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Street Fighter II: The World Warrior: M r$ [: l0 n! W
Manufactured by Capcom, Released in 1991
; T. \- @9 V6 AROM Version: Street Fighter II: The World Warrior (Japan 910214), z3 j: y2 a6 r* h( ]
Print
2 Q# z, ]3 y0 ^' D) SDip Switch:SW(A)+ J" Q- e4 `1 z' B" U
1 2 3 4 5 6 7 8 Function Option
5 [- Z- I$ F5 k, E2 w* f! \ Off 2 Coins to Start, 1 to Continue Off*
o& V0 S( P5 D$ ?0 F/ f On On
4 D+ K) r- T0 s1 B; j: CDip Switch:SW(C)( I) T% }+ ^ {( T
1 2 3 4 5 6 7 8 Function Option) g: B0 U3 c/ m
Off Free Play Off*+ j! P7 N% Y/ t$ e0 k0 e, Q) E
On On
) G$ V! D+ _" E" P1 k Off Freeze Off*
3 G6 @5 n& ]# w5 _ On On" d: H9 r2 B( \' x5 o& D" C2 b0 w
Off Flip Screen Off*
- O3 r% ^, c+ o: _$ c On On" t* U. h! _" ]' `
Off Demo Sounds Off; T: x" B/ `7 j7 V3 ?+ {
On On*
+ i1 s0 V! ^( v. w L2 [2 K Off Allow Continue No
) ~$ V8 d) M R# ~ On Yes*
) o. C/ i5 U: A- a1 S Off Game Mode Game*
* y0 k5 ~3 A8 k4 u C# s7 z+ f On Test. c: n) |; P$ N9 v0 F, M
ROM Version: Street Fighter II: The World Warrior (Japan 910306): m% A) X1 }/ V2 h
Print; j3 w3 a l7 x& p) J
Dip Switch:SW(A)" s3 k. j. l- b3 o0 w
1 2 3 4 5 6 7 8 Function Option
4 `' k5 y1 S! \' ]3 Y Off 2 Coins to Start, 1 to Continue Off*
& ` S; U( n6 d3 @3 k On On- S! ^8 t- F- t6 ?/ m! u* U3 g) |6 J
Dip Switch:SW(C)
2 r+ b1 c' |$ e1 t* r. ^9 K$ L5 E: g# W1 2 3 4 5 6 7 8 Function Option
8 c) w/ [$ F' b* Y8 d Off Free Play Off*. E1 q& |9 h4 j M& _. _
On On
, s( O8 D- g) @3 u& J2 L" _ Off Freeze Off*- O5 Y! g. ?' `, E
On On
! P5 h& O# \# g3 W9 w5 M0 A Off Flip Screen Off*, r) a% _: E3 {; t/ R1 a
On On
! i8 P5 O- N, u/ d/ m Off Demo Sounds Off1 ]3 k% [8 B( z$ w# y, Z8 a
On On*: T; F# |4 o6 [1 }. l6 V
Off Allow Continue No
7 {( \5 v% ~# n" Y5 {; N On Yes*2 S- H7 \0 u$ O
Off Game Mode Game* V O4 _/ X$ O* o6 `7 \
On Test3 l* W, E- R" m6 q( s
ROM Version: Street Fighter II: The World Warrior (Japan 910411)
* e4 C6 z3 |( V" O7 ]Print
! _& a6 O1 I5 m) L5 t/ I4 T0 cDip Switch:SW(A)% O' h! { o' z
1 2 3 4 5 6 7 8 Function Option# p' S# x: F4 p. i& O- Y# k
Off 2 Coins to Start, 1 to Continue Off*! E3 j; G6 c6 J( U# Z* ~
On On4 E6 _6 b& x9 M4 d4 w
Dip Switch:SW(C)
; I/ |5 C7 ~; O% j1 2 3 4 5 6 7 8 Function Option
' w7 D- j$ _4 @$ X' @ Off Free Play Off*- ^4 z9 N1 k! W7 G) t
On On
! g, N# {' |: x7 h: Z% W Off Freeze Off*0 u6 c% y/ U T0 h7 b3 H
On On
; x3 M8 _( y: `" y" j Off Flip Screen Off*# ]+ a/ y. a# ]8 f2 R
On On
6 h( O& x) p& y' R3 Z Off Demo Sounds Off
% }5 W* u4 p; K' [! { On On*3 ]) o o4 ~5 B" w6 A" G' V
Off Allow Continue No+ r, `; D, O, p/ [* f
On Yes*+ I. p* o8 m9 ]# S X- J$ C+ p( O, s
Off Game Mode Game*: B. e. S+ j, A2 p, S
On Test
7 _0 D, D; `, kROM Version: Street Fighter II: The World Warrior (Japan 910522): ^) m6 L' k8 f8 b' e3 ^9 ~ U
Print
- D( M, a+ B* E4 P8 i& v! G1 N3 p2 \Dip Switch:SW(A)# \/ O1 j( U9 a0 G( ?) |
1 2 3 4 5 6 7 8 Function Option
; p; `" `% v, e6 R Off 2 Coins to Start, 1 to Continue Off*
0 U6 H' r3 k. S On On- |% q7 r( v. y2 P, E2 J. B$ g; N
Dip Switch:SW(C)
# i! M, U" L6 ~7 f7 |6 b8 m* u1 F1 2 3 4 5 6 7 8 Function Option0 G! e: V& Y* X6 \; ^- Z5 |
Off Free Play Off*
! P" E g1 Y, L" | On On/ K6 ?: J y8 r. K* Q# f
Off Freeze Off*
7 e& J8 i' a2 x& n$ z+ K( i1 w. H4 r8 o On On* L- f9 S' L2 _; O3 N' N. _5 y
Off Flip Screen Off*! X: x6 y. @; c: L. |' e0 R" ]+ o
On On
/ H& ~. Q5 m; n" \" m Off Demo Sounds Off" l+ y, {( J) g R
On On*9 d2 L- Z1 A9 c- ^1 a
Off Allow Continue No5 J3 N( P# A3 G4 `$ Q
On Yes*
1 r/ h6 P1 `! B Off Game Mode Game*- N9 \) k" e4 d+ }0 g0 ~
On Test3 q% d2 W+ @% o( e: p* o
ROM Version: Street Fighter II: The World Warrior (Japan 911210)
, i* \2 S5 q& x% A) D) R9 o9 ~1 UPrint
) C0 n3 b! L, h7 `$ N8 hDip Switch:SW(A)
2 f0 d+ v+ [/ W; q2 o1 L! J1 2 3 4 5 6 7 8 Function Option, u1 G3 y3 q( f/ I) l6 g$ B
Off 2 Coins to Start, 1 to Continue Off*
' z( ^- X$ B( t. M9 V9 B: ~# U# ?( J On On
o& r: Q0 F- P6 X( o2 s% iDip Switch:SW(B)+ |: ^- Y# Q. A! s. E& ]! Y, e) }
1 2 3 4 5 6 7 8 Function Option8 l! ]* k! f7 i3 y7 {# T8 Z/ E
Off 2 Players Game 1 Credit/No Continue
0 E1 b* x) b R! D6 p1 _ c' X: W, I On 2 Credits/Winner Continue*
+ E; u& O4 A0 a! I; j9 W) gDip Switch:SW(C)" L, c, w F6 f8 Y# Y. S
1 2 3 4 5 6 7 8 Function Option0 r) k% r1 g4 J- z5 b! T. H0 _
Off Free Play Off*
/ K' A- A( s* N" h On On
$ O5 |( {- ?) w' W2 p% \' x Off Freeze Off*
5 P" i: }3 \. B9 w On On
9 V% X; Q& t4 \# i) F0 E6 b Off Flip Screen Off** e6 x% r( d5 x+ d& W
On On
I9 v+ J1 B( T6 k: S7 q Off Demo Sounds Off- n1 B: ]+ s9 E1 I
On On*0 I/ k! L7 \1 V3 l$ G3 z
Off Allow Continue No" k+ @3 V+ y$ m; I. O
On Yes*
# K1 n* F" ^7 f/ R8 j$ P Off Game Mode Game*
0 M' K0 w0 @- T0 u& m On Test) u5 n) Z' I4 b- G; n1 j
ROM Version: Street Fighter II: The World Warrior (Japan 920312)
9 U& Z/ _8 k6 X, y* G: |) o/ YPrint4 Z" M# t" U% B# c' P1 X. S
Dip Switch:SW(A)" p# V. d, P) @& w N
1 2 3 4 5 6 7 8 Function Option
. L* u; u! |7 E7 O' j7 y& o- o4 w Off 2 Coins to Start, 1 to Continue Off*( e, V$ K! _2 H) Z! Q$ W
On On7 Q* h! m) y+ I0 T
Dip Switch:SW(C)
- i: @& _5 ^2 X3 S6 E2 i1 2 3 4 5 6 7 8 Function Option9 \/ v" q9 o" M7 h" z
Off Free Play Off*0 L Z8 b( Q2 N9 @: u7 B. j
On On1 U" @* U, }' p4 A: l9 L) I
Off Freeze Off*
& i' V% W e2 U- T On On
9 t! \# m# G5 y; n/ ^. D5 k; b Off Flip Screen Off*: f5 Z, M. e" w9 o
On On, i% |4 I- g0 A; m
Off Demo Sounds Off2 r5 `/ I2 t1 Z/ E( W
On On*
) Q" ?9 X U a+ R/ H- [* P$ w Off Allow Continue No) e: [9 j; w6 `5 J4 S3 W1 g
On Yes*6 N% d7 w" ]! Z; b- B0 e( M
Off Game Mode Game*
, Y) b5 m6 r* `2 e2 A/ } On Test8 T$ ~' H7 p4 Y) ]4 P& Z$ Q
ROM Version: Street Fighter II: The World Warrior (USA 910206)
5 Y; a6 S6 }2 p8 F* mPrint
2 ^! M8 V% {$ N& R+ eDip Switch:SW(A), V- @( k- J/ Z7 ]1 h
1 2 3 4 5 6 7 8 Function Option
' v$ T- u& B7 t$ x5 C/ m8 ~ Off 2 Coins to Start, 1 to Continue Off*
6 h& n# Q( G! x On On
- K0 \& q. t1 V' GDip Switch:SW(C)
1 m2 {/ B% `% d1 b4 @4 A2 V; D1 2 3 4 5 6 7 8 Function Option
4 c& C; C4 D6 ^0 I, ~9 d& O Off Free Play Off*, A' i" w' L4 W, J$ v. Z. P& z2 S
On On o5 o( T$ P* m |! l7 O+ U
Off Freeze Off*
, ~6 M0 h! N0 T g0 `( M3 C( q On On' D9 b( m" ]$ d0 @& _7 |5 U
Off Flip Screen Off*) h% B, w. q% @% _9 M: B2 m0 y
On On# B$ H& [; @( C& B5 k
Off Demo Sounds Off
, R8 Y* E. G# t3 N8 Z On On*
8 N+ [1 m' s2 [5 t4 u+ ^ Off Allow Continue No
2 ^; W E7 S! F/ P3 k0 p( P$ `9 g On Yes*
) X* x0 p- j H, _2 j% K- X Off Game Mode Game** X5 D) X( p) t! l( Y
On Test
+ S6 w( R; d! | n, \) |/ _ROM Version: Street Fighter II: The World Warrior (USA 910214)3 P0 |! l- V9 g! u* Q! b7 w4 ~' b
Print
6 c' E L5 C5 I: q4 @Dip Switch:SW(A)
7 a3 Z% j" K0 M/ S0 @$ Z1 2 3 4 5 6 7 8 Function Option" y8 s$ u+ n$ z4 |* G V" V
Off 2 Coins to Start, 1 to Continue Off*
; P6 D5 j4 E3 y2 |9 e7 J3 X# y+ J On On
1 f. F2 T2 m3 Q" r6 \$ X& ?! VDip Switch:SW(C)9 y( V2 b" w; y4 d
1 2 3 4 5 6 7 8 Function Option: y1 F, ^4 k, P4 a
Off Free Play Off*/ G7 Z" l' f3 Q9 C" e2 m. ~
On On
" D1 r9 L2 A" h2 y! b0 i Off Freeze Off*
+ s- w- H: N/ Y. U* Z/ \' Q' L On On
! V. I, g0 d$ F4 J, d, O Y6 E4 P. z Off Flip Screen Off*
: @# p" b2 U, T On On w$ K$ D# ]. `8 \+ M! c1 c. H
Off Demo Sounds Off$ F# E4 ?9 X' B
On On*7 Y1 M9 B1 v4 x* r1 v- ^7 b6 h+ \
Off Allow Continue No
: Z; @- J& P4 t$ m On Yes*" O6 R5 _5 W2 Q( F
Off Game Mode Game*0 H- b, `6 T# j4 C8 a$ H
On Test( l2 L$ b# r+ m4 \) ?
ROM Version: Street Fighter II: The World Warrior (USA 910228)2 s5 o! M$ n# d& z \ G" O/ Y
Print
" L! v5 t; L% F& m, qDip Switch:SW(A)7 S+ K# U5 i5 y7 Z, o- J+ D0 B
1 2 3 4 5 6 7 8 Function Option
4 l, I- b; R/ E) o) e- ~$ o Off 2 Coins to Start, 1 to Continue Off** B% U4 ?# ~2 G5 w5 x
On On/ g6 ^6 ~; G3 h
Dip Switch:SW(C)" m2 q3 K# C# L' k. I
1 2 3 4 5 6 7 8 Function Option. a/ e, i' H: h7 \. _9 u* o
Off Free Play Off*8 i% Y: n" r5 d, | x/ V
On On
& J4 Z# a Y7 O! B+ m2 m; H Off Freeze Off*" F+ s0 p/ H( {- O
On On
' n& L d. u) ]3 y1 C Off Flip Screen Off*
' S/ N4 [% w$ c8 y; |; L On On
; q- x: F. R" n6 r% j$ a Off Demo Sounds Off2 n) |$ L; H9 ]* `7 G' D
On On*6 D$ P" X! A1 T( w! G
Off Allow Continue No8 B) d% e* e% w. ^7 ?6 p7 |
On Yes*6 f! P8 j& O8 b& M
Off Game Mode Game*: y' V( n1 `, U# \
On Test
/ C& g6 [; \" u* }ROM Version: Street Fighter II: The World Warrior (USA 910306)
" R6 h" q, `3 B1 d1 ^Print2 V, `0 t* @8 i: j7 x; e
Dip Switch:SW(A)
9 U& Y3 J' i1 r# K; W2 z7 l: T1 2 3 4 5 6 7 8 Function Option
3 J! q! x: f: F& Z9 `& p! j Off 2 Coins to Start, 1 to Continue Off*( @) n" G2 T; J- G
On On( ~+ V7 N- Z" f0 A/ `1 _- a& w1 F
Dip Switch:SW(C)
o% T: S% ]0 C2 o( K5 r( B4 g1 2 3 4 5 6 7 8 Function Option" `3 }8 `' j3 ?: P% X
Off Free Play Off*
7 p- L, w1 n* X6 U ^6 g On On
# t3 r) n! B" r9 a, v Off Freeze Off*
$ y$ t: d2 ^1 i* C+ V- r; l6 o On On0 p7 D# u" B* A5 T# x5 T" N w
Off Flip Screen Off*0 Q- H) f7 Q4 ~% z% D: T8 {
On On5 }) f( d5 D+ w1 X8 o
Off Demo Sounds Off) ~. L3 B; B6 y7 g
On On*
, I& I3 [- D% R' Q Off Allow Continue No
; n( t% l" p' H5 M. B On Yes*% [+ P1 a+ }, C" a
Off Game Mode Game*
1 ]5 q! s5 _- @6 ~2 V On Test W, A# r! X! O0 H2 C; u; f" p
ROM Version: Street Fighter II: The World Warrior (USA 910318)
& E$ |7 O t" O4 H* ]* @Print
( @: b4 Z8 i, B# C6 rDip Switch:SW(A) {& {# W* H3 X- L
1 2 3 4 5 6 7 8 Function Option. ~2 {- o9 Q U$ h4 q
Off 2 Coins to Start, 1 to Continue Off*8 u9 [9 f$ T4 d$ W- o2 E
On On# p4 G3 P7 n4 J, ]
Dip Switch:SW(C)8 G% k [/ l/ o
1 2 3 4 5 6 7 8 Function Option# _2 A4 C' F: M. G% W
Off Free Play Off*5 k$ D9 Q3 G6 m: @' P7 G
On On
9 A5 d& {" D4 [& L" T Off Freeze Off*: y$ J0 B/ R& q
On On5 s8 ?5 p" Z$ T, e
Off Flip Screen Off*( w0 t* L: `" r
On On) Z/ y, Y, | z( [& y
Off Demo Sounds Off' L! q, x+ b+ X) ]; i9 `: ^
On On*
8 V+ R2 X: O, S. U4 i6 b; D2 q Off Allow Continue No
+ y3 V3 X5 h. G: M On Yes*
4 O/ N4 E# j1 E2 x1 Q+ k Off Game Mode Game*) k1 k- u0 b% e3 w4 _3 Y( _* {
On Test+ k: O' N, f7 H3 D5 C
ROM Version: Street Fighter II: The World Warrior (USA 910411)
0 ? x! q9 J* ~& {9 A. LPrint
A; q% `, g) C* d: _. z' Q; jDip Switch:SW(A)% M2 c9 S& L9 S2 s i+ S' i3 ?# u
1 2 3 4 5 6 7 8 Function Option+ x ?' R/ }2 {; N
Off 2 Coins to Start, 1 to Continue Off*4 T' V9 O, \0 z+ [+ w1 w
On On
7 O; P+ C# Z) F3 W$ WDip Switch:SW(C)% t& Y7 s5 I, x8 b1 c+ O0 \
1 2 3 4 5 6 7 8 Function Option0 r) G& `6 L3 M5 v
Off Free Play Off*: a1 x, L2 H/ G$ z$ e, d
On On6 r x; |$ a* @. O r- E
Off Freeze Off*
3 p+ B4 |2 L& H On On
. j/ @6 `& X' [0 l/ l8 N Off Flip Screen Off*
) _1 Z6 J0 y5 O! G On On
; C9 k! Q4 B/ z) h# D& U- d Off Demo Sounds Off7 }0 d( i5 L5 m7 @
On On*! [% y+ f6 z8 C5 y$ G
Off Allow Continue No3 h+ T+ ~! @: A( Z! |
On Yes*
! t: d0 ?( ~7 @, P1 A1 h' R6 ] Off Game Mode Game*
7 J5 s* s/ c# V$ f, z# T* v0 B On Test- {' \! R* p1 E6 x, `
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. G)
3 i# D& g/ b, M6 J% W$ `4 tPrint* v9 W* F9 X3 Q# M0 N% d
Dip Switch:SW(A)# r$ L' u, i; l" h! f ?8 G. O
1 2 3 4 5 6 7 8 Function Option
. D1 M! w: o: U1 ~& D( B Off 2 Coins to Start, 1 to Continue Off*) `0 x* g) N$ Y# z7 E. |2 f/ C
On On" x! |4 N$ F, f# t) @ X* U
Dip Switch:SW(C)
! V* {4 j/ i/ Y& a% P# ]7 `1 2 3 4 5 6 7 8 Function Option* x- I" s i. i- I, n* Z7 P" R
Off Free Play Off*# ^, m4 c9 q/ F( w
On On: p! E& E2 T. w d
Off Freeze Off*
9 J" V/ o' ^3 H" F. Q, R On On
; G3 U0 Y" E5 x- F6 Y5 U7 O& d Off Flip Screen Off*
5 } Y7 R* U+ R On On' C# v! n+ E/ Q
Off Demo Sounds Off
6 W Z9 `% f) _+ ~ On On*
5 j0 R9 k0 Q! y7 f( n Off Allow Continue No) M( U. P2 U$ {2 B. C2 t+ M
On Yes*
( U2 Z" y o* z$ u% P Off Game Mode Game*
1 l9 N! } ~8 n: }+ k; x On Test, }9 c, `" D5 M. L. L
ROM Version: Street Fighter II: The World Warrior (USA 910522, Rev. I)
3 I% v! j$ Y. oPrint
2 H1 D- D' R: y; A- q5 e9 D' wDip Switch:SW(A)# s6 t1 o1 W" Y+ k& y: D8 T
1 2 3 4 5 6 7 8 Function Option1 U1 I: ^8 S/ w9 R! K% I# V" J# R- q
Off 2 Coins to Start, 1 to Continue Off*
5 P) `# ?+ H9 f0 E, {; n; t9 r4 @) |7 k On On
% w1 K5 l+ H( B) j s* D' kDip Switch:SW(C). u% N9 ~( T* g' A) {
1 2 3 4 5 6 7 8 Function Option6 c" Z6 D# g& I+ D
Off Free Play Off*
2 H" J/ S2 i% e6 ]( U$ q On On
( u& m/ x$ {# u. P: J3 |# ~ Off Freeze Off** e% c; F* E8 y9 T
On On
/ N, u8 D) L( K3 ~# X Off Flip Screen Off*6 ?2 Q6 @" d7 X* _$ A( Q3 S% m# R
On On6 ?4 c- x! D, S! P& W
Off Demo Sounds Off5 a+ H I1 g4 l
On On*
3 D: ^1 `4 T% t7 B' s Off Allow Continue No
: T( ` Y0 y4 O: c& J On Yes*' N$ F! C5 L# J. D- z+ p
Off Game Mode Game*
, T& W; q! ~ Q; W2 u2 Z$ x On Test* b# h" z! B, R7 a7 x
ROM Version: Street Fighter II: The World Warrior (USA 911101)
7 R$ O, @7 N. C) `. h- h: _Print
, N% ~/ x# ^+ [0 UDip Switch:SW(A)
$ @+ U, j; c$ k! s1 2 3 4 5 6 7 8 Function Option4 o, G- R& g- s! P1 h6 k# g
Off 2 Coins to Start, 1 to Continue Off* I7 P* Q/ y4 d
On On
: f/ m7 w7 |5 m! HDip Switch:SW(C)3 s- k" P P- E' Y% F U
1 2 3 4 5 6 7 8 Function Option9 ^* j' _0 j* I" Y$ L. n( I
Off Free Play Off*; j p! r' A+ u/ [; a
On On0 X( a- m5 R; C. @) R* j# \
Off Freeze Off*( q3 J8 f) Y% ?7 I/ Q
On On; S; m- X- A& A/ D+ R; b
Off Flip Screen Off*0 H1 x4 z* _ j1 w
On On4 u- Y3 h3 o. |6 v/ @$ }3 g& Q
Off Demo Sounds Off
/ v: |, i+ T( c On On*
: g m& Y, ^& J6 F2 C5 B7 E Off Allow Continue No% @/ j, a# m0 K& n' l' D; Y
On Yes*6 _; h8 M& X* n) b
Off Game Mode Game*: w; W0 s/ n: W2 ]" d
On Test
* O1 _# B0 V. f- ?9 lROM Version: Street Fighter II: The World Warrior (World 910214)
( ^# Y* E/ m6 l6 W( D( a1 ]+ s- EPrint
4 ]$ K. Y) |! K, t- V9 h" ADip Switch:SW(A)
. z: T/ N$ s: h! ]. E2 e1 2 3 4 5 6 7 8 Function Option6 y# l$ @6 A& [' g& b B9 Q5 e
Off 2 Coins to Start, 1 to Continue Off*
7 H% F/ Q* L2 T Q4 q On On* s% T: z- N" a% a5 ~( F4 _3 w1 [( f3 }
Dip Switch:SW(C); X. c1 y) r" Q
1 2 3 4 5 6 7 8 Function Option
+ K6 [* p; E. V) l% B Off Free Play Off*- i! Q# ]& k* Y
On On t. ]0 r8 C0 G1 ]' z. S
Off Freeze Off*& H9 Q+ E* b( k
On On
7 o7 z' N7 J4 ]! b' T Off Flip Screen Off*
: Q! H O w2 m7 U6 d0 V7 t On On4 _6 @# B* r& l, P5 K3 ]! n
Off Demo Sounds Off
# ?3 o. G1 m$ a+ T$ `5 [$ O7 O8 Q On On*
. ^! Q) \ d/ r7 c& U% ]/ s Off Allow Continue No& c; z- R3 n0 h5 j) G6 e9 R% x" t
On Yes*
$ E/ x8 V7 w6 e- o o Off Game Mode Game*# Z/ y8 a7 h0 P( r; x% H! e
On Test; g" V9 v: L0 z' @& r* w
ROM Version: Street Fighter II: The World Warrior (World 910228)2 I1 A7 d& a' ]8 A" E% Q2 q8 O& J' O
Print6 U0 W3 x" ]# Y8 Q6 J$ j. S
Dip Switch:SW(A)
" `' `7 N$ t- W4 \4 ]: ?1 2 3 4 5 6 7 8 Function Option& f+ @6 h) e- L/ y
Off 2 Coins to Start, 1 to Continue Off*
0 o. E: k' P* W0 G On On
, R) p) D* ~# ~# ~2 e' u# q QDip Switch:SW(C)
u5 r8 ~) G- q Y7 S1 2 3 4 5 6 7 8 Function Option5 K" X& Q4 r5 a9 ? u) `
Off Free Play Off*% f1 w( c& b* ?6 ^" l \
On On
6 Y$ i* @4 D0 a3 k' t Off Freeze Off*% G$ ^5 f, B) E! n) ]! T
On On
9 r# E$ l- g* n# m k Off Flip Screen Off*# t" ~* q" N9 y- y
On On
0 {2 q8 {. ?" ~ Off Demo Sounds Off" r" T! h/ o; S+ ?2 y( j. g0 K
On On*
3 ^( c- Z% X: g4 i+ A Off Allow Continue No# w7 r0 E/ B1 M' R7 f) T" Y
On Yes*- e$ A: s7 T Z: t0 u
Off Game Mode Game*
* D! L* v& ?! p# i: M On Test2 r" w) @: W2 F! n' ?
ROM Version: Street Fighter II: The World Warrior (World 910318)
! \7 g& l: r' K YPrint# @8 _9 k3 _ P/ ?
Dip Switch:SW(A): t- `% h( P7 l) g" }0 G
1 2 3 4 5 6 7 8 Function Option' }; x' T/ c3 t) W* J
Off 2 Coins to Start, 1 to Continue Off*
0 q- A+ t6 d2 d6 W/ V5 L s On On
+ z; u; ` T8 EDip Switch:SW(C)
4 N% X5 {% c6 T6 b% U' l1 2 3 4 5 6 7 8 Function Option
8 Z5 I2 s8 f* T- q( @# H1 C: B/ {) c Off Free Play Off*
; K) ?0 f# g3 _' C+ F* R On On
' n# ]+ h' p4 F) k1 E Off Freeze Off*
8 J! H a3 z1 u: M6 m( S On On. S: k9 Z& g& m, Q5 I
Off Flip Screen Off*
; }& g0 P4 b q On On
+ z2 t0 G* L1 A0 v* l0 d Off Demo Sounds Off2 h1 `: }& }+ d! P+ U
On On*
- O, q' [. A& P& A Off Allow Continue No
8 t$ \& i3 Z+ U" O* @! H On Yes*3 s+ o1 d7 F" i7 ~6 R
Off Game Mode Game*4 H3 ^5 ?; H* F5 @' w# o
On Test, e4 ?, b8 a, t2 T9 H9 c; z
ROM Version: Street Fighter II: The World Warrior (World 910522)
) ?' r6 E. d! G4 N# K- ~/ DPrint
; o6 R* L( Q8 f" u1 g) sDip Switch:SW(A)# A9 P8 ?" A0 G" k, s5 ]# Q0 ^4 c
1 2 3 4 5 6 7 8 Function Option1 m$ I+ X# c* @8 f' E/ k" W
Off 2 Coins to Start, 1 to Continue Off*
% w3 p9 q. S' X6 R On On$ f5 e N, r% N* u" Z
Dip Switch:SW(C)1 Z/ j- D4 Y' D4 G; A
1 2 3 4 5 6 7 8 Function Option
1 C9 P& D5 K/ }" z5 V Off Free Play Off*
* P' ^4 m, `6 H$ b On On) ~; p5 H7 ~0 R2 U* m/ ]$ b0 S
Off Freeze Off*
, @- X- w3 G/ _' | On On
: r( f* l9 q9 M0 D) z8 m# V% R Off Flip Screen Off*
@/ L' p* q) N, V On On
( g I5 N" o( T" c/ m. Q9 E7 K# h Off Demo Sounds Off5 q* Q3 j' ^* a1 Q! G0 m
On On*
: W& ~+ U3 G" {4 ^% b2 L Off Allow Continue No9 q! x$ E$ O3 y+ H/ E7 [7 d
On Yes*
; V: ^; m5 j S& b% Y; G3 I: K Off Game Mode Game*
. T9 z! x9 S) ]% N On Test9 @6 l( ], P) u- X
W$ g/ ~6 n+ k: ] Y( o5 n" ^( }Street Fighter II
% u, Y+ z% ?+ Z! p& r: P1 f6 z5 l3 `9 b+ J! e5 X
DIPスイッチ設定(元祖、ターボのみ)
8 o3 l$ l5 h) y3 D1 y8 {https://games.t-akiba.net/sf2/dip.html& K( V. _* {) O& n. @0 Y
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