Freeze Off*
* ?! }) o! u6 ^9 X: w: M5 W On On# b5 N6 ^& a) H" @6 q1 ~! g
Off Flip Screen Off*
* S# G7 N( _; _2 |- I2 d+ y On On& E3 F4 x* t/ y7 s
Off Demo Sounds Off: ]: S% M g' O3 c1 i- H% f$ a5 ~
On On*
+ d- { c" f# l5 L# f Off Allow Continue No4 K* O& B; ~9 Z! |
On Yes*3 I S9 T# ]3 u3 N" i5 ~$ V( V
Off Game Mode Game*, s) X8 ^) v6 h y5 U
On Test- J1 z- s# r6 K$ T, r3 n
ROM Version: Street Fighter II: The World Warrior (Japan 910411)
+ N2 }2 \7 ^5 rPrint
& R9 l7 @' A! rDip Switch:SW(A)3 Q( A/ Z3 M" b( Q! p2 l3 B. r* g
1 2 3 4 5 6 7 8 Function Option- ]6 q0 k: c/ I7 K9 D/ o
Off 2 Coins to Start, 1 to Continue Off*1 M& F4 _+ G+ k- z6 Q1 s C
On On
7 d3 n& h$ d6 l: kDip Switch:SW(C)
_2 U$ `* L e& w" z1 2 3 4 5 6 7 8 Function Option
& U" }6 k9 p4 K- Z, N i3 v. t Off Free Play Off*+ _( e" |1 H' N% Z3 c* K4 n# W+ F* ~
On On! A }$ d7 z7 G3 I, \
Off Freeze Off*
3 s5 \3 o6 v% @* @ On On
, U" @, J9 E, ?+ i Off Flip Screen Off*+ A4 n, M% [/ U; N
On On
! C6 g; j" o \8 e Off Demo Sounds Off
; u' _% I8 d7 W. A On On** j# P6 f- l% Y
Off Allow Continue No8 x; s9 X* f) j" g M4 \
On Yes*) m8 u; D0 L+ u5 L1 v' d# f. ?# s$ M
Off Game Mode Game*" B' Q" Z( B$ ?2 ~
On Test
* r; U' l: @- f9 X, q1 ~ROM Version: Street Fighter II: The World Warrior (Japan 910522)
8 V. ^0 s, W9 _Print
5 o, p8 {# B- i! _Dip Switch:SW(A)6 X: M4 F# D0 O6 N/ n% [ V/ |
1 2 3 4 5 6 7 8 Function Option
( _: t2 \- ]& t) G/ g Off 2 Coins to Start, 1 to Continue Off*3 E/ l. z: L3 I9 p
On On2 F4 @9 L; q7 w. m/ D, t
Dip Switch:SW(C) w: R: l" ]' l' r
1 2 3 4 5 6 7 8 Function Option" g0 r$ b5 x: Q/ j# ^6 u/ u% |
Off Free Play Off*
$ c$ l* d% D* d) y! K* s On On" M% I$ t: K/ b4 N+ ]
Off Freeze Off*
; H* L: T9 D- y; S0 E# J1 p1 c9 t3 p On On# _+ U; E# x, X
Off Flip Screen Off*9 l+ \, g8 U. V, Z3 x) ~
On On
- ?3 a" H9 \6 o/ l0 {7 S Off Demo Sounds Off
: N8 A- L: {1 J& E On On*
, n! [" i7 s% y* M+ e/ s* I! p Off Allow Continue No: d9 e$ F, l, Z3 G
On Yes*
, a, ]' {5 q" B* I3 E" Z, {+ R d Off Game Mode Game*2 a8 V) {/ H5 w1 Z
On Test- ]# T4 g, I* E: s ~
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
- Y; G* P( e- F4 {/ z' h! jPrint
' v8 x _& r/ \: @4 EDip Switch:SW(A)+ F; I% Y! X$ @5 e V+ @+ C) c
1 2 3 4 5 6 7 8 Function Option3 f9 [( \6 S' h% y7 l! [6 v
Off 2 Coins to Start, 1 to Continue Off*- i* D0 m+ I/ C1 U5 Y
On On
: A! Y& x" S+ QDip Switch:SW(B)& t+ n5 A% U, r
1 2 3 4 5 6 7 8 Function Option
( ^( ^8 p2 I8 R6 ?: m3 D) Z) z Off 2 Players Game 1 Credit/No Continue
, u$ x6 d7 ?0 J8 x- y/ q On 2 Credits/Winner Continue*% Y) l5 h6 p9 \! Z; q
Dip Switch:SW(C)
4 F8 S+ \" x6 s9 ~- G1 2 3 4 5 6 7 8 Function Option! J' f* r; I4 [6 y/ A Q$ _! s
Off Free Play Off*" Z1 ?* T6 U, B7 @, E8 L
On On* P; i+ v6 W, j" @" \1 R$ z+ s; A
Off Freeze Off*
( Z4 a- L( o3 ]$ y2 L7 R+ [) J On On, p# T- B' P( Q/ Q5 t
Off Flip Screen Off*
8 l3 F' ^$ E* I% d On On* K ]6 k4 J8 ]9 c5 i5 s
Off Demo Sounds Off
7 | f y; {/ I4 x, ] On On*9 @: f4 o1 X3 r$ ~# M/ @/ }: E
Off Allow Continue No
5 v K3 O3 F X, e: h3 R4 P9 p On Yes*
9 m3 W$ }5 F2 K( j* \' z( x6 u# Y Off Game Mode Game*
) M: h' ?: u: y% _. [ On Test
. l! Y( r# q) H3 W9 X Q- z: P7 [$ mROM Version: Street Fighter II: The World Warrior (Japan 920312)
, f' A' i) x9 x& ] o) {Print
+ Y) ?& m7 l8 U! F8 J# EDip Switch:SW(A)
( j) [3 ~% |, H4 A1 E- ^1 2 3 4 5 6 7 8 Function Option
^% h3 P' G0 d5 K! p0 o- a# ^ Off 2 Coins to Start, 1 to Continue Off*
2 g+ U& y/ [6 |8 S) V On On0 i" u6 z9 F+ A2 t' _- a4 t
Dip Switch:SW(C)* t2 O1 D% x; w' _; i Z! H
1 2 3 4 5 6 7 8 Function Option
3 K J5 x T5 G$ u u Off Free Play Off*
% o6 @, d# M' ], c5 }: ]; { On On2 O/ ^3 W/ Q( b( M$ D& O
Off Freeze Off*
) T6 `, m8 _% H7 v$ `5 d On On# o1 L; u# s, C' _2 N3 i
Off Flip Screen Off*
; W$ T# {% {* f8 e; X On On; i, P! U) ], @1 l1 L3 H0 I' \
Off Demo Sounds Off: g9 F0 C1 {: j6 K" m% V: @% a
On On*5 ?% q# k5 }$ M ?* S; [2 R! T
Off Allow Continue No# Y8 j( g8 a% f1 v& l
On Yes*
1 B" E7 A# p( t! `- e+ l4 p4 A5 y Off Game Mode Game*
1 h; F0 D. l) f On Test
# s* p: H! |0 g5 w; }! DROM Version: Street Fighter II: The World Warrior (USA 910206) n8 x4 A6 q) r
Print: v" y; D$ r5 P
Dip Switch:SW(A)* D' S" s# U9 i, W
1 2 3 4 5 6 7 8 Function Option
/ G* _0 K4 w* ^1 G; l- ? Off 2 Coins to Start, 1 to Continue Off*/ z. M' i3 J0 y7 o1 h# k
On On
' s, o# ~% Z8 `1 `& _4 ^, n1 o' y2 CDip Switch:SW(C)
9 ?0 m$ F6 N( H1 g* F9 i* {2 G- [4 e1 2 3 4 5 6 7 8 Function Option
" f, G$ E7 L6 w+ s8 B z0 N Off Free Play Off*
/ i/ |. w1 v# F* X, c- M On On! q$ t. \+ X0 T1 v
Off Freeze Off*" k$ \1 B# X( u* V0 o: b5 V
On On5 T3 D$ J% v0 q, h1 L" T
Off Flip Screen Off*
$ E9 b3 L, P- Z. @ On On
0 s9 V0 A, S s @1 r Off Demo Sounds Off
5 g/ F/ e8 @6 |$ h1 i/ ^ On On*
" J' j" n4 }6 X. n* H7 n* j Off Allow Continue No
5 R4 L/ h3 ^: c7 M. x On Yes*
`" m% e1 I8 r* m% Q Off Game Mode Game*9 n! e# w0 W( A5 g1 Y/ Q/ @
On Test
9 B" G5 O% D) h& ?. s# W x' F4 dROM Version: Street Fighter II: The World Warrior (USA 910214)
5 J$ Q) d" e `/ uPrint
/ x4 u1 ?7 X; i+ z' {2 o% mDip Switch:SW(A)" D" v, B2 ^/ j* V
1 2 3 4 5 6 7 8 Function Option
. F( y$ L/ ^. G9 z1 W Off 2 Coins to Start, 1 to Continue Off*4 b" j# @2 k8 w( L; F7 N: Z
On On. ?8 W" _, S$ l2 p
Dip Switch:SW(C)
; r! H3 i1 t( h; |8 P9 r8 v- e1 2 3 4 5 6 7 8 Function Option
# e* ]4 l. K$ Q1 h! G Off Free Play Off*
2 D6 S; Q% s9 z1 r# P* c On On, A3 r0 I/ ^: f) N* V
Off Freeze Off*$ _; }; K. X- p/ n: B2 \
On On* m+ t5 a5 ~* z/ V4 _: V1 S( `" ` v
Off Flip Screen Off*
9 x5 O; p! f5 A. Z0 Z On On
/ N* Q# x) q8 ]- P Off Demo Sounds Off
( r4 d" Z) v! }. ^. m3 _ On On*
1 k) I7 C, W* O2 R Off Allow Continue No$ L' ?+ r' y0 `' d: h" u
On Yes*
0 e8 w5 l, D& s2 ~* U) J Off Game Mode Game*3 k$ S# v8 u" J$ N# T% Z
On Test$ A; w# b1 X. t. J& j
ROM Version: Street Fighter II: The World Warrior (USA 910228)5 Y* a. W" w1 ? ]& N/ w: m: l
Print. f5 l$ U/ \+ h+ s3 q
Dip Switch:SW(A)5 q4 h- P' i5 W0 }( @ S* X3 U6 g
1 2 3 4 5 6 7 8 Function Option$ c5 K9 ^8 N# s: A0 L+ X8 N
Off 2 Coins to Start, 1 to Continue Off*0 a' K" m& N# o/ W. U% \! S
On On/ v6 \5 R$ v/ O. Z, e
Dip Switch:SW(C)1 P* q7 x0 }; ]) f! ?1 `1 |8 {
1 2 3 4 5 6 7 8 Function Option( B H, N s4 Q( C' ~* u
Off Free Play Off*
) _3 B8 s1 i/ t" [ On On) ]$ z" V. v, E0 q9 H; M6 F o8 P
Off Freeze Off*/ {' A5 H T8 J
On On' A; V, ~: X* G& q. h; t& T
Off Flip Screen Off*
! M7 W1 ?) j# u0 V$ l: n, r On On( i) u4 X4 z& ~& |/ b/ y, F7 \! H
Off Demo Sounds Off8 v7 z L' y; }
On On*- ^+ S& F& G; [9 e( o
Off Allow Continue No L+ }* w1 K% H; Z- `
On Yes*
; J& g9 h0 Z, G0 z) L Off Game Mode Game*) t" j" q0 y7 x) U" |4 r' x) b, Y0 \8 Z+ k
On Test
: r) s# m2 q. J; b8 KROM Version: Street Fighter II: The World Warrior (USA 910306)
# B) i; M, g5 f e$ aPrint
* l& T' {, j/ b) ?2 a" z7 o cDip Switch:SW(A)1 x/ C! s( @8 I& Y5 Q- \8 h. k8 K
1 2 3 4 5 6 7 8 Function Option
, {* m- D {* v6 |0 T4 [ Off 2 Coins to Start, 1 to Continue Off*
' v( u& G, _# f$ X( y* t) f& ?; g On On: ^$ C- w7 E0 c% N: ~
Dip Switch:SW(C)
$ Z3 G8 @3 q b/ ]1 2 3 4 5 6 7 8 Function Option
9 B, o! f) O: z2 C0 a, _$ F; S! |% ] Off Free Play Off*
0 S5 V# }+ X* z0 J( i/ g! Z On On
: K$ j: @# V, H4 B. e: L Off Freeze Off*9 J5 U7 _( y* v( v) V2 W* X, I& M
On On* {- v5 K* t% i+ o" ?4 J3 E9 G9 C
Off Flip Screen Off*/ ~+ ?* [9 t- q: S, Y4 i6 |& ^
On On/ r4 E* k2 Q& V# `# [2 p
Off Demo Sounds Off
H) P+ Y2 G- a: y$ Q5 g @( g; L0 G On On*
* z7 `0 O" |. W$ p Off Allow Continue No
9 s- \% T {5 _, X, |, \, p8 a On Yes*9 ?# V. C/ d0 `. Y
Off Game Mode Game*
% a. ] e4 \' ?0 C7 k On Test9 e1 f. c6 y, h/ s
ROM Version: Street Fighter II: The World Warrior (USA 910318). P2 G0 J* K Z4 v1 `/ o
Print
" N$ J9 `9 I4 k* }0 L. GDip Switch:SW(A)
* k( a8 U3 _1 S: @# L% |5 g4 z& ]( s1 2 3 4 5 6 7 8 Function Option
$ H7 ^8 l; A: @7 d Off 2 Coins to Start, 1 to Continue Off*8 ?0 y" W3 p. k! G) _. ~8 N6 b. D
On On
8 E# M- P+ [5 p" F- `1 w2 K# PDip Switch:SW(C)# H9 W9 T5 s6 A5 A& c- j6 [
1 2 3 4 5 6 7 8 Function Option
5 W6 r) t' r" R Off Free Play Off*
$ o- J. S( @, B7 I+ v1 _ On On4 u% j* t9 s5 u: w g. V
Off Freeze Off*$ F$ {6 `4 W/ t, r
On On8 F$ c7 H% W. {* w W
Off Flip Screen Off*
8 M2 S, A1 W6 [$ c On On
4 ?* B8 @) y$ L Y Off Demo Sounds Off
4 i% M, }9 q2 I3 t: w8 m; T On On*
1 x: A6 ]( E$ J! K* e3 G Off Allow Continue No
" Z1 s5 T" z0 t( a9 s On Yes*
+ \* R. s2 J0 ~- C( Z' Y Off Game Mode Game*: c f5 n1 Q3 g: t X1 L% _4 _, e
On Test9 @; i0 n4 U& P7 ?( n$ S' _- `
ROM Version: Street Fighter II: The World Warrior (USA 910411)
6 ?" v3 X7 a0 X; Z: J: G# nPrint
: [! J1 D" t0 q6 f/ x! x" R, b5 aDip Switch:SW(A)
' y4 A' `" N |" F0 c/ K$ ?. x- I1 2 3 4 5 6 7 8 Function Option: {. E7 i% i/ ^' D
Off 2 Coins to Start, 1 to Continue Off*
0 c+ ]3 j! @: R On On
( c5 o2 n# E% q/ L* \Dip Switch:SW(C)% e ]$ `; P2 I
1 2 3 4 5 6 7 8 Function Option# q( `+ u; h# N- w( H/ n
Off Free Play Off*& Z6 y2 H4 u, |' i! S
On On% q& ^' @1 l7 H; A) X
Off Freeze Off*
. [% O+ g. @! E9 k. H On On: \, q- l6 T; w) U" \
Off Flip Screen Off*6 H5 j4 k( ?8 y9 X0 H! x' Y7 O/ k
On On5 D$ T% z d* G% w" K9 o' q* A* t
Off Demo Sounds Off, M( H* C. Y' h8 `+ @: w
On On*/ G5 T: U* y: q8 `7 ?1 P. M9 ]& F
Off Allow Continue No
: n7 g* P! G% c- F) p On Yes*, G3 L, q" R: x4 ?( f0 T5 V
Off Game Mode Game*
! v: `6 H! Y# p2 x; t3 X8 C On Test
7 O. n4 D7 T" `8 pROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)& b/ e7 Z# ?5 `- k
Print
) z( n) D! {' @; @/ y& `Dip Switch:SW(A)
- e* @2 A+ N. \& ~5 n3 |1 2 3 4 5 6 7 8 Function Option
( w# N0 A. O# j$ Z1 E( }' I a Off 2 Coins to Start, 1 to Continue Off*6 s$ ?2 S) O* L. p7 A; j
On On0 E6 x1 d2 B# g1 I
Dip Switch:SW(C)
7 f/ j x" d% V0 F& ~. d" l1 2 3 4 5 6 7 8 Function Option
% q- H1 H5 k4 @8 t6 Q( Q Off Free Play Off*
, _! E; O! G# u7 A$ z* F7 B* D On On) v A& T8 G7 o
Off Freeze Off*
8 A( N" t. D- w On On
. i- A: u2 z9 H2 q: S) W Off Flip Screen Off*7 ^3 m# n8 P" k+ h
On On& v7 y, S9 b8 I9 j# B) q0 F2 b
Off Demo Sounds Off
2 ^8 N. s: R% ] On On*
6 C8 g: T9 V! g6 X5 b3 ^" b2 a( n9 ]* A Off Allow Continue No
6 u) u- Z& H+ d8 W/ H7 @% b On Yes*8 D+ ~: C2 x; u2 E$ d8 x$ c( @
Off Game Mode Game*
9 p2 Y6 ^' d; j" f, M6 B- G0 q On Test3 M4 J! `6 i: g
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
8 v3 X3 H" @$ ?+ F! J* K' APrint0 C$ r5 [$ i) L; a3 ~& ]; i
Dip Switch:SW(A)
8 S6 I' S/ p( r( L1 2 3 4 5 6 7 8 Function Option) z! }: d' u! b1 k) L! S
Off 2 Coins to Start, 1 to Continue Off*7 t: \9 Q" b( [
On On5 n3 _! n5 h4 g
Dip Switch:SW(C)
1 b" `3 F a3 u9 H6 @6 J/ c1 2 3 4 5 6 7 8 Function Option6 e* k6 q6 h1 y p4 H7 g0 @
Off Free Play Off*
+ |- G0 E: y0 z, E4 |7 t3 Z0 _ On On
8 {7 X- c& c9 l. ?- Q Off Freeze Off*; s4 h2 V; x! j
On On
$ |( \' j' k4 u' p Off Flip Screen Off*+ R* W; E' O# j D
On On
- W0 R3 ^& U, Y& a Off Demo Sounds Off
* ~9 w/ {7 T# `. B On On*
: o0 N. u1 o* Q( R' P4 T) E9 G Off Allow Continue No
- R, Y, ]8 N& ` On Yes*
+ K( T+ O# Z) \ Off Game Mode Game*$ f) o/ r( I$ i! B
On Test
: S. _$ e6 n$ y! E" s/ dROM Version: Street Fighter II: The World Warrior (USA 911101)% n3 _2 D1 S- h
Print# e4 \. N, E, {7 }: ? |2 b: R/ {
Dip Switch:SW(A)
# F6 K; H4 h+ H5 X; w$ B3 E1 2 3 4 5 6 7 8 Function Option& g. C K2 }1 o& F, `3 g/ d' Y
Off 2 Coins to Start, 1 to Continue Off*
9 h3 F5 F/ @. T/ d On On
0 a& s$ |& F. W0 X0 EDip Switch:SW(C)' S5 F, C9 ?7 I% u
1 2 3 4 5 6 7 8 Function Option
0 R1 `( u, ?2 B _4 k- C Off Free Play Off* H, I" @. O5 J1 R5 U- l6 r
On On( Y0 Z3 c5 J0 C
Off Freeze Off*
$ n5 m6 k1 N) K( A$ B On On
. u! j' m/ U7 c' f Off Flip Screen Off*4 s& V4 a8 |, W
On On
, Y3 E2 g, C& j4 g6 V0 ` Off Demo Sounds Off( l; Y$ D2 e5 W: A: c* L
On On*4 e; g# k5 x+ i' }
Off Allow Continue No
' q+ z" y, b6 F On Yes*
: p! a5 P! ~( P Off Game Mode Game*
2 v7 ?- \9 j' C! K" b' q On Test2 {3 p, I0 q% A5 ]; m
ROM Version: Street Fighter II: The World Warrior (World 910214)
0 I5 ?. V$ W5 ?- v4 RPrint% b* J# r! }' P* a. V
Dip Switch:SW(A)
) t' ]! k0 X/ \( ?3 ~# H9 l4 [1 2 3 4 5 6 7 8 Function Option
2 X0 ]$ s" P+ [/ A |% ? Off 2 Coins to Start, 1 to Continue Off*
) z) g7 X; [, J On On
. \+ I* {8 J/ h" s7 s+ BDip Switch:SW(C)4 Y, f6 V! U( _
1 2 3 4 5 6 7 8 Function Option
% R. _" B' F7 r. f Off Free Play Off*
* L9 R/ d5 n8 a On On
& X4 w1 z' [+ U- Z Off Freeze Off*
4 X8 x* D+ {5 B$ J( J2 V0 n5 ~/ i On On
, _2 I& Z }- T& @* k8 X Off Flip Screen Off*
' { T" L' d y On On
" \: v, t, h: A7 H" W Off Demo Sounds Off
% m: }1 [3 g3 M0 s# {0 v" m On On*! R. N$ V2 _& h
Off Allow Continue No
5 c- Y" t6 c. f4 h; Y. R2 x On Yes*
! H, K$ T0 ^! H5 d! e) U Off Game Mode Game*
1 h' Q8 L3 m% }: Y) f% s On Test
1 L# |. C. Y, fROM Version: Street Fighter II: The World Warrior (World 910228)
9 l& F# P9 T; P) k, ^% o, S' NPrint7 ?* J6 n; y' o# a6 K
Dip Switch:SW(A)
- o$ m8 ^5 W2 p% n1 2 3 4 5 6 7 8 Function Option& q, q8 P9 K& N) w5 ]& B* c! d) L' |
Off 2 Coins to Start, 1 to Continue Off*
, y2 x! x$ _+ f On On2 y: | C& o* n1 f- i
Dip Switch:SW(C): {- y8 N' X% V4 U
1 2 3 4 5 6 7 8 Function Option
+ D8 z& Y( T0 U# C0 o Off Free Play Off*
. u# b. O9 n5 k On On; E* J1 Q0 d* o; w, l
Off Freeze Off*
0 u" j; q7 j& V& o) [ On On
6 U: f1 S1 e0 s" i( S) o( V Off Flip Screen Off*
9 E2 G- V' G y, c' Y& T On On( I0 p+ I6 _' Z( S4 \7 ^
Off Demo Sounds Off
5 h( ^4 n n5 l1 D% F' w! y- X On On** M3 B* c1 z' L) n# u. Y
Off Allow Continue No
+ S# }2 {9 \* l# b0 w: P' A On Yes*/ e- W( P6 K$ g$ ^8 j' {+ p
Off Game Mode Game*
1 J; H2 o' U0 e9 E On Test0 R3 B( i8 L. L3 w! A! e
ROM Version: Street Fighter II: The World Warrior (World 910318)
; A( E! F) q4 |9 @4 m2 D. mPrint
9 K- h$ ?& Y4 F& f4 I) I' [Dip Switch:SW(A)* Q# V1 n$ U9 }1 V
1 2 3 4 5 6 7 8 Function Option
4 d) E* e& i( R/ N8 n Off 2 Coins to Start, 1 to Continue Off*
1 x7 H( ^: ], y/ Y9 ^4 @3 ^: b On On
5 f) ?! ^; {1 I- kDip Switch:SW(C)- l* j B; v* `/ h y- d# b* w
1 2 3 4 5 6 7 8 Function Option) k& U% D, c, N
Off Free Play Off*
& N3 b1 o- M4 J- m- M7 A On On# D1 z0 _- i. _+ Q0 u& m5 V
Off Freeze Off*
/ f( l, M2 c* K7 Y8 R$ d On On; w3 C7 q$ i& Y! p1 h5 J0 {' @
Off Flip Screen Off*; |2 T) v3 p* {- c5 z4 h, s
On On0 j+ C$ W" \% A
Off Demo Sounds Off
% W& r& L# M+ S4 x6 p+ M8 Z$ _ On On*
9 h* {8 v- i5 K' i% Y Off Allow Continue No
t% _& Z! t7 i2 e On Yes*8 P, e3 e" f. d% @, R# G
Off Game Mode Game*/ q# _/ j1 Z+ d2 c/ V
On Test2 a' s; A8 @( f" z4 [+ E# Q
ROM Version: Street Fighter II: The World Warrior (World 910522)
; H$ ^' a: Y% k9 @) o7 TPrint. a& L9 n8 D' }4 Q
Dip Switch:SW(A)) V1 Q( M% ?# I# i
1 2 3 4 5 6 7 8 Function Option
) n, ?# e: t6 I1 G8 O& L Off 2 Coins to Start, 1 to Continue Off*4 @( u9 |, K- s+ y
On On
8 v( S$ E8 C$ t, b7 r8 l$ M0 gDip Switch:SW(C)
8 D# K4 Q5 R; H1 2 3 4 5 6 7 8 Function Option
2 @, p+ [9 y" u: ^/ Y Off Free Play Off*) F0 d- g4 _; q( i+ X" M4 q
On On
6 i( o6 f% [2 z( p$ k1 c Off Freeze Off*' c2 x% l0 r/ l" ]
On On
@# u! @7 R" G9 v Off Flip Screen Off*$ Q8 F+ W3 r- P; O" m2 }, K
On On! C: F/ _) b2 g. N- F
Off Demo Sounds Off. L& V3 _; V" M& ?) d% f* E
On On*
4 f+ N0 ^1 S. I+ n1 F8 @ Off Allow Continue No
+ |- G" a% U7 q! b$ ^* [ On Yes*
2 q! q& S6 p2 u Off Game Mode Game*
% M* n7 M- C! U9 r On Test
/ K2 R3 p% Y* o% @+ u" y* B- q( M M3 t* o& J, N' P) P
Street Fighter II" q- M$ O# p8 X" I. {% w8 M
9 s. _: D7 ]9 @! L! }0 X7 ^DIPスイッチ設定(元祖、ターボのみ)8 ?2 ?, c+ k, O! W) a
https://games.t-akiba.net/sf2/dip.html5 k# _, x( J5 g p7 R: s; \: f R
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